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Author Topic: Noggit3 SDL  (Read 12033 times)

gorq

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Re: Noggit3 SDL
« Reply #15 on: February 05, 2012, 02:33:51 pm »
This is really nice :D We will test it when u need ;)
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Zim4ik

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Re: Noggit3 SDL
« Reply #16 on: February 05, 2012, 03:26:47 pm »
It so great! I love your work!) And all other codders too)
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Keta

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Re: Noggit3 SDL
« Reply #17 on: February 05, 2012, 11:14:15 pm »
Mind me, the ignorant mortal user, when I ask... What is SDL? >.<

Thanks
Keta

PS. Looks good :D
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Steff

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Re: Noggit3 SDL
« Reply #18 on: February 06, 2012, 12:31:00 am »
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Growy_13

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Re: Noggit3 SDL
« Reply #19 on: February 06, 2012, 03:47:01 pm »
So perfect, I like it!
Congratulations for the work!

Greetings, Graham
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Eremis

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Re: Noggit3 SDL
« Reply #20 on: February 06, 2012, 11:41:26 pm »
God, its awesome  :o
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Steff

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Re: Noggit3 SDL
« Reply #21 on: February 07, 2012, 05:22:34 am »
Copy size and rotation option.

You can now toggle the option "Copy size and rotation" in the edit menu.
If it is activated, what is the standard stat, then the size and rotation for M2s and the rotation for WMOs get copied from the source model.


http://imagr.eu/up/4f30a68b5f7476_SizeAndRot.jpg
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Eluo

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Re: Noggit3 SDL
« Reply #22 on: February 07, 2012, 06:30:29 pm »
Nice... i missed this feature a great deal as it is very important for a fluid process of worldbuilding.
Great process guys!
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Steff

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Re: Noggit3 SDL
« Reply #23 on: February 08, 2012, 09:06:25 am »
Yes me too :) That´s why I spend some time in the old version to get it in a stat where i can use it :)
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Zim4ik

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Re: Noggit3 SDL
« Reply #24 on: February 08, 2012, 03:25:35 pm »
will be source code of sdl released?)
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Steff

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Re: Noggit3 SDL
« Reply #25 on: February 08, 2012, 05:06:39 pm »
This will be y final work to get something we can work with till qt is fine. So i don´t think so.
All stuff i add here will also get implemented in QT version.
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Shutok2

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Re: Noggit3 SDL
« Reply #26 on: February 08, 2012, 09:08:33 pm »
So F*cking Awesome ! Can't wait for the release ;), i really like the new form to elevate and down and paint, the triangle sometimes fails at the position ^^
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Steff

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Re: Noggit3 SDL
« Reply #27 on: February 10, 2012, 12:04:26 am »
Import from Import.txt with selection window.

If you select the menu point to import a model from Import.txt, a scroll pan open now up that shows all models from the file. You must select a chunk and can then add a model you want with a click in the list.


http://imagr.eu/up/4f344f48099a08_ModeImport.jpg
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glararan

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Re: Noggit3 SDL
« Reply #28 on: February 11, 2012, 12:58:09 am »
fine work Steff. I waiting on u after u finish SDL.
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Zim4ik

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Re: Noggit3 SDL
« Reply #29 on: February 11, 2012, 06:59:13 am »
and this is awesome. now we can use listfiles)
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