This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: ADT Converter MOP -> WOTLK  (Read 21282 times)

detonatorss

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 233
    • View Profile
Re: ADT Converter MOP -> WOTLK
« Reply #75 on: September 23, 2013, 11:15:25 am »
it works like this i ported all the adt of the stating human zone and i have the same problem
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Desktop


Laptop

hyakkimaru

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 128
    • View Profile
    • http://mc-revolution.fr
Re: ADT Converter MOP -> WOTLK
« Reply #76 on: September 29, 2013, 06:56:33 pm »
up please ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

akspa420

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 65
    • View Profile
Re: ADT Converter MOP -> WOTLK
« Reply #77 on: May 30, 2014, 02:21:14 am »
I've got a question regarding this converter and Mjollna's original converter - how on earth do the resulting ADT's have all the appropriate chunks? When converting from earlier versions of maps (Alpha) up to 3.3.5, the converter fails to get a certain type of chunk, making noggit not work at all with the files. However, this converter seems to pull all the important bits and results in noggit-compatible ADT files.

If there's anyone that can tell me the difference between these two tools, aside from the obvious, I'd be grateful.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ratfer

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 6
    • View Profile
Re: ADT Converter MOP -> WOTLK
« Reply #78 on: October 11, 2014, 11:01:50 pm »
not built - visual 10/11/12  :(
bin please.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Luzifix

  • Contributors
  • Polygonshifter
  • *****
  • Posts: 71
    • View Profile
Re: ADT Converter MOP -> WOTLK
« Reply #79 on: November 16, 2014, 09:43:33 pm »
Anyone can change the convert process from WOLTK -> MOP ?
And for ratfer the bin is in Attechment.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheRealDavidTwo

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 60
    • View Profile
Re: ADT Converter MOP -> WOTLK
« Reply #80 on: May 24, 2015, 07:33:16 pm »
Yeah, is there a WotLK --> MoP converter for ADTs? There are some interesting WotLK maps that I wouldn't mind trying to port over to MoP. I know there was one for Cata, but the ADT format changed in MoP again.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 709
    • View Profile
Re: ADT Converter MOP -> WOTLK
« Reply #81 on: May 24, 2015, 09:17:09 pm »
Quote from: "TheRealDavidTwo"
Yeah, is there a WotLK --> MoP converter for ADTs? There are some interesting WotLK maps that I wouldn't mind trying to port over to MoP. I know there was one for Cata, but the ADT format changed in MoP again.
Um.... I made one, rather slow, about a minute per adt file(due to my lack of knowledge of functions available at the time when writing it.), been meaning to re-write it but been busy with extracurricular activities lately.  By default it only outputs files for Cataclysm, but for it to work in MoP, you just need to duplicate the outputted _obj0 and _tex0 adt files and rename them to _obj1 and _tex1 like other standard MoP ADT files.(or you could edit the script to double save the files in the duplicate type as well, as shown somewhere in the full video tutorial.)

It was made using test files made completely in Noggit 1.2 to 1.4.  It's not made for maps that originall started out as a blizzard map since all of the people who contributed their samples for my project all were custom world builders.

Link:
viewtopic.php?f=59&t=8975


Though it's not made for Blizzard ADT's, there are some that seem to work okay, such as the entire Eastern Kingdom from LK can be up ported, not to mention it took like 3 hours to do all the ADT Files lol, that said when PhantomX did Flipson's Afterfall map to WoD, it worked for him.  However Kalimdor's ADT files aren't so lucky.

Other maps I had done was jbr343's Emerald Canyon Edit to WoD 6.0.3
(OLD WIP Conversion):
[media:8ydchb3c]https://www.youtube.com/watch?v=T1HYfs-cHvE[/media:8ydchb3c]

Other Custom Map Examples to Cataclysm 4.0.6a:
[media:8ydchb3c]https://www.youtube.com/watch?v=e_x3tmwRFmc[/media:8ydchb3c]

[media:8ydchb3c]https://www.youtube.com/watch?v=QoAQZj0FEsI[/media:8ydchb3c]

[media:8ydchb3c]https://www.youtube.com/watch?v=Xllt4Gevwpk[/media:8ydchb3c]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »