This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Topics - The_Tauren
Pages: [1]
1
« on: August 10, 2019, 01:23:02 am »
I'm trying to add dwarf mages to my server. Looking in charbaseinfo.dbc, the combo is already in the file. why arnt they showing up in character creation?
2
« on: April 17, 2015, 09:12:49 pm »
I feel silly asking for this, but I can't seem to find the correct tilesets that match up with the Stormwind map. (The separate one). I'm looking to replace them with another texture. Basically I can't find the folder they're located in in any of the MPQs. (Both wotlk mpq and mop) If anyone knows them or know which mpq I should look in, I'd appreciate any help thank you.
3
« on: April 02, 2015, 05:25:07 am »
I plan to recreate Duskwood pre first war. The dark, gloomy atmosphere doesn't fit, so I'm hoping to replace it with lighting similar to Elwynn Forest. What should I edit to do so?
4
« on: April 01, 2015, 06:55:09 pm »
For some reason, even though I copied/pasted the treepath of the WMOs and M2s that I wanted into import.txt, they do not show up under assist>from text file
WorldWmoazerothbuildingschapelredridgechapel.wmo WorldWmoazerothbuildingsredridge_barnredridge_barn.wmo WorldWmoazerothbuildingsredridge_barnredridge_humantwostory.wmo WorldWmoazerothbuildingsredridge_barnredridge_human_farm.wmo WorldAzerothelwynnpassivedoodadsdetailelwynnvineyardelwynnvineyard01.m2 WorldAzerothelwynnpassivedoodadsgrapebucketsgrapebucket01.m2 WorldAzerothelwynnpassivedoodadsgrapebucketsgrapebucket02.m2 WorldWmolorderonbuildingsalteracgreenhouse01.wmo WorldWmolorderoncollidabledoodadsarathihighlandsdurnholdedurnholdeinnerwall.wmo WorldExpansion02doodadsstratholme_pastld_arc_oldstratholme.m2
Is what my import.txt contains. Any suggestions why it's not working?
5
« on: March 28, 2015, 06:17:29 pm »
6
« on: September 07, 2014, 12:24:40 am »
Noggit 1.3 saves water but not the opacity. Therefore, it makes the water look weird as water goes to fatigue black water. It makes instead an obvious square of the water on the adt.
Is there a tool to give water the automatic opacity?
7
« on: August 19, 2014, 01:49:08 am »
WMO doodads flicker when you stand inside them Ingame. Any solution to this problem? In others my character flicker in WMOs without wmo doodads.
8
« on: August 17, 2014, 11:56:16 pm »
Hello. It seems normal WMOs work fine, but parts of wmos don't.
For example, WorldWmokalimdorthunderbluffdruidmesaa.wmo works fine, but WorldWmokalimdorthunderbluffdruidmesaa00.wmo does not. Is there a way to implement these WMOs? They are pieces of the entire WMO, but I just want the pieces. Any help?
9
« on: July 29, 2014, 03:01:18 am »
http://imgur.com/4pnCmpI,MrP4yGz,jCTRJD3#1So I'm trying to edit my Orc's face to give him scars, but editing the .blps isn't working. Above is a screenie of everything I've done, and an aftermath of reskinning (Which got me no where). Instead, if I browse my characters on character screen, my Orc is given the distorted face of a previous character (This case a Nelf) which is I assume an error. What am I doing wrong? ;l
10
« on: June 07, 2014, 11:08:47 pm »
Is this possible? I'd like to use either the Tauren male pose or the Human's, but I'd probably replace every with their original alpha model.
I figure you have to convert the .mdx to a .m2, but I'm kind of stomped at that part. Does anyone have a recent tutorial in doing this? Thanks for your time!
11
« on: June 06, 2014, 02:32:51 am »
Anyone got this laying around? I've been searching it, even downloaded the friends and family TBC alpha. Though thee blood Elves didn't use the model and instead just a slimmer version of what we have now. That's not what I was searching for. I'm looking for the other one. To me, the original original model looks similar to a Nelf, but modified. I think the city guards use something close to it. Some pics of what I'm looking for: http://img2.wikia.nocookie.net/__cb2006 ... Elves.jpeghttp://www.critical-hits.com/wp-content ... delves.jpg
12
« on: March 22, 2014, 11:50:16 pm »
So, basically I've been working on a World Edit and when I now load it there's a huge missing chunk of lands. Tiles are gone.
I don't know why this happens. Before when I save it everything was completely normal. Is there a cause to this bug or is it just random?
13
« on: July 20, 2013, 04:24:10 pm »
Hi! I've been editing Camp Aparaje, and today I opened Noggit to see blue voids and gaps in between land.
I can't post pictures or links since my account has no permission.
Is it an error? Corrupt ADTS file? (It fixes after I remove the ADTS files but reappears with custom edits)
Can I fix it? Did I do something wrong? Dx
Logs:
6809 - (Video.cpp:282): [Error] OpenGL: (at Liquid::draw:: after the draw list): GL_INVALID_VALUE
Does that mean anything?
Pages: [1]
|