Tbh, its probably the best terrain modelling and texturing performance I have ever seen in "first project ever". Huge thumb up. You are on a very good way.About styles, I preffer to "find out" my own styles by experimenting. From time to time I just try something new, if it works out I start using it. A lot of my maps are in completely different styles and sometimes I use combinations of them.About TheBug's guide, his style is very, very similiar to my currently used style (well, I preffer to model and after that texture rocks, but thats up to you, and my rocks are sharp instead of round - I use smaller radius for Raise tools, about 4,5), however, I combine this style with cliffs inspired by Howling Fjord/Dragonblight. Mine are far less detailed than Blizzard's, because I am in need of using "quick" styles to be able to create big maps in a short amount of time. You can watch me doing my older style here:https://youtu.be/LQbdyl1_3bY?t=1m0sAnd a few screenshots with my currently used style:I am creating those cliffs with Flat Flatten tool, radius around 5-6, and sometimes I raise the whole mountain with linear Raise tool with huge radius set, to make whole landscape more hilly. Well, thats just something for inspiration. You will figure out on your own what and how to do, I am pretty sure about that. Welcome to WoW modding, keep up a good work.
I'm programming a library for reading adt files, and later also for saving, in case you want to modify them . At this moment it's only for 3.3.5, but hopefully it will cover all your needs when you want to create some awesome adt related tools in .Net.When i'm finished i'll probably create another libary to handle wdt files. After that maybe mpq and dbc files, but i'm not sure yet.Of course the libraries will be open source so you can learn and modify them.
I'm programming a library for reading adt files, and later also for saving, in case you want to modify them . At this moment it's only for 3.3.5, but hopefully it will cover all your needs when you want to create some awesome adt related tools in .Net.When i'm finished i'll probably create another libary to handle wdt files. After that maybe mpq and dbc files, but i'm not sure yet.Of course the libraries will be open source so you can learn and modify them. EDIT: Huge thanks to Cromon for answering all my question!
Quote from: "Kaev"I'm programming a library for reading adt files, and later also for saving, in case you want to modify them . At this moment it's only for 3.3.5, but hopefully it will cover all your needs when you want to create some awesome adt related tools in .Net.When i'm finished i'll probably create another libary to handle wdt files. After that maybe mpq and dbc files, but i'm not sure yet.Of course the libraries will be open source so you can learn and modify them. EDIT: Huge thanks to Cromon for answering all my question! Sounds awesome, then I can throw away mine, which was rushed anyway. Looking forward to it.
I never thought it will ever go so far but it did... After 3 years of client side modding I have started to learn with Maya and am going to try to get something custom to WoW . Wish me luck with that. Overview of my first, for now non-textured creation:Any ideas, suggestions and so on? And please, don't try to turn me to Blender. I simply don't want to use that app since its not often being used by proffesional game developing studios and I have decided to aim for pro level designer career.
I'm trying to find how to combine mount positions (legs from the bike and arms from "usual" mounts)
Wow, thats a nice mount. Did u create this model or is it from wow ?
Quote from: "Nekatus"Wow, thats a nice mount. Did u create this model or is it from wow ?It's a battle pet from MoP (I think Blizzard should make more machines like this)