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Author Topic: [RELEASE] [Classic] WOD character models for 1.12  (Read 88431 times)

Uthil

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #30 on: October 22, 2016, 08:25:26 am »
The white isn't necessarily means that missing textures but rather not loaded correct, like memory. For me they appear black tho seems more logical now about the textures. I dont think that you will need to check in another DBC, i think that might be a typo problem. Check you DBC's. In case you need something for mass renaming there is a small magic program called Bulk rename utility. I was using it when i was 1st started to work the character models, and naming those textures i know is pain in the arse.
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leeviathan

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #31 on: October 22, 2016, 06:51:43 pm »
Quote from: "balsh"
good job again for the undead females but there's this bug with the character info camera that's all zoomed  in. You can fix it editing the m2 file with 010 editor in the camera section (compare with UDmale  which has working cameras and put some values that are close and invert portrait and info camera).

will fix soon. UPDATE: fixed (I hope that problem doesn't happen a lot, because I'm not sure what caused it or exactly how I fixed it)

brotalnia

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #32 on: October 23, 2016, 12:21:14 am »
You don't need a program to mass rename files, you can do it with a simple batch script.

Code: [Select]
@echo off
SETLOCAL ENABLEDELAYEDEXPANSION
SET old=text_to_be_replaced
SET new=text_to_replace_with
for /f "tokens=*" %%f in ('dir /b *.txt') do (
SET newname=%%f
SET newname=!newname:%old%=%new%!
move "%%f" "!newname!")
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leeviathan

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #33 on: October 23, 2016, 07:13:09 am »
I went through the charsections.dbc file and carefully picked out any scalp or facial feature errors. You can download the fixes and merge them with your files -> download (updated 10/23/2016 with tauren mouth texture fix, also fixed troll scalp woopsy)

(I left undead untouched, there's an alternative charsections.dbc included that is compatible with my undead patch)


I noticed a lot of zig-zaggy hair textures while I was going through everything carefully, I'm guessing this was caused by decimating the meshes in Blender. Here are the two worst cases--also a picture of the human male bald head, which has a sizable seam:
[attachment=2:3siazxw6]DwF-hairstyle0.jpg[/attachment:3siazxw6]
[attachment=1:3siazxw6]DwM-Beard3.jpg[/attachment:3siazxw6]
[attachment=0:3siazxw6]HuM-seamsNOTICABLEINGAME-ingame.jpg[/attachment:3siazxw6]

I'm going to try my hand at the Tauren to see if I can get the mouth textures working, but other than that and those couple of UV issues above, everything looks perfect. UPDATE: Thank Jebus I took a peak at the charsections.dbc file before going into Blender; the mouth texture glitch with Tauren was caused by some scalp textures that didn't need to be there. Delete delete delete problem solved! I updated both my download files on mediafire with the corrected charsections.dbc.

Uthil

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #34 on: October 23, 2016, 09:44:57 am »
Yes this is caused by decimating. I had same effects on mine but didn't had much time to work more with them since trying to finish the mod. Great job mate for fixing it.
Balsh did saw if its somethings else, like a typo, for those npc textures ? I would check for this first before i check something else.
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balsh

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #35 on: October 23, 2016, 02:08:06 pm »
I know textures aren't perfect cause I did the remove double thing from this tutorial before decimation viewtopic.php?f=20&t=9389

It's about as good as I could get them though but I suck with blender and any 3D software.

I'll see for the humans if I can get them better. But I'll not touch the dwarf males anymore cause they were a real pain to do (I had to hexedit a shit ton of hair/beard texture because of a converter bug).

I havent checked the npcs yet


Also I'm slightly losing interest cause I don't even play the game atm, I'm waiting for blizzcon cause I'm gullible enough to think they will announce legacy servers and all this work will be for nothing :p
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Uthil

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #36 on: October 23, 2016, 06:36:25 pm »
Quote from: "balsh"
I
Also I'm slightly losing interest cause I don't even play the game atm, I'm waiting for blizzcon cause I'm gullible enough to think they will announce legacy servers and all this work will be for nothing :p

Hehehe, i can feel you honestly, im down to for legacy servers, not the pristine shit they announced earlier. Tho yes the tool has bugs unfortunately and we cant make them look like a WotLK server and beyond. They need a ton of work and time, for me that cant happen unfortunately since im really busy from work, i barely get time to make the final fixes for the World/Creature mod, imagine about characters that they need the same amount of time or even double of it. Anyway both you too did hell of job  guys.
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leeviathan

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #37 on: October 24, 2016, 12:39:54 am »
I merged the values from your creaturedisplayinfoextra.dbc into my default client dbc; I had noticed yours didn't have the same number of rows as the original. Your dbc had more.

So far so good, it has fixed the npcs in Feralas, but I suspect eventually there will be some npcs with vanilla textures. See attached

My hunch is that in your dbc there may have been a few npcs with references to items that didn't exist, or something like that.

EDIT: updated dbc attachment 10/26/2016

balsh

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #38 on: October 24, 2016, 02:10:54 am »
good job for the npc fix thank you
 I'll merge it to my patch and after more tests later if you're ok.
I think I might have picked the wrong dbc file from the client.

I've noticed this bug with trolls scalp with your previous charsection.dbc upload.

It made me notice my patch has a bugged ne female face/skin combinaison I'll have to fix too
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leeviathan

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #39 on: October 24, 2016, 05:04:16 am »
yeah I noticed the troll scalp error just after I posted, the downloads should have that corrected now. The Nightelf works for me, it looks like your "FacialLowerHair04_**" and "FacialUpperHair04_**" haven't been overwritten with the ones I put in my pack

By the way, if I packed everything correctly, merging my files with yours and overwriting should have fixed all scalp/facial errors (save for that troll which should be fixed now) including the NE female errors you mentioned. You're welcome to use anything I contribute for your mod.

Panzer843

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #40 on: October 24, 2016, 11:41:59 am »
Great job!
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Lolipoppin

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #41 on: October 26, 2016, 09:06:00 pm »
Hi guys! This is my first post I just registered just to make this. Truly an Amazing job!!
Could we get an updated main post with the merged stuff from leeviathan into it ? But still have two versions, because I am using Uthils model patch as well so no druids please! :D
I am not good at merging stuff myself. So an updated OP would be greatly appreciated by many that lurks around im sure
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Lolipoppin

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #42 on: October 26, 2016, 09:08:57 pm »
Oh, and did you manage to fix the taurens btw?
Now blizz officially said there will be no talk of legacy servers at blizzcon, maybe you guys get back to modding then? ;)
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leeviathan

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #43 on: October 27, 2016, 01:02:26 am »
Quote from: "Lolipoppin"
Oh, and did you manage to fix the taurens btw?

Yes I did, if you're referring to their mouth textures; it was a simple dbc fix. I posted about it earlier and uploaded the files (mind you I didn't pack into an MPQ, just raw files. I'm just contributing).


P.S. I made some fixes to the CreatureDisplayInfoExtra.dbc (I think it's perfect now) -- I'll attach the updated file to my earlier post.

Lolipoppin

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #44 on: October 30, 2016, 10:32:04 pm »
Quote from: "leeviathan"
Quote from: "Lolipoppin"
Oh, and did you manage to fix the taurens btw?

Yes I did, if you're referring to their mouth textures; it was a simple dbc fix. I posted about it earlier and uploaded the files (mind you I didn't pack into an MPQ, just raw files. I'm just contributing).


P.S. I made some fixes to the CreatureDisplayInfoExtra.dbc (I think it's perfect now) -- I'll attach the updated file to my earlier post.

Hi! Thank you for your reply. I still dont really know how to make this work though. Should I replace Balsh's CreatureDisplayInfoExtra with yours and then done? Did you use his with or without druid versions? Im also using Uthil's patch so I can only use the one without druid.

I would be great if he could update his OP to clear all this up for all the newbies. :)
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