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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Finsternis on September 06, 2016, 04:57:42 am
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Hey i made some creature model from wotlk+ to wotlk.
Maybe i update this dl link but at the moment my backup drive could be died T^T.
I do alot of texturs and some 3D works like the brew ram/kodo :3 and the Troll fast/slow mount. Its all for the blizzlike idea on wotlk with a nicer look.
There should run all smooth just the big boars have still a "big" problem haha :s
I hope you like my work and that all works well:3
Patch-F (https://mega.nz/#!oMUAXC6Q!QeOR4NBaoKsJkfpoDsqk4_nER1KfpHqgngtrUOS_CMA) +
Patch-G (https://mega.nz/file/YEMD1YAT#ikYlkFcjoXsDoh3sECx6O2zucN-TDshyUv_nGQr0dPE)
Update Time 2018
It could be that something is gone that you maybe like. For example the Human horse(for me it looks now nicer than the pala mount hmpf^^). Something looks complete new(Raptor/basilisk/dragon/drake and more) but it is still the first version of a model or just some little edits.
I made all also death skeletons new, with the new skelett creature models. I think really cool is that i use the alpha Chimera from here (http://www.modcraft.io/index.php?topic=11252.0) and glue it on the newer armature and made new textures for the outland version :3. Overall there alot rere works and fixes.
But be care it is to much for me to find all bugs^^.
Update 2019
Hey, some of you have see the Tx id thing too. And it make it all not easier.
I made not much new here and focus on improvements.
The totem problem is gone. The slow horse hoof is fixed. Alot of special fx, like glowing eyes, glowing stuff and so on work a bit nicer. The chopper have now the second driver behind. The talbuks are complete reworked again^^. New nightelf mounts (the fast have no mountspecial sound idk how to fix that).Owls, clefthoofes , wolfes are also rereworked. Two new Summon stones , spectralbear and new elementars (uff) . Special thx to Adspartan´s multiconverter (https://model-changing.net/files/file/62-legion-wotlk-multi-converter/), it made here and there something easier for me.
(https://ryog1w.bn.files.1drv.com/y4mwrE65q8l4FuhlEGN9MsaMKaGQts7AvA1Z1CKRSB1UdtfYdq7TmCDZO9x7UkocN8A8qC0jiHti4cP4WfJprbktOQ61rTq7rgFaCRLqxoWzcdY6U3WnWYqQxth_aZZ92pfMQJr7YmAQDhyeSm9Y6howZJqv5NFXx_-DykYlQuVj42HbCGLRb7ulYzfishUjz4kL2oBmhDML2nNa6CBqVSdOQ?)
Problems:
Chopper second person under the chopper
Thrall have no SIT animation omfg xD
wild wyvern no attack animation
Pshhh it is a Steak (https://mega.nz/#!JMMinYJQ!vcnJZPK2Gg6mVo3z3AUN06vXxfLiFYXjaLNdxThhwkY)
Big Thx to Leeviathan (http://www.modcraft.io/index.php?topic=9822.0) for the Druid Tree :D
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looks cool , good job
PS: "Test datei hier" musst du vielleicht ins englische übersetzen und etwas größer machen
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If you want particels you can use Adspartan's tool for mass conversion of WMOs / M2s from legion to LK with correct particles too its more like one button smash hard
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If you want particels you can use Adspartan's tool for mass conversion of WMOs / M2s from legion to LK with correct particles too its more like one button smash hard
I tried it, this is the other converter wich i mean.
It make some problem so i stope used it.
Just for the voidwalker´s i need it rly couse eye´s..^^
But here and there it make strange things with the animation.
I think you can see it on the front of the viodwalker in my files this should not look this way :D
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If you want particels you can use Adspartan's tool for mass conversion of WMOs / M2s from legion to LK with correct particles too its more like one button smash hard
I tried it, this is the other converter wich i mean.
It make some problem so i stope used it.
Just for the voidwalker´s i need it rly couse eye´s..^^
But here and there it make strange things with the animation.
I think you can see it on the front of the viodwalker in my files this should not look this way :D
Yes i have also problems with the new voidwalker eyes, seems what ever it tried didnt work at all. Eye spots are completely empty.
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For some reason the patch crash wen I went in Dalaran (With the patch of WoD models for 3.3.5a without them works perfectly fine)
For the time I don't know very well what causes the crash :| .. I keep searching what causes the issue.
Btw nice job m33n! the port go very well, nothing to envy the Legion expansion. ;)
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For some reason the patch crash wen I went in Dalaran (With the patch of WoD models for 3.3.5a without them works perfectly fine)
For the time I don't know very well what causes the crash :| .. I keep searching what causes the issue.
Btw nice job m33n! the port go very well, nothing to envy the Legion expansion. ;)
Ya hard to say what i could be, but maybe creaturmodeldata and then of course in creaturedisplayinfo too? same numbers in both for my custom models?
If you edit dbc in the character mod i think you have to do not so much like in my^^
And maybe npc models in wod char models.
And thx^^
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Great job, just tried, and the problem with scaling can be solve trought the DB, easily. Dumb question incoming, if I want to fuse this patch with the WOD npc and Character patch that I have, the only DBC`s that are duplicated are patch-enUS-w (located in Wow/data/EnUs) and your PATCH-F (wich is in Wow/data).
The DBC files that are duplicated and causing problems (graphics are scrambled on the characters) are
CreatureDisplayInfo
CreatureModelData
Can I just take my patch-enUS-w and add the information on your patch with both DBC files, and work with both patches? I am doing in it as we speak, but its taking some time.
Thanks in advance for everything!
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For some reason the patch crash wen I went in Dalaran (With the patch of WoD models for 3.3.5a without them works perfectly fine)
For the time I don't know very well what causes the crash :| .. I keep searching what causes the issue.
Btw nice job m33n! the port go very well, nothing to envy the Legion expansion. ;)
How did you manged to use both patches at the same time?
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Great job, just tried, and the problem with scaling can be solve trought the DB, easily. Dumb question incoming, if I want to fuse this patch with the WOD npc and Character patch that I have, the only DBC`s that are duplicated are patch-enUS-w (located in Wow/data/EnUs) and your PATCH-F (wich is in Wow/data).
The DBC files that are duplicated and causing problems (graphics are scrambled on the characters) are
CreatureDisplayInfo
CreatureModelData
Can I just take my patch-enUS-w and add the information on your patch with both DBC files, and work with both patches? I am doing in it as we speak, but its taking some time.
Thanks in advance for everything!
I Think you can do another patchfile just with the creaturdisplay and model data dbc.
Then look ind the wod dbc´s(i think there not so much edit entries like in my) copy and maybe edit file to my dbc and let it be the last patchfile. This is what i would do. Maybe there is another easier way^^
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Great job, just tried, and the problem with scaling can be solve trought the DB, easily. Dumb question incoming, if I want to fuse this patch with the WOD npc and Character patch that I have, the only DBC`s that are duplicated are patch-enUS-w (located in Wow/data/EnUs) and your PATCH-F (wich is in Wow/data).
The DBC files that are duplicated and causing problems (graphics are scrambled on the characters) are
CreatureDisplayInfo
CreatureModelData
Can I just take my patch-enUS-w and add the information on your patch with both DBC files, and work with both patches? I am doing in it as we speak, but its taking some time.
Thanks in advance for everything!
I Think you can do another patchfile just with the creaturdisplay and model data dbc.
Then look ind the wod dbc´s(i think there not so much edit entries like in my) copy and maybe edit file to my dbc and let it be the last patchfile. This is what i would do. Maybe there is another easier way^^
Tthe problem I think is that CreatureDisplayInfo, CreatureModelData are located in patch in Wow/Data/EnUS instead of Wow/data. Or that has nothing to do ? Why some patches fo in Wow/data and other go into Wow /Data/ EnUs?
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patches in data/$locale overwrite patches in data/. thus, if the base file you edit is in data/$locale, your patch needs to be there too.
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nice release but how you open the patches? i cant see any MPQ Files in my Legion WoW Folder..
If u can help me contact me on skype: exit.hd
Spreche auch Deutsch
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WOD+ requires CASCExplorer
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patches in data/$locale overwrite patches in data/. thus, if the base file you edit is in data/$locale, your patch needs to be there too.
Hi there, I transformed both DBC files with Dbcutil so I could work with them in Excel, I fuse them into one. But when I try to save it back into one it mentions something about comas, etc. Do i need another program to get them back into DBC format again? something that I am missing so I can have only one DBC?
Ok thanks for your Help! Got it working!
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Is there a way to get this compatible with the WoD char models? I'm using Warmane's char models, and if I use this mod with it, i get scrambled textures and the char models go back to normal. (faces all corrupt etc)
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Can someone port the models to WoD?
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With both WoD patch models (Warmane and Clockworkapple23 work) have a few little issues,.
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With both WoD patch models (Warmane and Clockworkapple23 work) have a few little issues,.
So you have the WoD char models and the Legion creature models? (Including Druid forms)? If so, I'd like to know which files to download
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I just fused both Warmane´s and THis files DBC and seem to work fine. What issues are you finding?
If you want me to, I can upload the fused DBC´s so you can have both of them running.
Here is Warmane´s EnUS patch ( goes into WOW/Data/EnuS ). I have 3 sets of Legion Mods in the DBC in there. https://drive.google.com/open?id=0B8xvH ... 0xEMnJoQmM (https://drive.google.com/open?id=0B8xvHOnjNZYbTE1Hb0xEMnJoQmM" onclick="window.open(this.href);return false;)
1- Warmaines: NPC and Character WOD models ( I asume you have it)
2- Finsternis patch with Legion and WOD npc replacement models. (You can download it right here)
3- Some Models and Creatures from this files ----> (I took the models from a Hellfire Citadel Patch ir has Most Heroes from WOD and bosses from Hellfirecitadel)
The SQl even has some scripts for the Raid itself, but you need to download WOD maps (tannan jungle and the raid itself, wich are no longer available) I only took the NPCS. Use the SQL in your World Database and execute it with Heidisql or whatever you use.
https://drive.google.com/open?id=0B8xvH ... GtFZ0tnUmM (https://drive.google.com/open?id=0B8xvHOnjNZYbbXktaGtFZ0tnUmM" onclick="window.open(this.href);return false;)
https://drive.google.com/open?id=0B8xvH ... npHb2ZNTTA (https://drive.google.com/open?id=0B8xvHOnjNZYbY045YnpHb2ZNTTA" onclick="window.open(this.href);return false;)
Thanks Kronixusa, Finstermins and everyone for making this for us... i tested a few hours, all of this fused together and foud no major issues.
Thanks! and can´t wait to see m ore of your work.
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I just fused both Warmane´s and THis files DBC and seem to work fine. What issues are you finding?
If you want me to, I can upload the fused DBC´s so you can have both of them running.
Here is Warmane´s EnUS patch ( goes into WOW/Data/EnuS ). I have 3 sets of Legion Mods in the DBC in there. https://drive.google.com/open?id=0B8xvH ... 0xEMnJoQmM (https://drive.google.com/open?id=0B8xvHOnjNZYbTE1Hb0xEMnJoQmM" onclick="window.open(this.href);return false;)
1- Warmaines: NPC and Character WOD models ( I asume you have it)
2- Finsternis patch with Legion and WOD npc replacement models. (You can download it right here)
3- Some Models and Creatures from this files ----> (I took the models from a Hellfire Citadel Patch ir has Most Heroes from WOD and bosses from Hellfirecitadel)
The SQl even has some scripts for the Raid itself, but you need to download WOD maps (tannan jungle and the raid itself, wich are no longer available) I only took the NPCS. Use the SQL in your World Database and execute it with Heidisql or whatever you use.
https://drive.google.com/open?id=0B8xvH ... GtFZ0tnUmM (https://drive.google.com/open?id=0B8xvHOnjNZYbbXktaGtFZ0tnUmM" onclick="window.open(this.href);return false;)
https://drive.google.com/open?id=0B8xvH ... npHb2ZNTTA (https://drive.google.com/open?id=0B8xvHOnjNZYbY045YnpHb2ZNTTA" onclick="window.open(this.href);return false;)
Thanks Kronixusa, Finstermins and everyone for making this for us... i tested a few hours, all of this fused together and foud no major issues.
Thanks! and can´t wait to see m ore of your work.
Could you possibly merge viewtopic.php?f=93&t=10675 (http://modcraft.io/viewtopic.php?f=93&t=10675" onclick="window.open(this.href);return false;) with the creature models patch? I will raise your children for you! :D <3
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I just fused both Warmane´s and THis files DBC and seem to work fine. What issues are you finding?
If you want me to, I can upload the fused DBC´s so you can have both of them running.
Here is Warmane´s EnUS patch ( goes into WOW/Data/EnuS ). I have 3 sets of Legion Mods in the DBC in there. https://drive.google.com/open?id=0B8xvH ... 0xEMnJoQmM (https://drive.google.com/open?id=0B8xvHOnjNZYbTE1Hb0xEMnJoQmM" onclick="window.open(this.href);return false;)
1- Warmaines: NPC and Character WOD models ( I asume you have it)
2- Finsternis patch with Legion and WOD npc replacement models. (You can download it right here)
3- Some Models and Creatures from this files ----> (I took the models from a Hellfire Citadel Patch ir has Most Heroes from WOD and bosses from Hellfirecitadel)
The SQl even has some scripts for the Raid itself, but you need to download WOD maps (tannan jungle and the raid itself, wich are no longer available) I only took the NPCS. Use the SQL in your World Database and execute it with Heidisql or whatever you use.
https://drive.google.com/open?id=0B8xvH ... GtFZ0tnUmM (https://drive.google.com/open?id=0B8xvHOnjNZYbbXktaGtFZ0tnUmM" onclick="window.open(this.href);return false;)
https://drive.google.com/open?id=0B8xvH ... npHb2ZNTTA (https://drive.google.com/open?id=0B8xvHOnjNZYbY045YnpHb2ZNTTA" onclick="window.open(this.href);return false;)
Thanks Kronixusa, Finstermins and everyone for making this for us... i tested a few hours, all of this fused together and foud no major issues.
Thanks! and can´t wait to see m ore of your work.
The game just crash when I use the Clockworkapple23 WoD Patch Models (with warmane doesn't have this issue), specifically in Dalaran and other places that I was not
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Thats likely because both of those patches have modified CreatureModelData.dbc. Correct me of Clockwork's one doesn't contain that DBC. You'll need to find a way how to merge those two DBCs into one.
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Thats likely because both of those patches have modified CreatureModelData.dbc. Correct me of Clockwork's one doesn't contain that DBC. You'll need to find a way how to merge those two DBCs into one.
I Use Warmaines WOD models, didnt knokw Anthony made its own. Does it have NPC bugs? Warmaines, has a only 2 DBC´s modified. The sqls i provided have everything ready to use. just need to put them in your Client and server.
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There can't be "no NPC bugs". Those are not bugs. When you replace model which is used also by NPCs, but keep old NPC textures (which are baked and saved in their own files, not made of those used by players), you simply will get problems with faces because new models have different UV maps. Thats no bug. There are only 2 solutions - having both HD models (for player characters) and nonHD models (for NPCs) in client - and that simply may look quite horrible and I'm not sure if anyone would want this - or having NPC textures updated as well (which makes HD patch damn big). But I guess we are kinda OTing here.
The thing is, if you want to use this together with any patch which has the same DBCs in it, you need to merge DBCs together. Converting them to CSV, merging (or moving and merging, whatever is needed) data, updating references to them if it is needed, thats something one can't avoid. Or you can just download this patch, take just models from it and make your own DBCs based on HD ones. Or do it the oposit way - use DBCs from here and update them to work with HD content. Whatever looks better to you guys.
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I just fused both Warmane´s and THis files DBC and seem to work fine. What issues are you finding?
If you want me to, I can upload the fused DBC´s so you can have both of them running.
Here is Warmane´s EnUS patch ( goes into WOW/Data/EnuS ). I have 3 sets of Legion Mods in the DBC in there. https://drive.google.com/open?id=0B8xvH ... 0xEMnJoQmM (https://drive.google.com/open?id=0B8xvHOnjNZYbTE1Hb0xEMnJoQmM" onclick="window.open(this.href);return false;)
1- Warmaines: NPC and Character WOD models ( I asume you have it)
2- Finsternis patch with Legion and WOD npc replacement models. (You can download it right here)
3- Some Models and Creatures from this files ----> (I took the models from a Hellfire Citadel Patch ir has Most Heroes from WOD and bosses from Hellfirecitadel)
The SQl even has some scripts for the Raid itself, but you need to download WOD maps (tannan jungle and the raid itself, wich are no longer available) I only took the NPCS. Use the SQL in your World Database and execute it with Heidisql or whatever you use.
Okay well this doesn't work for me. I know nothing about DBC stuff.
All I know is that if I use Finsternis' Legion Creature patch and Warmane's char model patch I get scrambled textures on everything and the char models go back to normal.
Can someone upload the files I need (That are already completed) so I can use both the WoD char models and the legion creature models.
https://drive.google.com/open?id=0B8xvH ... GtFZ0tnUmM (https://drive.google.com/open?id=0B8xvHOnjNZYbbXktaGtFZ0tnUmM" onclick="window.open(this.href);return false;)
https://drive.google.com/open?id=0B8xvH ... npHb2ZNTTA (https://drive.google.com/open?id=0B8xvHOnjNZYbY045YnpHb2ZNTTA" onclick="window.open(this.href);return false;)
Thanks Kronixusa, Finstermins and everyone for making this for us... i tested a few hours, all of this fused together and foud no major issues.
Thanks! and can´t wait to see m ore of your work.
This doesn't work for me.
When I try and use Finsternis' Legion creature models patch and Warmanes WoD char models, I get scrambled textures and the models go back to normal, I know nothing about DBC or whatever.
Can someone upload the completed files I need so I can have both the Legion Creature Models and WoD char models?
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Those are the complete files. Note that I am not posting Warmane´s files because I dont have them uploaded, but you can find this here in Modcraft, because that is where I first got it. (let me uploaded tonight for you so you have exactly what I have and can get it working.
The only file that goes in WOW/data/Enus is the EnUS-W patch where I putted all the merged DBC´s. The rest goes in WOW/Data, you acre getting scramble graphics because I am not using Clockwork´s patch but Warmaines maybe? (Warmaines has its own issues, but NPC´s work).
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Those are the complete files. Note that I am not posting Warmane´s files because I dont have them uploaded, but you can find this here in Modcraft, because that is where I first got it. (let me uploaded tonight for you so you have exactly what I have and can get it working.
The only file that goes in WOW/data/Enus is the EnUS-W patch where I putted all the merged DBC´s. The rest goes in WOW/Data, you acre getting scramble graphics because I am not using Clockwork´s patch but Warmaines maybe? (Warmaines has its own issues, but NPC´s work).
Yeah I have no clue. I have Warmane's WoD models where they're supposed to go (EN-US and in Data) and if I put the legion creature models in the Data folder I get scrambled. So I have no clue what to do at all.
I removed Warmane's patch from my wow folder entirely, so the only thing I have in it now is just the legion creature models and it works flawlessly. But I'd like to have the WoD Char models too :/
When I put Warmane's patch-w in the Data folder, your en-us patch in the us folder and the Patch-H in the data folder, I get no changes. All original models and NPCs.
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Is possible this model pack for cataclysm? :oops:
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Hi Finsternis
What skin did you replace for Anduin´s one? I just wanted to thanks you for this release. It makes the game more fresh, and great. THANK YOU. I also learned some DBC editining, byadapting this to my custom client. Looking forward to anything else you release in the future! take care!
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Hi Finsternis
What skin did you replace for Anduin´s one? I just wanted to thanks you for this release. It makes the game more fresh, and great. THANK YOU. I also learned some DBC editining, byadapting this to my custom client. Looking forward to anything else you release in the future! take care!
No one.
Anduin is all hardcoded so i just creat the same path wich is in the M2 file.
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And Woohoo, update update :D
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And Woohoo, update update :D
great!, More fixes for the actual models! Great. "can´t see the pic, but will ingame for the updates!
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@Dyke12 learn a thing or two about DBCs. Use Google. Most of us who are here for longer time didn't have anyone who would hold our hands and show us every single step we need to make. Try to figure out on your own why don't those two patches work together. Describing every single thing would take me more time thatn actually fixing this for you, and the latter is the least I want to do.
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@Dyke12 learn a thing or two about DBCs. Use Google. Most of us who are here for longer time didn't have anyone who would hold our hands and show us every single step we need to make. Try to figure out on your own why don't those two patches work together. Describing every single thing would take me more time thatn actually fixing this for you, and the latter is the least I want to do.
Or, ya' know.. Someone could be helpful and upload their already completed files so I can download them? I mean my god that must be SO DIFFICULT to do.
Oh well, I play a Druid on 3.3.5 anyways so I'll stick with the Legion Creature Models until someone nice enough comes along to upload their files which would take a whopping 2 minutes out of their busy lifestyle c:
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And Woohoo, update update :D
Thank you for your work is very good job , but a very large dragon ahahaha . But it's even funny :D
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If we've all just waited for others to do all our work (even while most of it was already done - our fellow here has retro-ported models for you AND did most of DBC work for you ALREADY), we'd never achieve anthing here. Less amount of laziness never hurt anyone.
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And Woohoo, update update :D
great!, More fixes for the actual models! Great. "can´t see the pic, but will ingame for the updates!
Oh thx for the info i fix the image link ^^
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Can someone please upload the files I need to get these Legion Creature Models working with WoD Char models? Thanks!
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Can someone please upload the files I need to get these Legion Creature Models working with WoD Char models? Thanks!
This is the download as far as I am aware. https://1drv.ms/u/s!Akkxz9DNB9WqhH1Q-sbL9V4gdAUi
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Can someone please upload the files I need to get these Legion Creature Models working with WoD Char models? Thanks!
This is the download as far as I am aware. https://1drv.ms/u/s!Akkxz9DNB9WqhH1Q-sbL9V4gdAUi
Yep, that's the one! But when I use Warmane's WoD character models, my textures become scrambled. So I need that fixed ^-^
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i found a texture bug in Darkspear Raptor and Forsaken Warhorse, Sorry for my bad English...
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i found a texture bug in Darkspear Raptor and Forsaken Warhorse, Sorry for my bad English...
Ya and the albino raptor is still one of my test textures^^ woopsi , thx for the info i will fix it.
other "bugs"
In winterspring the sabers wrong.( are mounts and a missing textur)
Pet Raptor.(use the new textures)
Jade owl (old textures on new model)
Nexus drake is To small x'D
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Can someone please upload the files I need to get these Legion Creature Models working with WoD Char models? Thanks!
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i found a texture bug in Darkspear Raptor and Forsaken Warhorse, Sorry for my bad English...
Ya and the albino raptor is still one of my test textures^^ woopsi , thx for the info i will fix it.
other "bugs"
In winterspring the sabers wrong.( are mounts and a missing textur)
Pet Raptor.(use the new textures)
Jade owl (old textures on new model)
Nexus drake is To small x'D
Another bug I found on bikes and sometimes it looks like the Horde and another hour with the ally the same bike, so to inform. thanks for the patch
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Anduin looks the same to me
What creature has a "new model" of Anduin?
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i found a texture bug in Darkspear Raptor and Forsaken Warhorse, Sorry for my bad English...
Ya and the albino raptor is still one of my test textures^^ woopsi , thx for the info i will fix it.
other "bugs"
In winterspring the sabers wrong.( are mounts and a missing textur)
Pet Raptor.(use the new textures)
Jade owl (old textures on new model)
Nexus drake is To small x'D
Another bug I found on bikes and sometimes it looks like the Horde and another hour with the ally the same bike, so to inform. thanks for the patch
Ya this i saw this but dont understand it ^^.
Anduin looks the same to me
What creature has a "new model" of Anduin?
Anduin have a new look, ah see it its the child but the new one is older version but maybe not at 3.3.5 in game i just replace a model wich is not in use -_-
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Can someone please upload the files I need to get these Legion Creature Models working with WoD Char models? Thanks!
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Can someone please upload the files I need to get these Legion Creature Models working with WoD Char models? Thanks!
No brainer right ?! I believe you got your answer already by amaroth. If you are in a such "hurry" try doing it by your self and then share your work with the rest of us here. :ugeek:
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Can someone please upload the files I need to get these Legion Creature Models working with WoD Char models? Thanks!
No brainer right ?! I believe you got your answer already by amaroth. If you are in a such "hurry" try doing it by your self and then share your work with the rest of us here. :ugeek:
I know nothing about DBCs and will continue to post what I've been posting until someone is kind enough to help. c: This forum could definitely use a good bit of pointers on generosity/helpfulness. Just take a look at tombraiderforums.com under the level editor section, you'll see what I mean c:
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Can someone please upload the files I need to get these Legion Creature Models working with WoD Char models? Thanks!
No brainer right ?! I believe you got your answer already by amaroth. If you are in a such "hurry" try doing it by your self and then share your work with the rest of us here. :ugeek:
I know nothing about DBCs and will continue to post what I've been posting until someone is kind enough to help. c: This forum could definitely use a good bit of pointers on generosity/helpfulness. Just take a look at tombraiderforums.com under the level editor section, you'll see what I mean c:
I might sounded mean but its the truth. Take me in example, i didn't know shit about modding WoW. I've started a project of mine slowly and expanded it to what it is now, and you can ask amaroth in case of proof. What i did ? I started to search the forums for tools, tutorials and did it for my SELF only. That was the beginning, before i go full public. Its not people that aren't helpful, its that they dont like to give chewed food directly, in other words if you dying to fix the models start looking by your self on how to or until a fix is properly made.
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Can someone please upload the files I need to get these Legion Creature Models working with WoD Char models? Thanks!
No brainer right ?! I believe you got your answer already by amaroth. If you are in a such "hurry" try doing it by your self and then share your work with the rest of us here. :ugeek:
I know nothing about DBCs and will continue to post what I've been posting until someone is kind enough to help. c: This forum could definitely use a good bit of pointers on generosity/helpfulness. Just take a look at tombraiderforums.com under the level editor section, you'll see what I mean c:
I might sounded mean but its the truth. Take me in example, i didn't know shit about modding WoW. I've started a project of mine slowly and expanded it to what it is now, and you can ask amaroth in case of proof. What i did ? I started to search the forums for tools, tutorials and did it for my SELF only. That was the beginning, before i go full public. Its not people that aren't helpful, its that they dont like to give chewed food directly, in other words if you dying to fix the models start looking by your self on how to or until a fix is properly made.
Amaroth himself said he could fix it. Apparently it's a matter of DBC editing. I don't see the big deal on "Chewed food" That's fucking horrible.
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dyke12,
People are here because they like doing this, not because they are paid to. These guys are putting out content that speaks to them or to their needs.
If they have the time I’m sure they would help, in fact given that there are 4 pages of comments it looks like people are trying. Many aspects of this work are very, very time consuming. Keep in mind people may not want to share all of the info in their DBCs, and creating a patch for just this data take time as well.
Modcraft is a forum for learning, some people are kind enough to post their work but it is not a requirement. If you like the models and want to use them it looks like you’ll have to do some investigation and it has been my experience many people here will help point you in the right direction, if you willing to look for answers, ask questions, and are willing to follow their advice.
Hey, at least you are not starting from scratch.
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Hi everyone, im really confused, i've read the posts but im not sure what i should download. Can anyone point me to the link of this "[RELEASE] [WotLk] Legion Creatur Models for Wotlk"
Also, there is a newest version of the release or you have to had previous versions of the same release to make it work?
Thankyou
Monoman.
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Hi everyone, im really confused, i've read the posts but im not sure what i should download. Can anyone point me to the link of this "[RELEASE] [WotLk] Legion Creatur Models for Wotlk"
Also, there is a newest version of the release or you have to had previous versions of the same release to make it work?
Thankyou
Monoman.
Heyhow at the moment it is just one Patch file wich i replace in the past.
So all in one pack^^.
But my next will be Part 2.
The link to download is under the First Bear Picture
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thank you very much for your kind and quick answer, I'll look for it now and thank you for your hard work, there's a lot of usefull models that i can use to make my server more friendly ( i like a lot the new animal models)
Thanks n_n /
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dyke12,
People are here because they like doing this, not because they are paid to. These guys are putting out content that speaks to them or to their needs.
If they have the time I’m sure they would help, in fact given that there are 4 pages of comments it looks like people are trying. Many aspects of this work are very, very time consuming. Keep in mind people may not want to share all of the info in their DBCs, and creating a patch for just this data take time as well.
Modcraft is a forum for learning, some people are kind enough to post their work but it is not a requirement. If you like the models and want to use them it looks like you’ll have to do some investigation and it has been my experience many people here will help point you in the right direction, if you willing to look for answers, ask questions, and are willing to follow their advice.
Hey, at least you are not starting from scratch.
I can totally 100% understand this. However, it looks like people who do this kind of stuff are looking for money. I want to again redirect to a post I had made earlier, about Tomb Raider. There is absolutely NO MONEY involved. Someone has completely rewritten the TRLE (Tomb Raider Level Editor) engine all from scratch (NGLE) and has given new features, new scripts etc, all for free. Why can't it be the same here? Why is money involved? It's absolutely horrible and the people involved on ANY WoW modding asking for money should be absolutely ashamed.
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A new Patch is here, if u already have Part 1 with the dragons you just need to download part 2.
if not Load Both :).
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thanks a lot! do I need both patches? Will really check this out today!
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thanks a lot! do I need both patches? Will really check this out today!
If you have the old patch with the new dragons you just need part 2.
Else you need both.
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Report a bug in winterspring frostsaber the mount does not appear :(
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Report a bug in winterspring frostsaber the mount does not appear :(
Yup, wrong number in displayinfo i put in 475 but it is 457 ~~.
It is at row 6942 if u fix it by yourself. I will do it in next update^^
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Hey !!!!!
It's an awesome work, it's nearly perfect !!!! :o
Just a question :
I was lookin' past posts to find a solution to merge your patch (maybe not this one but next update) with the warmane WoD models. Because their patch-W is the only one who don't have few green-npc's bugs or crashes but just missing haircuts. I'm not skilled in DBC or MPQ's editing, maybe someone can help me with this stuff ?
I have, in Data/frFR (renamed the usUS) : "patch-frFR-w.mpq",
In Data : patch-w.mpq, and your 2 patches, but, like others, the faces textures scrambles :)
Can someone teach me exactly the procedure ? (I have a MQP/DBC editor). I'm asking because i'm not really sure how i can achieve that stuff ! (And maybe share the work when it's done ?)
Thx ! Have fun ! 8-) 8-)
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how you open the db2 files? can you send me pls your db2 to csv converter..
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how you open the db2 files? can you send me pls your db2 to csv converter..
I dont work with db2 here, but in the tools forum here the wdbx looks good^^.
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how you open the db2 files? can you send me pls your db2 to csv converter..
amazing how can simple model release turn out into total outtopic 5 pages of text and only few posts are actualy directed to OP :D
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Hey !!!!!
It's an awesome work, it's nearly perfect !!!! :o
Just a question :
I was lookin' past posts to find a solution to merge your patch (maybe not this one but next update) with the warmane WoD models. Because their patch-W is the only one who don't have few green-npc's bugs or crashes but just missing haircuts. I'm not skilled in DBC or MPQ's editing, maybe someone can help me with this stuff ?
I have, in Data/frFR (renamed the usUS) : "patch-frFR-w.mpq",
In Data : patch-w.mpq, and your 2 patches, but, like others, the faces textures scrambles :)
Can someone teach me exactly the procedure ? (I have a MQP/DBC editor). I'm asking because i'm not really sure how i can achieve that stuff ! (And maybe share the work when it's done ?)
Thx ! Have fun ! 8-) 8-)
I am trying to do this myself... and alredy got it to work. its, simply gettin MYDBCeditor, and fuse both DBC´s (model data and creaturedisplayinfo) from both the Warmane´s Dbc files and this one. I am trying to go an extr notch and trying to fuse those 2 with Kronixusa dbc´s(the one with cata and mop display´s on oiit) But I am having troubles with CSV to DBC. It says files its too large (even if it is only 2 megabytes. somwhere between DBC ---> DBCUTIl, opening this with excel and going back to CVS ----> DBC i am making a mistake and can´t make it happen. Anyone here have a updated, guide for editing DBC´s with excel ?
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how you open the db2 files? can you send me pls your db2 to csv converter..
amazing how can simple model release turn out into total outtopic 5 pages of text and only few posts are actualy directed to OP :D
I am always´s giving thanks, to the creator. And i am willing to release, the fused DBC´s if I get it to work.
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Keep it up i had it fused in 5 mins but that was for commision
i would recomment to use Notepad++ / WDBX editor since its CVS exporting option is actualy working you can easly do mass edits to whole file in few clics and then simply merge it
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Keep it up i had it fused in 5 mins but that was for commision
i would recomment to use Notepad++ / WDBX editor since its CVS exporting option is actualy working you can easly do mass edits to whole file in few clics and then simply merge it
It is kind cruel, to know you had it done in 5 minutes... hahah. But thanks for the tip, I will try wdbx editor. Could you pass me the one you made? I still got like 3 more dbc to edit anyways on my own.
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Finsternis Danke... Durch welche Datei finde ich den Kreaturen Pfad via Display ID?
Finsternis Thanks.. who can i find the creature path via display id?
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Finsternis Danke... Durch welche Datei finde ich den Kreaturen Pfad via Display ID?
Finsternis Thanks.. who can i find the creature path via display id?
Creaturdisplay column two number = creaturmodeldata column one number and here is the path if u mean this.
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is this the path of the m2 files? i mean this path Creature/Creature/Creature.m2
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is this the path of the m2 files? i mean this path Creature/Creature/Creature.m2
No, normally is CreatureName creaturecreature.m2
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is this the path of the m2 files? i mean this path Creature/Creature/Creature.m2
No, normally is CreatureName creaturecreature.m2
yes ok but thats doesnt help me by my issue
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Hey !!!!!
It's an awesome work, it's nearly perfect !!!! :o
Just a question :
I was lookin' past posts to find a solution to merge your patch (maybe not this one but next update) with the warmane WoD models. Because their patch-W is the only one who don't have few green-npc's bugs or crashes but just missing haircuts. I'm not skilled in DBC or MPQ's editing, maybe someone can help me with this stuff ?
I have, in Data/frFR (renamed the usUS) : "patch-frFR-w.mpq",
In Data : patch-w.mpq, and your 2 patches, but, like others, the faces textures scrambles :)
Can someone teach me exactly the procedure ? (I have a MQP/DBC editor). I'm asking because i'm not really sure how i can achieve that stuff ! (And maybe share the work when it's done ?)
Thx ! Have fun ! 8-) 8-)
I am trying to do this myself... and alredy got it to work. its, simply gettin MYDBCeditor, and fuse both DBC´s (model data and creaturedisplayinfo) from both the Warmane´s Dbc files and this one. I am trying to go an extr notch and trying to fuse those 2 with Kronixusa dbc´s(the one with cata and mop display´s on oiit) But I am having troubles with CSV to DBC. It says files its too large (even if it is only 2 megabytes. somwhere between DBC ---> DBCUTIl, opening this with excel and going back to CVS ----> DBC i am making a mistake and can´t make it happen. Anyone here have a updated, guide for editing DBC´s with excel ?
Hey bro' !!
Thanx for the tip' but : (Sorry, maybe dumb question)
- I can extract both model data and creatures display info (from the 3 mpq's) to a different folder for each (2 files by folder) ; And how can fusion them ?? I never did that, and when i open a file in mympqeditor, there is a lot of things :)
Sorry again to ask this, but can you (or someone) be more clearer ?
Thx !! 8-)
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And A new update, i hope the new pala mounts are not to much "new" i do this for blizzlike and i dont want to heavy new look.
Ah and the new thrall have no "sit on chair" animation so =-= could look freezed.
And one Strange you know the problem with the beholder eye, i tried the version from ptr and retail but both not work.
But now i reload it from ptr and IT work Now^^ .But still not the Boars -.-!
i Just update Part 2!
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And A new update, i hope the new pala mounts are not to much "new" i do this for blizzlike and i dont want to heavy new look.
Ah and the new thrall have no "sit on chair" animation so =-= could look freezed.
And one Strange you know the problem with the beholder eye, i tried the version from ptr and retail but both not work.
But now i reload it from ptr and IT work Now^^ .But still not the Boars -.-!
i Just update Part 2!
Yeah !! :)
Thx !
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Hey !!!!!
It's an awesome work, it's nearly perfect !!!! :o
Just a question :
I was lookin' past posts to find a solution to merge your patch (maybe not this one but next update) with the warmane WoD models. Because their patch-W is the only one who don't have few green-npc's bugs or crashes but just missing haircuts. I'm not skilled in DBC or MPQ's editing, maybe someone can help me with this stuff ?
I have, in Data/frFR (renamed the usUS) : "patch-frFR-w.mpq",
In Data : patch-w.mpq, and your 2 patches, but, like others, the faces textures scrambles :)
Can someone teach me exactly the procedure ? (I have a MQP/DBC editor). I'm asking because i'm not really sure how i can achieve that stuff ! (And maybe share the work when it's done ?)
Thx ! Have fun ! 8-) 8-)
I am trying to do this myself... and alredy got it to work. its, simply gettin MYDBCeditor, and fuse both DBC´s (model data and creaturedisplayinfo) from both the Warmane´s Dbc files and this one. I am trying to go an extr notch and trying to fuse those 2 with Kronixusa dbc´s(the one with cata and mop display´s on oiit) But I am having troubles with CSV to DBC. It says files its too large (even if it is only 2 megabytes. somwhere between DBC ---> DBCUTIl, opening this with excel and going back to CVS ----> DBC i am making a mistake and can´t make it happen. Anyone here have a updated, guide for editing DBC´s with excel ?
Hey bro' !!
Thanx for the tip' but : (Sorry, maybe dumb question)
- I can extract both model data and creatures display info (from the 3 mpq's) to a different folder for each (2 files by folder) ; And how can fusion them ?? I never did that, and when i open a file in mympqeditor, there is a lot of things :)
Sorry again to ask this, but can you (or someone) be more clearer ?
Thx !! 8-)
The first you could seperate the dbc´s but just the last one will count.
And to fusion them u need to open the dbcs and compare whats the different and write it into one.
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Hey !!!!!
It's an awesome work, it's nearly perfect !!!! :o
Just a question :
I was lookin' past posts to find a solution to merge your patch (maybe not this one but next update) with the warmane WoD models. Because their patch-W is the only one who don't have few green-npc's bugs or crashes but just missing haircuts. I'm not skilled in DBC or MPQ's editing, maybe someone can help me with this stuff ?
I have, in Data/frFR (renamed the usUS) : "patch-frFR-w.mpq",
In Data : patch-w.mpq, and your 2 patches, but, like others, the faces textures scrambles :)
Can someone teach me exactly the procedure ? (I have a MQP/DBC editor). I'm asking because i'm not really sure how i can achieve that stuff ! (And maybe share the work when it's done ?)
Thx ! Have fun ! 8-) 8-)
I am trying to do this myself... and alredy got it to work. its, simply gettin MYDBCeditor, and fuse both DBC´s (model data and creaturedisplayinfo) from both the Warmane´s Dbc files and this one. I am trying to go an extr notch and trying to fuse those 2 with Kronixusa dbc´s(the one with cata and mop display´s on oiit) But I am having troubles with CSV to DBC. It says files its too large (even if it is only 2 megabytes. somwhere between DBC ---> DBCUTIl, opening this with excel and going back to CVS ----> DBC i am making a mistake and can´t make it happen. Anyone here have a updated, guide for editing DBC´s with excel ?
Hey bro' !!
Thanx for the tip' but : (Sorry, maybe dumb question)
- I can extract both model data and creatures display info (from the 3 mpq's) to a different folder for each (2 files by folder) ; And how can fusion them ?? I never did that, and when i open a file in mympqeditor, there is a lot of things :)
Sorry again to ask this, but can you (or someone) be more clearer ?
Thx !! 8-)
The first you could seperate the dbc´s but just the last one will count.
And to fusion them u need to open the dbcs and compare whats the different and write it into one.
I fuse them for you. Try them. Here are the DBC´s . The problem I am having troubles, trying to put them together into a patch (For some reason) it comes out as a smaller file. Maybe its the verison I am using?(latest MPQ Editor v 3.5.1.817). So do me a favor. Put them into a patch and resend it to me?
Here are Warmanes and Finsternis Patch. ( the wayt it works for me is I delete all DBC files from Finsternis files and put all the DBC files in patch-enUS-w.
https://drive.google.com/open?id=0B8xvH ... 3lZWENWQ0U (https://drive.google.com/open?id=0B8xvHOnjNZYbSlFoS3lZWENWQ0U" onclick="window.open(this.href);return false;)
This is Patch-EnUs.W in WOW/Data/Enus
and use warmanes Finsternis in WOW/DATA (dont forget to delete DBC files inside of them).
Hope this helps
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That doesn't work bro' ! I can make the patch, but it's like yours, very small (~1+Mo) ; Strange. I'll retry tomorrow and test it !!
8-) 8-)
Thx !
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That doesn't work bro' ! I can make the patch, but it's like yours, very small (~1+Mo) ; Strange. I'll retry tomorrow and test it !!
8-) 8-)
Thx !
The patch is small. because I am only giving you the DBC´s... you have to erase DBC files from Warmanes and Finsternis, and only use my patch for this.
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That doesn't work bro' ! I can make the patch, but it's like yours, very small (~1+Mo) ; Strange. I'll retry tomorrow and test it !!
8-) 8-)
Thx !
The patch is small. because I am only giving you the DBC´s... you have to erase DBC files from Warmanes and Finsternis, and only use my patch for this.
Error in my previous post, sorry, the patch works perfectly. Thx, it's awesome ! (And the procedure is easy) :D . BUT, just a question :
- The pigs in Teldrassil (starting zone) are over sized, normal ? :shock: :shock:
That's roxxxxx !!!
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I am glad it works. Keep in mind that the DB´s I sent you are theones from the 2nd update of Finsternis´s work. I can´t get it to work no matter what, from that point up without getting errors ( when I fuse ti with Warmanes)
For pigs, is not only in teldrassil, it is all the pigs models. That is a error Finsternis, hasnt been able to fix. I went to the Database, and just manually fixed all of the pigs scales. Or you an enjoy the big pigs.
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That doesn't work bro' ! I can make the patch, but it's like yours, very small (~1+Mo) ; Strange. I'll retry tomorrow and test it !!
8-) 8-)
Thx !
The patch is small. because I am only giving you the DBC´s... you have to erase DBC files from Warmanes and Finsternis, and only use my patch for this.
Hey, which files do I need to erase? I'm VERY new to DBC editing. I've managed to extract my DBC files. They're all now in a folder titled "Dbc" I'm not too sure what to do at this point
EDIT: I'll be damned, I got it. DBC file editing is actually extremely easy, it's always scary entering the unknown though. Google is FULL of tutorials.
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That doesn't work bro' ! I can make the patch, but it's like yours, very small (~1+Mo) ; Strange. I'll retry tomorrow and test it !!
8-) 8-)
Thx !
The patch is small. because I am only giving you the DBC´s... you have to erase DBC files from Warmanes and Finsternis, and only use my patch for this.
Hey, which files do I need to erase? I'm VERY new to DBC editing. I've managed to extract my DBC files. They're all now in a folder titled "Dbc" I'm not too sure what to do at this point
EDIT: I'll be damned, I got it. DBC file editing is actually extremely easy, it's always scary entering the unknown though. Google is FULL of tutorials.
Hey ! :)
It's easy. First, download this :
https://drive.google.com/open?id=0B8xvHOnjNZYbSlFoS3lZWENWQ0U (Thx to Piccolo)
Then put this file in your DATAenUS-frFR-enGB...etc....Folder, in the game install directory. Second, download the Legion creature to WotlK patch here ; Then put it in your DATA forlder. Third, download the patch-w.mpq from Warmane formu (easy to find on their forum). And put it in the DATA folder.
When you have all 4 files, download this : (MPQ editor)
http://www.zezula.net/en/mpq/download.html
In the process, never touch the mpq patch posted by Piccolo (the Patch-xx-w.mpq), but open (one after the other) :
patch-w.mpq
patch-F.mpq
patch-G.mpq
And delete the DBC folder. After that, just close the mpq editor, no need to save, it's automatic !!! And YEAAAH ! Enjoy !!! If the big pigs annoying you, you can edit them with a SQL DB client. There's good tuto's on Trinity Core website (DB reference).
Have fun !! 8-) 8-)
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That doesn't work bro' ! I can make the patch, but it's like yours, very small (~1+Mo) ; Strange. I'll retry tomorrow and test it !!
8-) 8-)
Thx !
The patch is small. because I am only giving you the DBC´s... you have to erase DBC files from Warmanes and Finsternis, and only use my patch for this.
Hey, which files do I need to erase? I'm VERY new to DBC editing. I've managed to extract my DBC files. They're all now in a folder titled "Dbc" I'm not too sure what to do at this point
EDIT: I'll be damned, I got it. DBC file editing is actually extremely easy, it's always scary entering the unknown though. Google is FULL of tutorials.
Hey ! :)
It's easy. First, download this :
https://drive.google.com/open?id=0B8xvHOnjNZYbSlFoS3lZWENWQ0U (Thx to Piccolo)
Then put this file in your DATAenUS-frFR-enGB...etc....Folder, in the game install directory. Second, download the Legion creature to WotlK patch here ; Then put it in your DATA forlder. Third, download the patch-w.mpq from Warmane formu (easy to find on their forum). And put it in the DATA folder.
When you have all 4 files, download this : (MPQ editor)
http://www.zezula.net/en/mpq/download.html
In the process, never touch the mpq patch posted by Piccolo (the Patch-xx-w.mpq), but open (one after the other) :
patch-w.mpq
patch-F.mpq
patch-G.mpq
And delete the DBC folder. After that, just close the mpq editor, no need to save, it's automatic !!! And YEAAAH ! Enjoy !!! If the big pigs annoying you, you can edit them with a SQL DB client. There's good tuto's on Trinity Core website (DB reference).
Have fun !! 8-) 8-)
It took me days, of try and error... to manually fuse those DBC´s... no matter what method I tried to use to fuse them ,CVS, Notepad+++, whatever... it corrputed the files. Glad I was able to help someone finally. Of course the big hero here is Finsternis.
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That doesn't work bro' ! I can make the patch, but it's like yours, very small (~1+Mo) ; Strange. I'll retry tomorrow and test it !!
8-) 8-)
Thx !
The patch is small. because I am only giving you the DBC´s... you have to erase DBC files from Warmanes and Finsternis, and only use my patch for this.
Hey, which files do I need to erase? I'm VERY new to DBC editing. I've managed to extract my DBC files. They're all now in a folder titled "Dbc" I'm not too sure what to do at this point
EDIT: I'll be damned, I got it. DBC file editing is actually extremely easy, it's always scary entering the unknown though. Google is FULL of tutorials.
Hey ! :)
It's easy. First, download this :
https://drive.google.com/open?id=0B8xvHOnjNZYbSlFoS3lZWENWQ0U (Thx to Piccolo)
Then put this file in your DATAenUS-frFR-enGB...etc....Folder, in the game install directory. Second, download the Legion creature to WotlK patch here ; Then put it in your DATA forlder. Third, download the patch-w.mpq from Warmane formu (easy to find on their forum). And put it in the DATA folder.
When you have all 4 files, download this : (MPQ editor)
http://www.zezula.net/en/mpq/download.html
In the process, never touch the mpq patch posted by Piccolo (the Patch-xx-w.mpq), but open (one after the other) :
patch-w.mpq
patch-F.mpq
patch-G.mpq
And delete the DBC folder. After that, just close the mpq editor, no need to save, it's automatic !!! And YEAAAH ! Enjoy !!! If the big pigs annoying you, you can edit them with a SQL DB client. There's good tuto's on Trinity Core website (DB reference).
Have fun !! 8-) 8-)
Hmm, this is odd. There's no DBC folder inside of Patch-G and I can't for the life of me open patch-W. It seems protected?
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Hey mate !!
It's my fault, sorry, no DBC folder in patch-W ! :lol:
And i found a bug ; Normal ?
(http://img4.hostingpics.net/pics/708868WoWScrnShot100416185845.jpg)
With just the original patch F/G, the mount has no textures problems. ;)
EDIT : I can't find the lines (in patch F/G) for all of the swift steed ; Even by name/ID. !! :o (To put these line into the patch-enUS-w.mpq). HELP !!!! :roll:
;) ;)
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Hey mate !!
It's my fault, sorry, no DBC folder in patch-W ! :lol:
And i found a bug ; Normal ?
(http://img4.hostingpics.net/pics/708868WoWScrnShot100416185845.jpg)
With just the original patch F/G, the mount has no textures problems. ;)
EDIT : I can't find the lines (in patch F/G) for all of the swift steed ; Even by name/ID. !! :o (To put these line into the patch-enUS-w.mpq). HELP !!!! :roll:
;) ;)
it is the ridinghorsepvpt2 and just in displayinfo new textures linked
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it is the ridinghorsepvpt2 and just in displayinfo new textures linked
Ok, ifound the "creature/rindinghorse" folder with the "ridinghorsepvpt2.m2". I think the right textures are :
- Tier2RidingHorseSkinGray.blp
- TourneyRidingHorseSkinGrey.blp
- TourneyRidingHorseSkinWhite.blp
I found them with WoWModelviewer. But i'm new to this ; I tested a tuto with DBC editor (in this case patch-enUS-w.mpq) to add 3 lines, but nothing works. (I found the model ID in the G-patch "modeldata" file ; 1917).
..Can you help ? :P :P (I'm sure it will works, even if i must stay the entire night on it !!!!! :D :D )
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it is the ridinghorsepvpt2 and just in displayinfo new textures linked
Ok, ifound the "creature/rindinghorse" folder with the "ridinghorsepvpt2.m2". I think the right textures are :
- Tier2RidingHorseSkinGray.blp
- TourneyRidingHorseSkinGrey.blp
- TourneyRidingHorseSkinWhite.blp
I found them with WoWModelviewer. But i'm new to this ; I tested a tuto with DBC editor (in this case patch-enUS-w.mpq) to add 3 lines, but nothing works. (I found the model ID in the G-patch "modeldata" file ; 1917).
..Can you help ? :P :P (I'm sure it will works, even if i must stay the entire night on it !!!!! :D :D )
Switch the eyeglow in diplayinfo to the armor textur and one more entry for the heads. Like this
29976 1917 0 0 1.39999997616 255 TourneyRidingHorseSkinWhite TourneyWhite1 TourneyWhite2
You just could look in my displayinfo to find it out^^
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it is the ridinghorsepvpt2 and just in displayinfo new textures linked
Ok, ifound the "creature/rindinghorse" folder with the "ridinghorsepvpt2.m2". I think the right textures are :
- Tier2RidingHorseSkinGray.blp
- TourneyRidingHorseSkinGrey.blp
- TourneyRidingHorseSkinWhite.blp
I found them with WoWModelviewer. But i'm new to this ; I tested a tuto with DBC editor (in this case patch-enUS-w.mpq) to add 3 lines, but nothing works. (I found the model ID in the G-patch "modeldata" file ; 1917).
..Can you help ? :P :P (I'm sure it will works, even if i must stay the entire night on it !!!!! :D :D )
Switch the eyeglow in diplayinfo to the armor textur and one more entry for the heads. Like this
29976 1917 0 0 1.39999997616 255 TourneyRidingHorseSkinWhite TourneyWhite1 TourneyWhite2
You just could look in my displayinfo to find it out^^
Ok, i found the lines in your G-DisplayInfo. Can i just put them in the patch-enUS-W ?
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Remember that my fused files work until Finsternis, 2nd or 3rd update. From there... i can´t get it to work fused with Warmanes HD models. So if someone can get them to work, it will be higly apreciated.
-
Remember that my fused files work until Finsternis, 2nd or 3rd update. From there... i can´t get it to work fused with Warmanes HD models. So if someone can get them to work, it will be higly apreciated.
It's the same for me....I tried to follow Finsternis advice, try to add all lines in dbc etc...spend 3 hours last night to make tests and that doesn't work. Maybe i need more skills for that ; This Legion model patch and the Warmane are the bests for HD models !!!!
:| :| :|
We need to marry them !!!!!!! :lol:
-
I've made tests with the old "patch-j" ; Just for players and not for npcs. Works more with these F/G patches ; But there's crashes ans scrambled textures on...npcs.
I really don't understand why it's so simple to import WoD/Legion models (mobs, mounts etc...) and like hell about players/npcs...
:( :(
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SOU new patch with not so much new, but a bit, and it fix some texture issue in the world.
I hope you like my hyena textures (and bit smoother model) im not a good painter/drawer idk.. xD im more a photo manipulator muha.
Its now again one patch(F) , of course the compatibily patch-K is new too, if you use both of my mods^^.
So delet the patch G in your folder.
I dont know how much is coming from now here.
I tried something with new custom models, but mostly i get errors by coverting or huge problems in game and of course much work.
-
SOU new patch with not so much new, but a bit, and it fix some texture issue in the world.
I hope you like my hyena textures (and bit smoother model) im not a good painter/drawer idk.. xD im more a photo manipulator muha.
Its now again one patch(F) , of course the compatibily patch-K is new too, if you use both of my mods^^.
So delet the patch G in your folder.
I dont know how much is coming from now here.
I tried something with new custom models, but mostly i get errors by coverting or huge problems in game and of course much work.
So we have to redownload 'Patch-F', deleted 'Patch-G'. I understand this part.
But when you said "of course the compatibily patch-K is new too" does that mean either:
a. We have to delete the Patch-K and get the new one? But I don't see it on the first post.
b. We keep using the Patch-K anyway along with the new Patch-F ?
c. The new patch F already included Patch-K in it?
Also, I want to ask about Mechano-Hog/Mekgineer Chopper mount. When you ride it alone there's no problem with it, however when you have a passenger, this happened:
Without passenger:
(https://i.imgur.com/jPtIu05.jpg)
With passenger (a Tauren)
(https://i.imgur.com/ZQogMtN.jpg)
Is there any way to revert the bike model back to the old one? Or you already have something planned in order to fix this?
Thanks in advance.
-
some bugs found in the new update
crash the game if you are not using the patch of the characters in HD
and some errors textures appeared
the horses of speed undeads 60%
and argent gruntling
if you thought would get close to the argent gruntling in argent tournament, the game crash
-
some bugs found in the new update
crash the game if you are not using the patch of the characters in HD
and some errors textures appeared
the horses of speed undeads 60%
and argent gruntling
if you thought would get close to the argent gruntling in argent tournament, the game crash
oh rly ,i will look on it maybe it happend couse im have to work on two dbc files.
You yuse character patch too or just creatuer?
Edit: NO problem here, do you delet the patch-G?
But i get a error with just the kreature patch too but no texture issue
Found the error Problem, i really dont know why, but in both dbc files all empty fields are replaced with "" .
I reupload it should be avaible in ~2 h
-
some bugs found in the new update
crash the game if you are not using the patch of the characters in HD
and some errors textures appeared
the horses of speed undeads 60%
and argent gruntling
if you thought would get close to the argent gruntling in argent tournament, the game crash
oh rly ,i will look on it maybe it happend couse im have to work on two dbc files.
You yuse character patch too or just creatuer?
Edit: NO problem here, do you delet the patch-G?
But i get a error with just the kreature patch too but no texture issue
Found the error Problem, i really dont know why, but in both dbc files all empty fields are replaced with "" .
I reupload it should be avaible in ~2 h
yeah im delet the patch-G
i use only creature, but game crach, only work with character patch
-
SOU new patch with not so much new, but a bit, and it fix some texture issue in the world.
I hope you like my hyena textures (and bit smoother model) im not a good painter/drawer idk.. xD im more a photo manipulator muha.
Its now again one patch(F) , of course the compatibily patch-K is new too, if you use both of my mods^^.
So delet the patch G in your folder.
I dont know how much is coming from now here.
I tried something with new custom models, but mostly i get errors by coverting or huge problems in game and of course much work.
So we have to redownload 'Patch-F', deleted 'Patch-G'. I understand this part.
But when you said "of course the compatibily patch-K is new too" does that mean either:
a. We have to delete the Patch-K and get the new one? But I don't see it on the first post.
b. We keep using the Patch-K anyway along with the new Patch-F ?
c. The new patch F already included Patch-K in it?
Also, I want to ask about Mechano-Hog/Mekgineer Chopper mount. When you ride it alone there's no problem with it, however when you have a passenger, this happened:
Without passenger:
(https://i.imgur.com/jPtIu05.jpg)
With passenger (a Tauren)
(https://i.imgur.com/ZQogMtN.jpg)
Is there any way to revert the bike model back to the old one? Or you already have something planned in order to fix this?
Thanks in advance.
THe compatibily patch-K is just for them who use the Charactermodels too, this patch is on my character mod page. If u dont use it u dont need it.
And ye this chopper is only for 1 guy and have no extra bone vor a passenger.
So it just hang him on the main bone.
I tried to hang on another bone but it dosent work so no fix there. If u want the old one edit the dbc file ;3
-
reupload finish pls try again
-
just a bug continues
if you click on the argent gruntling in argent tournament, the game crash
-
just a bug continues
if you click on the argent gruntling in argent tournament, the game crash
Aye first crashes was couse of the dbc second now is missing animation with i forgot~~ rere upload will come i hope the last one.
Edit: Upload done
-
The bug has been fixed
thank you for the patch Finsternis
it's a new face in the game
this is the last update patch? :(
again thanks man
-
The bug has been fixed
thank you for the patch Finsternis
it's a new face in the game
this is the last update patch? :(
again thanks man
Im not sure yet.
But for the moment it is my 1.0 release xD
-
Hello there, i'm still getting a texture error with Forsaken slow mounts.
EDIT: redownloaded patch-K as i use your HD models patch and that fixed it, even thought there was no notification here to do so (or maybe i didn't understood well :? .)
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Hey man, thanks for the MOD, I have two bugs I will report you:
Crash to cast the form aquatica druid.
Large models in:
~ Initial Mobs in Gold Shire / Teldrassil
~ GIGANTIC Dragon Coldarra where has the griffin
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Hey man, thanks for the MOD, I have two bugs I will report you:
Crash to cast the form aquatica druid.
Large models in:
~ Initial Mobs in Gold Shire / Teldrassil
~ GIGANTIC Dragon Coldarra where has the griffin
Waterform druid crash?
what u do that it crash?
The big boars is a problem wich i cant solve
And the big dragon is strange, it use the same model like in occulus and in occulus the dragons was so little that u cant see them.
So big dragon outside or no visiblie dragon insode occu
-
when i use the aquatic form and right-click button in a object-quest, or use a item (not include spell)
the game crash.
i did this in a Kalu'ak quest, where i need to find fish-trap underwater.
srry bad english :P
-
when i use the aquatic form and right-click button in a object-quest, or use a item (not include spell)
the game crash.
i did this in a Kalu'ak quest, where i need to find fish-trap underwater.
srry bad english :P
Ya forget to delet a "2" ~~ fix is on first page
-
Impressive work! :D will there be a Khadgar modell added in the future? :oops:
-
Any chance of getting 60 % speed elekks' model updated to something?
Those things are ugly :D
-
Here with another question, this time on creature models!
Has been reported in warmane's forum that the Coldarra's flight master is way too big (I've attached a screen), the rideable drakes for the quest Aces High! are very tiny and another size issue with Valithria Dreamwalker in ICC.
Can it be a server sided issue?
-
Unless they are giant/tiny without the creatures patch, then it's not a server-side issue. Wrong size can be easily fixed in CreatureDisplayInfo.dbc. The fifth column is scale.
-
Without the creatures patch their size is normal, this issue happens only with the patch on.
-
Ya i know this problem with some dragons.
Im not sure why they scale so strange.
FOr example this big dragon on your pic.
It is The same dragon like in occu the red one.
They was so tiny that i scale them 10x up.
Im not sure why it is so small in occu. If anyone have a solution ,would be nice^^.
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i just have a small problem, with one of the models.
if you interact with something as druid, in "swim form" the model seems to explode... than the client chrash.
For me, not important, but want you to know.
this only happens, if you interact with someting underwater.
(https://lh3.googleusercontent.com/qTNkdIW_DyakO23zdd5II1URg7edSRQ85iBCq0Ge2HnuC7is7aYcFPPu-mff6kchnCj_KvqOtg=w1920-h1080-rw-no)
nvm... read your post, to late... :oops:
-
i just have a small problem, with one of the models.
if you interact with something as druid, in "swim form" the model seems to explode... than the client chrash.
For me, not important, but want you to know.
this only happens, if you interact with someting underwater.
(https://lh3.googleusercontent.com/qTNkdIW_DyakO23zdd5II1URg7edSRQ85iBCq0Ge2HnuC7is7aYcFPPu-mff6kchnCj_KvqOtg=w1920-h1080-rw-no)
nvm... read your post, to late... :oops:
But there is already a fix on first page
-
But there is already a fix on first page
I know, i've seen it too late... sorry
-
any chance you can update the Bear Mounts aswell?
-
Fins, beautiful work, little by little I'm discovering all the models you introduced, I love the new proto drake model (I have not seen them all yet) :o , I'd love to see more models .. it's awesome, will you keep updating or are you retiring? :|
(I'm playing 3.3.5, in a server totally blizz like, It is more impressive to discover everything, little by little, the mods works perfectly)
-
Greetings man,
I really like Your work, its awesome. I couldnt imagine playing 3.3.5a without those creatures/mounts. Thanks!!
All in all, im posting this because I have a problem with some mobs that are wearing dresses, I dont know If its only me or someone else has the same problem also.
For example, those Warmuls in Nagrand:
(http://i63.tinypic.com/mbo878.jpg)
And I would like to ask You, can You update those 2 mounts also? :) Thanks in advance for Your answer!
(http://i64.tinypic.com/5198bk.jpg)
Those two.
Farewell!!! :D
-
Greetings man,
I really like Your work, its awesome. I couldnt imagine playing 3.3.5a without those creatures/mounts. Thanks!!
All in all, im posting this because I have a problem with some mobs that are wearing dresses, I dont know If its only me or someone else has the same problem also.
For example, those Warmuls in Nagrand:
(http://i63.tinypic.com/mbo878.jpg)
And I would like to ask You, can You update those 2 mounts also? :) Thanks in advance for Your answer!
(http://i64.tinypic.com/5198bk.jpg)
Those two.
Farewell!!! :D
Whit textures just not correct load. Mostly on textures wich are not the power of two (5x5,6x6 ect)
It was planned but im not working on it cause lost motivation, all motivation are gone with the character mod wich i dont wanted do again.. but i done it xD.^^
-
Whit textures just not correct load. Mostly on textures wich are not the power of two (5x5,6x6 ect)
Can You explain me how to fix it? :-) or how to load it?
-
Whit textures just not correct load. Mostly on textures wich are not the power of two (5x5,6x6 ect)
Can You explain me how to fix it? :-) or how to load it?
/reload or just move out of view and go back.^^
-
Whit textures just not correct load. Mostly on textures wich are not the power of two (5x5,6x6 ect)
Can You explain me how to fix it? :-) or how to load it?
/reload or just move out of view and go back.^^
Hehe, I already tried that man. Sometimes it happens on mounts, creatures etc. And relog/move out of view is working on it.
Just those dresses are bugged on some, but not a big deal, i do not really care, just was curious :-D
Btw, thanks again man. I hope You add those mammoths and bears in this!
Farewell :ugeek:
-
Thank's a lot for the patch, the new fawn model is really nice and the hyenas looked quite interesting.
I think these models will have a special place on my server.
Thank you again.
Monoman
-
Is there any way I can modify the files to make boars a normal size?
-
Is there any way I can modify the files to make boars a normal size?
Serverside some of the boars scale up. I scale them max down you see some of thy tiney ones in front of orgrimmar they just points but if i dont do that, the big one´s would be more big.
The new boars are rly big in the raw files and i cant scale them in blender down without errors.
So there is no way to scale them client side correct.
-
Hello, the wyverns have missing animations, for example the pridewing wyverns from stonetalon mountains.
-
Is there any way I can modify the files to make boars a normal size?
Serverside some of the boars scale up. I scale them max down you see some of thy tiney ones in front of orgrimmar they just points but if i dont do that, the big one´s would be more big.
The new boars are rly big in the raw files and i cant scale them in blender down without errors.
So there is no way to scale them client side correct.
Is it possible that for some strange reason or another the scale values for the boars were hard-coded into the 3.3.5 wow.exe? I've found scaling functions in disassembly and maybe there's something I can do. I'm sure there are people that know the innards of the exe better then me, but I'm willing to give it a shot if somebody's wiling to answer some questions as I have them while I dig into this some more.
*edit* or maybe I just found some window scaling functions.. Been far too long since I looked at a PE disassembly. Feel free to ignore me if I've made absolutely no sense of if somebody who knows more then me can and feels like offering some better clarity into this theory.
-
Hello, the wyverns have missing animations, for example the pridewing wyverns from stonetalon mountains.
You right, they have no fight animation´s.
I cant add new one, i used the mount model and in this case the just not exist :s
-
hello, this is awesome mod!) but have a little bugs :(
please, if u can make patch for Old boars and some old models for official release without bugs!)
thank u very much
-
https://1drv.ms/u/s!Akkxz9DNB9WqhR54Jgyfg9A5pE2G
(https://sppy1w-bn1305.files.1drv.com/y3mUstc7-mUiu6iWZRVQ0ng2rfuvVWZqSEcC-wKOT-7KfAhOty6R3NIhvQnMnyHTFGU5eQlvjPSIUBK21-7NwM5centsgpLlPIdMT399piaEKh_TkKM5UcXxmE37h5I9B7Q0TEihpnzt9pveKR7M7zU2qHCt68-dvGqUkRQ_StYr1Q/WoWScrnShot_122316_031824.jpg?psid=1)
Hehe little patch for christmas^^ .
Just with legion mod or new voidwalker combatible.
Its just new textur hope you like it.
-
Patch-G and Patch-K get a little update.
Some Ogre "always white cloth" fix and missing mine spider textur.
-
Again Patch-G and Patch-K get updatet.
And i have a little problem the downloads are to much so that i cant use my cloud for other things xD.
I will upload a merged patch f and g on mega soon and delet them from my other cloudi.
If u dont want download the whole file, update soon patch G.
New is here that boars now a bit smaller and the very small ones bigger.
Ofc they not perfect but they dont swimming so much (couse by scaling) and dont look anymore soooo big.
And some new postboxes.
-
Hi :D
I got this feedback from warmane forum:
"I still have a problem with some of the sounds since I've got these Legion models.
The sounds of Mechano-hog while driving it are missing, it's like silent lol , it Does make a sound when you jump with it though.. but it's annoying like this :|
Another thing is that the Wand of Holiday Cheer also doesn't work properly, when you throw it into a crowd, you can only hear an Orc laugh and that's it.
Am I missing sound files.. things or wot?"
Since he talked about mechano hog i posted it here in the mount/creatures post
-
Hi :D
I got this feedback from warmane forum:
"I still have a problem with some of the sounds since I've got these Legion models.
The sounds of Mechano-hog while driving it are missing, it's like silent lol , it Does make a sound when you jump with it though.. but it's annoying like this :|
Another thing is that the Wand of Holiday Cheer also doesn't work properly, when you throw it into a crowd, you can only hear an Orc laugh and that's it.
Am I missing sound files.. things or wot?"
Since he talked about mechano hog i posted it here in the mount/creatures post
Ofc two min´s after upload finish^^.
Wand of holiday i dont touch. No item/weapon ... .But maybe it is couse the new emote sounds dbc entries ,but then he should hear nothing and not just orc but i look on it too anytime xD
And the mechano-hog, have no but if they drive around me i can hear them but i will look on it.
-
Ofc two min´s after upload finish^^.
Ofc :P
Wand of holiday i dont touch. No item/weapon ... .But maybe it is couse the new emote sounds dbc entries ,but then he should hear nothing and not just orc but i look on it too anytime xD
And the mechano-hog, have no but if they drive around me i can hear them but i will look on it.
Ok, ty :-)
-
All of the Mag'har mobs are missing textures: Hellfire Peninsula, Mag'har Post.
All of the NPCs in Hellfire Peninsula, Cenarion Post are missing textures.
IMAGES:
Mag'har mobs:
(http://i.imgur.com/GHc4Ymp.jpg)
http://i.imgur.com/GHc4Ymp.jpg (http://i.imgur.com/GHc4Ymp.jpg" onclick="window.open(this.href);return false;)
EDITED
Cenarion Post:
(http://i.imgur.com/3lJiWO5.jpg)
http://i.imgur.com/3lJiWO5.jpg (http://i.imgur.com/3lJiWO5.jpg" onclick="window.open(this.href);return false;)
-
All of the Mag'har mobs are missing textures: Hellfire Peninsula, Mag'har Post.
All of the NPCs in Hellfire Peninsula, Cenarion Post are missing textures.
IMAGES:
Mag'har mobs:
(http://i.imgur.com/GHc4Ymp.jpg)
http://i.imgur.com/GHc4Ymp.jpg (http://i.imgur.com/GHc4Ymp.jpg" onclick="window.open(this.href);return false;)
EDITED
Cenarion Post:
(http://i.imgur.com/3lJiWO5.jpg)
http://i.imgur.com/3lJiWO5.jpg (http://i.imgur.com/3lJiWO5.jpg" onclick="window.open(this.href);return false;)
First of all wrong thread^^, they part of the character models.
And that is not a problem wich happens to me.
All work fine.
Have you all patches ? Patch-a,b character models , patch-f legion models and k make them work together.
Maybe is that a problem where jackor find a solution.
"You have to move (delete/rename whatever), patch-w.mpq (data folder) AND patch patchenus-w.mpq inside Data->enUS folder. Otherwise it will conflict with these new patches "
-
First of all wrong thread^^, they part of the character models.
And that is not a problem wich happens to me.
All work fine.
Have you all patches ? Patch-a,b character models , patch-f legion models and k make them work together.
Maybe is that a problem where jackor find a solution.
"You have to move (delete/rename whatever), patch-w.mpq (data folder) AND patch patchenus-w.mpq inside Data->enUS folder. Otherwise it will conflict with these new patches "
I did not download the Warmane client, so there are no W patches. And I have all 4 of them. Mabe I got some outdated version.
I'll try to download them again and I'll post the results!
-
I don't have this problem in warmane.
Try to re-download patch A, B, K, F, G and re-apply them deleting the previous versions in your folder.
Regarding this, @Finsternis, patch G is again on OneDrive, is this a new fix?
-
I don't have this problem in warmane.
Try to re-download patch A, B, K, F, G and re-apply them deleting the previous versions in your folder.
Regarding this, @Finsternis, patch G is again on OneDrive, is this a new fix?
Patch-g is still online for those they just want update.
But Patch-f includes at the moment the patch-g so new guys just need F^^
-
Sorry I didn't update it before. I redownloaded all files and now Hellfire is OK.
However I starded playing a Blood Elf Rogue and there are invisible mobs in the East Sanctum area, in Eversong Woods.
The monster name is Angershade.
Pic:
(http://i.imgur.com/Yr3lGNA.jpg)
http://i.imgur.com/Yr3lGNA.jpg (http://i.imgur.com/Yr3lGNA.jpg" onclick="window.open(this.href);return false;)
-
Oh ya .
I looked in and the reflact texture was use on some shade´s as main texture.
I fix it in my files.
But i don´t update soon.
-
i have a problem(( i just use Patch-F + Patch-G /data
19872
https://i.imgsafe.org/1ea2788d67.jpg (https://i.imgsafe.org/1ea2788d67.jpg" onclick="window.open(this.href);return false;)
29224
https://i.imgsafe.org/1ea2826357.jpg (https://i.imgsafe.org/1ea2826357.jpg" onclick="window.open(this.href);return false;)
37828
https://i.imgsafe.org/1ea28427a4.jpg (https://i.imgsafe.org/1ea28427a4.jpg" onclick="window.open(this.href);return false;)
how i can fix this?
-
1: There's likely to be an incorrect texture set in creaturedisplayinfo.dbc - check that especially. Or model has messed up UV map.
2: It seems like model has a hardcoded path to that texture (which may be incorrect on its own), and that that path leads to non-existing texture or you lack that texture.
3: It seems like your creature has incorrect or no texture set for its armor geoset in creaturedisplayindo.dbc.
Its quite likely you can fix 1st and 3rd issue on your own. The 2nd one would need a little bit of M2 knowledge.
-
i have a problem(( i just use Patch-F + Patch-G /data
19872
https://i.imgsafe.org/1ea2788d67.jpg (https://i.imgsafe.org/1ea2788d67.jpg" onclick="window.open(this.href);return false;)
29224
https://i.imgsafe.org/1ea2826357.jpg (https://i.imgsafe.org/1ea2826357.jpg" onclick="window.open(this.href);return false;)
37828
https://i.imgsafe.org/1ea28427a4.jpg (https://i.imgsafe.org/1ea28427a4.jpg" onclick="window.open(this.href);return false;)
how i can fix this?
It looks like you use a charater mod too.
If it is not mine, you have to edit the creaturedisplayinfo by urself.
If its mine i have a little patch that make them workt together.(Patch-K (https://drive.google.com/open?id=0BzyYrJY1xns_M292QWRoVjR0WWM))
-
sorry but the link and expired?
-
Nope, not for me. Links are working
-
Looks absolutely amazing! I really like the mount for paladins, so it's a shame I stuck playing as a warrior. :-(
Would it be possible to make something fancy out of the Celestial Steed?
-
Could you please post legion texture pack without your own changes? I appreciate your work but i dont like that everyone in dala has uber looking mount :p
-
Also, anyone made those models working with WoD ones? Whenever i try to do so, NPC models are not updated or something doesn't work. Please help! :)
-
Also, anyone made those models working with WoD ones? Whenever i try to do so, NPC models are not updated or something doesn't work. Please help! :)
my character mod have old "hybrid" npc´s(new hair old model and textur).
Guys if i will add the new pala mount, what should i do with my special edition^^.
I would let it in the files anyway but i think this model dont fit´s to any old model.
If u think there is one wich fit´s perfect, pn me with name of the older one i will maybe not answerer but give a look on it.
-
my character mod have old "hybrid" npc´s(new hair old model and textur).
Guys if i will add the new pala mount, what should i do with my special edition^^.
I would let it in the files anyway but i think this model dont fit´s to any old model.
If u think there is one wich fit´s perfect, pn me with name of the older one i will maybe not answerer but give a look on it.
PLEEEEASE!?? :D We all love you and will love you even more for NPC models :D <3
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Is the npc for Sargeras up in 7.2 yet?
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Hello, thanks for this release! I have a question, someone knows the name of the npc next to sporebat from the last photo! thanks alot! and it is inside the creaturedisplayinfo.dbc?.!
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In my files "Trolldire".
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Thanks alot! I can use it as a mount? Also can tell me what is the name of the creatures where are valkyries, creatures in the right corner and left corner, maybe gargoyles and the other purple dragon what is the name? Thanks and sorry for my bad english lel
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i find it! Stormdrake! btw I cant find corehound.m2 :/
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Any way you can not change the mounts of 3.3.5, have the 3.3.5a mounts and also this ones? thanks for all.
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Troll is no mount, dont think that this work well.
And there is client side no way .
I can just replace models that exist allready in the creaturedisplay.dbc
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Oh well! thanks anyway, maybe have another's files of some mounts to can release? :p, just saying. hahaha thanks!
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Thank you for your work, it`s amazing.
Blizzard recently released new model for abomination (big meat dead guy). Can I please ask you to include it in your astonishing model pack?
http://ru.wowhead.com/news=259777/7-2-p ... u-monk-pet (http://ru.wowhead.com/news=259777/7-2-ptr-build-23478-artifact-traits-updated-abomination-model-ban-fu-monk-pet" onclick="window.open(this.href);return false;)
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Hi! I've been using your mods since they came out and I haven't run into a bug/glitch.
But today I some owlkins started glitching out :(
I'm only using the creaturemodels, the character models, and the tilesets mods: http://imgur.com/a/Ym43t
I even tried using a fresh client with downloading all the mod files again, but there's the same glitch...
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Aye, wrong renamed texture and the textur wich u cant see was to dark too :D.
It will be fixed next update.
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Thx for the quick reply :)
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Little preview :3
(https://ryqfyg-bn1305.files.1drv.com/y3m79wVDIx2YCt1NnUHwMGbHpSxv96Wj7HzvTzWOIDQUtgjVKFZX9YQKAZPhc570rSZof5dk8jyhJ7hV9sc94xO7Ayunsw0fzPtkM8aTlSNRjOeCFKnjyd79GljsXDfxQkV4aqEB19EmoROlOM9ityAiFY97loVS2kyaLn2rRara6Y/kodobrewtest.jpg?psid=1)
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My only issues are Infernals and Boars being too large.. and that the boars fall through the earth a bit. I know you have your technical limitations, I'm just peachy that everything else is working. I just wish that the Paladin mount was updated as well.
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I got issue with RFD and RFK mobs. In RFK Agathelos the Raging is invisible, i can target him, but there is no model. Similar issue appears in RFD - boar models are missing.
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pls no short words for dungeons i dont know how they named in englisch and shortcuts made es nearly impossible to know what u mean.
But the boar let me know what u mean its not missing you can see it, it is rlllllllly tiny^^.
Anyway i know it and its the boar issue.
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ive noticed a thing, when a Ally use their chopper in dalaran, then the horde version also use the ally model vice versa, depending on witch one was loaded first. maybe you already knew that or already fixed it. just letting you know :D
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that happend not just in dala and not just the chopper.
I know it from the Pala mount too and in all other "neutral" areas.
I guess that it is server side issue.
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And a new update is there.
I edit some textures again and fixing a bit.
And how you can see on the bottom of the pic we have new mounts yay.
I hope you like the horde fast textur and of course my version of the slow pala mounts.
Same at the Warlock , the slow exist not at blizz.
The unicorn mounts work IN game idk why it not show the armor textur.
Hope you like the textures too^^.
The last special is the Brewfest Kodo it was a bit more work but i think its good^^.
For more variation i add some simliar models like felstalker , fel succubus,kaliri and beholder king!
(btw the stormwind lamps , i replaced them but looks so that that was the wrong dont wonder if u cant see them)
Patch-F is Updated, IF you use my Character models, update Patch-K too!!!
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Please, you could change the model of the Argent charger by some model like the ones that appear in this video?
P.S: I Really love all of your patches :3
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Great work, your models look much better. Thanks for all your effort!
My voidwalker though looks a bit weird, is this an error on my end or the current state of the model?
http://imgur.com/a/PR1ER
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The new flesh golem model is glitching for me... http://imgur.com/a/TPQXH
I downloaded the new patch and deleted Patch-G, so is this a bug from the new file? :/
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The new flesh golem model is glitching for me... http://imgur.com/a/TPQXH
I downloaded the new patch and deleted Patch-G, so is this a bug from the new file? :/
Did you use my character models too? If yes u have to patch the "patch-k" file too
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Can you please add the new Kil'jaeden model to this pack, he's one of the best models to come from Legion.
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The new flesh golem model is glitching for me... http://imgur.com/a/TPQXH
I downloaded the new patch and deleted Patch-G, so is this a bug from the new file? :/
Did you use my character models too? If yes u have to patch the "patch-k" file too
Thx :) I updated patch-k, and everything became normal :)
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hi man i found a green texture in brewfest kodo
(http://)
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aye , happend if u just have the creature models.
Forgot an underslash in the dbc ~~ i will fix it with my old friend Patch-G ^^
Edit: Upload done file on first page
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thanks bro :)
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I just saw that you added the worgen models and they look so cool :) will you add goblins too in the future? I just did a Deadmines run and they were the same old models :( Also, did you add the new Khadgar modell? :) http://i.imgur.com/hVquvTP.png
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I was trying it but goblins are characters that mean alot of baked textures so i dont will do that.
I also try a hybrid model but they lost the charme^^.
About Khadgar, maybe.
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Hello friend knows what would be cool if you changed the models of that mount that are the same as the paladins and you would only change the color of these models you used in the paladins was going to be very good
Sorry for bad English
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Is there something that can be done about the Voidwalker?
(http://i.imgur.com/7y6ivEh.png)
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what should be wrong there? it looks normal
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Yea, sorry , my memory failed me, it is just missing the particles flying around it. Great Work though! (http://i.imgur.com/Zxw2BIM.jpg)
Is it possible for you to fix the ud male channeling animation on the wrong hand or is it too complicated?
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I checked this , my version was older i get the newst and it have new effeckts.
I dont work on the chars at moment and i dont plan in the near future.
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A few things...Models looking the same is actually not a serverside issue. The client can only load one model name in it's memory. So if two different models in different folders have the name "chopper.m2" it will only load the first one the server calls for.
Also models can be scaled down in creaturemodeldata.dbc ^^
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A few things...Models looking the same is actually not a serverside issue. The client can only load one model name in it's memory. So if two different models in different folders have the name "chopper.m2" it will only load the first one the server calls for.
Also models can be scaled down in creaturemodeldata.dbc ^^
Unfortunately for this model scaling I tried to scale down some models but it didn't work from the DBC file, afaik fisternis had same issues too. Hell we even try doing it by blender and again didn't work. :(
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Finsternis you said multiple times that you do not want to do the NPC of the normal playable races because you do not want to convert all the baked textures.
Am I right in saying to get the npcs working all one would have to do is get the prebaked textures from WOD, convert them from BLP to PNG, then downsize them to fit within 1024x1024 and then put them inside a MPQ patch?
If it is as easy as I described could you maybe upload those prebaked textures and I will help with getting them ready for the wrath client.
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Could you point me in the direction which program i would need to fix the ud male animation myself? I assume importing the .anim files into blender? Thank you
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A few things...Models looking the same is actually not a serverside issue. The client can only load one model name in it's memory. So if two different models in different folders have the name "chopper.m2" it will only load the first one the server calls for.
Also models can be scaled down in creaturemodeldata.dbc ^^
If it would so easy we had no problems here, you can try it by urself ^^.
And The neutral area mount switch, what u describe is not the problem, it also happend wit h the pala mount and alle use the same model just other texture. I tried it with other names with same result. Anyway i will give them new names but this wil not fix this.
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A few things...Models looking the same is actually not a serverside issue. The client can only load one model name in it's memory. So if two different models in different folders have the name "chopper.m2" it will only load the first one the server calls for.
Also models can be scaled down in creaturemodeldata.dbc ^^
Unfortunately for this model scaling I tried to scale down some models but it didn't work from the DBC file, afaik fisternis had same issues too. Hell we even try doing it by blender and again didn't work. :(
Which ones didn't work? I scaled the Infernal down to 0.6 and it looks good.
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For example some boars and some drakes.
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Small texture bug with worgens.
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No bug there, i hope u update patch-K too
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Ty
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How do i use the WolfDraenor skin (WolfSkin_Ghost in the dpc files) on another wolf (i.e. Goremaw or some other rare wolf that doesn't have a skin in the models).What programmes do i need?
Also a suggestion.Change the dk mount http://www.wowhead.com/item=40775/winged-steed-of-the-ebon-blade to http://i.imgur.com/d9dIPlS.png and btw is it possible to make this drake and the warlock mount change color depending on spec?I prefere green for both tho.Another one is http://www.wowhead.com/item=44224/reins-of-the-black-war-bear into http://ptr.wowdb.com/items/142234-vicious-war-bear and http://ptr.wowdb.com/items/142235-vicious-war-bear there are pictures of them on mmo-champ
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How do i use the WolfDraenor skin (WolfSkin_Ghost in the dpc files) on another wolf (i.e. Goremaw or some other rare wolf that doesn't have a skin in the models).What programmes do i need?
Also a suggestion.Change the dk mount http://www.wowhead.com/item=40775/winged-steed-of-the-ebon-blade to http://i.imgur.com/d9dIPlS.png and btw is it possible to make this drake and the warlock mount change color depending on spec?I prefere green for both tho.Another one is http://www.wowhead.com/item=44224/reins-of-the-black-war-bear into http://ptr.wowdb.com/items/142234-vicious-war-bear and http://ptr.wowdb.com/items/142235-vicious-war-bear there are pictures of them on mmo-champ
1 look in the forum pls.
2 I will not replace the dk bird with dk dragon
3 not on client side
4 i have a finished bear but i delet them from my patch, still not finish by blizz.
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1 look in the forum pls.
2 I will not replace the dk bird with dk dragon
3 not on client side
4 i have a finished bear but i delet them from my patch, still not finish by blizz.
[/quote]
ah thank you for the info btw are the warlock mount particles serverside too cuz they are green instead or red just noticed it?
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Heyhow little update "patch-G and patch-k".
Some texture improvements, warlock mount edit (idk why but blizz have no glowing hoofs)
New stone golems,new dragon variation,Khadgar and scourge/human new char login.
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Heyhow little update "patch-G and patch-k".
Some texture improvements, warlock mount edit (idk why but blizz have no glowing hoofs)
New stone golems,new dragon variation,Khadgar and scourge/human new char login.
The chopper is broken. My game breaks if i click the icon in the mount menu.
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Had you before the new patch-f?
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Had you before the new patch-f?
no, after the update, i got this problem
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I mean did you updatet the Patch-F from 16.03.2017 too?
And happend it just if you mount up or others too?
And use you the character models too?
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I mean did you updatet the Patch-F from 16.03.2017 too?
And happend it just if you mount up or others too?
And use you the character models too?
I updated all Patch files from your mods. (Legion creature and playermodels (no NPC)).
The Client dies, if i open the mount menu and click the icon for the Chopper.
i also reinstalled all, and the problem still exists.
btw Everything else works perfectly fine.
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Can you now just update patch-g and try again?
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Can you now just update patch-g and try again?
tried. but nothing changed.
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Found the problem and fixed it it was the ally chopper wich made problems. Pls all reload Patch-G.
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Found the problem and fixed it it was the ally chopper wich made problems. Pls all reload Patch-G.
Yes, it works now. Thanks (again).
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Very cool! Could you add the WoD HD Arakkoa in the next update?
https://68.media.tumblr.com/32d299251b4dd80ead74b205a67f8927/tumblr_ni8met6XrY1u8vaino1_1280.jpg
<33
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At this moment not, the textur quali is the same and just the head extras looks a bit nicer.
But still not rly hd^^ , same model just new art style with more, but blurry details. :s
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Haha- they are still cool! ^^
Would it be possible if you could try to replace Kil'jaeden with the new model? That would be super cool
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I look on kil'jaeden but the old boss model is complete special.
I think the only hard way would be to try to delet just some part out of the model and insert some new parts and rig it new.
But anyway i cant test it after trying this. So at the moment nope.
And ya they looks cool but the old have this charm, same on the goblins i made a hybrid version but there was the face not so sneaky^^ so i delet it.
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I look on kil'jaeden but the old boss model is complete special.
I think the only hard way would be to try to delet just some part out of the model and insert some new parts and rig it new.
But anyway i cant test it after trying this. So at the moment nope.
And ya they looks cool but the old have this charm, same on the goblins i made a hybrid version but there was the face not so sneaky^^ so i delet it.
You could just port the new model into WotLK format and then overwrite the old model using the DBCs, I don't think anyone cares about the addition of legs.
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Hey! Loving the mods :) Can you add the new lion statues/emblems of Stormwind to the patch? It looks a bit weird with the new textures :/ http://imgur.com/a/I6oM7
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I know I suggest a lot, but I think this is a cool project you are doing! Still excited for the Kil'Jaeden haha.
Could you replace all old elementals?
http://media.mmo-champion.com/images/news/2014/july/FireElementalDraenor.jpg
http://wow.gamona.de/wp-content/uploads/2014/07/WaterElementalDraenor.jpg
http://media.mmo-champion.com/images/news/2015/november/LightningElemental.jpg
:)
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I look and try the water elemental but it sucks , just the fire looks not so bad.
The others, rly for me they looks worse than the old one. :'(
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;(
The fire elemental can replace the fire elemental totem, and the water one could replace the water elemental spell- in my mind haha
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you mean the mage water ele or? i test it there and humpf i dont like it^^"
Sorry that i refuse your ideas^^"
The fire totem could be if it looks/works good.
But the water dont looks like water, the old one is rly a nice water jelly.
And the new maybe a ugly ice warrior xD
https://youtu.be/p0zvtZdahkY?t=382
There you can see them.
The air,water and stone have nothing that fits in legion for me.
The fire one is the only one where i can say "maybe".I will check it if i have time^^
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Is it possible to port these models from your files to Mists of Pandaria (5.4.8)?
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Possible ya, but to much work for something what i not use/cant use and test.
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something i want to request... ;D
You already did some objects, can you do those new portal models?
(http://media.mmo-champion.com/images/news/2016/january/hordeDalaranPortals.jpg)
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i found a bug with illidans shadowform, textur was not shown (white model) and it could crash the client so update patch-g and -k if you have it.
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I tried to port the SW lion statues from MoP and here they are: http://imgur.com/a/sDdWT :)
I tried to do the same with the bigger statues in the docks, but it just became a textureless, green mess :(
Can you change the big statues to these kind of statues?
PS. Also when I open the WotLK Model Viewer, I can't open custom patches, because an error pops up saying that I have to update my client... Can anyone help how to solve this?
PS2. I can't find the big, gold lion head in the files :/ http://imgur.com/a/fWi7x
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The lion and much more in sw wotlk , for example some streetlamps, are part of the wmo.
So the only way would be to import the new model to the wmo and export whole stormwind.
But i think the two guys in front of stormwind could be m2 but im not sure.
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I couldn't find it, so it must be a wmo instead of an m2... thx anyway :)
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Any new updates? :D
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Hi! :) I found out in Northrend, there's no flying animation for the hippogryh... it's running in the air instead http://imgur.com/a/ERpAk
The wings don't move :(
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I managed to port this to 5.4.8 and everything seems to be working :) there are some missing textures here and there, but I just copied the dbc from the WoD models, so I have to add your textures to the mod to be fully working :) http://imgur.com/a/dCsCy maybe I'll try this with Cataclysm too... The previous version of the charactermodels were working with a WoD cata mod dbc (missing textures ofc), so this should be working too.
Also the voidwalker has a weird particle-effect... how can I up-port that?
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Most random mobs like wolves and spiders became smaller :/
Also, it works with Cataclysm too. Without the dbc edits a lot of stuff became blue cubes. If I'll fix everything, I'll post the upports to this thread :)
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some textures green
(http://i.imgur.com/fs0ctWa.jpg)
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Is it possible to add this model?
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isn't it already in the patch? only the other version of the model with the skull on their heads
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The missing texture is approved. And jup the guy have a skull head but i saw that it have some sets of extras in the file ,wich not work in wotlk. So all set's load. maybe i give a look and deled all or make some variations.
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Would be nice if you could add the Arakkoa model.
http://wow.zamimg.com/uploads/screenshots/normal/444421-arakkoa-outcasts-the-quartermaster-for-arrakoa-outcasts-in-stormshield.jpg
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I agree x2! :)
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Hey could you make Headless Horseman's Mount ( http://www.wowhead.com/spell=48025/headless-horsemans-mount ) into Netherlord's Chaotic Wrathsteed ( http://warcraftmounts.com/mounts/netherlordschaoticwrathsteed.php )
This would be so dope, i think that Headless Horseman's Mount deserves a new model, and by the way the work you do is awesome, it's appreciated throughout the 3.3.5a patch community, everyone I've shown your patches to is in love with them.
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Interesting idea, but the demon horse to a ghost horse HMH.
So much to do, it need armor and particles, what i cant .
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Patch-G and -K update , the northrend bear was a bit shitty. I hoped all the time that the vicious bear work but still not.
So i use the normal bear and rigg it on the old armature, i think it is okee.
The naga´s as race work now like the old one. Maybe i made a mistake at the baked textures and the face colors is wrong, if you find one naga with the wrong face send a screen. And i rigg the boars too ;P and other bugfixes /edits
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Good release!
I found a problem, though. The HD Satyr models seem to crash your client whenever you do the talking animation
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thx, it was not just talk alot more^^.
I reupload with a fix.
Ah btw i try the fire elementar and get it work, but i just want it for the shaman and that was a problem^^.
not sure what i will do with it at the moment
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I'm confused. I downloaded both Patch-F and Patch-G and none of these new models are there.
I searched for the new ghoul, abomination and horse mounts. They aren't there. Am I missing something?
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usually just unzip it into the data folder and all should work.
But some custom clients need to rename the patches and put it into the location folder enGb or deDE and so on.
For example patch-enGB-F.MPQ,patch-enGB-F.MPQ
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usually just unzip it into the data folder and all should work.
But some custom clients need to rename the patches and put it into the location folder enGb or deDE and so on.
For example patch-enGB-F.MPQ,patch-enGB-F.MPQ
The models literally are not in the mpq's, there's only .blp's for most of them.
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Edit:
In Ghoul2 is just armor reflect and nothing else.That is in alot floders just blp and no models but that is correct if in ghoul all models inside.
The data size is around 450mb than there is no problem.
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xD maybe the mega limit was reached and you get just a bit, try redownload.It resett all 5h.
The file is 447MB large, I've downloaded it 3 times already. I'll try again in 5 hours.
Edit:
In Ghoul2 is just armor reflect and nothing else.That is in alot floders just blp and no models but that is correct if in ghoul all models inside.
The data size is around 450mb than there is no problem.
Where do I find the new ghoul model then? It doesn't appear anywhere.
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same name like the old ghoul, did you add the patches to the model viewer config?
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same name like the old ghoul, did you add the patches to the model viewer config?
Yes I did.
Are there other mpq's I might be missing? Is it just Patch-F and Patch-G that I need or is there more?
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nope that is all , by adding the patch to the config did you look on the correct sequence/order? F over blizz and G on the top
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nope that is all , by adding the patch to the config did you look on the correct sequence/order? F over blizz and G on the top
Yes, everything should be set correctly.
Could you show a screenshot of yours so I could compare and see what I might be doing wrong?
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just delet the name of the folder to hide on which server i play xD
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I'm not sure why it doesn't work for me, I have the mpq's in the correct folder and order in modelviewer.
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Did you try the rename thing and put it into the locale folder?
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Did you try the rename thing and put it into the locale folder?
Yes I have, that didn't work either.
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did you try to remove all patches and just add my?
Work it in game?
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did you try to remove all patches and just add my?
Work it in game?
Ok, they do show in-game.
I need it also working in modelviewer though.
I'll mess around with it and try getting it to work in modelviewer. I'm glad they work ingame though, good job on them :)
edit: I just realized my WMV is an outdated version from yours. That might be why it doesn't show for me. Where do you download 0.7.0.6?
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found another bug with the furbolgs in Ashenvale:
(https://s29.postimg.org/42blba3if/Wow.exe_DX9_20170609_162037.jpg)
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this is already fixed and was posted already by another one^^
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this is already fixed and was posted already by another one^^
ah ok, apologies
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not sure if this is fixed in the latest patch, but Infernals are WAY too big. They need to be smaller.
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This the actual size of the Infernal new model, which fits more to an infernal, tho unfortunately cant be smaller since the model edit doesn't work for the specific and some other models, i.e the Giant Boar.
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Boooar -.- ^^ Uthil if u want you can use my boar´s, which i rigg on the old amature, for your patch.It is inside the patch-g, not perfect but nicer thant this beasts :D
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Hey D:
I want to report two issues found.
First one is about the sprint animation (druid cat form): http://imgur.com/a/edxsB (http://imgur.com/a/edxsB)
The "speed" trail appears on the head.
Second one is about some texture error or conflict. Dunno.
http://forum.warmane.com/showthread.php?t=342158&p=2822306&viewfull=1#post2822306 (http://forum.warmane.com/showthread.php?t=342158&p=2822306&viewfull=1#post2822306)
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The white loading problems happends if you move to desktop and back mostly.Real full screen, Vsync and trible buffer make it worse.
If i work on such a model i would fix it(like the moarg i done last patch) but at moment im to lazy, wotlk kill textures that bigger than 256x128 and uneven i realized it to late^^.
This textures are 1024x512 .
I think the mount with the bad texture is a unused model in blizz like wotlk(http://www.warcraftmounts.com/mounts/leopard.php (http://www.warcraftmounts.com/mounts/leopard.php)) so i made no texture for it but i dont see the name of it so im not sure .
And i will look on the citty
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Ok my friend, thanks for the answer :-)
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Is it possible to use ur models along with the warmane updated characters? cuz they come also with updated NPC, i've tried to use but the NPC textures became a mess. Or a way to remove the hybrid NPC using it with the Patch X + W in warmane client.
Thanks in advance. Really nice work
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yup ( btw warmanes updated one are my old one...), merge creaturedisplay and creaturemodel.dbc to a new one and add it after my patch.
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yes, updated NPC's would be awesome if possible
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yup ( btw warmanes updated one are my old one...), merge creaturedisplay and creaturemodel.dbc to a new one and add it after my patch.
Gonna try,
Ty
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Found a bug in Stormwind, the lions are missing (idk if only for me or anybody else)
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haha ye i found that yesterday too.
I not sure how to fix it, same on bridge lions, just full statues work.
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The last time I tried to change them, they looked fine, but there was 2x their size invisible walls around them :/
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Update patch-g and -k, fix the lion issue, add three kobold variations(rnd) and some static models.
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Arakkoa & Kil'jaeden would still be really cool to see! Good job on this so far!
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I'd add goblins too, but then all npcs would be good haha
btw the lions are awesome! great job man! :)
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Arakkoa & Kil'jaeden would still be really cool to see! Good job on this so far!
Arakkoa is still maybe in some areas but Kil'jaeden is definitely no, i cant test it and the models to different that i cant say what happens if u fight against him.
I'd add goblins too, but then all npcs would be good haha
btw the lions are awesome! great job man! :)
Good that it work now^^
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Oh yeah, Goblins would be amazing to have!
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Is it possible to get the sql's for that nice work too? i just work on my local root to make some lan's with friends and atm i dont have time to do it by myself :(
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sql´s? I have no one^^
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Hm I remember something about converting dbcs to sql format, but idk... you should look around the forum, I bet it's not that hard
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Patch-G and k again little update with some world objects and here and there again some little edits.Lost a little bit the overview^^.
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Hi, I'm expecting some issues with latest patch
(http://storage3.static.itmages.com/i/17/0628/h_1498671097_2340214_6d432b8897.png)
Not sure when this problem was introduced first because i didn't update patch for some time
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You not use my charater mod or?
Then there should be no patch-k in folder(maybe a old one?, this would explain this^^)
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Thank you! patch-k caused this problem.
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Pew good that this was the problem :D
Btw your spell bar looks rly nice , could you tell me the name of this addon ;D
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It's the DiabolicUI, right? :D
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Ye look´s so thx, i will try this :3
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Btw your spell bar looks rly nice , could you tell me the name of this addon ;D
It's the DiabolicUI, right? :D
It's Roth UI addon pack. You could grab it here http://forum.warmane.com/showthread.php?t=351022
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It's Roth UI addon pack. You could grab it here http://forum.warmane.com/showthread.php?t=351022
Thx diabolic looks good but there some things i dont like ,i will try this too :3
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You not use my charater mod or?
Then there should be no patch-k in folder(maybe a old one?, this would explain this^^)
I have a similar problem.
I installed all the patches: A, B, F, G and K. But in the game I see this. What am I doing wrong?
(http://s019.radikal.ru/i632/1707/53/118f2dbb344et.jpg) (http://radikal.ru/big/5hoc5p6qdeye4)
(http://s013.radikal.ru/i323/1707/b2/234b05e29cb9t.jpg) (http://radikal.ru/big/xhlg0myhi2j71)
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If you dont have another mod there that made problems,it could be the issue that have some clients with another language.
You have to put it in your location folder and rename them. i think your is ruRU?
patch-ruRU-A.MPQ and so on, was correct i think.Anywhere someone write it in one of my threads
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If you dont have another mod there that made problems,it could be the issue that have some clients with another language.
You have to put it in your location folder and rename them. i think your is ruRU?
patch-ruRU-A.MPQ and so on, was correct i think.Anywhere someone write it in one of my threads
Yeah, thanks. It is working.
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Found a couple scaling issues. The infernals spawned by the Pitt commander inside the dark portal waaay too big. Also, at the forgotton coast, Wave Strider, Deep Strider, and Shore Strider are much bigger giants then they should be. I edited CreatureDisplayInfo scale values to fix. The values I settled on seem to get the models scaled back to the size they were before adding the mod.
Infernal Siegebreaker - ID 7950 - Scale changed to .9
Wave Strider - ID 10039 - Scale changed to .75
Deep Strider - ID 12812 - Scale changed to .8
Shore Strider - ID 4945 - Scale changed to .8
If I spot more scaling issues that I can fix I'll be happy to post them.
PS: How'd you fix the boar scaling issue? Did you eventually just find a way to scale the original model without it messing up?
PPS: I only checked this against the dbc in patch-k. I don't know if it also exists in patch-f
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PS: How'd you fix the boar scaling issue? Did you eventually just find a way to scale the original model without it messing up?
I rigg the new boars on the old amarture , shit work , not perfekt but now they have the correct size.
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Update Patch-F, Patch-G and Patch-K if us use character models. Infos on first Site.
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hi,
with update Fel Reaver in outland has white texture on legs
(http://storage1.static.itmages.com/i/17/0923/s_1506191316_4241390_c32c74e0f2.png) (https://itmages.com/image/view/6118551/c32c74e0)
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Shattarth npcs are bugged too
(http://storage4.static.itmages.com/i/17/0923/s_1506195915_9631823_590511cb68.png) (https://itmages.com/image/view/6118626/590511cb)
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Not here. Looks more that you not patch anything. I would say patch-k
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Hey Fin, might happen to notice any issues with the slug movement animation ?
I used the legion model my mod and seems that animation isn't completed as an action. It start's normally and then just slides instead of continue moving normal. I've test your version too but same I got the same result.
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Hey Fin, might happen to notice any issues with the slug movement animation ?
I used the legion model my mod and seems that animation isn't completed as an action. It start's normally and then just slides instead of continue moving normal. I've test your version too but same I got the same result.
Cant see any issue on them, in game and in the viewer they run /walk normal .
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I see, then I guess something might not working correct when I convert them for vanilla. Issue appeared on 7.3 patch new models. Saw it Trogg model and Yeti and now on slug . . . damn blizz and their updates. Thanks though.
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I got this tiny problem: https://image.prntscr.com/image/9TXW65vzQtuFdcOS6dadwg.jpg
I don't know why it only happens with Brewfest Kodo o_o
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No idea here why just one model not work.
Try redownload patch-k first. If it still not work donwload again patch-f.
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what about feet texture issues in some races(human,gnome,n elf,b elf,orc)?
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it is no issue, you in the wrong thread and it is often answered
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hi friend I found this thrall mod on youtube it would be that it would not look better than the current one in the patch maybe fix the freze bug and also a very good model
great work in the last update... ;D
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It is a custom model based on the one in my patch, it have the same problem :s
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Hey, i did what you said and it worked, everything looks normal now, but i noticed something else. Sometimes the dragons die, and they have the correct animation, but some other times they die while having their "flying" animation, which is weird af. It happened while i was doing Obisidian Sanctum, i thought we didn't have to kill Sartharion yet, because one of the purple dragons was still moving, but actually he was dead. Also I was at a raid in Ruby Sanctum, and the first boss (which is a dragon) didn't make his flying animation, instead it kinda froze in some weird position —which you can see here: https://prnt.sc/gvooe1 — and went straight up, then the whole fight he was frozen in that position, even when he died.
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Hey, i did what you said and it worked, everything looks normal now, but i noticed something else. Sometimes the dragons die, and they have the correct animation, but some other times they die while having their "flying" animation, which is weird af. It happened while i was doing Obisidian Sanctum, i thought we didn't have to kill Sartharion yet, because one of the purple dragons was still moving, but actually he was dead. Also I was at a raid in Ruby Sanctum, and the first boss (which is a dragon) didn't make his flying animation, instead it kinda froze in some weird position —which you can see here: https://prnt.sc/gvooe1 — and went straight up, then the whole fight he was frozen in that position, even when he died.
hmh cant check this but that he is forzen is strange. If he just not fly i would say ya okay^^ but frozen is new. I hold it in mind and ask some raider.
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Hi, Thank you for share ...
But I have some problem,
I don't want Retro-Port All, I just move some files with some DBC edit.
Now, I have some problems ...
See in image gallery :
https://imgur.com/a/9oktj (https://imgur.com/a/9oktj)
-----------------------------------------
Also I want to retro-port some other creatures ...
but, some animations not working & I don't know how insert data in creaturedisplayinfo for DH* & FelCordana [Share a example data for Hair or Armor! ]
My new creatures want to retro-port :
https://www.mediafire.com/file/spt464nfx76ar56/Creature.7z (https://www.mediafire.com/file/spt464nfx76ar56/Creature.7z)
Thanks again :)
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Please upload all those MEGA links to google drive or somewhere else...
Its impossible to download from MEGA with those stupid bandwidth limits.
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Hi, Thank you for share ...
But I have some problem,
I don't want Retro-Port All, I just move some files with some DBC edit.
Now, I have some problems ...
See in image gallery :
https://imgur.com/a/9oktj (https://imgur.com/a/9oktj)
-----------------------------------------
Also I want to retro-port some other creatures ...
but, some animations not working & I don't know how insert data in creaturedisplayinfo for DH* & FelCordana [Share a example data for Hair or Armor! ]
My new creatures want to retro-port :
https://www.mediafire.com/file/spt464nfx76ar56/Creature.7z (https://www.mediafire.com/file/spt464nfx76ar56/Creature.7z)
Thanks again :)
Sry did not saw this the hippogryph glow should be hardcoded texture for the glow and i think the others too. Just be care on the right folder.
About the animation it is maybe the problem with the new part in the anim data like the 21 in the m2 file
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Please upload all those MEGA links to google drive or somewhere else...
Its impossible to download from MEGA with those stupid bandwidth limits.
Mega slow down if to much load and drive cut the download complete as i know.
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Please upload all those MEGA links to google drive or somewhere else...
Its impossible to download from MEGA with those stupid bandwidth limits.
Mega slow down if to much load and drive cut the download complete as i know.
Please, i BEG you. Upload the files to another host, don't use MEGA. MEGA is not allowing me to download anything, i BEG you.
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How about updating all the fire in 3.3.5 to work like the ones in WOD and Legion? (ie replacing the fire particles on campfires and other common burning objects.)
Here is a explanation how to backport the fire: http://www.model-changing.net/files/file/125-wod-like-fire-particles-for-wotlk/
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Hey @Finsternis! Did you see what Sunwell.pl did? I think they're using your files and calling them theirs... the environment textures are clearly yours.
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Yup i see, of course it is my work.The model and textur edits same as here.
And also the World tilesets is exactly the same but an older version without nightelves or tauren i think, because it is fucked up too .
And with the char models, warmane used my work first(this was why i fucked up the mpq and fix, improove the models again) and calls their work, now this pl guys download warmane models and use it and call it their work.
It is a bit sad but, ye hard to write " Thx to Finsternis work" ;)
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Yup i see, of course it is my work.The model and textur edits same as here.
And also the World tilesets is exactly the same but an older version without nightelves or tauren i think, because it is fucked up too .
And with the char models, warmane used my work first(this was why i fucked up the mpq and fix, improove the models again) and calls their work, now this pl guys download warmane models and use it and call it their work.
It is a bit sad but, ye hard to write " Thx to Finsternis work" ;)
I contacted them and they said it's all their own work lol... It would've been nice of them to say thx to you :/
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How about updating all the fire in 3.3.5 to work like the ones in WOD and Legion? (ie replacing the fire particles on campfires and other common burning objects.)
Here is a explanation how to backport the fire: http://www.model-changing.net/files/file/125-wod-like-fire-particles-for-wotlk/
And ya i saw this but at moment i need a break , 3 month of textur work for the tilesets^^.
Maybe i will try this but idk
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I contacted them and they said it's all their own work lol... It would've been nice of them to say thx to you :/
Ya i see that, It hurt a bit that they insist that they done it or that it comes from original Legion but i cant do anything against ^^.
All who followed my Projects know that i made alot of textures and custom models like the Zul Gurub Tiger or Fast/Brew kodos(complete re texture og/Thunderbluff/sw/shat and now darnassus) and all who played / looked in the legion data, know that this is not just copy paste, its over 2 years work
Edit: Btw anyone here or on model-changing.net said it (forget who), "it is a great honor that other copy your work, that shows how well you did it" ;)
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Hey.
Indeed we did use your resources. We are terribly sorry for the misguidance, we've deleted all the comments stating we're the original authors and an explaination has been added to dodgykebaab's YouTube video, Reddit.
You are going to be credited, obviously, near the Legion Remaster link, as we're using lots of your resources.
This is my fault, not DrPhil. DrPhil respects your work and would never credit himself for someone else's work. He was using your old version which had some partially white objects, such as a tiger with white armor, or a human with all-white torso. He fixed that by converting it from Legion using this tutorial:
The remaster is going to be updated though, he is redrawing all textures from original WoW for example. We're going to phase out your textures bit by bit, but still it's all thanks to you and we'll not forget about it.
Again, we're terribly sorry for this misguidance and thank your for your awesome work. Appropriate credit will be given.
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Thank you that you message me here and clarify this.
I must also clarify that I saw in the video, which concerns models and textures (for example stormwind,zg tiger,elekk,saber´s..) just my stuff. ^^"
And jup this white objects was an converter bug on textures which is already fixed .
Anyway if you credit me, im happy now and can sleep nicer today hehe
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Good to hear that. About our version, when it's done with all textures redrawn on the base of vanilla textures, we're going to release this here without any protection, etc. :)
We've credited you and you can see it here https://sunwell.pl/how-to-connect
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Good to hear that. About our version, when it's done with all textures redrawn on the base of vanilla textures, we're going to release this here without any protection, etc. :)
We've credited you and you can see it here https://sunwell.pl/how-to-connect
Cool cool thx again much more than I expected :D. I will follow this and look how you make Thunderbluff ,Darnassus or old ruins idk and compare with mine, maybe there is some what i like at yours and ask you for using it^^
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I'm having some issues. Spiders, crabs, and the striders are all invisible. I have patch F, G, and K. What can I do to fix them?
Also, thank you so much for all your hard work! It's such a great improvement playing with the new models <3
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Have you my charactermodels too?
If not Delet patch-k.
If it is still invisible we need to look deeper^^
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I found it! Something I downloaded and is named patch-4. Sorry I should have done that to begin with but I didn't realize whatever it was would conflict. Now I have to go hunting to figure out what it was. xD And yes I do have your other mod. It's patch A
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Good to hear that. About our version, when it's done with all textures redrawn on the base of vanilla textures, we're going to release this here without any protection, etc. :)
We've credited you and you can see it here https://sunwell.pl/how-to-connect
I'm curious about the project :) will you add the missing npc models to the wod charactermodels? And also the new movements/cape movements? :)
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Request to remodel the druid travel form into a better looking cheetah or make it a deer like its in future expansions.
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Great work! Thank you!
Is there any chance you could/would add some of the spell attack animations from legion?
I didn't like Legion overall, but I LOVED their attack animations for warriors.
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It is not possible how do you want this i think.
I could just replace older animation with others, but adding new, just working good if the server also know about that.
Btw the chars have this animation(not all from legion some older) but ingame you will never see them.
It would be alot work to edit all dbc´s , spell effeckts and more.
If i dont have to, i will not touch again the char models its rly no fun to make them.
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Request to remodel the druid travel form into a better looking cheetah or make it a deer like its in future expansions.
Ya i wasnt rly happy with it too. But a deer is no go for wotlk for me.
So i try a new one.
At moment it looks this way
(https://dpqkpq-bn1305.files.1drv.com/y4mcB3soh2HuA6DtjiK98xYMuujbi-u02IPxL5NDmZcb4vajQp3YGrQ10Dr9ARJkRLN82hmxPUErYOwcJ_Udj4cbpW8rkEvu2C4lDIPQNe1JH8XrLdgn-GTTgBuDqLh2gK0yfIjohTYDntrNBF-0tDYHJHcE5yRNR5CA_vFgbXsYPSE_QV-i0yzW4vYXsJrkVlTD15KugfpEA4SPRYBJHGm0w/WoWScrnShot_012318_153714.png?psid=1)
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Hey Finsternis! :) Did you see the new BfA models? http://www.wowhead.com/news=281088/battle-for-azeroth-25902-mount-and-creature-models
I see some critter models are updated, like cats and horses - will you import these? :D
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Make this the travel form http://wow.zamimg.com/uploads/screenshots/normal/696054.jpg
There are a lot of cool things.
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Hey Finsternis! :) Did you see the new BfA models? http://www.wowhead.com/news=281088/battle-for-azeroth-25902-mount-and-creature-models
Also finally some updated skeletons. (The paper-thin ripcage looks horrible on the old models)
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Wow so much cool stuff and all looks so nice.
But i cant say what i can use and when. And no this will not the travel form^^.
But for sin dall it is perfect.
btw i was re re working of one of my older work, and here is a preview of my first finished.
(https://dyvw6q-bn1305.files.1drv.com/y4mGX7nHtWq4bkLTj4di2COsQf_JgfVeBQz85iqnEcr_g5-W27n805zVexyzo3pIaU30iZTEVSNKBOaqPqpdqDpRvu-UmDsA5uLwI9JUTzZoNR8NFoANpX3HGonHASM4maabn8AORpw3ughN2gM8y47BrV6Or8fVwKvBDG60R57uY1f3QcsM_3_sfsczLd6_qhK0PJ2i7cp5vnTAS1uJO-sDQ/ReReWork.png?psid=1)
I think you could see a difference here :D
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Well i finished the raptors, if you more like the old just save your patch-f i will merge it maybe in next update.
Some new models, smoother cat textures, smoother raptor mounts, new druid form the Travel one is my work the Druid Tree comes from Leeviathan (thx^^). Patch-G and Patch-K updated(btw forgot to comment last update with the christmas stuff :x it is in too ofc)
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Great job as always.
BTW for those interested we have working patches to enable the warmane NPCs and HD Goblins to work with these patches over here: http://www.modcraft.io/index.php?topic=13861.0
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The Patch-F Link still seems to link the older version, i dont get any new druid treeforms.
It also has the same filesize as the old one
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As i said before, Patch-G and -K updated.
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I checked the new patch 8.0 and nothing changed for us retro porters, all the legion tools work you just need the updated list file. https://github.com/bloerwald/wow-listfile
As a proof of concept I backported the new HD cat critters: https://drive.google.com/open?id=14rfp1O2Zj5uMiXa-J40DhZJahO7j-GEs
This patch is compatible with all of Finsternis´ patches.
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May I ask Marulu where you got battle of azeroth files, beta isn't yet out as I know. I would like to have a look on them for my classic wow mod and test if I can port them, due to the animation bug issue.
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The files for the alpha are on Blizzards CDN.
You can trick your battle.net launcher into downloading them by fooling it into thinking you already started the download.
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Saurfang have sit animation?
if he do have, is it possible to Thrall use it? since by looking they seems to have the same bones.
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May I ask Marulu where you got battle of azeroth files, beta isn't yet out as I know. I would like to have a look on them for my classic wow mod and test if I can port them, due to the animation bug issue.
Ya they are out but alot is still not working correct its beta stuff. I remember the warlock mount that wokred not and i try hours to fix it after 3 days a new version came and all work .. xD so i would wait anyway.
Saurfang have sit animation?
if he do have, is it possible to Thrall use it? since by looking they seems to have the same bones.
You right he have the "sit on chair" animation i will try it sometime
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Saurfang have sit animation?
Yes he does its animation 156 and 157.
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Ya i look fast and it looks like alot rigg work so i dont think that i want do it in the next/any time.
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The files for the alpha are on Blizzards CDN.
You can trick your battle.net launcher into downloading them by fooling it into thinking you already started the download.
I see, thanks for the info. Looks like the same way we did for Legion when it came Beta. I'll wait a bit longer to see. Thanks again.
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Finsternis I have sent you a PM please read it.
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Add a bit valintine deko just Patch-G
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Am I mistaken or is there no crab skin?
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Hey Finsternis,
Thanks for this mod, it works incredibly well.
I do have some minor issues, the ground travel form for druids have no shadow, not sure if your aware of this?
Also you seemed to have missed or they aren't working, models for spiders. For example the spiders in Teldrassil, Elwynn and Loch Modan are all original stock models.
And lastly, i was wondering if it would be possible for you to port over this collection of monster models over to the TBC client?
Thanks for your hard work and effort.
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Hum ya that with the druid shadow is something new for me but i can see it too.
And there no new spiders in the area.
And sorry no i will do nothing for classic or Tbc some one port some of my work to Tbc but i dont hear anything new about it.
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Hi Finternis.
Are you planning on updating BOA new model creatures on this year? (hyenas, spiders, new critters, etc). Totally ok, if you dont do it, you have done enough. But know that you have change emulation for a lot of people :)
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Idk yet. :)
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Hi,
how do I make this mod work if I have characters and npc models already? If I put it in data folder, the faces of npcs are messy. (the new models work though)
Thanks
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Hi,
how do I make this mod work if I have characters and npc models already? If I put it in data folder, the faces of npcs are messy. (the new models work though)
Thanks
Check this thread it contains instructions and downloads.
http://www.modcraft.io/index.php?topic=13861.15
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Thank you
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Do you plan on updating this patch again with the new BfA additions?
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As i said idk yet.
But here is a preview of the "re" rework like the raptor.
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Hi there Finternis, I wanted to collaborate with something. Here its the updated CHicken and Pig models from BFA. I know its not much, but you can add it to your next updated patch. Question,... how do you add sounds in creaturemodelinfo.dbc (column 3 and 13), where the id its 0? For example,
this is the ROW for the chicken in Creaturemodelinfo.dbc
304 111 0 0 1 255 ChickenSkin 0 0 0 0 0 0
In column 3 and 13m there no info.
How do I replace the new model so it can have chicken sounds? Thanks!
https://drive.google.com/file/d/1JPbjTeIF4Rl5CNfjAgiSdzgyHmJtldPS/view?usp=sharing
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Hey thx but i dont need this.
To your question i dont edit any sounds in my patch (just the emote stuff on character). Creaturedisplayinfo need just an entry if this model have some special sounds mostly npcs who talk(not sure how this works).
The standard sound ids should be in creaturemodeldata
If the id is 0 in creaturedisplayinfo the standart sound load.
So look in modeldata on the normal chicken for the correct id.
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I got more BFA models, but I guess you alredy have too :) , I figure out how to do it :) thanks! just switch creature model data name with the new name model, (chicken to chicken2 with its file path, and change in creaturemodelinfo the new name of the BLP
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And the gnome looked up and it was just fine.
I update patch-G and Patch-k it fix .............. The gnome mount problem! nothing else inside^^
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Any way to make it so this is all new stuff added as extra's instead of replacing current models? Like I want to keep the old stuff but have these as extra's added.
Any way to do this?
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if im not wrong, just on fun servers. Or your own , but i have no idea how.
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like it make it into new entries instead of replacing current ones
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s it possible for someone to make all this into like separate entries so it doesn't replace current ones but just adds?
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I am on to something, I got nearly everything working but just one problem, it works as a morph but doesnt work on creatures, I keep getting an error saying "no model data exist for the model in the world server when loading, anyone know how to fix that?
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No idea sorry, just what i said, server side stuff if u want see all in game.
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Sow a new update is there a bit new stuff (rly there is so much cool new stuff , but i cant use it because it fits not to wotlk).
Patch-F,G and k is new. Btw one bug is inside that i cant fix.It will not crash , but you will hear it^^... Another one was rly evil that i delet the whole model :/.
At last i have the same problem like Uthil and his project for classic (http://www.modcraft.io/index.php?topic=10847.0), that the new format´s making more and more trouble and i have not the skill to make for all workarounds. I had alot fun, but big updates ending here maybe
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Some files was missing that could end in a crash , i update patch-g.
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We do miss, your classic PIC with all the models in the patch :)
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We do miss, your classic PIC with all the models in the patch :)
I dont know why but it is disappeared ~~ i hope it stay now
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Great job, as always. This deserves more attention.
Question, does the Fire Elemental work?
i get this :(
http://www.mediafire.com/file/aa9bnjxlaw4b93v/New%20Bitmap%20Image.jpg
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Great job, as always. This deserves more attention.
Question, does the Fire Elemental work?
i get this :(
http://www.mediafire.com/file/aa9bnjxlaw4b93v/New%20Bitmap%20Image.jpg
The Picture again gone-_-'.
Im sure it still not work how it should, but it should not looks this :D.
It was just a older dbc that i did not update in the creature only thing.
patch-g updatet again and im sure not the last time :s
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the game crashes in argent tournament when it goes on the side of the alliance tent
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Jup thx, i hope this fix it, looks like that the "no shield" horse version was the bad guy but idk why.
I also add a nicer lava tarantula( i made golems to but they bug with this glow edits) and a try of a selfmade Consecration texture. (Patch-G updated)
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Really nice patches! btw what is the displayid for this creature? Thanks.
https://imgur.com/GV4nYxG
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25288/15191 It is the Mobat.
I dont search the model ingame and dont saw it yet^^. Could be in in some inis or raids.
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Uhmm, this happened with the last update. See below the Ooze:
https://prnt.sc/kh8w3r
https://prnt.sc/kh8w55
Any idea how to fix it?
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Uhmm, this happened with the last update. See below the Ooze:
https://prnt.sc/kh8w3r
https://prnt.sc/kh8w55
Any idea how to fix it?
I find here no issue. Did you patch the Patch-K too? ofc just if you you use the character models too
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I'll update again and tell you whenever I go to ICC again, the patch A and K were updated almost 2 months before the last update of these patches though.
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Yup, Patch-K need to be up to date im sure this fix it^^
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http://prntscr.com/khr851
not sure about this, but are fire elementals supposed to look like this?
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Same like the one before, update patch-k too if you have character models. And dont forget Patch-g
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any chance to get this for 4.3.4 ?
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at this moment, not from me
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Missing textures on male undead underwear in undercity :P
(https://imgur.com/cAaQqG0)
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Here looks all fine. Maybe you have still a patch-b?
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Oh, patch B is there yes. Should i delete it?
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If this is from me, yes delete it.
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Hey mate, I know stupid question, tho I need to also use Patch-G right ? Or not necessary? Kinda confused that's why I drop the question.
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Yep, The Creatures are Patch-F and Patch-G, so if i found a bug i just need to update the smaller G one.
The Characters are Patch-A.
And if you want all you need also Patch-K ^^
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If this is from me, yes delete it.
Even after that the bug persist, but since everyone is always wearing armor i could just forget about it cuz i won't notice
Also very nice job adding the new razormane models, those are one of my favorites updates from BFA ;D
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Razormane are the quillboars?
My Favorite is the bee mount *Q* but it have not place in wotlk. :'(
About the underwear maybe your patch-a is old? or anywhere a renamed patch-a/b?
Last update was september 2017, i had this green texture "bug" but i fixed it.
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I have a problem in the patch, cause wow error
[3] err=0 text=SFileReadFile - Tileset\Desolace\DesolaceSand01.blp - Data\Patch-T.MPQ
[2] err=0 text=ReadSectors/DecompressData failed
[1] err=0 text=ReadSectors/DecompressData failed
- err=5 text=Win32 Read - Data\Patch-T.MPQ
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This is not an issue on creature mod, it is the tileset one. Patch-T. And i think it is for wotlk. I have no idea what the problem is, maybe broken dowload or error on extract. Download again and replace it with the newer one.
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hey, its me again ;D
i got a little issue.
he's the first boss inside Black Temple.
https://www.dropbox.com/s/u2crflgl44v8k2h/WoWScrnShot_090118_102954.jpg?dl=0
https://www.dropbox.com/s/33u3xl8kq8ycsm4/WoWScrnShot_090118_103048.jpg?dl=0
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Ya thx, this model had two model id´s, i dont saw it my bad^^. I update patch-g and k. I also add a new blue summone stone and improve the firetotem of draenei(still wrong but nicer as before xD).
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yeah that worked. but now he have no animations. xD
but cool Summonstone tho. 8)
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-_- ^^ ya but this was also before the last update. And they was not missing,just each sequence was ~ 2 hours long . Patch-g again new
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thats awesome. now its working.
thanks for that.
i appreciate your fast help, thank you. ;D
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Hello again, last post i did has been fixed :) But i came across another issue, maybe you know how to fix it. I don't know if the new textures for the shaman totems come from here or from character models (your other post) so i'm just going to put it here.
The light below the totem flickers, like this:
https://prnt.sc/ktby90
https://prnt.sc/ktbyab
https://prnt.sc/ktbybd
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It is here correct^^. Im not 100% sure but i think this is a graphic card issue. I have the same with the blood mod when i start the game and in background is already the browser open with a video. But i will try it later if it flicker here too
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I checked and it is no driver problem :D and :(. The glow fit to perfect to the ground, there is no space between. I will fix it but idk when this happen ^^
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The new flag carrier models dont have the red/blue animation (the wsg flag effect)
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I checked and it is no driver problem :D and :(. The glow fit to perfect to the ground, there is no space between. I will fix it but idk when this happen ^^
I have same effect on my totem model from WoD Fin. When I turn camera around on some angles the aura is presented correct. I believe that they behave normal, a slight reposition a bit higher maybe fix that but I didn't experiment with it at all.
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The new flag carrier models dont have the red/blue animation (the wsg flag effect)
I see, and hold it in mind.
I have same effect on my totem model from WoD Fin. When I turn camera around on some angles the aura is presented correct. I believe that they behave normal, a slight reposition a bit higher maybe fix that but I didn't experiment with it at all.
I try it a bit, but it feels like the boar thing here. The ground mesh and also the complete model dont want go up :/. I can edit the x and y coordination, but not the z one and the animation make some strange stuff then^^
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Nice one, however it's missing the MooseMount model https://www.wowhead.com/spell=189999/grove-warden
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This model is nice but there is nothing where it fit.
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Can you add the new water elementals?
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The elements making me all problems, i play around with it and dont get it work well. So i dont add it with the other stuff. The fire guy also looking not so good as i wish :/
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Hi, do you think you could add the new version of Cohesive Druid forms from Leeviathan? He added new BFA bear animations and full color spectrum for all races.
Or can I use his mod with yours?
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No i dont think that i will add the new bears in any way. But with some edits you can add it by yourself.
Last time i looked in leevis files he also edited some spells and other dbc edits. Im sure that will not work. Maybe it work if you just delete all dbc´s (so you want just the bear so delete the other stuff too) in his patch and put it after patch-g so maybe call Patch-H or -I.
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Ok thank you
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Is it possible to get only warlock pets out of creature patch?
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Ofc, in Patch-f are the warlock pets, open it with mpq editor and delete all non pet folders.
Also delete dbc´s and patch-g complete. If u using charactermodels, delete patch-k too.
This working not with all models but with warlock pets it is no problem.
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Yeas I like the character models so I use that. But Im only interested in warlock pets from creatures. Il do the things you described. Thank you.
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Hi, could you tell me how to swap current tree of life form from Leeviathan for this one in the screenshot or the classic one?
Or if you could give us this alternative version, that would be even better ^^
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Hi, Finsternis.
First of all, thank you for all of this new astonishing models! WotLK client looks amazingly fresh now.
Could I ask you for a small help? I tried to return classic models of Mekgineer's Chopper and Mechano-Hog, I just like them very much. I deleted all assets and table rows connected to the new models, and I ended up with an empty chopper model (like my character was driving an invisible motorbike). Could you please give me a tip about how to do this right? I would really appreciate it.
P.S. Also if you could help me with my other issue posted here http://www.modcraft.io/index.php?topic=13861.msg65486#msg65486 (http://www.modcraft.io/index.php?topic=13861.msg65486#msg65486), I would be so thankful =)
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Heyo, i made two new entries in the model.dbc and let the old one stay.
So if u want the old back just go into the display.dbc find the two rows for ally and horde, edit the model id(to 2862) and the texture names. If u using character models too you have need just to edit the dbc in patch-k. If not then just in patch-g.
Im sure the patches not up to date. You cant use them anymore without edit alot. But you can look in patch-c and search for the npc ids in the model.dbc just copy paste it to the up to date patch-k. (im not complete sure never look in this patch)
@jirba It's almost the same as the chopper.
Find the entry of the new dudu tree in the display.dbc and replace the model id with the old id(141). You need a dbc editor and ladiks mpq tool.
And for you and all other^^ , i will not give any extra patches to switch just a model or make all cats pink.
you able to do it by yourself ;D
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Thank you so much! I got the old-good chopper back ;D
Despite of the fact that I still don't have a clue how to find out which model from the patches causes client crash, I will try your advice about ids.
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Hello buddy, how are you? Can you Add this model to lor'themar, it's possible? :D
(https://i.imgur.com/iL4kDI4.jpg)
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Looking cool. At moment not. Btw what is with the eye`? is this happend after wotlk?
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Recently I thought to myself: "How do I make an owl angry? " First, you add a sleep remedy to their nut mixture. Then you sneak into their nest at night. Pucks her in an ultra awkward costume. And seals it with powerful magic.
I would never do anything like that, of course. Or ...:P.
.
.
.
Anyway i wish a Merry Christmas
I hope you like it. I deleted my first version complete and start again by 0 but now im rly happy with it.
I make no new post because you need my creature mod for it and i will take it off after new year :).
[Owls are gone ;<]
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Looking cool. At moment not. Btw what is with the eye`? is this happend after wotlk?
(https://i.imgur.com/4LoutFo.png)
lor'themar lost an eye, trying to expel the scourge of the lands of Quel'thalas, this before burn crusader expansion, but the blizzard was very lazy with his models at the time, so you see the lor'themar model with the two normal eyes in wotlk, but by lore he at the time had already lost the eye ;)
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Looking cool. At moment not. Btw what is with the eye`? is this happend after wotlk?
lor'themar lost an eye, trying to expel the scourge of the lands of Quel'thalas, this before burn crusader expansion, but the blizzard was very lazy with his models at the time, so you see the lor'themar model with the two normal eyes in wotlk, but by lore he at the time had already lost the eye ;)
Thx for the info at this moment ;D.
But for now another little Christmas stuff. The last after the owls. i was thinking how i could do a bit more christmas and this on the client side. So this is the easiest way i found , its not much but bring a bit more feeling.
christmas is over so Happy New Year
Dont forget i will delete all christmas stuff/posts after new year.
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How easy would it be to return the ground mounts to 'normal' ?
My only complaint is that the night elf racial mounts don't seem to 'fit' right and I'm not a fan of using the chopper replacements either.
I love everything else so far!
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Not soo easy. Delete the correct model and texture and edit dbc to default.
The chopper was some post before this a topic.
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Will Jaina get new model next update?
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Will Jaina get new model next update?
Maybe^^
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Looking forward to it:)
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Valentine is over :<
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Is it possible to remove the WOD's Azeroth Choppers skin from Mekgineers's one ?? it is horrible when I pick someone in.
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Is it possible to remove the WOD's Azeroth Choppers skin from Mekgineers's one ?? it is horrible when I pick someone in.
http://www.modcraft.io/index.php?topic=10729.msg65603#msg65603
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Update Patch-F,Patch-G and if you use my Character mod too Patch-K.
Jaina is also there but seh bug in model viewer so no screen^^. More info on first page
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hmm patch-g is 455b? is that ok?
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hmm patch-g is 455b? is that ok?
Yup that is oke^^
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Jaina doesn't work for me:(
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I see, there is a relict of my older patch that i made two versions.
The one in Theramore should work. i will look on it.
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was there too:) same
btw Lor'themar looks great^^
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was there too:) same
btw Lor'themar looks great^^
Theramore the same? hmkay , anyway i update patch-g und-k again.
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Patch-G again updatet . Missing reflection texture on direwolfes.
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Sorry to be a bother by asking for this again (I still haven't checked out the updated patch-g & k), but did you fix the WSG flag trail animation. Currently it is nonexisting.
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Sorry to be a bother by asking for this again (I still haven't checked out the updated patch-g & k), but did you fix the WSG flag trail animation. Currently it is nonexisting.
Nope it is not in the updated. I forgot to look on it. I will look now on it and see if i do something here^^.
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It should now work with the flag. Patch-G new
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The part of Jainas hair which is white on the live server is neon pink in your model.
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The part of Jainas hair which is white on the live server is neon pink in your model.
Nope. The part of Jainas Golden Hair is pink and her general hair is blond. And her clothes pink too.
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Isnt it all supposed to be blonde, without any pink?
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Isnt it all supposed to be blonde, without any pink?
Ya ofc the old have just blond, but i liked the idea with this colored part.
maybe a bit much saturation. ^^
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I'm confused..where i can find the rest of the patches for the creature models or there are only patch f and g?
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I'm confused..where i can find the rest of the patches for the creature models or there are only patch f and g?
Yep, just F and G
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I'm sure someone has suggested this but just in case no one did...
Have you ever thought of making the tier 6 sets look like the tier 20 ones. Here is an example:
Tier 6 - https://www.wowhead.com/transmog-set=537/gronnstalkers-armor
Tier 20 - https://www.wowhead.com/transmog-set=2437/wildstalker-armor-mythic-lookalike
I'm suggesting this because on some of the more popular severs there is transmog option and it would be cool to reinvent these old sets.
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I'm sure someone has suggested this but just in case no one did...
Have you ever thought of making the tier 6 sets look like the tier 20 ones. Here is an example:
Tier 6 - https://www.wowhead.com/transmog-set=537/gronnstalkers-armor
Tier 20 - https://www.wowhead.com/transmog-set=2437/wildstalker-armor-mythic-lookalike
I'm suggesting this because on some of the more popular severs there is transmog option and it would be cool to reinvent these old sets.
i dont plan anything for armor .
Maybe this is something for you https://model-changing.net/forums/topic/935-legionbfa-armory-for-wotlk-335a/?tab=comments#comment-6540
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Maybe this is something for you https://model-changing.net/forums/topic/935-legionbfa-armory-for-wotlk-335a/?tab=comments#comment-6540
I have never heard about this patch even though I have been following this scene very closely. Is there anything else I am missing? I know about your patches, the other character patches with shoes, my goblin patch, the cata trees, and the water patch.
BTW something I have wanted for a long time in Wotlk was new skyboxes wouldn't they be the perfect fit for your Creature Models patch as they basically also are just .m2 files? For example the Boralus skybox could be a great replacement for the standard one used in Stormwind.
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Thing is with Skyboxes, whilst the newer ones are just M2s, it's not as simple as renaming a few files for the basic ones - you'd have to go into the DBCs and change each and every single zone that has the basic skybox (which is practically every single zone and subzone in Classic WoW, aside from Stratholme) and manually add a fitting skybox each time, using just IDs. This is because the basic Skybox isn't actually an M2, it's just procedurally generated colours that are supposed to look like clouds and the sky, so you can't just swap one M2 with another and get the desired effect. Whilst it would be a really good idea and would definitely spruce up the old world immensely, I understand why no one has yet to commit to it - it'd arguably take longer than the entirety of Finsternis' project so far.
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Thing is with Skyboxes, whilst the newer ones are just M2s, it's not as simple as renaming a few files for the basic ones - you'd have to go into the DBCs and change each and every single zone that has the basic skybox (which is practically every single zone and subzone in Classic WoW, aside from Stratholme) and manually add a fitting skybox each time, using just IDs. This is because the basic Skybox isn't actually an M2, it's just procedurally generated colours that are supposed to look like clouds and the sky, so you can't just swap one M2 with another and get the desired effect. Whilst it would be a really good idea and would definitely spruce up the old world immensely, I understand why no one has yet to commit to it - it'd arguably take longer than the entirety of Finsternis' project so far.
Could you point me at which DBC file to take a look at?
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Hey! Quick question! I've been having problems finding the chinese undead npc models (abominations, ghouls, zombies...), not the playable forsaken ones. Would you happen to know how to get them, or perhaps maybe even considered making an optional patch with them?
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Would recommend looking in Light.dbc, LightIntBand.dbc, and LightSkybox.dbc. LightSkybox would contain the skybox IDs which would be referenced in LightParams, whilst LightIntBand contains the sky/cloud and lighting color of zones, whilst Light controls zone weather and skybox positions. The DBC wiki will explain them all in greater detail than I.
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Hey, I updated a week ago and now this happens: https://prnt.sc/n84jko
Only while going forward (W) in water, if I press E or Q those lines dissapear. I don't have gold to test the rest of the tigers, this is Swift Stormsaber.
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Hey! Quick question! I've been having problems finding the chinese undead npc models (abominations, ghouls, zombies...), not the playable forsaken ones. Would you happen to know how to get them, or perhaps maybe even considered making an optional patch with them?
I think with casc too but no extra patch from me.
Hey, I updated a week ago and now this happens: https://prnt.sc/n84jko
Only while going forward (W) in water, if I press E or Q those lines dissapear. I don't have gold to test the rest of the tigers, this is Swift Stormsaber.
I fixed it. Patch-G is new
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Hello, these models have bad textures.
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Hello, these models have bad textures.
I will look on it .
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hello, i found some broken model inside ulduar in freya's room..
thanks in advance :)
(https://i.imgur.com/psTFn17.jpg)
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hello, i found some broken model inside ulduar in freya's room..
thanks in advance :)
(https://i.imgur.com/psTFn17.jpg)
hmh this looks strange. New textur on old model.
Try to re download patch-f, i think your file is broke.
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hmh this looks strange. New textur on old model.
Try to re download patch-f, i think your file is broke.
tried redownload, but these model are still broken.. they're only broken inside ulduar though, other places that have similar model like darnassus are fine.
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Yep you right im sorry.
They are no creatures, just standing trees which use the same texture. Now it make all sense^^
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Hello! Few bugs to fix
https://prnt.sc/noyros
From left to right - Fire elemental, Ogre Captain, Ogre Mage, BOARS, Lion (female version) Panther, Ancient Protector, Infernal (white things)
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It looks like dbc issue.
Did you use other mods or my character mod?
If you use my charactermod you can just load patch-k and all work.
If you use other mods that edit the creaturedisplay.dbc and/or creaturemodel.dbc
you have to find a own solution.
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Is it possible to fix the male draenei topknot haircut ? It's clipping the cloack
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Is it possible to fix the male draenei topknot haircut ? It's clipping the cloack
Wrong thread here but anyway, you ask same on Leevis mod, which you use now? I cant see a clipping problem on my.
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Hi Finsternis, I'm using Leviathan's models (NPC included). Take a look:
(http://i68.tinypic.com/2w7e4yd.png)
(http://i63.tinypic.com/1gr56v.png)
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Thx for the pic this helped and i have this too, but i will not fix it on my mod.
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But i updated Patch-G and Patch-K(if you use my charactermod) for the naxx horse problem and the Ulduar trees ( i use old trees, to lazy).
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Heyo, i made two new entries in the model.dbc and let the old one stay.
So if u want the old back just go into the display.dbc find the two rows for ally and horde, edit the model id(to 2862) and the texture names. If u using character models too you have need just to edit the dbc in patch-k. If not then just in patch-g.
Im sure the patches not up to date. You cant use them anymore without edit alot. But you can look in patch-c and search for the npc ids in the model.dbc just copy paste it to the up to date patch-k. (im not complete sure never look in this patch)
@jirba It's almost the same as the chopper.
Find the entry of the new dudu tree in the display.dbc and replace the model id with the old id(141). You need a dbc editor and ladiks mpq tool.
And for you and all other^^ , i will not give any extra patches to switch just a model or make all cats pink.
you able to do it by yourself ;D
Hello =)
help me please. I am trying to change the model of motorcycles on the standard.
For me, all this is new, so I guess what to do and how, the names of the textures I found elsewhere.
If the files are in the folder Data/ruRU, then the 2nd seat is green, if the files are placed in the date folder, then the motorcycle is in order, but most of the other mounts have either white or green textures.
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There is a third texture cell, with MotorcycleVehicle_Alliance02_glow and MotorcycleVehicle_Horde02_glow.
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There is a third texture cell, with MotorcycleVehicle_Alliance02_glow and MotorcycleVehicle_Horde02_glow.
Thank you for your answer, perhaps you are tired of all these questions. Do I need to make the 3rd cell in the row in some way? (because only cells with numbers remained there) or does this 3rd cell have another id? if so how to search for it?
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There three cells for textures. The first two are filled on your screen an the last one behind them have a zero inside. Replace the zero with the texture name.
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This is the first thing I tried and was therefore confused. I insert the name and it immediately changes back to 0.
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Hello night elf swift mounts are bugged https://prnt.sc/o6v0v7
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@jira then try another dbc tool
Hello night elf swift mounts are bugged https://prnt.sc/o6v0v7
They work. try first to reload patch-g and if u need also patch-k. If this not help reload patch-f
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Hello again. Do you have new link for patch-k because all links for patch k seems broken
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There three cells for textures. The first two are filled on your screen an the last one behind them have a zero inside. Replace the zero with the texture name.
Thanks for your help!
A little bit understand what the problem is.
For those who also understands little in all this business screen)
you just need to uncheck the box with (Hide Unknown)
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Hello Finsternis I really like yours creatures. Regards.
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A new Deathwing mount is being released for the 15th anniversary, you should totally swap the black drake mount out for it!
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Just noticed an issue with the fire elemental type enemies. The fire effect seems to be flowing sideways as opposed to rising upwards from the body of the enemy. Thank you for all your hard work making this patch!
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But i updated Patch-G and Patch-K(if you use my charactermod) for the naxx horse problem and the Ulduar trees ( i use old trees, to lazy).
thanks for the ulduar tree fix :D
btw is there any plan to update the onyxian drake model? since your other drake models are much cooler than it haha
same goes with the argent warhorse, where your pala horse model looks much cooler.
thanks in advance, love your works :D
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First the Fire elementar, i look at it but i have at moment no idea how to rotate the particle.
With warmen stuff idk .
If u want new char models with npc´s download Leevi´s (http://www.modcraft.io/index.php?topic=13815.0) models and delete the x and w stuff. And put all in data folder.
I plan and work on nothing at moment. So no new drake or horse.^^
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From OP's latest comment, there are only 4 items he's having trouble fixing (fire elemental, warmen, drake, and horse). Then he concludes by saying he's planning and working on nothing at the moment. Is it safe to assume we won't be getting any more fixes should we something that needs fixing?
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I noticed that some Kobolds, like those around Northshire Abbey, have skulls over their heads. I think that's a mistake. And it happens to some other Kobolds, this is just an example.
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No mistake, i add more variations randomly.
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Any chance to do it on Cataclysm ?
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I will not do it.
Edit:
Anyway i make a really small update of Patch-G that fix jumping animation from n11 mount and 2 texture visuals on spells.
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Little Fix(Patch-G), Athan in Stormpeaks had a missing texture
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Patch-G update again.
Fixed Druid cat/bear sit and eat animation.
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Two bugs found while playing
https://www.wowhead.com/npc=28665/harkoas-kitten wrong mount point. used in quest https://www.wowhead.com/quest=12665/i-sense-a-disturbance
https://www.wowhead.com/npc=28404/cursed-offspring-of-harkoa wrong textures
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Hi finsternis i love all your work and details ;D, like updated characters, khadgar, medivh a lot of npcs i would like to say if you can change jaina hair to white and blue suit. I am also interested in knowing if you will update some models like shadowlands sylvanas,future arthas shadowlands model and kael thas. Thx for all your work.
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Hi finsternis i love all your work and details ;D, like updated characters, khadgar, medivh a lot of npcs i would like to say if you can change jaina hair to white and blue suit. I am also interested in knowing if you will update some models like shadowlands sylvanas,future arthas shadowlands model and kael thas. Thx for all your work.
He isn't very active last time. Btw SL models (for instance, Sylvanas' armor) won't fit very well to < wotlk world. And if u want u can do it yourself as it's not difficult.
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well i dont have idea how to do it and time for it(i work in a biochemistry lab) but if i have time i will learn ofc, i think sl models could fit well cause death theme and wotlk is similar to that, but i know what you want to say. thx for the response btw.
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Hello Finsternis, will add the new models from the shadowlands expansion or patch 8.3?
Example Shadowlands :https://www.wowhead.com/news=311901/shadowlands-alpha-new-models-including-kaelthas-bolvar-ysera-and-sylvanas (models like Hakkar, Kel'thuzad, Ram, etc.
Example 8.3 :https://www.mmo-champion.com/content/8770-Patch-8-3-0-PTR-Build-32044-New-Creature-Models (Aqir prophet, Obsidian Destroyer, etc.)
There is also a new Anubisath model, with a more Old God Vibe.
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Hello Finsternis,
I would like to report some textures that appear now appear white with your recent updates (I had a previous version of yours that worked without issues).
Dreadsteed, Swift Frostsaber, Swift Mistsaber, Swift Stormsaber, Black War Tiger : https://imgur.com/a/ADm2hgV
(https://imgur.com/a/ADm2hgV)
Is this easily fixable (since it worked before)? I have a backup of a "working version", should you need it.
I have never dabbled with editing such things, so I have no idea where to even look. Thanks for your support
EDIT: so I pinpointed the problem. Somehow, patch-K causes this problem.
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Hello Finsternis,
I would like to report some textures that appear now appear white with your recent updates (I had a previous version of yours that worked without issues).
Dreadsteed, Swift Frostsaber, Swift Mistsaber, Swift Stormsaber, Black War Tiger : https://imgur.com/a/ADm2hgV
(https://imgur.com/a/ADm2hgV)
Is this easily fixable (since it worked before)? I have a backup of a "working version", should you need it.
I have never dabbled with editing such things, so I have no idea where to even look. Thanks for your support
EDIT: so I pinpointed the problem. Somehow, patch-K causes this problem.
Maybe it was outdatet? Did you just update ?
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Two bugs found while playing
Ye i saw this with the sit position, try to fix it but it end in nothing^^.
But i did not saw such a creepy cat yet
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Hello Finsternis,
I would like to report some textures that appear now appear white with your recent updates (I had a previous version of yours that worked without issues).
Dreadsteed, Swift Frostsaber, Swift Mistsaber, Swift Stormsaber, Black War Tiger : https://imgur.com/a/ADm2hgV
(https://imgur.com/a/ADm2hgV)
Is this easily fixable (since it worked before)? I have a backup of a "working version", should you need it.
I have never dabbled with editing such things, so I have no idea where to even look. Thanks for your support
EDIT: so I pinpointed the problem. Somehow, patch-K causes this problem.
Maybe it was outdatet? Did you just update ?
Hey there. Happy new year!
I did update everything yes. At the time of that post I was updating every mod I'm using to its latest version I could find (I did troubleshoot it with only your mod be4 writing the post).
I don't know why patch-K causes this behavior for me... Had to try leeviathans character models and with it, these creature models work amazing.