This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - avatarscape

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1
Want to trade this for a partial-complete particle documentation? :D

2
Development and Presentation / Re: [Recruiting] New MMO From 0
« on: August 16, 2012, 01:19:16 am »
I challenge anyone to make a good game in herocloud, really.
You really do need the source code to an engine if you're to make a game from it.

3
Development and Presentation / Re: [Recruiting] New MMO From 0
« on: August 15, 2012, 12:31:38 am »
Weird, when I inquired about the price of HeroEngine it was around $10,000... Not 80 euros
Also, I have it for free, because I registered during a promotion. It's a good engine - SWTOR was made in HeroEngine, after all.

4
Development and Presentation / Re: [Recruiting] New MMO From 0
« on: August 14, 2012, 04:39:08 pm »
You say it's a paid engine - I have it for free nopiracy? If you're seriously paying for herocloud, you should've applied a few months earlier.
Lifetime for free FTW!

5
Development and Presentation / Re: [Recruiting] New MMO From 0
« on: August 14, 2012, 01:57:20 pm »
Nice herocloud you got dar.
You could atleast change the default UI if you're going to black out the engine name.

6
Serverside Modding / Re: Naked Players
« on: August 13, 2012, 01:58:16 am »
I believe the problem is with the cache corrupting over new gear or new items. Adding these items to all appropriate dbc files should, in theory, fix the problem.
However, A simple fix would be to give players x-ray specs.

7
Noggit Genesis / Re: Description
« on: April 17, 2012, 07:38:31 pm »
I'll help if needed, I'm pro at php + js, but not so much at html, css.

8
Showoff - what you are working on / Re: [RELEASE] Gilneas
« on: April 07, 2012, 03:35:17 pm »
This is nice, Welldone :)
I might use this. Is it situated behind the greymane wall?

9
Miscellaneous / Re: New class?
« on: April 07, 2012, 01:41:45 am »
And character create screen (in LUA and maybe xml)

10
Well, I'm trying to export a few models from MoP, and as far as I can see, Cata and MoP M2 aren't different at all (Same version)
Perhaps we could both try? It's just, the way for you is to get wow model viewer, export it with all animations to fbx, wait about 20 mins, then use fbx converter (free) to convert to a format you like and can convert to m2, then do it like that.

EDIT: Here's (one of) the models im trying to convert. Have a look if they're the same, and if they are, i'll help you out with your project.

11
I have, honestly, no clue but try changing this
Code: [Select]
InputM2 =     C:UsersSoldanDesktopTyraelMountCataTyraelMount.m2
#OutputM2I =   -----
InputM2I =   C:UsersSoldanDesktopTyraelMountWotlktyraelmount.m2i
OutputM2 =   C:UsersSoldanDesktopTyraelMountWotlktyraelmount.m2
To
Code: [Select]
#InputM2 =     C:UsersSoldanDesktopTyraelMountCataTyraelMount.m2
#OutputM2I =   -----
InputM2I =   C:UsersSoldanDesktopTyraelMountWotlktyraelmount.m2i
OutputM2 =   C:UsersSoldanDesktopTyraelMountWotlktyraelmount.m2
Though, I don't know. What I'd suggest is to export it to FBX using the model viewer, Exporting it from there to blender, exporting it from there to M2 and tadaa. Though, I really am not good at this type of things.

12
Miscellaneous / Re: Transmogrification is possible on 3.3.5?
« on: April 02, 2012, 01:26:29 am »
It'd be possible to cheaphax this. The way it'd be done is by modifying the item id sent from the server. This would cause it to show as the look item in inspect, however. But, with a UI, you could make it request information from the server for a specific item id and then override the tooltip.

13
General / Re: [NEWS] Official modding support by Blizzard
« on: April 01, 2012, 09:02:38 pm »
This would've been believable, if only people had made editors for 4.x

14
Miscellaneous / Re: See exhausted.
« on: April 01, 2012, 08:52:13 pm »
Oh? Hmm... I think it's a tile flag, then, because even AFTER noggit has completely annihilated my water in a map, i still get breath and fatigue.

15
Level Design / Re: [QUESTION] Why's this happening?
« on: April 01, 2012, 08:50:41 pm »
Yes, It still crashes. Can you give it a try? It's just; I've been getting these errors occasionally with maps i've edited (behind greymane wall for example)

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