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Messages - Finsternis

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466
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: September 25, 2016, 01:23:15 am »
A new Patch is here, if u already have Part 1 with the dragons you just need to download part 2.
if not Load Both :).

467
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: September 23, 2016, 10:22:03 pm »
Quote from: "monoman"
Hi everyone, im really confused, i've read the posts but im not sure what i should download. Can anyone point me to the link of this "[RELEASE] [WotLk]  Legion Creatur Models for Wotlk"
Also, there is a newest version of the release or you have to had previous versions of the same release to make it work?

Thankyou
Monoman.

Heyhow at the moment it is just one Patch file wich i replace in the past.
So all in one pack^^.
But my next will be Part 2.
The link to download is under the First Bear Picture

468
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: September 21, 2016, 09:38:09 pm »
Quote from: "roh777"
Quote from: "Finsternis"
Quote from: "roh777"
i found a texture bug in Darkspear Raptor and Forsaken Warhorse, Sorry for my bad English...
Ya and the albino raptor is still one of my test textures^^ woopsi , thx for the info i will fix it.
other "bugs"
In winterspring the sabers wrong.( are mounts and a missing textur)
Pet Raptor.(use the new textures)
Jade owl (old textures on new model)
Nexus drake is To small x'D

Another bug I found on bikes and sometimes it looks like the Horde and another hour with the ally the same bike, so to inform. thanks for the patch

Ya this  i saw this but dont understand it ^^.

Quote from: "Keader"
Anduin looks the same to me
What creature has a "new model" of Anduin?
Anduin have a new look, ah see it  its the child but the new one is older version but maybe not at 3.3.5 in game i just replace a model wich is not in use -_-

469
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: September 20, 2016, 09:11:24 pm »
Quote from: "roh777"
i found a texture bug in Darkspear Raptor and Forsaken Warhorse, Sorry for my bad English...
Ya and the albino raptor is still one of my test textures^^ woopsi , thx for the info i will fix it.
other "bugs"
In winterspring the sabers wrong.( are mounts and a missing textur)
Pet Raptor.(use the new textures)
Jade owl (old textures on new model)
Nexus drake is To small x'D

470
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: September 19, 2016, 02:11:18 pm »
Quote from: "Piccolodmq"
Quote from: "Finsternis"
And Woohoo, update update :D

great!,  More fixes for the actual models!   Great.  "can´t see the pic, but will ingame for the updates!


Oh thx for the info i fix the image link ^^

471
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: September 19, 2016, 04:05:29 am »
And Woohoo, update update :D

472
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: September 19, 2016, 03:59:14 am »
Quote from: "Piccolodmq"
Hi Finsternis

What skin did you replace for Anduin´s one?  I just wanted to thanks you for this release.   It makes the game more fresh, and great.   THANK YOU.   I also learned some DBC editining, byadapting this to my custom client.   Looking forward to anything else you release in the future!   take care!

 No one.
Anduin is all hardcoded so i just creat the same path wich is in the M2 file.

473
Hehe nice :D
Cool that my work help´s a bit for your classic content cosmetic update xD  ^.^

474
Hey me again .. xD
after the strange prob with the Boars i got two other models that made problems.
Model one is the new Hippogryph
If i fly forward,forward and side left/right it will swim rest works ,i think.
But if i edit in the m2 file the "wrong animation" in this case swim id and switch with fly id the hippogryph runs in the air.. -.-.

Other Problem is the Warlock beholder, his half body is under the ground. I try in blender moving amarture/model/just one bone and so on, but all destroy the animation.
And just one help again the "under ground" problem but kills also animation.
What i saw is that the hitbox is near on the body than the old one, maybe its helpful idk.
Ah and it look strange in modelviewer bevor i use CataToLk converter after of course too ..^^".

475
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: September 09, 2016, 11:46:16 pm »
Quote from: "Piccolodmq"
Great job, just tried, and the problem with scaling can be solve trought the DB, easily.    Dumb question incoming, if I want to fuse this patch with the WOD npc and Character patch that I have, the only DBC`s that are duplicated are patch-enUS-w (located in Wow/data/EnUs) and your PATCH-F (wich is in Wow/data).

The DBC files that are duplicated and causing problems (graphics are scrambled on the characters) are

CreatureDisplayInfo
CreatureModelData

Can I just take my patch-enUS-w and add the information on your patch with both DBC files, and work with both patches?   I am doing in it as we speak, but its taking some time.

Thanks in advance for everything!
I Think you can do another patchfile just with the creaturdisplay and model data dbc.
Then look ind the wod dbc´s(i think there not so much edit entries like in my) copy and maybe edit file to my dbc and let it be the last patchfile.  This is what i would do. Maybe there is another easier way^^

476
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: September 07, 2016, 03:21:28 pm »
Quote from: "Wesker7"
For some reason the patch crash wen I went in Dalaran (With the patch of WoD models for 3.3.5a without them works perfectly fine)
For the time I don't know very well what causes the crash  :| .. I keep searching what causes the issue.
Btw nice job m33n! the port go very well, nothing to envy the Legion expansion.  ;)

Ya hard to say what i could be, but maybe creaturmodeldata and then of course in creaturedisplayinfo too? same numbers in both for my custom models?
If you edit dbc in the character mod i think you have to do not so much like in my^^
And maybe npc models in wod char models.
And thx^^

477
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: September 06, 2016, 04:46:05 pm »
Quote from: "Alastor"
If you want particels you can use Adspartan's tool for mass conversion of WMOs / M2s from legion to LK with correct particles too its more like one button smash hard

I tried it, this is the other converter wich i mean.
It make some problem so i stope used it.
Just for the voidwalker´s i need it rly couse eye´s..^^
But here and there it make strange things with the animation.
I think you can see it on the front of the viodwalker in my files this should not look this way :D

478
"Retro-Porting" / [RELEASE] [WotLk] Creature Models for Wotlk
« on: September 06, 2016, 04:57:42 am »
Hey i made some creature model from wotlk+ to wotlk.
Maybe i update this dl link but at the moment my backup drive could be died T^T.
I do alot of texturs and some 3D works like the brew ram/kodo :3 and the Troll fast/slow mount. Its all for the blizzlike idea on wotlk with a nicer look.
There should run all smooth just the big boars have still a "big" problem haha :s
I hope you like my work and  that all works well:3




Patch-F +
Patch-G



Update Time 2018
It could be that something is gone that you maybe like. For example the Human horse(for me it looks now nicer than the pala mount hmpf^^). Something looks complete new(Raptor/basilisk/dragon/drake and more) but it is still the first version of a model or just some little edits.
I made all also death skeletons new, with the new skelett creature models. I think really cool is that i use the alpha Chimera from here and glue it on the newer armature and made new textures for the outland version :3. Overall there alot rere works and fixes.
But be care it is to much for me to find all bugs^^.


Update 2019
Hey, some of you have see the Tx id thing too. And it make it all not easier.
I made not much new here and focus on improvements.
The totem problem is gone. The slow horse hoof is fixed. Alot of special fx, like glowing eyes, glowing stuff and so on work a bit nicer. The chopper have now the second driver behind. The talbuks are complete reworked again^^. New nightelf mounts (the fast have no mountspecial sound idk how to fix that).Owls, clefthoofes , wolfes are also rereworked. Two new Summon stones , spectralbear and new elementars (uff) . Special thx to Adspartan´s multiconverter, it made here and there something easier for me.




Problems:
Chopper second person under the chopper
Thrall have no SIT animation omfg xD
wild wyvern no attack animation



Pshhh it is a Steak


Big Thx to Leeviathan for the Druid Tree :D

479
"Retro-Porting" / Re: Model Scale dont work.
« on: September 02, 2016, 07:18:16 pm »
The value was 1 and have no effect(4 or 0 also do nothing), and the m2 modder do the same like me with the blender skale and kill all animations :< Dead Space mode the second + hanging in air.

480
"Retro-Porting" / Re: Model Scale dont work.
« on: August 31, 2016, 09:43:07 pm »
If i scale the amature in edit mode than every mesh in edit mode too ,it scales it, BUT it fucks up the animation into dead space mode.Somtimes this delet skin informations that the textures switch too.
i dont understand it rly  :?
And no dbc editing dont help. :<

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