This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Finsternis

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46
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: March 16, 2019, 08:04:22 pm »
hmm patch-g is 455b? is that ok?
Yup that is oke^^

47
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: March 16, 2019, 02:13:11 am »
Update Patch-F,Patch-G and if you use my Character mod too Patch-K.
Jaina is also there but seh bug in model viewer so no screen^^. More info on first page

48
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: March 09, 2019, 02:35:53 am »
After Leeviathans mod this is maybe not the first choice anymore, but i found a solution for the gnome spells hand and for the scourge male spell. Also the up mounting bug on Mechastrider is fixed.
Just Patch-A is new.

49
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: February 23, 2019, 05:59:08 pm »
Is it possible to remove the WOD's Azeroth Choppers skin from Mekgineers's one ?? it is horrible when I pick someone in.

http://www.modcraft.io/index.php?topic=10729.msg65603#msg65603

50
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: February 16, 2019, 04:52:26 pm »
Hey, looks so that it could be a missing baked texture or a wrong file path in the CreatureDisplayInfoExtra.
It also could be that the id in the creaturedisplayinfo is wrong and linked to something in the CreatureDisplayInfoExtra what wants a texture that not exist.

I cant say what exactly make the issue,  because you use my,the goblin and Leeviathans mod and im not sure what there is new or different.
But i would check first the CreatureDisplayInfoExtra in goblin or leevis patch if they have one^^

51
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: February 15, 2019, 12:46:12 am »
Yap here and there maybe a handfull textures.But this mod is just a textur replace mod, i edit no models or texture path´s.
 If you look at the 3.3.5 buildings you will see that ally and horde start are just a creepy and a normal house with a tower (on arathi basin). :-\


Anyway they made a wonderfull job here and i like it alot thx for the videos^^.

52
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: February 15, 2019, 12:34:39 am »
Valentine is over :<

53
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: February 07, 2019, 11:16:41 pm »
If you remember my christmas stuff, you can see that i work on a similar thing for valentine. And im really suprised how good the glowing roses look :D. Without the barrel texture, all is hand painted.


Im not yet sure how i will do the horde ones, maybe red leaves and black/red roses. But not a complete new model.

54
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: January 20, 2019, 04:40:53 pm »
And you don't happen to have a version without toes that you'd be willing to upload?
I dont have and i dont want^^. Im not complete sure but it looks so that levis models have the feets without toes.

55
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: January 12, 2019, 04:44:34 pm »
It dont need do be fixed. I wanted this. To save polygons i have to choose, feets with toes ore feets without toes. I make it with toes, so there are no other feets inside the model.

56
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: January 07, 2019, 05:13:04 pm »
Will Jaina get new model next update?
Maybe^^

57
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: January 07, 2019, 03:57:46 pm »
Hello good first of all excellent work I wanted to know if it is possible or how to make in the version of the game 2.4.3 the forms of druids and npc are seen as in Wotlk is some kind of patch or is it a specific program?
I have no idea from porting models to tbc and classic.
This mod here have just edited textures, no models :).
If u want just druid forms look here
http://www.modcraft.io/index.php?topic=9822.0
there is a tbc version too.


58
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: January 04, 2019, 01:43:14 am »
Not soo easy. Delete the correct model and texture and edit dbc to default.
The chopper was some post before this a topic.

59
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: December 23, 2018, 01:01:08 am »
Looking cool. At moment not. Btw what is with the eye`? is this happend after wotlk?

lor'themar lost an eye, trying to expel the scourge of the lands of Quel'thalas, this before burn crusader expansion, but the blizzard was very lazy with his models at the time, so you see the lor'themar model with the two normal eyes in wotlk, but by lore he at the time had already lost the eye   ;)

Thx for the info at this moment ;D.

But for now another little Christmas stuff. The last after the owls. i was thinking how i could do a bit more christmas and this on the client side. So this is the easiest way i found , its not much but bring a bit more feeling.

christmas is over so Happy New Year

Dont forget i will delete all christmas stuff/posts after new year.

60
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: December 17, 2018, 06:35:13 pm »
Recently I thought to myself: "How do I make an owl angry? " First, you add a sleep remedy to their nut mixture. Then you sneak into their nest at night. Pucks her in an ultra awkward costume. And seals it with powerful magic.

I would never do anything like that, of course. Or ...:P.
.
.
.
Anyway i wish a Merry Christmas

I hope you like it. I deleted my first version complete and start again by 0 but now im rly happy with it.
I make no new post because you need my creature mod for it and i will take it off after new year :).
[Owls are gone ;<]

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