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Author Topic: [RELEASE] [WotLk] Creature Models for Wotlk  (Read 204075 times)

Finsternis

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[RELEASE] [WotLk] Creature Models for Wotlk
« on: September 06, 2016, 04:57:42 am »
Hey i made some creature model from wotlk+ to wotlk.
Maybe i update this dl link but at the moment my backup drive could be died T^T.
I do alot of texturs and some 3D works like the brew ram/kodo :3 and the Troll fast/slow mount. Its all for the blizzlike idea on wotlk with a nicer look.
There should run all smooth just the big boars have still a "big" problem haha :s
I hope you like my work and  that all works well:3




Patch-F +
Patch-G



Update Time 2018
It could be that something is gone that you maybe like. For example the Human horse(for me it looks now nicer than the pala mount hmpf^^). Something looks complete new(Raptor/basilisk/dragon/drake and more) but it is still the first version of a model or just some little edits.
I made all also death skeletons new, with the new skelett creature models. I think really cool is that i use the alpha Chimera from here and glue it on the newer armature and made new textures for the outland version :3. Overall there alot rere works and fixes.
But be care it is to much for me to find all bugs^^.


Update 2019
Hey, some of you have see the Tx id thing too. And it make it all not easier.
I made not much new here and focus on improvements.
The totem problem is gone. The slow horse hoof is fixed. Alot of special fx, like glowing eyes, glowing stuff and so on work a bit nicer. The chopper have now the second driver behind. The talbuks are complete reworked again^^. New nightelf mounts (the fast have no mountspecial sound idk how to fix that).Owls, clefthoofes , wolfes are also rereworked. Two new Summon stones , spectralbear and new elementars (uff) . Special thx to Adspartan´s multiconverter, it made here and there something easier for me.




Problems:
Chopper second person under the chopper
Thrall have no SIT animation omfg xD
wild wyvern no attack animation



Pshhh it is a Steak


Big Thx to Leeviathan for the Druid Tree :D
« Last Edit: July 05, 2020, 08:53:31 pm by Finsternis »

Luzifix

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #1 on: September 06, 2016, 09:17:41 am »
looks cool , good job

PS: "Test datei hier" musst du vielleicht ins englische übersetzen und etwas größer machen
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #2 on: September 06, 2016, 02:34:30 pm »
If you want particels you can use Adspartan's tool for mass conversion of WMOs / M2s from legion to LK with correct particles too its more like one button smash hard
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Finsternis

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #3 on: September 06, 2016, 04:46:05 pm »
Quote from: "Alastor"
If you want particels you can use Adspartan's tool for mass conversion of WMOs / M2s from legion to LK with correct particles too its more like one button smash hard

I tried it, this is the other converter wich i mean.
It make some problem so i stope used it.
Just for the voidwalker´s i need it rly couse eye´s..^^
But here and there it make strange things with the animation.
I think you can see it on the front of the viodwalker in my files this should not look this way :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Uthil

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #4 on: September 06, 2016, 08:06:08 pm »
Quote from: "Finsternis"
Quote from: "Alastor"
If you want particels you can use Adspartan's tool for mass conversion of WMOs / M2s from legion to LK with correct particles too its more like one button smash hard

I tried it, this is the other converter wich i mean.
It make some problem so i stope used it.
Just for the voidwalker´s i need it rly couse eye´s..^^
But here and there it make strange things with the animation.
I think you can see it on the front of the viodwalker in my files this should not look this way :D

Yes i have also problems with the new voidwalker eyes, seems what ever it tried didnt work at all. Eye spots are completely empty.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Wesker7

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #5 on: September 07, 2016, 01:22:37 pm »
For some reason the patch crash wen I went in Dalaran (With the patch of WoD models for 3.3.5a without them works perfectly fine)
For the time I don't know very well what causes the crash  :| .. I keep searching what causes the issue.
Btw nice job m33n! the port go very well, nothing to envy the Legion expansion.  ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Finsternis

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #6 on: September 07, 2016, 03:21:28 pm »
Quote from: "Wesker7"
For some reason the patch crash wen I went in Dalaran (With the patch of WoD models for 3.3.5a without them works perfectly fine)
For the time I don't know very well what causes the crash  :| .. I keep searching what causes the issue.
Btw nice job m33n! the port go very well, nothing to envy the Legion expansion.  ;)

Ya hard to say what i could be, but maybe creaturmodeldata and then of course in creaturedisplayinfo too? same numbers in both for my custom models?
If you edit dbc in the character mod i think you have to do not so much like in my^^
And maybe npc models in wod char models.
And thx^^
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Piccolodmq

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #7 on: September 09, 2016, 07:55:23 am »
Great job, just tried, and the problem with scaling can be solve trought the DB, easily.    Dumb question incoming, if I want to fuse this patch with the WOD npc and Character patch that I have, the only DBC`s that are duplicated are patch-enUS-w (located in Wow/data/EnUs) and your PATCH-F (wich is in Wow/data).

The DBC files that are duplicated and causing problems (graphics are scrambled on the characters) are

CreatureDisplayInfo
CreatureModelData

Can I just take my patch-enUS-w and add the information on your patch with both DBC files, and work with both patches?   I am doing in it as we speak, but its taking some time.

Thanks in advance for everything!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Piccolodmq

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #8 on: September 09, 2016, 07:29:43 pm »
Quote from: "Wesker7"
For some reason the patch crash wen I went in Dalaran (With the patch of WoD models for 3.3.5a without them works perfectly fine)
For the time I don't know very well what causes the crash  :| .. I keep searching what causes the issue.
Btw nice job m33n! the port go very well, nothing to envy the Legion expansion.  ;)

How did you  manged to use both patches at the same time?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Finsternis

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #9 on: September 09, 2016, 11:46:16 pm »
Quote from: "Piccolodmq"
Great job, just tried, and the problem with scaling can be solve trought the DB, easily.    Dumb question incoming, if I want to fuse this patch with the WOD npc and Character patch that I have, the only DBC`s that are duplicated are patch-enUS-w (located in Wow/data/EnUs) and your PATCH-F (wich is in Wow/data).

The DBC files that are duplicated and causing problems (graphics are scrambled on the characters) are

CreatureDisplayInfo
CreatureModelData

Can I just take my patch-enUS-w and add the information on your patch with both DBC files, and work with both patches?   I am doing in it as we speak, but its taking some time.

Thanks in advance for everything!
I Think you can do another patchfile just with the creaturdisplay and model data dbc.
Then look ind the wod dbc´s(i think there not so much edit entries like in my) copy and maybe edit file to my dbc and let it be the last patchfile.  This is what i would do. Maybe there is another easier way^^
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Piccolodmq

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #10 on: September 10, 2016, 07:40:04 pm »
Quote from: "Finsternis"
Quote from: "Piccolodmq"
Great job, just tried, and the problem with scaling can be solve trought the DB, easily.    Dumb question incoming, if I want to fuse this patch with the WOD npc and Character patch that I have, the only DBC`s that are duplicated are patch-enUS-w (located in Wow/data/EnUs) and your PATCH-F (wich is in Wow/data).

The DBC files that are duplicated and causing problems (graphics are scrambled on the characters) are

CreatureDisplayInfo
CreatureModelData

Can I just take my patch-enUS-w and add the information on your patch with both DBC files, and work with both patches?   I am doing in it as we speak, but its taking some time.

Thanks in advance for everything!
I Think you can do another patchfile just with the creaturdisplay and model data dbc.
Then look ind the wod dbc´s(i think there not so much edit entries like in my) copy and maybe edit file to my dbc and let it be the last patchfile.  This is what i would do. Maybe there is another easier way^^

Tthe problem I think is that CreatureDisplayInfo, CreatureModelData are located in patch in Wow/Data/EnUS instead of Wow/data.   Or that has nothing to do ?   Why some patches fo in Wow/data and other go into Wow /Data/ EnUs?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #11 on: September 10, 2016, 10:13:41 pm »
patches in data/$locale overwrite patches in data/. thus, if the base file you edit is in data/$locale, your patch needs to be there too.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

SenixHD

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #12 on: September 10, 2016, 10:39:27 pm »
nice release but how you open the patches? i cant see any MPQ Files in my Legion WoW Folder..

If u can help me contact me on skype: exit.hd

Spreche auch Deutsch
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #13 on: September 10, 2016, 10:40:28 pm »
WOD+ requires CASCExplorer
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Piccolodmq

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Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« Reply #14 on: September 11, 2016, 04:21:48 am »
Quote from: "schlumpf"
patches in data/$locale overwrite patches in data/. thus, if the base file you edit is in data/$locale, your patch needs to be there too.

Hi there, I transformed both DBC files with Dbcutil so I could work with them in Excel, I fuse them into one.  But when I try to save it back into one it mentions something about comas, etc.   Do i need another program to get them back into DBC format again?  something that I am missing so I can have only one DBC?

Ok thanks for your Help!  Got it working!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »