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Messages - Uthil

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1
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: July 06, 2019, 02:11:23 pm »
Updated download links to google drive.

2
"Retro-Porting" / Re: Help with retro-porting
« on: June 02, 2019, 02:00:18 pm »
Did you check skin file name ? In BfA names for textures are different

3
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: October 19, 2018, 07:12:40 am »
I checked and it is no driver problem :D and :(. The glow fit to perfect to the ground, there is no space between. I will fix it but idk when this happen ^^
I have same effect on my totem model from WoD Fin. When I turn camera around on some angles the aura is presented correct. I believe that they behave normal, a slight reposition a bit higher maybe fix that but I didn't experiment with it at all.

4
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: September 04, 2018, 12:36:35 pm »
Hey, I have already tried to import the quilboars models but unfortunately they were crushing client without been able to understand why. I even edit model in blender and reimport it back to the game didn't worked.
Cata goblins was also had some issue's, but didn't had much free time to finalize and re test model, add that also the process requires a lot of dbc edits too.
As for that issue with the spirit healer I would like to ask what is your video settings, try to max anisotropic fiktering bar and enable vertex animation shader. In general game can be set to max graphics from the video options. I run it in a fourteen year old pc with ATI Radeon HD 4870 in the beginning which I replaced with a ATI Radeon HD 6670 and had always descent FPS in game.

5
"Retro-Porting" / Re: [RELEASE] [WotLk] Creature Models for Wotlk
« on: August 22, 2018, 09:42:08 am »
Hey mate, I know stupid question, tho I need to also use Patch-G right ? Or not necessary? Kinda confused that's why I drop the question.

6
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: August 10, 2018, 10:25:28 pm »
How can I remove the Alliance / Horde login screens, loading bar and class icons from the character creation? I think they are a bit excessive.

(Edit) Btw is the item patch in this cuz i don't see any new items such as the T3 change?
You will need an MPQ editor to edit my patch file, then you will have to navigate to Interface\Glues and delete the folders loading screens/bars. From the CharacterCreate folder remove the UI-CharacterCreate-Classes.blp and you are done.

7
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: July 02, 2018, 12:53:19 pm »
First time I notice this, not sure if this something from the mod. If remember correct I havent change Whirlwind spell from warrior, cant say, need to check my notes for what spells got affected. Tho isnt I believe a huge issue, I see like more normal, you know, effects after the spell is done.

8
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: June 29, 2018, 05:57:04 pm »
Can you post a shot of your settings ? Did you update your vga card drivers? Anyone reported such issue either had his settings kinda low or drivers not updated. Other than that only beams on undead might appear on some newer cards. Sorry cant be fixed.

9
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: June 23, 2018, 07:36:45 am »
What is it?

The beams or artifacts appear due to settings or to some VGA cards. You will need to set "Vertex Animation Shaders" to ON in order to stop those beams and artifacts. Have a look on how I have the settings, normally setting the game to HIGH on your Video options is the best you can do.


10
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: June 22, 2018, 12:04:12 pm »
Is it WoW.exe edited?

Nope, if you refer to the wow.exe rar file you see there its a backup of mine retail cd installation for those that used to have a modified client version, like feenix and they couldn't run the mod. By replacing the file game was running normally.

11
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: June 21, 2018, 02:46:01 pm »
UPDATE: Links are now updated with the new version of the mod. Delete the previous version of the mod.

12
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: May 12, 2018, 01:06:58 pm »
So, I made some more additions on the mod. Those will be the final ones added since I dont have free time to continue on as also the difficulties that I have find on BfA models in order to make some of those work for vanilla. I present you the last changes added:

Replaced Stormstrike ability icon with the current one


Wildwood Staff - MoP model replacement [Shaman Class quest]


Warlock Destruction spell's replaced with the Fel version. (after some people request I thought that was a good visual idea)



Unfortunately Soul Fire cant be changed since it shares same records with Mage Pyroblast and it will alter mages spell. Spells affected with Fel are : Immolate, Rain of Fire, Hellfire, Searing Pain, Conflagrate

Thats all folks, soon links will be updated.

13
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: April 03, 2018, 05:36:23 pm »
Excited to see if you have edited water  ;D
Nope, unfortunately no I havent messed with it at all.

14
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: April 02, 2018, 08:15:33 pm »
No I didnt know that mechanical text was off. I have to reset it back to the normal model then. Unfortunately no much time to continue on weapons/armors version. It is postponed at the moment since Im working the last version of my patch. I'll make soon a mega update here on what changes occurred till now.

15
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: March 31, 2018, 09:01:45 pm »
Hi, Uthil! I want to make a suggestion and that is... please revert the icons of all classes to their original ones, it's a creative modification that you use different icons but since each one of them are circles they're hard to recognize because in most modified UIs where the class icon is displayed in some corner of the player/target bar they're too small so that's why ppl could have a bad timetrying to guess which is the class of a player toon in the distance.

So that's my one and only request from your mod, cuz i think everything else is pretty much amazing. Thx for your time!
You can actually manually delete them if you like by deleting the UI-CharacterCreate-Classes.blp file from Interface/Glues folder. Tho i believe most addons that add classes icons use their own and not one from the original game.

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