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Messages - Norimar

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16
"Retro-Porting" / Re: [SHOWOFF] Cataclysm Goblin to Wotlk
« on: August 02, 2012, 07:54:10 am »
Thats why we never have an good big privat-server. All are to greedy :[

17
Level Design / Re: [QUESTION] Invisible doodads underground
« on: August 01, 2012, 10:30:49 am »
Was already in this Floats subject, but everything did nothing - just did only a screenshoot what happens after maxboundbox was added. But it's not collision, i can walk through like always,.. but also with invisible doodads. Now I placed fog there, and want to make a new instance for this part. So i have no trouble for underground areas.

18
Quote from: "Crumpet"
Quote from: "Norimar"
Really nice! To create paths for "arrows" will be also a epic point to do; is this possible on this way? May u want to write an tutorial?
I know the effect of your fireballs from somewhere, but looks funny ;)

I'll look into arrow paths, they are controlled by the same files I believe, so it shouldnt be hard at all.

I'll make a tutorial once I progress a little further with some completely custom coded paths, I need to know what the restrictions are etc. and buff up on my maths skills :P

Yeah, hope u will get it work and improve the modding on world of warcraft :]
Btw: Blizzard have some Arrowshoot-Tests, but without any dmg. Maybe should take a look on those.

19
Really nice! To create paths for "arrows" will be also a epic point to do; is this possible on this way? May u want to write an tutorial?
I know the effect of your fireballs from somewhere, but looks funny ;)

20
Noggit / Re: Maybe a little improvement for detailed modding
« on: July 31, 2012, 03:22:18 pm »
Ctrl speed up, shift speed down; but 1. to fast and 2. not better than a mouse will do.

21
Ah sry, found an old trailer about it: "Legends of Warcraft" was the old name of it :]

22
Random / Re: 2 new class ideas...
« on: July 31, 2012, 03:02:14 pm »
Not really epic classes, looks like subclasses, like Ascathos already recognized.

23
Btw: Isn't legends of Azeroth the old Name of "Lore and Order" ? x)

24
Noggit / Re: Maybe a little improvement for detailed modding
« on: July 31, 2012, 01:05:03 pm »
Hmm, I just read if there is something linked,.. like object placing. Sry, I'm to oldschool with the first noggit versions :(

Btw.: Tested it.. its TO fast. 1 klick on 4 and my book was throwed away.

25
Miscellaneous / Re: [QUESTION] Account Messaging
« on: July 31, 2012, 01:03:35 pm »
Nice job :) Will test it, if it works korrekt on my server

26
Noggit / Maybe a little improvement for detailed modding
« on: July 31, 2012, 09:59:20 am »
Hello developers from noggit! I had the last times a little idea, to add a function for more detailed edit of rotations, sice and place from wmo's and m2. I often have the problem by placing little objects, to set them oft a bit under the map - I cant put it higher, because they start flying. Maybe an function to selfwrite the position, or to move it with the numblock arrows... would be a nice part for much more detailed maps :)

27
Random / Re: [NEWS] Starting my first server!
« on: July 31, 2012, 08:55:18 am »
So, following the steps in my link, I had post, so u will have your own trinity core.

28
Random / Re: [NEWS] Starting my first server!
« on: July 31, 2012, 08:11:51 am »
There are so many guides how to creat a own privat-server. Even the little childs can set one up. So it will be no problem for u too, or?

29
Miscellaneous / Re: [QUESTION] Account Messaging
« on: July 31, 2012, 06:29:45 am »
The System is nice! But: Do I have to make a new core for each new "Account Message" ?

30
Random / Re: [NEWS] Starting my first server!
« on: July 31, 2012, 06:27:56 am »
Face vs Table.... :') We are Modcraft, not: How to make a World of Warcraft Server-Craft. If u are here, u should have the basic knowlege about it.

But maybe try trinity, should be the best way. If u really want it, do it yourself: http://www.trinitycore.info/How-to:Win
Other ways: Novos Easy Mangos Server (if u really trust him o.O)
About the other questions.. Google :]

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