This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [RELEASE] [WotLk] Character Models(no npc)  (Read 209618 times)

Finsternis

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 505
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #195 on: December 17, 2016, 01:38:44 am »
Quote from: "wowmodder"
Hey, I'm using your models and they're really are great, so I'll start off with saying a HUGE thank you for all the work you've done (the creature models too!).

I mainly have 3 questions:

- Are you even thinking about making them for NPCs? And if you're not, I might try. But I was wondering, how hard would it be to do?

- This is more of a random question, but in your opinion, would a texture overhaul of WoW be impossible? Kinda like the ones modders make for things like Skyrim... I was just wondering, because that would be pretty amazing, even though I doubt anyone is crazy enough to try ahaha

- no i will not. Cant say how hard it is for you.But you have to edit each 3D model for the max poly count and you have to solve many propblems^^. And i dont know if there need dbc work too. Never look at it couse i never planned it. Or you use my character models and modify the uv back ( but i made alot special so that is alot work too)

I tried some hd textures and improve realism textures but no.
The engine(no bump, normal ect maps) is for this "comic style" and texturs wich bigger than 512x512 and sometimes 1024x1024 make no difference. And over 1024x1024 the load time increase alot.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

wowmodder

  • Registred Member
  • MS Paint Freak
  • *****
  • Posts: 3
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #196 on: December 17, 2016, 01:55:22 pm »
Quote from: "Finsternis"
Quote from: "wowmodder"
Hey, I'm using your models and they're really are great, so I'll start off with saying a HUGE thank you for all the work you've done (the creature models too!).

I mainly have 3 questions:

- Are you even thinking about making them for NPCs? And if you're not, I might try. But I was wondering, how hard would it be to do?

- This is more of a random question, but in your opinion, would a texture overhaul of WoW be impossible? Kinda like the ones modders make for things like Skyrim... I was just wondering, because that would be pretty amazing, even though I doubt anyone is crazy enough to try ahaha

- no i will not. Cant say how hard it is for you.But you have to edit each 3D model for the max poly count and you have to solve many propblems^^. And i dont know if there need dbc work too. Never look at it couse i never planned it. Or you use my character models and modify the uv back ( but i made alot special so that is alot work too)

I tried some hd textures and improve realism textures but no.
The engine(no bump, normal ect maps) is for this "comic style" and texturs wich bigger than 512x512 and sometimes 1024x1024 make no difference. And over 1024x1024 the load time increase alot.

Just wondering, but would you ever even be interested in doing npcs if you were paid for it? Because I'm sure quite a few people would be willing to pay to have fully working WoD character models ahaha

By the way, concerning the HD textures, did you only try with realistic ones? I was thinking about trying to make comic versions, but in HD like the ones you find in later expansions, not sure if it's possible though, what do you think?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Finsternis

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 505
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #197 on: December 17, 2016, 05:37:20 pm »
Quote from: "wowmodder"
Quote from: "Finsternis"
Quote from: "wowmodder"
Just wondering, but would you ever even be interested in doing npcs if you were paid for it? Because I'm sure quite a few people would be willing to pay to have fully working WoD character models ahaha

By the way, concerning the HD textures, did you only try with realistic ones? I was thinking about trying to make comic versions, but in HD like the ones you find in later expansions, not sure if it's possible though, what do you think?

-Nope that will just made problems. I will not do it^^

-Ya i try realistic and some more comic style things. Often the problem on old files that the uv is a chaos, so that more detail bring not more visual improvement.
I made for some ahn'qiraj weapons new textures with the old uv´s.Some was the hell^^.
Just try it and u will see what i mean.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

mycadi

  • Registred Member
  • MWCS Enthusiast
  • *****
  • Posts: 1
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #198 on: December 22, 2016, 02:40:33 am »
hello,I come from China ,I used your MPQ appeared a BUG ,The Chinese client   scourge broken 。
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Finsternis

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 505
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #199 on: December 22, 2016, 04:14:37 pm »
Quote from: "mycadi"
hello,I come from China ,I used your MPQ appeared a BUG ,The Chinese client   scourge broken 。
hm ya in chinese the scourge normaly censored.
Im not sure how to edit the file that the client think its not the normal scourge.
Can u maybe more explain what happend with my files? Any error message or just shut down / not start ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

j4ckor

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 70
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #200 on: December 27, 2016, 09:45:23 pm »
Hey :-)
Report from warmane, it seems Nelf male has some "beard" differences between retail and the mod files

These are the default one from retail:
http://media.mmo-champion.com/images/ne ... alHair.jpg
With the patches:
Bearded: http://s626.photobucket.com/user/mamora ... 1.jpg.html
Mustachioed: http://s626.photobucket.com/user/mamora ... 3.jpg.html
Chops: http://s626.photobucket.com/user/mamora ... 9.jpg.html
Goatee: http://s626.photobucket.com/user/mamora ... 0.jpg.html
Clean: http://s626.photobucket.com/user/mamora ... 8.jpg.html
Groomed: http://s626.photobucket.com/user/mamora ... 9.jpg.html

The last one is missing the beard, it only has the eyebrows.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Finsternis

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 505
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #201 on: December 28, 2016, 04:32:27 pm »
Quote from: "j4ckor"
Hey :-)
Report from warmane, it seems Nelf male has some "beard" differences between retail and the mod files

These are the default one from retail:
http://media.mmo-champion.com/images/ne ... alHair.jpg
With the patches:
Bearded: http://s626.photobucket.com/user/mamora ... 1.jpg.html
Mustachioed: http://s626.photobucket.com/user/mamora ... 3.jpg.html
Chops: http://s626.photobucket.com/user/mamora ... 9.jpg.html
Goatee: http://s626.photobucket.com/user/mamora ... 0.jpg.html
Clean: http://s626.photobucket.com/user/mamora ... 8.jpg.html
Groomed: http://s626.photobucket.com/user/mamora ... 9.jpg.html

The last one is missing the beard, it only has the eyebrows.

The first pic help alot, Patch-B get updated, beards now complete.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

j4ckor

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 70
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #202 on: December 28, 2016, 04:34:34 pm »
Thank you :-)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

nvrsbr

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 7
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #203 on: December 29, 2016, 12:30:47 am »
Please make it so NPCs have updated skins...

PLEASE PLEASE PLEASE :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

crumsack

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 18
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #204 on: December 29, 2016, 05:55:28 am »
Quote from: "nvrsbr"
Please make it so NPCs have updated skins...

PLEASE PLEASE PLEASE :D

^ This :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Piccolodmq

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 200
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #205 on: December 29, 2016, 06:20:12 pm »
Quote from: "crumsack"
Quote from: "nvrsbr"
Please make it so NPCs have updated skins...

PLEASE PLEASE PLEASE :D

^ This :)

The perfect retro port would include legión animations wod npcs, And updated spells...   But ir is unrealistic that ir Will happen, I would pay for a package like this made for Wotlk.

Another "dream" convertion would be updated land masses (cata like Azeroth with updated Stormwind.    The problem with this The last one are the NPC in wrong positions in The map (fixable with patience by reassigning waypaths, And positions).   The hardest is to do is addapt ING npcs Vmaps And maps so they dont hop in the New Land masses. (Places like Uldum And Twilightt higlandss where there is sea un 3.3.5a.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

j4ckor

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 70
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #206 on: December 30, 2016, 12:30:06 pm »
Finsternis have already said that he won't do new npcs models.
We hope he will change his mind in the future maybe, but surely not atm :-P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

j4ckor

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 70
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #207 on: January 08, 2017, 10:10:34 am »
I've seen in the creatures and mounts thread that patch K has been updated. So let's say the same thing in this thread also :-)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

j4ckor

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 70
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #208 on: January 18, 2017, 08:39:17 am »
I wanted to update this post, to say that from like 2-3 weeks the users are trying both char and creatures/mount models and they did not find bugs (except from the already reported boar and dragon scaling).
I'm also heavy testing almost all and I'd say we are near the perfection :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

prchewii

  • Registred Member
  • MS Paint Freak
  • *****
  • Posts: 3
    • View Profile
Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #209 on: January 18, 2017, 10:01:47 am »
Hey guys so I've a nightmarish problem xD, I donwloaded all the patches (Patch A B F G K) and tried them on Warmane, I also moved Patch-W (the one of Warmane) to see if the game worked with the models good.

So my characters look perfect, creatures too, but npcs... are a nightmare to my eyes  :shock: at the first time they were all green missing their textures, so I putted back in the patch-w and hell.... the textures of all npcs are messed up! It's terrible!
So I know Finsternis won't make a npc patch (wich makes me very sad :( still thanks a lot for this pathces!)

I just wanna know if someone had this same problem of mine and if there's a way to fix it or what im doing wrong, I'm pretty noob in this stuff so if anyone can help me I'll love him/her to my grave :3 cause IS THE DREAM TO PLAY WOTLK WITH LEGION MODELS <3!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »