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Author Topic: [QUESTION] [WotLk] Anothe Porting Problem Animation/Position  (Read 798 times)

Finsternis

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[QUESTION] [WotLk] Anothe Porting Problem Animation/Position
« on: September 10, 2016, 12:09:30 am »
Hey me again .. xD
after the strange prob with the Boars i got two other models that made problems.
Model one is the new Hippogryph
If i fly forward,forward and side left/right it will swim rest works ,i think.
But if i edit in the m2 file the "wrong animation" in this case swim id and switch with fly id the hippogryph runs in the air.. -.-.

Other Problem is the Warlock beholder, his half body is under the ground. I try in blender moving amarture/model/just one bone and so on, but all destroy the animation.
And just one help again the "under ground" problem but kills also animation.
What i saw is that the hitbox is near on the body than the old one, maybe its helpful idk.
Ah and it look strange in modelviewer bevor i use CataToLk converter after of course too ..^^".
« Last Edit: January 01, 1970, 01:00:00 am by Admin »