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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: balsh on October 09, 2016, 08:55:18 pm

Title: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 09, 2016, 08:55:18 pm
This includes all playable races and npcs.

https://www.mediafire.com/?v107ncj1j27x85x (https://www.mediafire.com/?v107ncj1j27x85x)

Known bug:
-weapon sheath animation not working



Thanks to Koward and the others for great tools, tutorials and mods out there.
Special thanks to leeviathan who fixed most of the bugs


Note: for modders, if you want to remove the druid forms just delete the creature folder and CreatureDisplayInfo.dbc and CreatureModelData.dbc

UPDATES:
04/07 2017: leeviathan fixed some npc and troll hair, I renamed the patch to patch-3 and made only 1 version for the sake of simplicity.

04/05 2017: final update probably. leeviathan fixed drain animations, tabards, UD facial features like dark eyes and improved models at the same time.
Only bug left should be the weapon sheath animation.

11/19: leeviathan's magic strikes back! Cone of cold fixed

11/16: leeviathan's fixes to the npc and charsections dbc: probably no more black npcs and fixed taurens and scalps. Thanks to him! Fixed a bugued NE female face and improved bald human male textures.

10/15: Improved Cone of cold animation, fixed some Troll male hair UVs

10/10: Emotes sounds fixed, UD scalps added, resize travel form
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: dyke12 on October 09, 2016, 09:45:27 pm
Quote from: "balsh"
This includes all playable races and npcs.
Also some druid forms from legion

http://www.mediafire.com/file/k9tojac6nd9996g/ (http://www.mediafire.com/file/k9tojac6nd9996g/" onclick="window.open(this.href);return false;)


Known bugs:
-weapon sheath animation not working
-missing sounds on emotes like laugh, cry, kiss, chicken.
-every undead has glowing eyes

If someone knows how to fix those bugs let me know!
I might make a version without the druid forms later to make it work with Uthil's patch when it's released.

Thanks to the Koward and the others for great tools, tutorials and mods out there.

I knew this would happen one day! :D :D :D. GOOD JOB! It works really well! Hopefully we can get some fixes on the whole weapon situation! Thanks so much!!
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on October 09, 2016, 10:42:58 pm
Quote from: "balsh"
This includes all playable races and npcs.
Also some druid forms from legion

http://www.mediafire.com/file/k9tojac6nd9996g/ (http://www.mediafire.com/file/k9tojac6nd9996g/" onclick="window.open(this.href);return false;)


Known bugs:
-weapon sheath animation not working
-missing sounds on emotes like laugh, cry, kiss, chicken.
-every undead has glowing eyes

If someone knows how to fix those bugs let me know!
I might make a version without the druid forms later to make it work with Uthil's patch when it's released.

Thanks to Koward and the others for great tools, tutorials and mods out there.

The weapon sheath/unsheath animation is bugged and Kowards tool need to be updated with fixes, tho koward already said me that hes not planning anymore to update/fix the tool, if anyone knows and wants hes repo is there and can get it and start debugging for fixes, plus the version of the tool is still BETA.

the missing sounds for laughs,cry etc is DBC work, tho not sure if it can be fully fixed since we talk for vanilla and we might not have that solution as i.e WotLK which can be fixed.

Undead glowing exists normally, unless you havent remove the DK glowing meshes from the eyes on every single model.

Overall great job going to test out.
Cheers and thanks
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: fakepanda on October 09, 2016, 10:55:26 pm
Cheers lad!

No issues found so far other than the stuff posted above.
The sound problem shouldn't be any problem to fix.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: DKPminus on October 09, 2016, 11:08:46 pm
Pretty fantastic, thanks balsh!
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 09, 2016, 11:18:06 pm
Quote from: "Uthil"

the missing sounds for laughs,cry etc is DBC work, tho not sure if it can be fully fixed since we talk for vanilla and we might not have that solution as i.e WotLK which can be fixed.

Undead glowing exists normally, unless you havent remove the DK glowing meshes from the eyes on every single model.
I'll try the dbc trick mentioned on the other thread then, thanks.

The undead glowing bug is about some faces that normaly don't have glowing eyes. Here all  faces have glowing eyes. I'm not sure how to fix it, it works when I port them to LK but not in vanilla.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on October 09, 2016, 11:33:04 pm
Quote from: "balsh"
Quote from: "Uthil"

the missing sounds for laughs,cry etc is DBC work, tho not sure if it can be fully fixed since we talk for vanilla and we might not have that solution as i.e WotLK which can be fixed.

Undead glowing exists normally, unless you havent remove the DK glowing meshes from the eyes on every single model.
I'll try the dbc trick mentioned on the other thread then, thanks.

The undead glowing bug is about some faces that normaly don't have glowing eyes. Here all  faces have glowing eyes. I'm not sure how to fix it, it works when I port them to LK but not in vanilla.

Can you post a screenshot abut that glow effect ?! I would like to see it first and not telling hypothetically solutions.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 09, 2016, 11:43:27 pm
http://i.cubeupload.com/s68QPb.jpg (http://i.cubeupload.com/s68QPb.jpg" onclick="window.open(this.href);return false;)

on the left is how my model shows up in LK and on the right is vanilla. (not every undead faces are supposed to have glowing eyes).
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: dyke12 on October 10, 2016, 01:25:13 am
Do keep in mind that if you use these in Vanilla, you HAVE to LAA your wow.exe or else your client WILL crash and you'll see tearing on models skin/clothing. (Large Address Aware)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on October 10, 2016, 06:45:06 am
Quote from: "balsh"
http://i.cubeupload.com/s68QPb.jpg

on the left is how my model shows up in LK and on the right is vanilla. (not every undead faces are supposed to have glowing eyes).

Yes indeed. This is totally new bug you found. Create another topic if you like to see if anyone else has something to suggest on. Well this the 1st complete attempt having character models on vanilla after mine as beta so i didn't know about undead since i didn't work them yet, I had ready human, troll, tauren without texture of course.

Also i didn't had any crashes with original wow.exe in my mod or the alpha character models, the only things occur is if you lower graphic settings you get those light beams all over or then models start tearing.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: tacolover on October 11, 2016, 03:10:09 am
the undead have proper sheathing and what not (tried on a lvl 1 undead warr), idk if that helps narrow it down.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 11, 2016, 01:47:37 pm
Quote from: "tacolover"
the undead have proper sheathing and what not (tried on a lvl 1 undead warr), idk if that helps narrow it down.
Yep I've noticed this too thanks.

Maybe there's something to look for in the m2 before conversion?
comparing the UD males with some other bugged races with the m2 template in the 010 editor I couldn't find  noticeable differences in the attachments and events. I could share the files if someone want to help.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Summer on October 11, 2016, 05:05:32 pm
Found a little bug in Thunder Bluff.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 11, 2016, 08:43:37 pm
Quote from: "Summer"
Found a little bug in Thunder Bluff.

Confirmed, I'm not sure what's going on with them. I can't find them in the dbc... not sure how to fix.

I thought it was a conversion problem and redid all bakednpctexture conversion but it didn't work.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Slacker091 on October 13, 2016, 12:24:38 pm
Awesome work. Thanks!
I found problem with this for Gnome Female, but I believe it's same problems for others.

GIF: https://gyazo.com/59f2386300b70cef66857172220e43bf (https://gyazo.com/59f2386300b70cef66857172220e43bf" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 13, 2016, 05:24:52 pm
Thanks for the feedback and report. It happens on my UD mage too.

I tried to look into the dbc or edit the spell m2 without success. This is really bad actualy pretty gamebreaking as a mage even if it's just visual bug...

Sadly I'm not sure if I can fix it for now, again I'm actualy new to all this wow modding stuff and didn't know shit about all of this like 3weeks ago.

EDIT: I have some kind of bandaid fix, I've converted the spell m2 from wod and it works better. It's still not perfect but it  doesn't look like your coc is thrown behind you at least. I will update this later.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 15, 2016, 09:40:37 pm
Updated first post with new links and Coc "semi-fix".
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Augustin37 on October 17, 2016, 01:20:06 am
Thank you very much really good job !!  :D
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on October 19, 2016, 04:30:19 am
I just started working on my own WoD character model patch for vanilla, but I started with Undead Males. I took a different approach to reducing triangles, which was to do a hybrid of the normal model and the Chinese censored model (no bones). I also did some funky things to get the eyes working as intended. Here are some screenshots. Feel free to use this if you want.

files downloadable here (http://www.mediafire.com/file/gj7242eg2d4a868/patch_over_Balsh%27s_mod-update20161023.zip) (merge with Balsh's MPQ - updated 10/23/2016, incorporates all my scalp/facial texture fixes including Tauren mouth textures)

I'm moving on to Undead Females next. UPDATE: females have been added to the download.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on October 19, 2016, 06:45:07 am
Quote from: "leeviathan"
I just started working on my own WoD character model patch for vanilla, but I started with Undead Males. I took a different approach to reducing triangles, which was to do a hybrid of the normal model and the Chinese censored model (no bones). I also did some funky things to get the eyes working as intended. Here are some screenshots. Feel free to use this if you want.

files downloadable here (http://www.mediafire.com/file/pg93gh5a9wzmfez/patch_over_Balsh%27s_mod.zip) (merge with Balsh's MPQ)

I'm moving on to Undead Females next.

Great work mate. Do you notice if eyes works variation works on chinese models ?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on October 19, 2016, 04:48:51 pm
Quote from: "leeviathan"
Do you notice if eyes works variation works on chinese models ?

No, the way I got the eyes working was by renumbering the eye submeshes from 1702 to 020* (0200's are the "facial features") then rejigging the CharFacialHairStyles.dbc and editing the .SKIN files to fix all the textures I broke by renumbering my submeshes. The hard part was figuring out a way to rearrange all the facial feature submesh numbers in such a way that I could get the eyes showing for every variation that required them. I say that was the hard part, but actually everything was the hard part.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 19, 2016, 07:22:09 pm
Good job on fixing the eyes and the missing facials extra meshes. It works really well.

Maybe I'll try to do the same for the boned model but it seems like a pain to do though!
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on October 20, 2016, 12:00:16 am
Quote from: "leeviathan"
Quote from: "leeviathan"
Do you notice if eyes works variation works on chinese models ?

No, the way I got the eyes working was by renumbering the eye submeshes from 1702 to 020* (0200's are the "facial features") then rejigging the CharFacialHairStyles.dbc and editing the .SKIN files to fix all the textures I broke by renumbering my submeshes. The hard part was figuring out a way to rearrange all the facial feature submesh numbers in such a way that I could get the eyes showing for every variation that required them. I say that was the hard part, but actually everything was the hard part.

God damn man, what did you smoke before you start a think like that ?  :lol:  :lol:  Honestly i dont have the amount of time this period to mess so deep but indeed you put great effort to it. Great piece of work mate.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: HuMa on October 20, 2016, 07:03:07 pm
Why the models looks with low res textures? i mean the models in WoD looks with better or higher textures
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 20, 2016, 11:58:00 pm
Quote from: "HuMa"
Why the models looks with low res textures? i mean the models in WoD looks with better or higher textures
There's a texture size limit with vanilla client. I think it's hardcoded so I had to reduce the texture size.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: HuMa on October 21, 2016, 11:30:16 pm
Quote from: "balsh"
Quote from: "HuMa"
Why the models looks with low res textures? i mean the models in WoD looks with better or higher textures
There's a texture size limit with vanilla client. I think it's hardcoded so I had to reduce the texture size.

ahh okay then i shout my mouth xD, do you thnk you will can fix the weapon sheath animations? i tested it and it works on undead male and orc female (not tested on alliance side)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 22, 2016, 12:20:03 am
I don't know if it's fixable atm. It's out of my reach at this point. It's either a problem with the converter or it's somehow fixable hexiditing the m2 or skins files or maybe even with some dbc trickery.   :?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on October 22, 2016, 02:18:33 am
updated my undead patch with females, see my post above
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on October 22, 2016, 05:41:56 am
found some more untextured tauren npcs
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 22, 2016, 07:31:11 am
good job again for the undead females but there's this bug with the character info camera that's all zoomed  in. You can fix it editing the m2 file with 010 editor in the camera section (compare with UDmale  which has working cameras and put some values that are close and invert portrait and info camera).

Again the npc bug :/ I'm starting to think these npcs are not located in the creaturedisplayinfoextra.dbc or there's something I've fucked up somewhere.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on October 22, 2016, 08:25:26 am
The white isn't necessarily means that missing textures but rather not loaded correct, like memory. For me they appear black tho seems more logical now about the textures. I dont think that you will need to check in another DBC, i think that might be a typo problem. Check you DBC's. In case you need something for mass renaming there is a small magic program called Bulk rename utility. I was using it when i was 1st started to work the character models, and naming those textures i know is pain in the arse.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on October 22, 2016, 06:51:43 pm
Quote from: "balsh"
good job again for the undead females but there's this bug with the character info camera that's all zoomed  in. You can fix it editing the m2 file with 010 editor in the camera section (compare with UDmale  which has working cameras and put some values that are close and invert portrait and info camera).

will fix soon. UPDATE: fixed (I hope that problem doesn't happen a lot, because I'm not sure what caused it or exactly how I fixed it)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: brotalnia on October 23, 2016, 12:21:14 am
You don't need a program to mass rename files, you can do it with a simple batch script.

Code: [Select]
@echo off
SETLOCAL ENABLEDELAYEDEXPANSION
SET old=text_to_be_replaced
SET new=text_to_replace_with
for /f "tokens=*" %%f in ('dir /b *.txt') do (
SET newname=%%f
SET newname=!newname:%old%=%new%!
move "%%f" "!newname!")
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on October 23, 2016, 07:13:09 am
I went through the charsections.dbc file and carefully picked out any scalp or facial feature errors. You can download the fixes and merge them with your files -> download (http://www.mediafire.com/file/3v92dilk5v3sqb0/balshWODmod--mostly-scalp-fixes.zip) (updated 10/23/2016 with tauren mouth texture fix, also fixed troll scalp woopsy)

(I left undead untouched, there's an alternative charsections.dbc included that is compatible with my undead patch)


I noticed a lot of zig-zaggy hair textures while I was going through everything carefully, I'm guessing this was caused by decimating the meshes in Blender. Here are the two worst cases--also a picture of the human male bald head, which has a sizable seam:
[attachment=2:3siazxw6]DwF-hairstyle0.jpg[/attachment:3siazxw6]
[attachment=1:3siazxw6]DwM-Beard3.jpg[/attachment:3siazxw6]
[attachment=0:3siazxw6]HuM-seamsNOTICABLEINGAME-ingame.jpg[/attachment:3siazxw6]

I'm going to try my hand at the Tauren to see if I can get the mouth textures working, but other than that and those couple of UV issues above, everything looks perfect. UPDATE: Thank Jebus I took a peak at the charsections.dbc file before going into Blender; the mouth texture glitch with Tauren was caused by some scalp textures that didn't need to be there. Delete delete delete problem solved! I updated both my download files on mediafire with the corrected charsections.dbc.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on October 23, 2016, 09:44:57 am
Yes this is caused by decimating. I had same effects on mine but didn't had much time to work more with them since trying to finish the mod. Great job mate for fixing it.
Balsh did saw if its somethings else, like a typo, for those npc textures ? I would check for this first before i check something else.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 23, 2016, 02:08:06 pm
I know textures aren't perfect cause I did the remove double thing from this tutorial before decimation viewtopic.php?f=20&t=9389 (http://modcraft.io/viewtopic.php?f=20&t=9389" onclick="window.open(this.href);return false;)

It's about as good as I could get them though but I suck with blender and any 3D software.

I'll see for the humans if I can get them better. But I'll not touch the dwarf males anymore cause they were a real pain to do (I had to hexedit a shit ton of hair/beard texture because of a converter bug).

I havent checked the npcs yet


Also I'm slightly losing interest cause I don't even play the game atm, I'm waiting for blizzcon cause I'm gullible enough to think they will announce legacy servers and all this work will be for nothing :p
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on October 23, 2016, 06:36:25 pm
Quote from: "balsh"
I
Also I'm slightly losing interest cause I don't even play the game atm, I'm waiting for blizzcon cause I'm gullible enough to think they will announce legacy servers and all this work will be for nothing :p

Hehehe, i can feel you honestly, im down to for legacy servers, not the pristine shit they announced earlier. Tho yes the tool has bugs unfortunately and we cant make them look like a WotLK server and beyond. They need a ton of work and time, for me that cant happen unfortunately since im really busy from work, i barely get time to make the final fixes for the World/Creature mod, imagine about characters that they need the same amount of time or even double of it. Anyway both you too did hell of job  guys.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on October 24, 2016, 12:39:54 am
I merged the values from your creaturedisplayinfoextra.dbc into my default client dbc; I had noticed yours didn't have the same number of rows as the original. Your dbc had more.

So far so good, it has fixed the npcs in Feralas, but I suspect eventually there will be some npcs with vanilla textures. See attached

My hunch is that in your dbc there may have been a few npcs with references to items that didn't exist, or something like that.

EDIT: updated dbc attachment 10/26/2016
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 24, 2016, 02:10:54 am
good job for the npc fix thank you
 I'll merge it to my patch and after more tests later if you're ok.
I think I might have picked the wrong dbc file from the client.

I've noticed this bug with trolls scalp with your previous charsection.dbc upload.

It made me notice my patch has a bugged ne female face/skin combinaison I'll have to fix too
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on October 24, 2016, 05:04:16 am
yeah I noticed the troll scalp error just after I posted, the downloads should have that corrected now. The Nightelf works for me, it looks like your "FacialLowerHair04_**" and "FacialUpperHair04_**" haven't been overwritten with the ones I put in my pack

By the way, if I packed everything correctly, merging my files with yours and overwriting should have fixed all scalp/facial errors (save for that troll which should be fixed now) including the NE female errors you mentioned. You're welcome to use anything I contribute for your mod.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Panzer843 on October 24, 2016, 11:41:59 am
Great job!
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Lolipoppin on October 26, 2016, 09:06:00 pm
Hi guys! This is my first post I just registered just to make this. Truly an Amazing job!!
Could we get an updated main post with the merged stuff from leeviathan into it ? But still have two versions, because I am using Uthils model patch as well so no druids please! :D
I am not good at merging stuff myself. So an updated OP would be greatly appreciated by many that lurks around im sure
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Lolipoppin on October 26, 2016, 09:08:57 pm
Oh, and did you manage to fix the taurens btw?
Now blizz officially said there will be no talk of legacy servers at blizzcon, maybe you guys get back to modding then? ;)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on October 27, 2016, 01:02:26 am
Quote from: "Lolipoppin"
Oh, and did you manage to fix the taurens btw?

Yes I did, if you're referring to their mouth textures; it was a simple dbc fix. I posted about it earlier and uploaded the files (mind you I didn't pack into an MPQ, just raw files. I'm just contributing).


P.S. I made some fixes to the CreatureDisplayInfoExtra.dbc (I think it's perfect now) -- I'll attach the updated file to my earlier post.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Lolipoppin on October 30, 2016, 10:32:04 pm
Quote from: "leeviathan"
Quote from: "Lolipoppin"
Oh, and did you manage to fix the taurens btw?

Yes I did, if you're referring to their mouth textures; it was a simple dbc fix. I posted about it earlier and uploaded the files (mind you I didn't pack into an MPQ, just raw files. I'm just contributing).


P.S. I made some fixes to the CreatureDisplayInfoExtra.dbc (I think it's perfect now) -- I'll attach the updated file to my earlier post.

Hi! Thank you for your reply. I still dont really know how to make this work though. Should I replace Balsh's CreatureDisplayInfoExtra with yours and then done? Did you use his with or without druid versions? Im also using Uthil's patch so I can only use the one without druid.

I would be great if he could update his OP to clear all this up for all the newbies. :)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 31, 2016, 01:34:34 am
I'll make an update this week. If you can't wait download Ladik's MPQ Editor and overwrite the files in any patch (druid form or no druid form depending on which one you use) with leeviathan's files.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: HuMa on October 31, 2016, 03:10:58 am
its confirmed that you can use druid forms version with Uthil's models? i didnt tested it, it give errors?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on October 31, 2016, 04:27:06 am
No you can't you'll most likely have some missing textures.
Uthil's patch have some druid forms already (just different travel form).
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on October 31, 2016, 08:02:24 pm
Quote from: "HuMa"
its confirmed that you can use druid forms version with Uthil's models? i didnt tested it, it give errors?

As balsh said no problem with my mod. Im already using Blash Mod but without his druid forms and all are good.
Im using Druid forms from Legion, the normal ones, not the artifact.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: kaiah on November 02, 2016, 07:12:46 am
is there any other skin for bear or only this one?
got brown one  is that connected to NE bear or ?:> if there is can u plz help me how to turn other on ;p
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on November 02, 2016, 06:28:25 pm
Quote from: "kaiah"
is there any other skin for bear or only this one?
got brown one  is that connected to NE bear or ?:> if there is can u plz help me how to turn other on ;p

In vanilla there is only 1 coloring in druid bear forms. In WotLK and afterwards druids could change their colors as they changed their hair colors in barber shop.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Lolipoppin on November 02, 2016, 07:20:21 pm
Quote from: "balsh"
I'll make an update this week. If you can't wait download Ladik's MPQ Editor and overwrite the files in any patch (druid form or no druid form depending on which one you use) with leeviathan's files.

Ah thats great! Will wait for that this weekend then. Im too scared to mess anything up with those MPQ editors. Everytime I try to make changes to something I get error and stuff. So.. Thanks alot mate!
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: zeroed on November 03, 2016, 07:31:14 pm
Hi, I created an account here just to say that you guys are really awesome for doing this! Also, I am looking forward to an update on the original post with some of the fixes that you guys have mentioned. I play a female nelf character and without the update her face is all messed up :( I have no knowledge about model editing or anything that  is related to that so If I tried to fix something im afraid I would just mess it up. Thanks again for what you do.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: HuMa on November 04, 2016, 02:09:02 am
any news about weapon sheath animation? and another question, i know vanilla dont allow high resolution textures but why orcs looks so pixelated? the other chracters dont look so bad but the orc faces look really pixelated
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on November 04, 2016, 07:30:23 pm
No sheath fix on the way cause I don't know how to fix it.

Orcs seem more pixaleted than the other races cause they have larger faces but use the same texture size so it's more stretched.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on November 04, 2016, 07:34:16 pm
Quote from: "zeroed"
Hi, I created an account here just to say that you guys are really awesome for doing this! Also, I am looking forward to an update on the original post with some of the fixes that you guys have mentioned. I play a female nelf character and without the update her face is all messed up :( I have no knowledge about model editing or anything that  is related to that so If I tried to fix something im afraid I would just mess it up. Thanks again for what you do.
Hey thanks for the feedback
I'll update with leeviathan's update and other fixes  including the ne female face fix this weekend if I find the time.


Or maybe "after Blizzcon™"  if I'm busy :lol: sorry I don't have much time these days.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Nokiya420 on November 07, 2016, 01:15:27 am
Can someone explain what is the difference between this and Uthil's?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: HuMa on November 07, 2016, 01:53:20 am
Quote from: "Nokiya420"
Can someone explain what is the difference between this and Uthil's?

this is for character models, humans orcs undeads etc, and uthils is for moobs npcs, mounts, sounds, etc
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Nokiya420 on November 07, 2016, 11:02:02 am
Oh, alright.  

Can they work together or are there lots of issues?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on November 07, 2016, 11:10:48 am
Quote from: "Nokiya420"
Oh, alright.  

Can they work together or are there lots of issues?

No issues at all. Leave my patch as patch-3 and make characters 4 or 5. Also if you scroll a bit up you will find the answer been there already  ;)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Nokiya420 on November 07, 2016, 12:08:00 pm
I did but some comments are implying there are issues with druid forms or smh.  

Now the question is will this work on Nost/Valk, because before shutdown Nost was checking people's wowfolder and you couldn't login if you had it modified or something.  

Also, is there a way to chang class icons back to normal? See no point in these fancy class icons, they all look the same.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: HuMa on November 07, 2016, 02:43:13 pm
probably the wow.exe modified is not allowed on nost/elysium new server
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on November 07, 2016, 08:46:22 pm
Quote from: "Nokiya420"
I did but some comments are implying there are issues with druid forms or smh.
Yes but if you had read also a bit more you should see that Balsh created 2 versions, one for stand alone use and one not conflict with my mod. So you have to pick the one without druid forms.


Quote from: "Nokiya420"
Now the question is will this work on Nost/Valk, because before shutdown Nost was checking people's wowfolder and you couldn't login if you had it modified or something.  

Not sure if it is going to be a problem with Valkyries servers or even the "upcoming" old Nost. ALso i want to ask if its possible things consider my mod to post them there, since here is about Balsh Character models, lets not mess those topics.

Quote from: "Nokiya420"
Also, is there a way to chang class icons back to normal? See no point in these fancy class icons, they all look the same.
If you want the old ones you need to edit the patch and delete the specific file, any other attempt also removing something else will make unstable and probably will give you errors.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Lolipoppin on November 07, 2016, 08:47:05 pm
Quote from: "HuMa"
probably the wow.exe modified is not allowed on nost/elysium new server

Yepp. Thats the big issue really. As long as we have to rely on modified exe its going to be risky and probably banned. Nost I remember also had this file checksum that detected additional files, like Kowards texture patch, so Kowards made a special nost version where his patch was merged with the default patch-2.mpq in the data folder. Later on even this was detected by Nost as they started to also check file sizes. If Elysium picks up this system we are more or less screwed. Both Balsh and Uthils version, unless they can come up with another way around.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Nokiya420 on November 08, 2016, 10:30:37 am
Guess we'll have to wait for the AMA and ask. Hopefully we can use these, becase after playing with new models for long time, old ones look like absolute ass.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on November 08, 2016, 02:58:33 pm
I don't know if it will be possible to make it work on Nost/Elysium yeah...

I hope so.
I thought at first that the fusion method Koward used would work but according to you guys it wasn't working by the end of Nost.

I'll try to catch an Elysium dev on discord.


I still need to do the update I'm so lazy. I almost feel like waiting some answers from Elysium devs now and update all at once.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Lolipoppin on November 08, 2016, 03:52:38 pm
Its because of their less effective ingame cheat detections that they took extra measures to secure the external files from modification. As of right now you can play with these mpq's on every vanilla server out there without worry to get banned or even DC'd. Only Nost had this extra layer of detection. Not sure that actually helped them much in the end though if those who claim they still used duping and dodgy movement on Nost are to be believed. Anyway, time will tell.

Regardless of what the Elysium staff says, an updated OP would be appreciated for all of us who play right now :) Maybe someone else who made the merger could upload their file? Um, but then its the issue of that druid file that collide. One of you should really consider removing that druid form altogether for easier compatibility in the future. Was is just the aquatic swim form that caused issues or all druid forms?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on November 08, 2016, 04:01:51 pm
there is a version with no druid form in my first post
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Nokiya420 on November 08, 2016, 08:26:19 pm
I would like to report a bug. A bit of history first  

I had this bug when I used Koward's mod. Same with yours now. I think it's related to wow.exe? Not sure.  

Basically, this: (http://i.imgur.com/MMFK4K3.jpg). Problem here lies in "unknown".  

When you go to trainer to learn your riding, trainer will be empty. Nothing for you to learn. I "fixed" this by downloading new client just so I could learn to ride at 40.  

Can you check this? I can't atm, no character that has to learn riding.    

Also, Reins of the Frostsaber, Stormsaber and Mistsaber textures are completely fucked up.  
http://i.imgur.com/Bi5gzwo.jpg (http://i.imgur.com/Bi5gzwo.jpg" onclick="window.open(this.href);return false;)  

Also, can you explain to me how can I get old class icons back? These new ones all look the same.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on November 08, 2016, 08:37:13 pm
I got the same bug where I couldn't learn the riding skill because of the client. Idk what's going on here, might be a bug with addons but not my patch.
Class icons are related to Uthils patch.

Also I've talked to Suzerain from Elysium and it's very likely they'll have the same limitation as Nostalrius concerning the custom patches. I've asked if he could make exception but it seems unlikely they will. Maybe if enough people ask during the AMA, I don't know  :?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Nokiya420 on November 08, 2016, 09:43:57 pm
Definitely not addons as I've disabled and removed all of them.  

Also, shame to hear that about esylium. That might just be a deal breaker for me.  

There's always crestfall.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Lolipoppin on November 08, 2016, 11:08:07 pm
Quote from: "balsh"
there is a version with no druid form in my first post

I know that, of course. But when I wrote my previous post I meant that if someone else made a merger they could perhaps update their file to us. But then we have the issue of if its the druid or non-druid version. I simply suggested that one of you should consider removing the druid altogether. I guess Uthil would be the logical one to ask for this since you have all the player models and he has creature models. Its just unnecessary and confusing to have two versions when this is caused by one form. But its up to you guys of course.


Quote from: "Nokiya420"
Definitely not addons as I've disabled and removed all of them.  

Also, shame to hear that about esylium. That might just be a deal breaker for me.  

There's always crestfall.

I hear ya! Im in the same boat. I think this type of anti-cheat is moronic as it doesnt really help. If they had a sufficient in-game detection to catch those people running through doors and duping and stuff, then loosening the grip on mpq's would be perfectly fine, and then the whole community can enjoy 2016 graphics in vanilla. I think they lose alot of players doing this. I fear Crestfall might do the same, they have talked abit about in-game detection which seems really good, but they also mentioned a "checksum", so that might be the same. They want to ensure nobody messes with existing game files, which is understandable of course, but modified .exe falls under this category, so in that case we are skrewed if we have to use one. They also havent mentioned anything about "added files" detection. So time will tell
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: WoWmorph on November 09, 2016, 09:27:44 pm
I just wanted to thank you Balsh for your hard work and for sharing it with the community. I'm using your patch together with the one made by Uthil, it's just astonishing, kudos!
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Piccolodmq on November 10, 2016, 07:00:18 am
Quote from: "laneveforum"
I just wanted to thank you Balsh for your hard work and for sharing it with the community. I'm using your patch together with the one made by Uthil, it's just astonishing, kudos!


There are minor bugs (Vermin, some mounts), but other that that is magnificent... If this 2 patches were fully compatible, it would be the best ever.   Great job.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on November 10, 2016, 09:15:20 am
Quote from: "Piccolodmq"
Quote from: "laneveforum"
I just wanted to thank you Balsh for your hard work and for sharing it with the community. I'm using your patch together with the one made by Uthil, it's just astonishing, kudos!


There are minor bugs (Vermin, some mounts), but other that that is magnificent... If this 2 patches were fully compatible, it would be the best ever.   Great job.

In case you facing problems with kobolds or mounts/pets wrong textures, i would suggest change the client and retest. Im having a clean install from my CDs and i didnt face such problems, i can try to upload it so people have a clean source and not some private projects modified client.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: madmax1976 on November 10, 2016, 11:48:06 am
Hey Uthil

Massive thanks for you and Balsh's work. it has really changed the look and im really enjoying it.

I was wondering if you knew of a project that was working on landscape textures for vanilla wow?

Also - kronos doesnt seem to have an issue with the Mods, but i used your BETA on Nostralius original and not long after i received a ban (unexplained too). I was wondering what your thoughts on that are? ie do you think they will allow them?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on November 10, 2016, 07:24:02 pm
Quote from: "madmax1976"
Hey Uthil

Massive thanks for you and Balsh's work. it has really changed the look and im really enjoying it.

I was wondering if you knew of a project that was working on landscape textures for vanilla wow?

Also - kronos doesnt seem to have an issue with the Mods, but i used your BETA on Nostralius original and not long after i received a ban (unexplained too). I was wondering what your thoughts on that are? ie do you think they will allow them?

Im playing on Kronos since beta, no problem at all. You reciceved a ban cause unfortunately Nost was checking mpq files, so they found my beta mpq and you passed for a modified file ban. Not sure that i can do anything about it. I have to contact in the future if they do something again and tell them if they can add my mpq in thero white list. Same applys for Crestfall. Soon ill talk to them and try to whitelist me.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: madmax1976 on November 11, 2016, 11:18:15 am
Brilliant - yeh - i hope they allow it as they really shooting themselves in the foot if they dont :P


dont suppose you have heard of a landscape improvement mod for vanilla wow?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on November 12, 2016, 04:25:22 pm
Quote from: "madmax1976"
Brilliant - yeh - i hope they allow it as they really shooting themselves in the foot if they dont :P


dont suppose you have heard of a landscape improvement mod for vanilla wow?

No, not at all. Sorry mate.  :(  :(  :|
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Lolipoppin on November 14, 2016, 06:30:45 pm
We arent waiting for any new updates to Balsh patch that is in the works right? If its all completed then all we need it updated OP links with the fixes Leviathaan made merged and done! So please update!

(Are black Grimtotem tauren NPC's fixed now btw?)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on November 15, 2016, 06:59:26 pm
I'm uploading the new versions atm, I have crap internet so they'll be up in a few hours.


edit: updated the 1st post with new links that include leeviathan's fixes and some others.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Lolipoppin on November 16, 2016, 07:45:17 pm
Quote from: "balsh"
I'm uploading the new versions atm, I have crap internet so they'll be up in a few hours.


edit: updated the 1st post with new links that include leeviathan's fixes and some others.

Thank you so much for this Balsh! (And sorry for the nagging :) )
Will try it out tonight!
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on November 20, 2016, 12:01:18 am
NP  8-)


New update with new links in the first post with another leeviathan's fix.

Cone of cold is now working pretty well with a modification to the SpellVisualKit.dbc
Title: [Classic] Re: [RELEASE] [Classic] WOD character models for 1
Post by: Krack3n on November 20, 2016, 12:17:49 am
I just wanna say thank you to everyone involved in the updated graphics to Classic WoW.  :D
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Kuhis on November 21, 2016, 03:24:40 pm
Removed.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: tacolover on November 25, 2016, 02:06:52 am
The next challenge is to get vanilla models with HD Animations, lol
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Lolipoppin on November 27, 2016, 03:27:56 pm
Balsh, do you know if this issue mentioned here is a problem with your patch?
viewtopic.php?p=57819#p57819 (http://modcraft.io/viewtopic.php?p=57819#p57819" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on November 27, 2016, 04:56:48 pm
Quote from: "Lolipoppin"
Balsh, do you know if this issue mentioned here is a problem with your patch?
viewtopic.php?p=57819#p57819 (http://modcraft.io/viewtopic.php?p=57819#p57819" onclick="window.open(this.href);return false;)

If you pick the version without the druid forms then you dont have a problem as i said before. Since people TEND not read the topics and just click and go this problem will exists. He has made it clear in his main topic which is stand alone and which if for use with mine. If everyone spend like 1m only to read then he would realize what to pick  ;)  !
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Topkeker on November 28, 2016, 01:15:01 pm
Balsh, is this the best that vanilla engine allows? The animations and the models are great, but the textures I find horrid (like underwear blending into the body, blury and blocky faces). I know that the game supports maximum of 512 res, but Uthil's textures of creatures seems better to me. Am I doing something wrong?

(http://i.imgur.com/3oxFea7.jpg)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on November 28, 2016, 02:40:33 pm
Quote from: "Lolipoppin"
Balsh, do you know if this issue mentioned here is a problem with your patch?
viewtopic.php?p=57819#p57819 (http://modcraft.io/viewtopic.php?p=57819#p57819" onclick="window.open(this.href);return false;)
Idk I don't have this problem from what I've seen so far.



Quote from: "Topkeker"
Balsh, is this the best that vanilla engine allows? The animations and the models are great, but the textures I find horrid (like underwear blending into the body, blury and blocky faces). I know that the game supports maximum of 512 res, but Uthil's textures of creatures seems better to me. Am I doing something wrong?

This is as good as I could get them (simple resize with photoshop) and unless someone knows some better technique to resize them or want to tweak them by hand, it won't get any better. It's the max size the vanilla client allows. That's a pretty big impact on quality.
Also original wod and legion clients uses some kind of mesh deformation on faces I guess and textures fit better on it.
But your sweetfx settings don't help here or maybe it's just QHD it's not as apparent on 1080p

In the end there's a reason I didn't call this patch something like "HD character models" and I don't consider them as better models than the originals. It's just an alternative to bring fresh air into the vanilla game.
I'm pretty sure I wouldn't even use my patch if I was playing some specific races.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on November 28, 2016, 05:30:53 pm
Quote
I know that the game supports maximum of 512 res, but Uthil's textures of creatures seems better to me.

You aren't imagining things, the creature textures are higher resolution...

The game actually doesn't support 512 res images for the character models, only 256. On top of that the face part of the character texture is squashed in the lower left quadrant, which makes the face something like 128x92. In the current version of the game the face textures have much much more resolution, equal to all of the rest of the body.

If someone could figure out how to tweak the client to read 512 character textures that would help a lot, I haven't been successful in my attempts though.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Topkeker on November 29, 2016, 05:30:59 am
Ok guys, thanks for the information.
And yes, my SweetFX makes them look a lot worse, add on top of that the QHD monitor and voila...
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: vov4ka on December 01, 2016, 08:56:53 am
whether fixed animation? - Hide, take weapon
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on December 01, 2016, 06:11:39 pm
Quote from: "vov4ka"
whether fixed animation? - Hide, take weapon

It cant be fixed since its bugged from the tools.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: kinarky on December 03, 2016, 12:50:07 am
Thanks for the addon, looks nice to have new faces in vanilla..
I found something to report :
on my female gnome warclock every channeled drain ray is attached to the left hand, but it's the right hand that is raised forward and so should be the origin of the ray.
On stock 1.12 models the hand forward is the left one hence the confusion i suppose or is it impossible to fix ?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on December 03, 2016, 07:15:26 am
Hey thanks for the feedback and report.

I think it should be fixable the same way leeviathan fixed CoC in the spellvisualkit.dbc, just switching some values for the drains spell IDs. Might be buggy for priest mind flay too

Not sure if I have the knowledge or the time to look further into this right now

I'll be more motivated once Elysium launches cause I don't play wow atm.

SUMMON>LEEVIATHAN
(http://www.ffeternity.fr/screenshot/invocations/leviathan.jpg)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: eklipsa on December 16, 2016, 10:54:42 pm
Quote from: "Uthil"
Quote from: "madmax1976"
Hey Uthil

Massive thanks for you and Balsh's work. it has really changed the look and im really enjoying it.

I was wondering if you knew of a project that was working on landscape textures for vanilla wow?

Also - kronos doesnt seem to have an issue with the Mods, but i used your BETA on Nostralius original and not long after i received a ban (unexplained too). I was wondering what your thoughts on that are? ie do you think they will allow them?

Im playing on Kronos since beta, no problem at all. You reciceved a ban cause unfortunately Nost was checking mpq files, so they found my beta mpq and you passed for a modified file ban. Not sure that i can do anything about it. I have to contact in the future if they do something again and tell them if they can add my mpq in thero white list. Same applys for Crestfall. Soon ill talk to them and try to whitelist me.

Any news Uthil about the Nostalrius? can we use your mod? or at least the Balsh mod?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on December 16, 2016, 11:50:06 pm
At the moment the NO MODS stays. I haven't yet contact them, but i see they stay put on that and im starting to believe that they wont change it. Like i said before i cant much of it when it comes the project teams, only you people can do something and you need to make a quality topic asking the team to check my MOD and Balsh MOD and see that it isnt something that hurt their project but rather gives another PoV.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: eklipsa on December 17, 2016, 12:43:14 am
Quote from: "Uthil"
At the moment the NO MODS stays. I haven't yet contact them, but i see they stay put on that and im starting to believe that they wont change it. Like i said before i cant much of it when it comes the project teams, only you people can do something and you need to make a quality topic asking the team to check my MOD and Balsh MOD and see that it isnt something that hurt their project but rather gives another PoV.

So even the Balsh will be detect?
And from your info is there any mod like yours for TBC expansion?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on December 17, 2016, 10:05:49 am
Quote from: "eklipsa"
So even the Balsh will be detect?
And from your info is there any mod like yours for TBC expansion?

Nope, and i cant elevate it to TBC, well there is a way but might bring more problems, normally whole procedure must be done from the beginning. Thats mostly for character models, but also i wont exclude my mod too from that procedure.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: WoWmorph on December 21, 2016, 11:13:53 am
Hello everyone, first of all I wanted to thank balsh for this amazing mod, it really gives a new feeling to the game, especially when you're playing the same models for years!

Secondly I'd like to report a minor bug about tabards. This is a screenshot of my character:

(http://lanevetrash.altervista.org/uploads/forum/wod_to_vanilla/monte.jpg)

As you can see the bottom part of the tabard doesn't look right, it has one pointy yellow strip in the middle instead of two continuos strips on the sides. I'm not sure if it's some corrupted texture, even though every tabard has the same issue on any race. Or maybe the old tabard textures don't fit well on the new models?

I've noticed that no one else has noticed this so maybe it's related to my GPU or in-game graphic settings?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on December 21, 2016, 12:39:51 pm
You're right I've messed up during UV mapping for the bottom part of the tabards cause I've followed this tutorial:
https://youtu.be/8zYWXk14QeQ?t=2289 (https://youtu.be/8zYWXk14QeQ?t=2289" onclick="window.open(this.href);return false;) which seems to be wrong for the tabard UV map.

Not sure where it should be put probably same side  but at the bottom?

It is an annoying bug to fix though cause I have to do  it for all models  and reapply post convertion hexediting (for dwarves beard and cameras).

Regarding the bug someone mentioned above for Gnome Female drain spells, it doesn't seem to happen with some other races I've tried so it might be more complicated to fix.


Also patches seem to work on Nost/Elysium, no problem. Use them at your own risk though, I'm not responsible if you get banned  :lol:
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: WoWmorph on December 21, 2016, 12:59:28 pm
Quote from: "balsh"
You're right I've messed up during UV mapping for the bottom part of the tabards cause I've followed this tutorial:
https://youtu.be/8zYWXk14QeQ?t=2289 (https://youtu.be/8zYWXk14QeQ?t=2289" onclick="window.open(this.href);return false;) which seems to be wrong for the tabard UV map.

Not sure where it should be put probably same side  but at the bottom?

It is an annoying bug to fix though cause I have to do  it for all models  and reapply post convertion hexediting (for dwarves beard and cameras).

Oh well it's not worth all the effort then, it's a minor bug after all. Cheers!  :)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on December 21, 2016, 05:30:27 pm
Quote from: "balsh"
You're right I've messed up during UV mapping for the bottom part of the tabards cause I've followed this tutorial:
https://youtu.be/8zYWXk14QeQ?t=2289 (https://youtu.be/8zYWXk14QeQ?t=2289" onclick="window.open(this.href);return false;) which seems to be wrong for the tabard UV map.

Not sure where it should be put probably same side  but at the bottom?

It is an annoying bug to fix though cause I have to do  it for all models  and reapply post convertion hexediting (for dwarves beard and cameras).

Regarding the bug someone mentioned above for Gnome Female drain spells, it doesn't seem to happen with some other races I've tried so it might be more complicated to fix.


Also patches seem to work on Nost/Elysium, no problem. Use them at your own risk though, I'm not responsible if you get banned  :lol:

Yes i have seen it too from the first time, tho i cant be fixed as it is now. You have to reedit the model (if you have an instance before release) and move it a bit until you see it positioning correct. The place is there i mean on chest tho you have to move it left or right until you see it correct. I had fixed that in the early alpha human that i was working. So i believe not much of a trouble now.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: eklipsa on December 24, 2016, 02:30:09 pm
Well i have 1 week from now on Nost,still dont take it ban. maybe they let us use it ,dont know.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: vatinsky on December 27, 2016, 12:29:23 pm
I also play on elysium/Nost. It would be awesome to be able to use this without the risk of getting banned. I guess i will create a new account to try it out.

I hadn't heard about modding in WoW before, so this looks like magic to me  :lol: really cool work guys!
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on December 28, 2016, 03:09:04 pm
TBH I don't think there's much risk of ban because of this atm.

The worse that could happen would be if they start detecting MPQs again like on the old Nost and even then you'd probably just be kicked from the server after a few seconds for using it.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Saixlol on January 02, 2017, 02:32:14 pm
There's an issue with Gnome Female (perhaps Male also) channeling spells like Drain Soul, Life Drain, Mana Drain, etc. where the beam is coming out of the left hand instead of the right. I've been trying to fix it myself but I'm completely lost when searching around in the SpellVisualKit.dbc which I assume is where the problem is.

Edit: So the SpellVisualKit.dbc ID for Drain Soul is 950 but all of the corresponding body part settings are just for the glowy effects and not the beam. The beam seems to be added under column 20 which has a value corresponding to an ID in SpellChainEffects.dbc but I have no idea how to change where its attached to on the model.

I was planning on rolling a Gnome Warlock when the Elysium PvP server started but this is triggering my OCD pretty hard.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on January 03, 2017, 06:22:21 pm
Yes that was reported earlier on the thread.
Maybe it can be fixed by hexediting the m2 file in its Wotlk conversion like other fixes we did but I'm not really familiar with animations and the 010 editors existing templates for now.
 I think (maybe I'm wrong) spellvisualkit.dbc affects all races, and since it's not inversed on all races it might not be the file to mess with.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Saixlol on January 04, 2017, 02:34:53 am
Are there any hex editor templates that work with these character models?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on January 04, 2017, 05:47:58 pm
No, there aren't any for vanilla AFAIK.
 You need to convert wod models to wotlk, and use templates for 3.3.5, apply the changes and then convert the files to 1.12.1

I can upload the wotlk version of the gnome female m2 if you have jm2converter setup and want to play around with it. You will need to test the changes you make on vanilla so it's an annoying process:

You edit the 3.3.5 m2 or skin files, convert them to 1.12 m2, test the changes, then restart.


This is how I did it anyway for dwarves beards/hair and some races cameras.

But even then I'm not even sure this is how it can be fixed.

It might be other things like converting the wod Drain spells m2 to vanilla and then changes some dbc like spellvisualkit.dbc or even just some other dbc tricks.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: ferius13 on January 05, 2017, 06:06:30 pm
hello there, I would really like to use this while playing vanilla but I can't seem to get it to work.. when I log in all the textures are teared away while, just a mesh of mismatched polygons.. did I do something wrong? I tried to patch the WoW.exe with LAA as I read somewhere, but still no change. I will post a screen of what I'm seeing.. I put the patch file in the Data folder as instructed, no other mods are installed.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on January 05, 2017, 07:34:55 pm
It looks pretty cool  :shock:

Jokes aside, I really don't know try to delete your WDB folder or do a fresh install of the client.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Saixlol on January 06, 2017, 05:51:17 am
Quote from: "balsh"
No, there aren't any for vanilla AFAIK.
 You need to convert wod models to wotlk, and use templates for 3.3.5, apply the changes and then convert the files to 1.12.1

I can upload the wotlk version of the gnome female m2 if you have jm2converter setup and want to play around with it. You will need to test the changes you make on vanilla so it's an annoying process:

You edit the 3.3.5 m2 or skin files, convert them to 1.12 m2, test the changes, then restart.


This is how I did it anyway for dwarves beards/hair and some races cameras.

But even then I'm not even sure this is how it can be fixed.

It might be other things like converting the wod Drain spells m2 to vanilla and then changes some dbc like spellvisualkit.dbc or even just some other dbc tricks.
I wouldn't really know what to do aside from editing random bone values and hope it works. If it helps narrow down the problem, I found out that the issue also happens with Shadowbolt, Fireball, and any spells using that direct cast animation, whether channeled or not. The same thing also happens with the Gnome Male model.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: ferius13 on January 06, 2017, 06:11:06 am
Quote from: "balsh"
It looks pretty cool  :shock:

Jokes aside, I really don't know try to delete your WDB folder or do a fresh install of the client.

Thanks for the reply, I did try with deleting my WDB but didn't change anything, so I will try reinstalling the client.. tried with 2 different clients before tthough.

Edit: Got it!! Vertex Shader was turned off in Video Settings.. had no idea that has such an effect on textures and models. Works fine now, great mod there.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: beauenheim on January 16, 2017, 01:08:18 am
Just wanted to say these have been working great! Been using them with the Darker Nights mod and Uthil's mod.

Thanks so much for your effort.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on March 15, 2017, 12:12:12 am
Summoning complete.

Here's a fix for the channeling animations: download (http://www.mediafire.com/file/e83d7n4wpdd4bwk/channeling_fixes.zip)

Note: There are two versions, a normal one (prefixed "BONEY_") and one that merges these channeling animation fixes with my previously described boneless undead models which have all working facial features (prefixed "BONELESS_").
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on March 18, 2017, 12:10:44 am
thanks for the fix, I dont know how you did it but I guess it works!
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: drood182 on March 24, 2017, 09:43:08 pm
Are the "boneless" undead already in balsh's patch? (the link in the OP is broken)

By the way, instead of redoing all the models just to fix how the tabard texture is mapped to the model, couldn't you instead do an inverse transformation to the few tabard textures that need fixing? (some of the textures are atrocious anyway and could use an upgrade, e.g. alliance pvp tabard). I haven't seen the original BLP of the texture and it's not obvious to me how exactly it is transformed but maybe with some experimentation..?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Finsternis on March 24, 2017, 11:00:10 pm
I know that just fix the uv to the correct place work here, if you edit all tabard textures they just look good on the bottom then, but incorrect on the body.
I made the same misstake and it hurts so much in my head  :'( ^^
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: drood182 on March 24, 2017, 11:24:29 pm
So the upper and lower part share the texture.. damn :(
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on March 25, 2017, 12:54:05 am
Are the "boneless" undead already in balsh's patch? (the link in the OP is broken)

By the way, instead of redoing all the models just to fix how the tabard texture is mapped to the model, couldn't you instead do an inverse transformation to the few tabard textures that need fixing? (some of the textures are atrocious anyway and could use an upgrade, e.g. alliance pvp tabard). I haven't seen the original BLP of the texture and it's not obvious to me how exactly it is transformed but maybe with some experimentation..?

I tried to make the replacement for the new tabarb that the Alliance gaurds wear but for some reason both models old and new dont recognize it, even if made the change via DBC. So seems might be server side not sure. And yes upper tabarb and lower have same mapping. He needs unfortunately to re-edit the models  . . . i can feel him why he aint, been there done that too. ;)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on April 04, 2017, 04:45:20 am
I reworked all the models to get tabards working. Other things I did while I was at it: removed doubled polygons (mainly doubled belt meshes, this fixes transparency on things like ghost form), Undead features reworked + higher-res bone textures + some miscellaneous corrected textures, rogue vertex tamed on Tauren male, some corrected textures for Tauren females, tons of hair UV fixes and un-decimated dwarf beards. The only thing I can't get working is the sheath/unsheath animation on a few models.

Download (http://www.mediafire.com/file/ukk270d4kjst8bi/Tabard_Fixes_etc.zip)

You can plop this on top of Balsh's patch and it should all work. I've included a patch that has my old boneless Undead models for anyone that liked them.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on April 04, 2017, 07:52:39 am
Damn, great job mate. I have already finished a version of balsh mod to work with my merged version of your blood elf mod. Ill merge that one too on mine.  :) :) 8)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on April 04, 2017, 11:42:17 am
It looks pretty cool so far Leeviathan.

I've tested it a little bit, and noticed a few bugs remaining after merging it with my patch-5.mpq

2 dwarves beards bugs and UD females facial features missing textures, and 1 UD male facial feature bug.
(https://i.cubeupload.com/UyetQm.jpg)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on April 04, 2017, 04:51:40 pm
EDIT: I'm uploading the fix now; I had grabbed a previous work-in-progress Dwarf .m2 file. Other than that I just had to add in 5 missing textures for Undead which had been added with my boneless patch but weren't present in your base patch. (This is all tested with your non-druid version btw).

Use the download link I posted before, it should be updated.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on April 04, 2017, 11:29:43 pm
All good everything seems to be fixed. I'll update the links in first post with your stuff merged later and it will probably be the last update for this patch then! thanks
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: Uthil on April 05, 2017, 10:45:59 am
I can confirm that works fine till now.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on April 06, 2017, 04:35:09 pm
Obviously I start noticing new bug once everything is uploaded x'(
(http://i.cubeupload.com/dZQUbH.jpg)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on April 06, 2017, 08:34:13 pm
Thanks for the report, sorry about that I'm the worst. Download fix (http://www.mediafire.com/file/bw9i710ps9l9p9s/TROLLMale.m2)
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on April 07, 2017, 01:09:09 am
ty for the hotfix  ;D
links updated
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: drood182 on April 07, 2017, 02:56:26 am
Not sure this is a part of the patch, tho:
(http://i.imgur.com/4q8kTTo.jpg)

May as well post this here too:
If you haven't already, could you please check CreatureDisplayInfoExtra.dbc and check the textures for entries 3525 and 3527?
3525 is Henen.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on April 07, 2017, 11:48:15 am
how do you guys find corresponding dbc entries from NPCs names btw?

And I think leeviathan sent me a fix for this months ago in my MPs lol :( but totaly forgot to merge it and now its gone with the forum transfer

BTW if someone (most likely leeviathan cause it's as much his patch as mine with all the work he's put in) wants to start a new thread and keeps updating this feel free to do so.
I no longer play vanilla these days and my interest in modding and maintaining this is pretty low
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: drood182 on April 07, 2017, 02:10:09 pm
I have a copy of creature_template.sql from the mangos website. Another way is to go to a private server website that has a model viewer, e.g. http://db.vanillagaming.org/?npc=6393 and then find "displayId" in the source of the webpage.
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on April 07, 2017, 02:54:56 pm
I've tried this source page method in the past but here for exemple for Henen I get 'displayId: 5371'

when it's ID is apparently 3525 according to you. what am I doing wrong?
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on April 07, 2017, 03:05:26 pm
In CreatureDisplayInfo Henen is ID 5371, then in the 4th column (assuming base 1) you'll see her CreatureDisplayInfoExtra ID, which is 3525.

Here's the DBC fix
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on April 07, 2017, 04:54:26 pm
Ok I see now.
ty for the fix I'll be updating this later
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: balsh on April 07, 2017, 09:46:05 pm
I've uploaded the patch again.
This time there is only one version (with the druid forms) for the sake of simplicity and easy maintenance. It should work with Uthil patch as long as you rename Uthils patch to something like patch-4 or higher.
let me know if it causes problem

btw I've noticed a graphical glitch with 2 UD male facial features
(http://i.cubeupload.com/IesZXU.jpg)
edit: Idk if it was present with my older models nvm
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: leeviathan on April 08, 2017, 04:48:41 pm
Looks like FacialUpperHair03_00.blp shouldn't have the upper-left patch of gray. I'll fix it but wait for whatever the next bug is before uploading ;)

EDIT: I guess I had already fixed it, but I must have forgotten to share it with you. Woops!
Title: Re: [RELEASE] [Classic] WOD character models for 1.12
Post by: zeroed on May 14, 2017, 10:34:52 am
because many tbc servers are being released around this time, is there anyway that this patch can be done for 2.4.3? and if so, could belf and draenei models be included?