I just started working on my own WoD character model patch for vanilla, but I started with Undead Males. I took a different approach to reducing triangles, which was to do a hybrid of the normal model and the Chinese censored model (no bones). I also did some funky things to get the eyes working as intended. Here are some screenshots. Feel free to use this if you want.files downloadable here (merge with Balsh's MPQ)I'm moving on to Undead Females next.
Do you notice if eyes works variation works on chinese models ?
Quote from: "leeviathan"Do you notice if eyes works variation works on chinese models ?No, the way I got the eyes working was by renumbering the eye submeshes from 1702 to 020* (0200's are the "facial features") then rejigging the CharFacialHairStyles.dbc and editing the .SKIN files to fix all the textures I broke by renumbering my submeshes. The hard part was figuring out a way to rearrange all the facial feature submesh numbers in such a way that I could get the eyes showing for every variation that required them. I say that was the hard part, but actually everything was the hard part.
Why the models looks with low res textures? i mean the models in WoD looks with better or higher textures
Quote from: "HuMa"Why the models looks with low res textures? i mean the models in WoD looks with better or higher texturesThere's a texture size limit with vanilla client. I think it's hardcoded so I had to reduce the texture size.