This is a read only copy without any forum functionality of the old Modcraft forum. If there is anything that you would like to have removed, message me on Discord via Kaev#5208. Big thanks to Alastor for making this copy!
Hello guys, I got this idea after I created the torch-Item/Weapon... is it possible to have also world m2 (placeable in noggit) to add some light into the darkness? I already checket the standing torches etc. but all of them have no ambient-light! Is there no gobject in WoW what gives the ambient also light? Is it possible to add this struct_light area via 010 Editor?
Hello developers from noggit! I had the last times a little idea, to add a function for more detailed edit of rotations, sice and place from wmo's and m2. I often have the problem by placing little objects, to set them oft a bit under the map - I cant put it higher, because they start flying. Maybe an function to selfwrite the position, or to move it with the numblock arrows... would be a nice part for much more detailed maps
Yeah, hey guys I created a little test in my cave to show, if it works to have a custom selfmade 'construction' under the area (polygons-map). Just same problem like ever before: By some views around the camera, sometimes some doodads disapear/ beome invisible. Colision works great but not the visibility.
Here two pictures to see the problem:
Is there any way to creat something like this, or is it still not possible without WMO's ?
Hello guys, I played around the last hours and got the question: is it possible to het an bigger lighting radius through items? For example I took a torch and show it ingame.. the lighting radius isn't really big - nearly useless. But is it possible to get a bigger range of this light?
Yeah, like my topic already tells, do I have a problem with the newest version of Noggit. Always after saving my ADT's somewhere on the adt-ends they just put on blach color - or white, whatever. After that, it looks like this ingame:
Is there any tool to fix it or a way to get it normal?
Just a little question: is is possible to import the moving groundeffects funktion to wotlk from cata? 4:11 min Like this one :] I love the effect and it makes the world much more ... aktiv.
Hello guys! I remembered that in the Event 'Love is in the Air' some citys got a few boats to drive around them (on fixed routes). Now my question is: do someone can help me, to creat a boat like that, which is just useable on wather and dont go up on the coast? Also should it be driveable like any other vehicle, not fixed on waypoints.
Yeah.. how to say it on an easy and firnedly way..?
I want to have for the Blizzard Class the function, to gain bonis through every attribute. Normaly Warriors don't get anything through Int. I already changed him, to have Mana instead of Fury, but I need to accept int, to extend the maximum mana. I also want to have an distance-attackdamage boni for dex, etc. Can u understand what I'm tries to explain?
I dont know where it is written Serverside, because i'm not an genius in corescripting!
I want to get two normal blizzard classes into every race. Means: Gnom Hunter... I already set all on the right via DBC and Database, but I cant find the part in the surce of my Trinity core, which check out if this race + class combination will work. I just found guides to insert a new race or mace new classes. I just want to make a class avayable...
Hello guys! I din't found the thread about this in your forum, thats why I start to post this.
Because of the bugy rendering from objects through noggit, they will have no shadows on the old BC version of WoW, because they dont create an fixed shadowlayer. So I thought, why not just the graphic option from Wotlk?
Is there a way to get the real-shadow generate function to Burning Crusade? And another question: Is there already a ways to add gras/rocks on the ground - ONLY on selected textures? - The only way I know is Tralias, but this tool don't works well with Noggit and also have some problems... it just accept: all need gras - or nothing gets gras (Only the ground layer).
Hop u know more about this and can answer my questions, soon as well...