Quote from: "Method"@StoneharryYour work is always awesome bro, that looks amazing.How could others do that? want to try out some stuff!What do you mean? If you know how to program and spend 10minutes familiarising yourself with the basic API then you can easily do most of the scripting I do.If you mean play it, it's not an open server yet. Status can be found on the website: http://www.lightsdawn.net
@StoneharryYour work is always awesome bro, that looks amazing.How could others do that? want to try out some stuff!
Quote from: "stoneharry"Quote from: "Method"@StoneharryYour work is always awesome bro, that looks amazing.How could others do that? want to try out some stuff!What do you mean? If you know how to program and spend 10minutes familiarising yourself with the basic API then you can easily do most of the scripting I do.If you mean play it, it's not an open server yet. Status can be found on the website: http://www.lightsdawn.netWhat do you need done in terms of worldbuilding? Just out of curiousity.
Quote from: "TheBuG"Quote from: "stoneharry"Quote from: "Method"@StoneharryYour work is always awesome bro, that looks amazing.How could others do that? want to try out some stuff!What do you mean? If you know how to program and spend 10minutes familiarising yourself with the basic API then you can easily do most of the scripting I do.If you mean play it, it's not an open server yet. Status can be found on the website: http://www.lightsdawn.netWhat do you need done in terms of worldbuilding? Just out of curiousity.A lot. If you want to help out throw me a PM, it would be appreciated.
[media:3911vf2r]https://www.youtube.com/watch?v=0xfuYKPqNTI[/media:3911vf2r]
We are working on a rework of our mapshttp://imgur.com/a/uDsWu
I spent some time working on a world map generator.
I spent some time working on a world map generator. Since I'm pretty bad at mapping myself I wrote an application that can fill a map with randomly generated terrain.It's still missing normal maps. Generated them with noggit, since I just fill them with up vectors, yeah I'm lazy...I wanted to expand it with different zones and random placement of trees and stuff like that, but I'm too busy with other stuff atm. The shown area is, I think, 20x20 adts. But the only limit is the maximum amount a wdt can hold.My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content. Very early version, right after adding texturing based on height level.A later version with better heights, missing any normal maps.Current version with noggit generated normals.Here a closeup from the ground with some trees added in noggit.Here a generated world map. You can see the untouched areas without normal maps pretty clear here. Grey areas are water + beach.