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Messages - Uthil
16
« on: January 31, 2018, 10:17:45 am »
The files for the alpha are on Blizzards CDN.
You can trick your battle.net launcher into downloading them by fooling it into thinking you already started the download.
I see, thanks for the info. Looks like the same way we did for Legion when it came Beta. I'll wait a bit longer to see. Thanks again.
17
« on: January 30, 2018, 10:56:57 am »
Great work, really unique and amazing zone. Congrats!
18
« on: January 30, 2018, 10:48:54 am »
Welcome back, take care and be good.
19
« on: January 30, 2018, 09:17:57 am »
May I ask Marulu where you got battle of azeroth files, beta isn't yet out as I know. I would like to have a look on them for my classic wow mod and test if I can port them, due to the animation bug issue.
20
« on: December 28, 2017, 01:15:34 pm »
Nice work both of you. Wish I had some time too to involve on such things too but unfortunately I don't. I cant even complete my mod for gods sake.
21
« on: December 25, 2017, 02:19:57 am »
Totally noob, but I have a question... How would I go about adding different orc skins to this mod? I Love the orc skins from this mod: https://www.nexusmods.com/worldofwarcraft/mods/822/?
Alas, I have no idea of how to go about adding this to my wow =S
Well, even if it is a nice idea, you will need to edit them with photoshop and make them usable for vanilla. Those are to be used for retail only. And when you manage to edit/convert the files, you will have to create a new patch file that will override the one you use now. Have a look here how Phantom converts the files for WotLK, same procedure for Vanilla, and get to work.
22
« on: December 13, 2017, 04:32:18 pm »
May I ask why you need WoWMe to run those? Cant client read the MPQ file as in vanilla or WotLK ?
23
« on: November 19, 2017, 12:36:47 pm »
Do you know if it's possible to get the updated water for patch 1.12?
I have work a version for classic though no satisfactory results came out. At the moment I have postpone it until I finish with mod and get more time to work it.
24
« on: November 13, 2017, 01:54:31 pm »
Thank you mate, nice addition to TBC.
25
« on: November 13, 2017, 01:48:00 pm »
Are you planing new updates for this mod or it's dead?
Also is there any way to see full changelog on the mod?
Your answer lies on the previous page.
26
« on: November 10, 2017, 11:42:37 pm »
Can I use your mod on WoW WOTLK client 3.3.5?
Mine wont work for WotLK, Finsternis mod is the one you need.
27
« on: November 10, 2017, 11:44:49 am »
The stand-alone version that I have named is the one you got now. That will not work with patch 1.2. So, in case that you want also the creature models, you will need to download the version that I have modified to work along with my main patch. Balsh mod is only to update the character models and keep old world creatures/spells/objects as it is.
28
« on: November 10, 2017, 10:59:20 am »
And one question, what exactly is Leeviathan Chinese version? I test it but I really couldn't see the difference?
Leeviathan version has undead full body, without the bone gaps in legs and elbows in.
29
« on: November 09, 2017, 06:26:47 pm »
30
« on: November 09, 2017, 10:44:59 am »
Well, not all are interested in working on Vanilla. Like Fin said he was mostly interested in WotLK as Balsh wanted only to make the character models. And yes I borrowed some models from Finsternis to port them down to vanilla. The Banner models, the scarlet statues, the SW fountain and slug model was his models since the original didn't work for me. In any way, this is my last patch regarding my project and trying to get it completed as much as I can.
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