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Messages - Norimar

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31
Level Design / Re: [QUESTION] Invisible doodads underground
« on: July 30, 2012, 09:07:52 am »
Quote from: "Vel"
M2 in 010 hex editor(+m2 template) > Float.Float
  • section
Chanced "FloatBoundingBoxRadius" from 30 or so into 900. Din't solved my problem. Also tested with VertexboxRadius and added higher values into BoundingBoxMax ; Still invisible doodads by looking on the ground : /


32
Like I said already in the chattbox, the palms looks a bit like toys :]
And I have to agree with Eluo, the Jungle have to less differenc in it. Take some other bushes or flowers in, too, so it will be fine ;)

33
General / Re: NoggIt-Shirts signed by Blizzard Execs
« on: July 30, 2012, 07:35:47 am »
Haha! Epic xD

34
Miscellaneous / Re: [QUESTION] Lightning Effects
« on: July 29, 2012, 06:53:31 pm »

If it is your wish:


[attachment=0:1m1yp9jn]Club_1H_Torch_A_01.m2[/attachment:1m1yp9jn]

One item [1172] inc. display ID [12313] :



35
Miscellaneous / Re: [QUESTION] Lightning Effects
« on: July 29, 2012, 06:37:29 pm »
Yeah, I got it!

Changed:



struct ABlock_f diffuseambient  struct Values  struct SubAnimBlock_f substruct  float value  - from 3 to 30.

scruct ABlock_f attenuationstart + attenuationend (all 2. numbers of the high columns from 2 into 9 - for ecample: 1240h into 1940h.)

Result:


Without torch...




With torch...




Thanks for your help, guys :>

36
Level Design / Re: [QUESTION] Invisible doodads underground
« on: July 29, 2012, 01:54:38 pm »
Yep, already got it thanks (schlumpf's ?) helpfull words. Hes really wise.

37
Level Design / Re: Adding ground effects?
« on: July 29, 2012, 01:52:54 pm »
Steff, is there no way to delete textures? : /

38
Miscellaneous / Re: [QUESTION] Lightning Effects
« on: July 29, 2012, 01:51:29 pm »
Grml, to bad... would be a nice idea to play with Light-effects in a completly dark room :D

39
Miscellaneous / Re: [QUESTION] Lightning Effects
« on: July 29, 2012, 11:03:09 am »
Quote from: "Norimar"
U are not really a friend of many words, or? :) I will try it.


Started : 10:17
End : 10:55

Archieved: Nothing.
Changed:

(Also float value whatever - tested all combinations in there)

Result:


Maybe I do it totaly wrong, or the effect is so tiny to see a difference betwen those.



Edit: Tested freaky values:


Can u see the difference?

40
Miscellaneous / Re: [QUESTION] Lightning Effects
« on: July 29, 2012, 10:17:15 am »
U are not really a friend of many words, or? :) I will try it.

41
Miscellaneous / Re: [QUESTION] Lightning Effects
« on: July 29, 2012, 10:02:16 am »


And here should I type in the max-range?

42
Level Design / Re: [QUESTION] Invisible doodads underground
« on: July 29, 2012, 09:53:20 am »
Okay I get it to open the .m2 and "Run Template: M2Template1".
Now I'm in the next point I cant get forward:

Where is this Float filter or whatever it is?

Sry but I need a first tutorial to work with programs,.. like a teacher to tell me the basics. After than I can build my expirences on this base.

43
Showoff - what you are working on / Re: [SHOWOFF] Thorn'khorn Keep
« on: July 29, 2012, 09:24:18 am »
Quote from: "Vel"
but these rocks can be quickly and easily create  :)

I like it :]
And the new 2 pictures, too! Great job, it becomes really awsome if u finish this. Is this a big island or an new continent?
Edit: Are this trees from cata?

44
Level Design / Re: [QUESTION] Invisible doodads underground
« on: July 29, 2012, 08:16:45 am »
Ahh, okay... can u pls write me a little description how to edit / find this please? :)

45
Level Design / Re: [Question] - New Continent.
« on: July 29, 2012, 08:14:06 am »
Maybe u forgot to creat an Folder in your Project (normaly your wow path) called: DBFilesclient  - put in there your DBC for noggit, because it dont use the DBC's from your patches. Maybe u forgot to put into WoWWorldMapyYourAwsomeInstanceNameYourAwsomeInstanceName.WDT
Check this out and it should work :]

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