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Messages - Norimar
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31
« on: July 30, 2012, 09:07:52 am »
M2 in 010 hex editor(+m2 template) > Float.Float Chanced "FloatBoundingBoxRadius" from 30 or so into 900. Din't solved my problem. Also tested with VertexboxRadius and added higher values into BoundingBoxMax ; Still invisible doodads by looking on the ground : /
32
« on: July 30, 2012, 07:42:49 am »
Like I said already in the chattbox, the palms looks a bit like toys :] And I have to agree with Eluo, the Jungle have to less differenc in it. Take some other bushes or flowers in, too, so it will be fine
33
« on: July 30, 2012, 07:35:47 am »
Haha! Epic xD
34
« on: July 29, 2012, 06:53:31 pm »
If it is your wish:[attachment=0:1m1yp9jn]Club_1H_Torch_A_01.m2[/attachment:1m1yp9jn] One item [1172] inc. display ID [12313] :
35
« on: July 29, 2012, 06:37:29 pm »
Yeah, I got it! Changed: struct ABlock_f diffuseambient struct Values struct SubAnimBlock_f substruct float value - from 3 to 30. scruct ABlock_f attenuationstart + attenuationend (all 2. numbers of the high columns from 2 into 9 - for ecample: 1240h into 1940h.) Result:Without torch...With torch...Thanks for your help, guys :>
36
« on: July 29, 2012, 01:54:38 pm »
Yep, already got it thanks (schlumpf's ?) helpfull words. Hes really wise.
37
« on: July 29, 2012, 01:52:54 pm »
Steff, is there no way to delete textures? : /
38
« on: July 29, 2012, 01:51:29 pm »
Grml, to bad... would be a nice idea to play with Light-effects in a completly dark room
39
« on: July 29, 2012, 11:03:09 am »
U are not really a friend of many words, or? I will try it. Started : 10:17 End : 10:55 Archieved: Nothing. Changed: (Also float value whatever - tested all combinations in there) Result: Maybe I do it totaly wrong, or the effect is so tiny to see a difference betwen those. Edit: Tested freaky values: Can u see the difference?
40
« on: July 29, 2012, 10:17:15 am »
U are not really a friend of many words, or? I will try it.
41
« on: July 29, 2012, 10:02:16 am »
And here should I type in the max-range?
42
« on: July 29, 2012, 09:53:20 am »
Okay I get it to open the .m2 and "Run Template: M2Template1". Now I'm in the next point I cant get forward: Where is this Float filter or whatever it is? Sry but I need a first tutorial to work with programs,.. like a teacher to tell me the basics. After than I can build my expirences on this base.
43
« on: July 29, 2012, 09:24:18 am »
but these rocks can be quickly and easily create I like it :] And the new 2 pictures, too! Great job, it becomes really awsome if u finish this. Is this a big island or an new continent? Edit: Are this trees from cata?
44
« on: July 29, 2012, 08:16:45 am »
Ahh, okay... can u pls write me a little description how to edit / find this please?
45
« on: July 29, 2012, 08:14:06 am »
Maybe u forgot to creat an Folder in your Project (normaly your wow path) called: DBFilesclient - put in there your DBC for noggit, because it dont use the DBC's from your patches. Maybe u forgot to put into WoWWorldMapyYourAwsomeInstanceNameYourAwsomeInstanceName.WDT Check this out and it should work :]
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