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Messages - Uthil

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31
General / Re: Improving Vanilla Graphic?
« on: November 07, 2017, 01:49:10 pm »
Those are what client can handle since they added more things in later versions. For example shaders on models which vanilla cant handle. I tried to update as much as possible. Also now after 7.3 patch, a new "security" system was added and now things are more complicated in order to downport any new model.

32
General / Re: Improving Vanilla Graphic?
« on: November 06, 2017, 10:03:51 pm »
Then have a look at my version of the mod. I have included Kowards mod.  ;)

http://www.modcraft.io/index.php?topic=10847.0

33
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: November 03, 2017, 04:08:19 pm »
We has an update regarding my last patch that I'm working the past few days now.

Legion new model for tent's


Replaced female troll death skeleton


Cata water elemental model replacement


Cata fire elemental model replacement


Anub'Rekhan WotLK model replacement


Ironaya WoD model replacement 


Dire Maul Gaurd's WoD model replacement


Core Hound WoD model replacement


King Gordok WoD model replacement 


Trogg Legion new model replacement 


Slug Legion new model replacement (finsternis addition, kinda glitchy on movement animation even the Legion model)


Lok'delar Staff - Legion model replacement 


Lok'delar Staff - new item icon


Lok'delar Longbow - Legion model replacement


Lok'dealr Longbow - new item icon

Ancient Sinew Wrapped Lamina - Legion new model

Soul Harvester - Legion new model replacement (Warlock class quest reward)


Soul Harvester - New item icon


Quel'Serrar - WotLK model replacement

Quel'Serrar - New item icon


Obsidian Blade - Cataclysm model replacement

Gnoll tents - Legion model replacement


Tirisfall Glade Lampposts - (Undead areas) WoD model replacement


Stormwind Lion Statue - Pandarian model replacement


Scarlet Statues - WoD model replacement



Stormwind Fountain - WoD model replacement


Stormwind Banners - WoD model replacement



Orgrimmar Banners - WoD model replacement

34
Showoff - what you are working on / Re: [SHOWOFF] Modified Theramore
« on: November 03, 2017, 03:24:30 pm »
Nice work there, it looks more alive than the original one to be honers.  8)

35
Nice idea mate, looks good.  8)

36
Resources and Tools / Re: Blood Mod for WotLK
« on: October 06, 2017, 09:19:00 am »
Great idea and addition. Gonna try it out. Thanks man.

37
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creature Models for Wotlk
« on: September 25, 2017, 12:43:50 am »
I see, then I guess something might not working correct when I convert them for vanilla. Issue appeared on 7.3 patch new models. Saw it Trogg model and Yeti and now on slug . . . damn blizz and their updates. Thanks though.

38
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creature Models for Wotlk
« on: September 24, 2017, 11:06:07 am »
Hey Fin, might happen to notice any issues with the slug movement animation ?
I used the legion model my mod and seems that animation isn't completed as an action. It start's normally and then just slides instead of continue moving normal. I've test your version too but same I got the same result.

39
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: September 17, 2017, 06:58:42 pm »
How can I remove the warlock mount model? Removing the folder "WarlockMount" inside "Creatures" folder only makes the fires and smoke coming out of the mane green and doesn't remove the horse model.

You need to delete the folder nightmare and you'll be ok.

40
Hmm, this is quite interesting.  Though this is not from my main mod. I'll check it to be sure but I suspect that's something with the char model's maybe.

41
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: August 19, 2017, 03:39:14 pm »
Great idea, I can say that refresh the whole game. Grass, walls, stones, etc really nice. Thanks for the mod man!  ;) 8)
Ya but just ground texture grass not the "real" one^^.
But btw did you test it on classic? Work it? xD

Used it on classic. The feeling is different, you should see old Orgri with new textures, even barrens have a better feeling.

42
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: August 14, 2017, 07:18:16 pm »
Great idea, I can say that refresh the whole game. Grass, walls, stones, etc really nice. Thanks for the mod man!  ;) 8)

43
Great piece of work mate. Keep it up. 8)

44
"Retro-Porting" / Re: [RELEASE] [Classic] Imroved Models for 1.12
« on: July 12, 2017, 10:31:15 pm »
Thanks that you like the mod, hope you enjoy it more as progress through levels and meet more changes. Armor mod cant be released since many armor, not the complete ones, are missing either head items or shoulder items, and since model is changed it will display a cube. Not so good to see a cube on your char. From september i'll start working it again in order to complete it. Cheers!

45
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: June 30, 2017, 11:57:32 pm »
Great work mate. I admire your passion to add details on the mod. Trying to find some time too for mine as well. Keep up. 8) 8)

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