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Messages - Finsternis

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16
Modelling and Animation / Re: [Release] Alternativ Pumpkin Helms for 3.3.5
« on: September 19, 2019, 04:49:54 pm »
So i Update and hope you like it.
Im sure you will love the Nightelf male and the Troll female ;P.
As i said i edited here and there a bit. Maybe i will do more edits, but at this moment it is finish.

17
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: August 24, 2019, 11:51:10 pm »
It will not work on retail.
And there was just a "soft" ban wave for some cloth mods on retail, which just switch textures. :'(

18
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: August 03, 2019, 04:17:04 pm »
First the Fire elementar, i look at it but i have at moment no idea how to rotate the particle.

With warmen stuff idk .
If u want new char models with npc´s download Leevi´s models and delete the x and w stuff. And put all in data folder.

I plan and work on nothing at moment. So no new drake or horse.^^

19
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: June 26, 2019, 02:38:38 pm »
@jira then try another dbc tool

Hello night elf swift mounts are bugged https://prnt.sc/o6v0v7

They work. try first to reload patch-g and if u need also patch-k. If this not help reload patch-f

20
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: June 23, 2019, 05:12:30 pm »
There three cells for textures. The first two are filled on your screen an the last one behind them have a zero inside. Replace the zero with the texture name.

21
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: June 21, 2019, 05:06:05 pm »
There is a third texture cell, with MotorcycleVehicle_Alliance02_glow and MotorcycleVehicle_Horde02_glow.

22
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: June 21, 2019, 04:53:05 pm »
But the new WSG and Arathi Basin use a new textures. Can you replace that?
Nope, Both already have new textures because most of them also on other objects.

23
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 09, 2019, 03:27:43 pm »
I not rly work for tbc, just the tileset mod, but im sure you need it too, if i would do it for tbc.
And yup i dont plan it^^

24
"Retro-Porting" / Re: Help with retro-porting
« on: June 03, 2019, 02:10:51 am »
New models have no hardcodet file path anymore. Just some numbers which in relationship with a database. The only thing you can do is to set each path by hand.

25
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 03, 2019, 02:08:30 am »
Nope it is only wotlk and i will not do a tbc version.
But http://www.modcraft.io/index.php?topic=13815.0 there is a Tbc patch.

26
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: May 31, 2019, 03:05:38 am »
But i updated Patch-G and Patch-K(if you use my charactermod) for the naxx horse problem and the Ulduar trees ( i use old trees, to lazy).

27
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: May 31, 2019, 02:28:32 am »
Thx for the pic this helped and i have this too, but i will not fix it on my mod.

28
Miscellaneous / Re: Weird texture after importing model to wow
« on: May 30, 2019, 05:26:44 pm »
Be sure that u have just one Uv Channel in blender and maybe that the texture have the power of two.
For example 256x256 or 512x256 and so on

29
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: May 30, 2019, 05:24:10 pm »
Is it possible to fix the male draenei topknot haircut ? It's clipping the cloack
Wrong thread here but anyway, you ask same on Leevis mod, which you use now? I cant see a clipping problem on my.

30
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: May 15, 2019, 07:20:41 pm »
Sadly i have no idea how to.
So it looks like never ^^"

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