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Author Topic: [RELEASE] [Classic] WOD character models for 1.12  (Read 88425 times)

balsh

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #15 on: October 13, 2016, 05:24:52 pm »
Thanks for the feedback and report. It happens on my UD mage too.

I tried to look into the dbc or edit the spell m2 without success. This is really bad actualy pretty gamebreaking as a mage even if it's just visual bug...

Sadly I'm not sure if I can fix it for now, again I'm actualy new to all this wow modding stuff and didn't know shit about all of this like 3weeks ago.

EDIT: I have some kind of bandaid fix, I've converted the spell m2 from wod and it works better. It's still not perfect but it  doesn't look like your coc is thrown behind you at least. I will update this later.
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balsh

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #16 on: October 15, 2016, 09:40:37 pm »
Updated first post with new links and Coc "semi-fix".
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Augustin37

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #17 on: October 17, 2016, 01:20:06 am »
Thank you very much really good job !!  :D
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leeviathan

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #18 on: October 19, 2016, 04:30:19 am »
I just started working on my own WoD character model patch for vanilla, but I started with Undead Males. I took a different approach to reducing triangles, which was to do a hybrid of the normal model and the Chinese censored model (no bones). I also did some funky things to get the eyes working as intended. Here are some screenshots. Feel free to use this if you want.

files downloadable here (merge with Balsh's MPQ - updated 10/23/2016, incorporates all my scalp/facial texture fixes including Tauren mouth textures)

I'm moving on to Undead Females next. UPDATE: females have been added to the download.

Uthil

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #19 on: October 19, 2016, 06:45:07 am »
Quote from: "leeviathan"
I just started working on my own WoD character model patch for vanilla, but I started with Undead Males. I took a different approach to reducing triangles, which was to do a hybrid of the normal model and the Chinese censored model (no bones). I also did some funky things to get the eyes working as intended. Here are some screenshots. Feel free to use this if you want.

files downloadable here (merge with Balsh's MPQ)

I'm moving on to Undead Females next.

Great work mate. Do you notice if eyes works variation works on chinese models ?
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leeviathan

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #20 on: October 19, 2016, 04:48:51 pm »
Quote from: "leeviathan"
Do you notice if eyes works variation works on chinese models ?

No, the way I got the eyes working was by renumbering the eye submeshes from 1702 to 020* (0200's are the "facial features") then rejigging the CharFacialHairStyles.dbc and editing the .SKIN files to fix all the textures I broke by renumbering my submeshes. The hard part was figuring out a way to rearrange all the facial feature submesh numbers in such a way that I could get the eyes showing for every variation that required them. I say that was the hard part, but actually everything was the hard part.

balsh

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #21 on: October 19, 2016, 07:22:09 pm »
Good job on fixing the eyes and the missing facials extra meshes. It works really well.

Maybe I'll try to do the same for the boned model but it seems like a pain to do though!
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Uthil

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #22 on: October 20, 2016, 12:00:16 am »
Quote from: "leeviathan"
Quote from: "leeviathan"
Do you notice if eyes works variation works on chinese models ?

No, the way I got the eyes working was by renumbering the eye submeshes from 1702 to 020* (0200's are the "facial features") then rejigging the CharFacialHairStyles.dbc and editing the .SKIN files to fix all the textures I broke by renumbering my submeshes. The hard part was figuring out a way to rearrange all the facial feature submesh numbers in such a way that I could get the eyes showing for every variation that required them. I say that was the hard part, but actually everything was the hard part.

God damn man, what did you smoke before you start a think like that ?  :lol:  :lol:  Honestly i dont have the amount of time this period to mess so deep but indeed you put great effort to it. Great piece of work mate.
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HuMa

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #23 on: October 20, 2016, 07:03:07 pm »
Why the models looks with low res textures? i mean the models in WoD looks with better or higher textures
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balsh

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #24 on: October 20, 2016, 11:58:00 pm »
Quote from: "HuMa"
Why the models looks with low res textures? i mean the models in WoD looks with better or higher textures
There's a texture size limit with vanilla client. I think it's hardcoded so I had to reduce the texture size.
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HuMa

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #25 on: October 21, 2016, 11:30:16 pm »
Quote from: "balsh"
Quote from: "HuMa"
Why the models looks with low res textures? i mean the models in WoD looks with better or higher textures
There's a texture size limit with vanilla client. I think it's hardcoded so I had to reduce the texture size.

ahh okay then i shout my mouth xD, do you thnk you will can fix the weapon sheath animations? i tested it and it works on undead male and orc female (not tested on alliance side)
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balsh

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #26 on: October 22, 2016, 12:20:03 am »
I don't know if it's fixable atm. It's out of my reach at this point. It's either a problem with the converter or it's somehow fixable hexiditing the m2 or skins files or maybe even with some dbc trickery.   :?
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leeviathan

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #27 on: October 22, 2016, 02:18:33 am »
updated my undead patch with females, see my post above

leeviathan

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #28 on: October 22, 2016, 05:41:56 am »
found some more untextured tauren npcs

balsh

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #29 on: October 22, 2016, 07:31:11 am »
good job again for the undead females but there's this bug with the character info camera that's all zoomed  in. You can fix it editing the m2 file with 010 editor in the camera section (compare with UDmale  which has working cameras and put some values that are close and invert portrait and info camera).

Again the npc bug :/ I'm starting to think these npcs are not located in the creaturedisplayinfoextra.dbc or there's something I've fucked up somewhere.
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