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Author Topic: Transmogrification is possible on 3.3.5?  (Read 10249 times)

Wizier537

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Re: Transmogrification is possible on 3.3.5?
« Reply #15 on: March 23, 2012, 05:48:46 am »
Well now that a few months have passed since transmogrification was fully implemented, how can we replicate that effect into a 3.3.5 server? (if it is at all possible, and please be so)...
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Laniax

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Re: Transmogrification is possible on 3.3.5?
« Reply #16 on: March 23, 2012, 10:20:24 am »
It might be achieveable with a gossip menu or something, but not with the system that is used on retail, you would need the source code of wow.exe for that.
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avatarscape

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Re: Transmogrification is possible on 3.3.5?
« Reply #17 on: April 02, 2012, 01:26:29 am »
It'd be possible to cheaphax this. The way it'd be done is by modifying the item id sent from the server. This would cause it to show as the look item in inspect, however. But, with a UI, you could make it request information from the server for a specific item id and then override the tooltip.
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Elinora

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Re: Transmogrification is possible on 3.3.5?
« Reply #18 on: May 27, 2012, 08:52:37 am »
If you duplicate over 28000 times 28000 times to have every display available.. I'll bloody salute you for the effort!
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Soldan

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Re: Transmogrification is possible on 3.3.5?
« Reply #19 on: May 27, 2012, 01:34:05 pm »
Mythcore are working on it just now;

http://mythprojectnetwork.blogspot.com. ... n-wow.html

So if it isn't possible by modifying files, it must be possible by emulation...
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Elinora

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Re: Transmogrification is possible on 3.3.5?
« Reply #20 on: May 27, 2012, 06:40:50 pm »
Well..

I won't be using transmogrify on my project, because we're redesigning most armor for it anyway :P But good luck guys!
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Will

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Re: Transmogrification is possible on 3.3.5?
« Reply #21 on: May 27, 2012, 10:11:43 pm »
I'm really keen on getting transmogrification working on my server too. Though haven't attempted yet. May do this summer. Hopefully it'll already be done before i consider it. ^^
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Elinora

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Re: Transmogrification is possible on 3.3.5?
« Reply #22 on: May 31, 2012, 12:08:23 pm »
Keta came up with a really good idea, untill he realized that pretty much anything you try, everyone's display will change.

So i'd honestly say that in the 3.3.5 engine it doesn't seem possible :(
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schlumpf

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Re: Transmogrification is possible on 3.3.5?
« Reply #23 on: May 31, 2012, 12:25:00 pm »
It is possible. The only thing needed is a hell lot of duplicate items with different display ids.
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Elinora

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Re: Transmogrification is possible on 3.3.5?
« Reply #24 on: May 31, 2012, 02:03:30 pm »
Quote from: "schlumpf"
It is possible. The only thing needed is a hell lot of duplicate items with different display ids.

Oh yeah I completely threw that out of my mind.. Well that's the only way to do it though :P
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stoneharry

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Re: Transmogrification is possible on 3.3.5?
« Reply #25 on: May 31, 2012, 03:44:03 pm »
If you want to go through the whole creating new items for it route, it is quite easy.

You would just check to see if those values already exist - if not then insert a new record and add it to the player.

You can insert new ID's into a new table for logging purposes, and have a algorithm that runs every few days that deletes all records that do not exist in the character database.

These would be very simple to implement. It's just trying to comprehend the amount of conditions and fields that need to be handled.

Furthermore, you can override the players cache by directly sending the item data to them which replaces their cached data.

Implement a simple interface via a custom addon. If you want client <-> server interaction, send messages to a player that does not exist -> have the error message not display -> have the server handle messages received to that player and react depending on it and the conditions (to prevent exploiting).

It really does seem very simple to me.
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Elinora

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Re: Transmogrification is possible on 3.3.5?
« Reply #26 on: May 31, 2012, 03:55:33 pm »
Quote from: "stoneharry"
If you want to go through the whole creating new items for it route, it is quite easy.

You would just check to see if those values already exist - if not then insert a new record and add it to the player.

You can insert new ID's into a new table for logging purposes, and have a algorithm that runs every few days that deletes all records that do not exist in the character database.

These would be very simple to implement. It's just trying to comprehend the amount of conditions and fields that need to be handled.

Furthermore, you can override the players cache by directly sending the item data to them which replaces their cached data.

Implement a simple interface via a custom addon. If you want client <-> server interaction, send messages to a player that does not exist -> have the error message not display -> have the server handle messages received to that player and react depending on it and the conditions (to prevent exploiting).

It really does seem very simple to me.

i'll go mind my world building.. * feeling retarded *
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schlumpf

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Re: Transmogrification is possible on 3.3.5?
« Reply #27 on: May 31, 2012, 04:35:48 pm »
The actual problem is that for good items, more than the server side data is needed, i.e. some DBCs, which you can't update dynamically. Of course it is possible to create a new virtual item (no database entries needed at all) and push it.
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stoneharry

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Re: Transmogrification is possible on 3.3.5?
« Reply #28 on: May 31, 2012, 04:43:45 pm »
Quote from: "schlumpf"
The actual problem is that for good items, more than the server side data is needed, i.e. some DBCs, which you can't update dynamically. Of course it is possible to create a new virtual item (no database entries needed at all) and push it.

You can use a addon though to add the icon to those items and equip them when right clicked though, no? At least, I've seen something done similar to that in the past.
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schlumpf

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Re: Transmogrification is possible on 3.3.5?
« Reply #29 on: May 31, 2012, 04:58:38 pm »
You can also just use a modified client which can change the displayed items via lua which is executed by your addon upon serverside request.

So we are talking complete hack now?
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