I spent some time working on a world map generator. Since I'm pretty bad at mapping myself I wrote an application that can fill a map with randomly generated terrain.It's still missing normal maps. Generated them with noggit, since I just fill them with up vectors, yeah I'm lazy...I wanted to expand it with different zones and random placement of trees and stuff like that, but I'm too busy with other stuff atm. The shown area is, I think, 20x20 adts. But the only limit is the maximum amount a wdt can hold.My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content.
I love building maps, but I hate trying to do textures.
Automatically generated content can't replace hours of manual work.
My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content
Quote from: "Morfium"I spent some time working on a world map generator. Since I'm pretty bad at mapping myself I wrote an application that can fill a map with randomly generated terrain.It's still missing normal maps. Generated them with noggit, since I just fill them with up vectors, yeah I'm lazy...I wanted to expand it with different zones and random placement of trees and stuff like that, but I'm too busy with other stuff atm. The shown area is, I think, 20x20 adts. But the only limit is the maximum amount a wdt can hold.My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content.I can't wait to use this tool :geek: Quote from: "Skarn"Automatically generated content can't replace hours of manual work.QuoteMy plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with contentSome people don't have time to shape land, so yes, it can in fact replace hours upon hours of manual work. Unless people are taking their manually shaped land to the department of quality control... Then that's a whole other thread/topic everyone would like to see, I'd assume. Not really.
Quote from: "Dracbane"I love building maps, but I hate trying to do textures.^ this!
is tool is capble of generating at least basic terrain shape out of alphamap data, it is useless. The only possible use of it now is creating those kind of maps people are messing with on ac-web and some other similar wow modding resources. No automation can replace manual work you ar
(..)But wouldn't it be better to use a world map generator program to create the shape, and then carefully apply a more accurate height map via Photoshop? Or better yet, use the worldmap shape as a basis for applying alphamaps and then do the shaping by hand.
When I heard about automaticaly generated WoW map, I have also heard that "Minecraft can do it too". Well, I hope that whoever plans to tryto do this understands that this is not Minecraft and that generating landscape for WoW will be really far, far more difficult. Just btw, we, who have played Minecraft, all know how glitchy that generator sometimes gets. Fixing such bugs could be really troublesome, especially for someone, who uses such generator because he simply can't model and texture terrain.I definitely undestand that someone wants to have 10x10 ADT map and just doesn't have time to do all spawning and shaping. I get it. But if someone wants such generator only because he is not bad artist, but only lazy to learn how to shape terrain to make it look better than piece of crap - thats something I will never support. And just btw, I am terrible artist myself, but my terrain looks at least OK enough. Because I wasn't fucking lazy and learned how to do it, in a simple and enough good-looking way.Is there anyone who will disagree with statement, that auto-tune using is killing artistic aspects of music - and what music should be about? Well, you should also agree with fact that no generator should be ever used instead of painting by hand. Generator is robot. Robots don't have emotions. Art is about "explaining" emotions. Robots can't be artists. Thats my opinion on this matter.
I spent some time working on a world map generator. Since I'm pretty bad at mapping myself I wrote an application that can fill a map with randomly generated terrain.
Quote from: "MountainLion"Quote from: "Morfium"I spent some time working on a world map generator. Since I'm pretty bad at mapping myself I wrote an application that can fill a map with randomly generated terrain.It's still missing normal maps. Generated them with noggit, since I just fill them with up vectors, yeah I'm lazy...I wanted to expand it with different zones and random placement of trees and stuff like that, but I'm too busy with other stuff atm. The shown area is, I think, 20x20 adts. But the only limit is the maximum amount a wdt can hold.My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content.I can't wait to use this tool :geek: Quote from: "Skarn"Automatically generated content can't replace hours of manual work.QuoteMy plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with contentSome people don't have time to shape land, so yes, it can in fact replace hours upon hours of manual work. Unless people are taking their manually shaped land to the department of quality control... Then that's a whole other thread/topic everyone would like to see, I'd assume. Not really.I would definitely shape the land by myself, but my textures are looking awful when i paint them, so that's what i would use it for. Ofcourse it would look better when talented people would do it by hand, but not everyone here has this talent (yet).
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