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Messages - Norimar

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1
Resources and Tools / Re: [TOOL] [MPQ] FuckItUp
« on: December 05, 2012, 08:29:53 am »
So much trubble,... and thats just because noone upload the windows version of this? x)

2
Showoff - what you are working on / Re: [SHOWOFF] Amir il Maladath
« on: August 28, 2012, 10:21:45 pm »
Looks like the first trys in worldediting! Looks first ok, bu try to get more detailed and get in some more special fashon. Without all, it looks not even better than Warcraft 3 :]

Just thrust in your work and retexture, add some more doodads and be more detailed at all.

3
Miscellaneous / Re: See exhausted.
« on: August 13, 2012, 11:54:07 am »
The exhauste works on the ocean / wather type. I already got it and checked the blizzard maps. Always if u enter the darkes blue wather, u got exhause. So at the end I checked on my own map, after changed the water type to normal - see water, all was clear. (after created new vmaps)

4
Random / Re: [QUESTION] GamesCom '12
« on: August 12, 2012, 10:56:50 pm »
Want to go, but seams to be there is noone who want to go with me : / Maybe I can meet you somewhere Ascathos betwen Heidelberg -> Körln ? ;)

5
Serverside Modding / Re: Naked Players
« on: August 12, 2012, 12:32:15 pm »
Reloging not always works. I often have the problem, new players cant see  the cloths of the players who are already a while online, so they just reset it if they relog not yourself. Its really confusing : /

6
Miscellaneous / [QUESTION] Lightning Effects²
« on: August 12, 2012, 12:28:57 pm »
Hello guys,
I got this idea after I created the torch-Item/Weapon... is it possible to have also world m2 (placeable in noggit) to add some light into the darkness? I already checket the standing torches etc. but all of them have no ambient-light! Is there no gobject in WoW what gives the ambient also light? Is it possible to add this struct_light area via 010 Editor?

7
Development and Presentation / Re: SharpWoW - An editor for WoW
« on: August 07, 2012, 12:34:55 am »
I like to way to print... but is there no search function for objects?

And can your projekt saves also the  (forgott the name...) saves the shadows of mountains for far distances?

8
Level Design / Re: [QUESTION] Halp dont know how to begin :(
« on: August 06, 2012, 09:17:08 am »
Nice way to train :D
I just rekonstruct the way of layers... all fine but blizzard also uses sometimes a brush like only points who are so tiny o.o

9
Random / Re: can i make wow with UDK engine
« on: August 05, 2012, 01:30:24 am »
Dont forget, this are not all just hobby scripters like notch.

10
Random / Re: can i make wow with UDK engine
« on: August 04, 2012, 03:50:29 pm »
(Din't read all..) but... do u know?

http://annayseult.blogspot.de/?zx=422dfe9acf021abc

Sry for this Link, its not for people over 16/18  but its the point of this topic.

11
Level Design / Re: [QUESTION] Invisible doodads underground
« on: August 03, 2012, 04:32:45 pm »
Okay this idea will be kind of suck... because the rocks are everywhere placed in on the World, so all will be set down in Z direktion.. x) Hmm nah I will make a new instance for this underground part...

12
"Retro-Porting" / Re: [SHOWOFF] War Mounts
« on: August 03, 2012, 01:42:37 pm »
I wish to do it also like this epic tiger :')
But my skills in M2 editing is awsome like a tree.

13
Just dont forgett: U cant earn money through projects like this :>
I din't understand all parts of your modding, but its interessting.

14
Level Design / Re: [QUESTION] Invisible doodads underground
« on: August 02, 2012, 06:03:59 pm »
Hmm, I cant follow your Idea to set the spawn above the ground...

15
Level Design / Re: [QUESTION] Invisible doodads underground
« on: August 02, 2012, 03:16:54 pm »
If u want vel; i can send u the 3-4 M2 for u to edit it yourself. Maybe it works if u try it yourself?

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