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Messages - Finsternis

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61
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: December 17, 2018, 06:11:56 pm »
Looking cool. At moment not. Btw what is with the eye`? is this happend after wotlk?

62
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: December 17, 2018, 06:10:50 pm »
Are you able to send me a copy of the patch but without the Tauren models? I have my own edit for them :D

You hating cows? :<  But no i dont make a extra version^^.

63
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: December 04, 2018, 03:55:31 pm »
Heyo, i made two new entries in the model.dbc and let the old one stay.
So if u want the old back just go into the display.dbc find the two rows for ally and horde, edit the model id(to 2862) and the texture names. If u using character models too you have need just to edit the dbc in patch-k. If not then just in patch-g.
Im sure the patches not up to date. You cant use them anymore without edit alot. But you can look in patch-c and search for the npc ids in the model.dbc just copy paste it to the up to date patch-k. (im not complete sure never look in this patch)

@jirba It's almost the same as the chopper.
Find the entry of the new dudu tree in the display.dbc and replace the model id with the old id(141). You need a dbc editor and ladiks mpq tool.

And for you and all other^^ , i will not give any extra patches to switch just a model or make all cats pink.
you able to do it by yourself ;D

64
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: November 26, 2018, 10:27:42 pm »
Ofc, in Patch-f are the warlock pets, open it with mpq editor and delete all non pet folders.
Also delete dbc´s and patch-g complete. If u using charactermodels, delete patch-k too.
This working not with all models but with warlock pets it is no problem.

65
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: November 06, 2018, 04:16:51 pm »
No i dont think that i will add the new bears in any way. But with some edits you can add it by yourself.
Last time i looked in leevis files he also edited some spells and other dbc edits. Im sure that  will not work. Maybe it work if you just delete all dbc´s (so you want just the bear so delete the other stuff too) in his patch and put it after patch-g so maybe call Patch-H or -I.


66
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: November 06, 2018, 04:09:35 pm »
Wirkt nur so, die Ninjas hocken im Schatten^^.

67
Im not complete sure, i done this kind of edit just on the point light of the fireplace. You have to edit all offsets in the header and inside the camera struct ect...

68
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: November 02, 2018, 01:33:00 am »
The elements making me all problems, i play around with it and dont get it work well. So i dont add it with the other stuff. The fire guy also looking not so good as i wish :/

69
it could be the float pos in the "ct_charinfo camera part" of the m2 file. Maybe play a bit with the numbers or look in the bloodelf model .

70
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: October 29, 2018, 05:53:00 pm »
This model is nice but there is nothing where it fit.

71
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: October 23, 2018, 09:21:33 pm »
There was a broken texture on nightelfs on the tbc/classic version. It is now fixed

72
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: October 19, 2018, 09:34:44 pm »
The new flag carrier models dont have the red/blue animation (the wsg flag effect)

I see, and hold it in mind.

I have same effect on my totem model from WoD Fin. When I turn camera around on some angles the aura is presented correct. I believe that they behave normal, a slight reposition a bit higher maybe fix that but I didn't experiment with it at all.

I try it a bit, but it feels like the boar thing here. The  ground mesh and also  the complete model dont want go up :/. I can edit the x and y coordination, but not the z one and the animation make some strange stuff then^^

73
Modelling and Animation / [Release] Alternativ Pumpkin Helms for 3.3.5
« on: October 17, 2018, 10:45:08 pm »
Heyy, i made something new extra for Halloween.
Bad news it is unfinished. The tileset update took a month longer than I thought .

So i will update this, from time to time.
I´m also not happy with all yet but what you not like can you pull out.

Im really proud about the Pyramid head,Deadpool and Numemon texture/model  all textures are drawn by hand and i cant draw xD!

And if you know what happend in bfa with the Nightelfs, you will understand the Mask xP.


Update1: Bloodelf Male, Nicer headcrab
Update2: Another Ud Helm, because the first look not how i wanted^^, improve n11 lod.
Update3: Finished and add new orc mask^^
Update4: Add Big Daddy ;D
Update5:Fishhead
Update6:New Gnominion Head ;D
Update7:New Female- Dwarf, Orc, Troll, Undead,Tauren,Human.
              New Male- Nightelf.
              Edited Older:Draenei f/m, Dwarf m, Undead M, Troll M( -1000 tris)

>>>>>Happy Halloween<<<<<

74
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: October 09, 2018, 06:37:03 pm »
Hey, i hope u will like my new update.
Main Theme here is Ironforge. It is darker so that it looks more like the movie. And i made some pala aura textures new, i hope you like this.
But that is not all.
Zul Gurub and Zul Farrak looking now rly cool. I also make sw here and there a bit sharper on the one side and smoother on the other xD.

I hope the new spell textures work on classic if not let it me know. so hf :)

75
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: October 07, 2018, 03:00:04 am »
Hm something look not like before :3

And btw @chovie23q i explain all in the main post .

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