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Author Topic: [RELEASE] [Classic] WOD character models for 1.12  (Read 88467 times)

Nokiya420

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #60 on: November 07, 2016, 12:08:00 pm »
I did but some comments are implying there are issues with druid forms or smh.  

Now the question is will this work on Nost/Valk, because before shutdown Nost was checking people's wowfolder and you couldn't login if you had it modified or something.  

Also, is there a way to chang class icons back to normal? See no point in these fancy class icons, they all look the same.
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HuMa

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #61 on: November 07, 2016, 02:43:13 pm »
probably the wow.exe modified is not allowed on nost/elysium new server
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Uthil

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #62 on: November 07, 2016, 08:46:22 pm »
Quote from: "Nokiya420"
I did but some comments are implying there are issues with druid forms or smh.
Yes but if you had read also a bit more you should see that Balsh created 2 versions, one for stand alone use and one not conflict with my mod. So you have to pick the one without druid forms.


Quote from: "Nokiya420"
Now the question is will this work on Nost/Valk, because before shutdown Nost was checking people's wowfolder and you couldn't login if you had it modified or something.  

Not sure if it is going to be a problem with Valkyries servers or even the "upcoming" old Nost. ALso i want to ask if its possible things consider my mod to post them there, since here is about Balsh Character models, lets not mess those topics.

Quote from: "Nokiya420"
Also, is there a way to chang class icons back to normal? See no point in these fancy class icons, they all look the same.
If you want the old ones you need to edit the patch and delete the specific file, any other attempt also removing something else will make unstable and probably will give you errors.
« Last Edit: November 07, 2016, 08:47:31 pm by Admin »
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Lolipoppin

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #63 on: November 07, 2016, 08:47:05 pm »
Quote from: "HuMa"
probably the wow.exe modified is not allowed on nost/elysium new server

Yepp. Thats the big issue really. As long as we have to rely on modified exe its going to be risky and probably banned. Nost I remember also had this file checksum that detected additional files, like Kowards texture patch, so Kowards made a special nost version where his patch was merged with the default patch-2.mpq in the data folder. Later on even this was detected by Nost as they started to also check file sizes. If Elysium picks up this system we are more or less screwed. Both Balsh and Uthils version, unless they can come up with another way around.
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Nokiya420

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #64 on: November 08, 2016, 10:30:37 am »
Guess we'll have to wait for the AMA and ask. Hopefully we can use these, becase after playing with new models for long time, old ones look like absolute ass.
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balsh

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #65 on: November 08, 2016, 02:58:33 pm »
I don't know if it will be possible to make it work on Nost/Elysium yeah...

I hope so.
I thought at first that the fusion method Koward used would work but according to you guys it wasn't working by the end of Nost.

I'll try to catch an Elysium dev on discord.


I still need to do the update I'm so lazy. I almost feel like waiting some answers from Elysium devs now and update all at once.
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Lolipoppin

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #66 on: November 08, 2016, 03:52:38 pm »
Its because of their less effective ingame cheat detections that they took extra measures to secure the external files from modification. As of right now you can play with these mpq's on every vanilla server out there without worry to get banned or even DC'd. Only Nost had this extra layer of detection. Not sure that actually helped them much in the end though if those who claim they still used duping and dodgy movement on Nost are to be believed. Anyway, time will tell.

Regardless of what the Elysium staff says, an updated OP would be appreciated for all of us who play right now :) Maybe someone else who made the merger could upload their file? Um, but then its the issue of that druid file that collide. One of you should really consider removing that druid form altogether for easier compatibility in the future. Was is just the aquatic swim form that caused issues or all druid forms?
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balsh

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #67 on: November 08, 2016, 04:01:51 pm »
there is a version with no druid form in my first post
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Nokiya420

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #68 on: November 08, 2016, 08:26:19 pm »
I would like to report a bug. A bit of history first  

I had this bug when I used Koward's mod. Same with yours now. I think it's related to wow.exe? Not sure.  

Basically, this: . Problem here lies in "unknown".  

When you go to trainer to learn your riding, trainer will be empty. Nothing for you to learn. I "fixed" this by downloading new client just so I could learn to ride at 40.  

Can you check this? I can't atm, no character that has to learn riding.    

Also, Reins of the Frostsaber, Stormsaber and Mistsaber textures are completely fucked up.  
http://i.imgur.com/Bi5gzwo.jpg  

Also, can you explain to me how can I get old class icons back? These new ones all look the same.
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balsh

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #69 on: November 08, 2016, 08:37:13 pm »
I got the same bug where I couldn't learn the riding skill because of the client. Idk what's going on here, might be a bug with addons but not my patch.
Class icons are related to Uthils patch.

Also I've talked to Suzerain from Elysium and it's very likely they'll have the same limitation as Nostalrius concerning the custom patches. I've asked if he could make exception but it seems unlikely they will. Maybe if enough people ask during the AMA, I don't know  :?
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Nokiya420

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #70 on: November 08, 2016, 09:43:57 pm »
Definitely not addons as I've disabled and removed all of them.  

Also, shame to hear that about esylium. That might just be a deal breaker for me.  

There's always crestfall.
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Lolipoppin

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #71 on: November 08, 2016, 11:08:07 pm »
Quote from: "balsh"
there is a version with no druid form in my first post

I know that, of course. But when I wrote my previous post I meant that if someone else made a merger they could perhaps update their file to us. But then we have the issue of if its the druid or non-druid version. I simply suggested that one of you should consider removing the druid altogether. I guess Uthil would be the logical one to ask for this since you have all the player models and he has creature models. Its just unnecessary and confusing to have two versions when this is caused by one form. But its up to you guys of course.


Quote from: "Nokiya420"
Definitely not addons as I've disabled and removed all of them.  

Also, shame to hear that about esylium. That might just be a deal breaker for me.  

There's always crestfall.

I hear ya! Im in the same boat. I think this type of anti-cheat is moronic as it doesnt really help. If they had a sufficient in-game detection to catch those people running through doors and duping and stuff, then loosening the grip on mpq's would be perfectly fine, and then the whole community can enjoy 2016 graphics in vanilla. I think they lose alot of players doing this. I fear Crestfall might do the same, they have talked abit about in-game detection which seems really good, but they also mentioned a "checksum", so that might be the same. They want to ensure nobody messes with existing game files, which is understandable of course, but modified .exe falls under this category, so in that case we are skrewed if we have to use one. They also havent mentioned anything about "added files" detection. So time will tell
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WoWmorph

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #72 on: November 09, 2016, 09:27:44 pm »
I just wanted to thank you Balsh for your hard work and for sharing it with the community. I'm using your patch together with the one made by Uthil, it's just astonishing, kudos!
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Piccolodmq

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #73 on: November 10, 2016, 07:00:18 am »
Quote from: "laneveforum"
I just wanted to thank you Balsh for your hard work and for sharing it with the community. I'm using your patch together with the one made by Uthil, it's just astonishing, kudos!


There are minor bugs (Vermin, some mounts), but other that that is magnificent... If this 2 patches were fully compatible, it would be the best ever.   Great job.
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Uthil

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Re: [RELEASE] [Classic] WOD character models for 1.12
« Reply #74 on: November 10, 2016, 09:15:20 am »
Quote from: "Piccolodmq"
Quote from: "laneveforum"
I just wanted to thank you Balsh for your hard work and for sharing it with the community. I'm using your patch together with the one made by Uthil, it's just astonishing, kudos!


There are minor bugs (Vermin, some mounts), but other that that is magnificent... If this 2 patches were fully compatible, it would be the best ever.   Great job.

In case you facing problems with kobolds or mounts/pets wrong textures, i would suggest change the client and retest. Im having a clean install from my CDs and i didnt face such problems, i can try to upload it so people have a clean source and not some private projects modified client.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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