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Topics - Finsternis

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1
Modelling and Animation / [Release] Alternativ Pumpkin Helms for 3.3.5
« on: October 17, 2018, 10:45:08 pm »
Heyy, i made something new extra for Halloween.
Bad news it is unfinished. The tileset update took a month longer than I thought .

So i will update this, from time to time.
I´m also not happy with all yet but what you not like can you pull out.

Im really proud about the Pyramid head,Deadpool and Numemon texture/model  all textures are drawn by hand and i cant draw xD!

And if you know what happend in bfa with the Nightelfs, you will understand the Mask xP.


Update1: Bloodelf Male, Nicer headcrab
Update2: Another Ud Helm, because the first look not how i wanted^^, improve n11 lod.
Update3: Finished and add new orc mask^^
Update4: Add Big Daddy ;D
Update5:Fishhead
Update6:New Gnominion Head ;D
Update7:New Female- Dwarf, Orc, Troll, Undead,Tauren,Human.
              New Male- Nightelf.
              Edited Older:Draenei f/m, Dwarf m, Undead M, Troll M( -1000 tris)

>>>>>Happy Halloween<<<<<

2
Heyo,
 i add a new material to a model with the Pymodeleditor and all work fine, but on a closer look all animation which have an .anim file did not work anymore.
Maybe anyone have an idea for this issue.

3
Miscellaneous / Is there a way to Edit Mip Levels on .blp´s?
« on: September 17, 2017, 08:26:40 pm »
I had alot of problems with the tilesets >:(.
Some are a bit solved but not complete.
If i use complete transparent for no shining, the mips will fucked up to a glossy surface.
And some times the mips are getting uneven so that the full size image look nice but far away it looks like a chessboard.
I tried different formats and all ends with the same result.
So maybe there is a way to edit the mip by hand. Or an idea how to fix that.

4
"Retro-Porting" / [Question][Solved]Problem with the Mechastrider
« on: June 21, 2017, 05:09:38 pm »
Heyo i have still the problem with the mecha strider that it gets invisible(just see shadow) on some places.
If i just log in , cant move threw holes(un mount, mount fix it ) and i cant mount if some thing is above me like a bridge or a tree.
In Wmv no bone is outside the range and the hitbox look normal.
I add some partikel and the one on the head is one time, after mounting, sometimes in rage.
I check all animation with no result and no vertice is flying around.
Anyone a idea what it could be?

5
"Retro-Porting" / [Solved]Helm´s on Character model to small.
« on: April 22, 2017, 11:06:20 pm »
Heyhow i have a problem with a downportet Character, the helms are all to small.
I get it work in the model viewer but crash/invisible model in game.
I dont understand it with the "uint32 offsetToTimestampPairs" and "uint32 offsetToKeyFramePairs" so i just insert anything in it xD.
I set the "uint32 numberOfTimestampPairs" and "uint32 numberOfKeyFramePairs" to "1" and fill the scale number in "float val[3]".
The red marks show what i dont understand.The greenshow what i edit and think it is correct.

6
"Retro-Porting" / [Classic to Wotlk+]New tilesets for Wow
« on: February 12, 2017, 02:51:25 am »
Heyho it is me again^^.
I worked for a lot new tilesets and some buildings textures.
All textures [just 3 or so not, they from "www.textures.com"] are edited legion textures.
Min 512*512px.
I worked with the darker nights mod from This Thread, this give the best result with this textures.
Btw it should work on all patches, from classic to legion but i cant help you to bring it work on other patches, just for wotlk.
If there some textures white or something in other patches let it me know^^.
My target here was to hold the old feeling/style with a fresher look :)

Tileset V 0.96(wotlk+)

TBC and Classic
Tileset bc v 1.6.2




7
"Retro-Porting" / [RELEASE] [WotLk] Character Models(no npc)
« on: October 10, 2016, 01:05:48 am »
So, i got many request to make the Legion creaturmodels work with the new Char models.
My first big projekt was to downport wod models to cata, i never share it here couse i never finished it full^^.
I Learnd at this Projekt alot.
I used as base a rly bad port from  a guy who share a file from another guy.
And why i use this, couse to this time this was the only port with scourge wich worked.
But all models has holes, missing bones ,faces ,textures and a lot of crashes. I learnd there a lot and replaced all.
So thx to this guy <!-- s:D -->:D<!-- s:D -->.
And thx to this forum your tools and knowledge helped me alot.
Special thx Amaroth who explain how to fix my last problem very well. <!-- s:D -->:D<!-- s:D -->

Now about this Downport, all races work, no missing hairs ect, emote sounds work.. xD, Special Old Npc Models and easy replace them if u have the baked textures and new models.
I hope you Like this version .
Here is the standalone Character Models
And Here(Patch-K) the Patch to Work with my Legion Creaturs

Bugs/improvements
Some emotes fixed but still "haha" "rofl" "lol" in normal chat without "/" not work -half fixed xD

Know issu:

A undead Npc hair texture is half wrong
"Blix's Eyesight Enhancing Romance Goggles" orc model is old with new texture
Undead M  Some castings on wrong hand
Gnome M/F Some castings not two hands
Gnome strider Upmount bug

Sometimes some races/gender become invisible like the robo mount from the gnom , at moment i have no idea why

8
"Retro-Porting" / [QUESTION] [WotLk] Problem with Emote Sounds
« on: October 07, 2016, 04:03:43 am »
I was finished with all (and upload it ..-.-) and then i realized that on some races the emote sounds not play.
I portet wod Char models to Lk and on some Races just a few sounds not work.
"laugh","Chicken" and "cry" for example. But "/silly" "/train" work.
Orc and dwarf work , bloodelf and troll not :<
I look in the m2 file on the events but i see nothing wrong, i look in the struct animation to find some realations to the sound but there was no^^.

Maybe anyone know where i have too look closer to fix it.

9
Hey me again .. xD
after the strange prob with the Boars i got two other models that made problems.
Model one is the new Hippogryph
If i fly forward,forward and side left/right it will swim rest works ,i think.
But if i edit in the m2 file the "wrong animation" in this case swim id and switch with fly id the hippogryph runs in the air.. -.-.

Other Problem is the Warlock beholder, his half body is under the ground. I try in blender moving amarture/model/just one bone and so on, but all destroy the animation.
And just one help again the "under ground" problem but kills also animation.
What i saw is that the hitbox is near on the body than the old one, maybe its helpful idk.
Ah and it look strange in modelviewer bevor i use CataToLk converter after of course too ..^^".

10
"Retro-Porting" / [RELEASE] [WotLk] Creature Models for Wotlk
« on: September 06, 2016, 04:57:42 am »
Hey i made some creature model from wotlk+ to wotlk.
Maybe i update this dl link but at the moment my backup drive could be died T^T.
I do alot of texturs and some 3D works like the brew ram/kodo :3 and the Troll fast/slow mount. Its all for the blizzlike idea on wotlk with a nicer look.
There should run all smooth just the big boars have still a "big" problem haha :s
I hope you like my work and  that all works well:3




Patch-F +
Patch-G



Update Time 2018
It could be that something is gone that you maybe like. For example the Human horse(for me it looks now nicer than the pala mount hmpf^^). Something looks complete new(Raptor/basilisk/dragon/drake and more) but it is still the first version of a model or just some little edits.
I made all also death skeletons new, with the new skelett creature models. I think really cool is that i use the alpha Chimera from here and glue it on the newer armature and made new textures for the outland version :3. Overall there alot rere works and fixes.
But be care it is to much for me to find all bugs^^.


Update 2019
Hey, some of you have see the Tx id thing too. And it make it all not easier.
I made not much new here and focus on improvements.
The totem problem is gone. The slow horse hoof is fixed. Alot of special fx, like glowing eyes, glowing stuff and so on work a bit nicer. The chopper have now the second driver behind. The talbuks are complete reworked again^^. New nightelf mounts (the fast have no mountspecial sound idk how to fix that).Owls, clefthoofes , wolfes are also rereworked. Two new Summon stones , spectralbear and new elementars (uff) . Special thx to Adspartan´s multiconverter, it made here and there something easier for me.




Problems:
Chopper second person under the chopper
Thrall have no SIT animation omfg xD
wild wyvern no attack animation



Pshhh it is a Steak


Big Thx to Leeviathan for the Druid Tree :D

11
"Retro-Porting" / Model Scale dont work.
« on: August 31, 2016, 12:51:13 am »
Hey,
i port some models to wotlk.
One of them is the GiantBoar.
I edit one version and one non edit.
And i cant scale both down.
i try in blender,no effeckt i try in the creaturmodel.dbc no effeck and in the creaturedisplayinfo.dbc and again no effeckt^^.
The only thing about the size is that the hunter version of the boar is bigger than the normal.. <,< so something has a effeckt on it.
Here you can see the big pig^^

12
Hey i made a little spring map like my winter map^^ just flowers and green ya.. xD
Its just blb edits nothing else.
here a screen

(I change some a littlebit after this screens)

And here the download (with german readme its not so important for you i think^^)
http://1drv.ms/2123Qp6

13
"Retro-Porting" / [QUESTION][Solved] Draenai and cape problem
« on: January 28, 2016, 09:18:19 pm »
Hey how, i try to make my on wod char patch for cata and i done the most but two things make me crazy maybe you can help me.
      [Hey how ich wollte mein eigenen wod char patch für cata machen udn bin auch fast fertig
      allerdings bereiten mir 2 dinge kopfzerbrechen]

No.1
Some of Draenai hairs use the horn textures, so  that one hair wich is ONE mesh use 2 textures!
I try a lot in the skin file to switch it but it have no effeckt just if i go to the horn texture it switch.
And in model viewer it looks normal.
     [ Einige der Draenai haare benutzen die horn textur, allerdings ist besagtes haar ein einziger mesh mit auch
      nur einer angegebenen textur. Wenn ich an dem mesh etwas änder hat das nur ein effeckt auf ein teil des
       haares,wenn ich am horn mesh was ändere hat das auch effeckte auf den falschen teil des haares .Auserdem ist im model viewer alles in ordnung]



No.2
Just some capes ,maybe 5%, look strange in game, i thought its cause an alpha layer and some wrong skin values , but i try here a loot to and ya nothing.
          [Nur einige capes ,so um die 5%, sehen merkwürdig aus, ich denk das liegt am alpha kanal und einigen
           falschen einstellung im skin file, ich find aber einfach nicht den richtigen wert]


Maybe some one have an idea^^

14
Heyho i made a little Wintermod (Horde Only) wich works with normal client an change just textures.
And a new Christmas Tree that looks not su ugly :P
Here you can download it  https://1drv.ms/u/s!Akkxz9DNB9WqhD3xxy3rAvzbWFDq
I think its just work with 4.3.4 dont know how it looks in other versions^^.



The Readme is in german but you guys now how to install i  think^^.

So Merry Christmas

15
Showoff - what you are working on / Moonkin Texture
« on: November 19, 2015, 04:38:59 pm »
Hey im playing on blizzlike cata realm and i wantet some new moonkin styles so this is my work,
if u like it use it , its for cata but i think u guys can use it on all patches :D.
 
I cant test night elf couse im horde player and all night elf druids want money for switch into moonkin tsssssSSSS
But i hope some like Owls Fluffy^^ like me :D
http://1drv.ms/1LkCtRA here is  the patch file with all 4

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