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Messages - gorq

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1
Noggit / Re: Noggit3 SDL
« on: February 05, 2012, 02:33:51 pm »
This is really nice :D We will test it when u need ;)

2
Modelling and Animation / Re: [SHOWOFF] [WIP]: Aquillian
« on: January 11, 2012, 06:47:13 pm »
I like it :D

3
Noggit / Re: [Request] Minimap extracting
« on: January 04, 2012, 12:08:26 am »
Don't worry i will do it as i can.

4
Noggit / [Request] Minimap extracting
« on: January 03, 2012, 04:37:01 pm »
Hi, i want to make a little request if it is posible.

It could be posible to render WMO/doodad in 2d view? I want to extract some minimap's and the best way i have seen is using 2d view. So i think a wmo rendering or a minimap extracting function could aid us.

Thanks for your work :D

5
Development and Presentation / Re: Reign of Ysera: Eternal Dream is over
« on: December 18, 2011, 09:09:46 pm »
Some new 0.0.5 version stuff:

[youtube:2zk8abqj]http://www.youtube.com/watch?v=C58eIFct20Q[/youtube:2zk8abqj]

Comming soon February 2012

6
Miscellaneous / Re: [QUESTION] Basic ADT C# Reader
« on: December 17, 2011, 01:44:24 pm »
cryectstools have a folder named sourcecode. If u dont have it i can upload it somewhere ;)

7
General / Re: You dont use noggit3? Why?
« on: December 12, 2011, 04:34:57 pm »
old noggit versions are really simple, but when u understand how to do all staff they are really nice.

I used to use 1.3/1.4 rev's from Beket. This versions requires smaller pc caracteristics. This do not bug water.

But u dont have 3d texturing and all the new tools. Every object HAVE TO be over its adt (noggit3 solves this problem automatically). And you need to use cryectstools or taliis to manage objects.

And at last, 2.x adt are compatible with 3.x; so..if someone thinks that he is more skilled in old noggit i do not see any problem to use it ;)

8
Miscellaneous / Re: Race Language
« on: December 12, 2011, 04:29:16 pm »
skillability.dbc and skillraceclassinfo.dbc if i recall well. Look for "Required Races" column

9
Miscellaneous / Re: New races - mount scaling?
« on: December 12, 2011, 04:25:11 pm »
i have this problem too. I think the problem is because we scale the model "ingame" so WoW recalculates wrong the new mount size. Maybe u could do an specific set of some mounts for them ;)

10
Development and Presentation / Re: Reign of Ysera: Eternal Dream is over
« on: December 04, 2011, 10:20:33 pm »
This login screen model is still in wow MPQ ;)

11
Huge work and very nice screens :D Amazing

12
Development and Presentation / Re: Reign of Ysera: Eternal Dream is over
« on: November 15, 2011, 03:11:29 pm »
Thats alike

Nagas in Reign of Ysera are from Azulima clan, which has left Azshara forces. They want to return to their brothers night elf.

We have seen at the beggining of the expansion that Alliance needed more amazing races. So we have thinked bout Naga.

Sephiroth will bring more info bout ;)

13
Development and Presentation / Re: Reign of Ysera: Eternal Dream is over
« on: November 11, 2011, 03:25:14 pm »
Quote from: "Keta"
Quote from: "gorq"
You should respect my work, zim.
Sorry Gorq, but your wrong. He shouldn't respect your work. If he think it looks crap, let him think so. But its not constructive criticism he gives, so I understand your reaction. In the future...
Zim: Constructive feedback or none, thanks.
Gorq: Please try to get not so offended, when people says something...



Thanks
Keta

i agree ;) thnx

14
Noggit / Re: [BETA] changeset 263 (2d448f67eb48)
« on: October 24, 2011, 02:48:02 pm »
F7 is show/hide chunk lines (and also fake water)

I had some little problems sometimes when i try to spawn to a location but in general words i think this rev is really stable and usefull. I'm making RoY's Emerald Dream with it. There are no duplicates, texturing and landscaping is now ok.

If i could make a suggest; please add some more zoom to 2d texturing so we can make more detailed terrains (i texture in noggit).

Thanks crew!

15
Development and Presentation / Re: Reign of Ysera: Eternal Dream is over
« on: October 16, 2011, 02:58:45 pm »
You should respect my work, zim.

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