I have started to create a last version of the SDL noggit3.
I think it will take some time to get QT version in a state we can use it productiv. So I add all stuff I am missing in the SLD source to release it.
After this I will start again with QT coding.
I will update this list:
Basic stuff.- Fix ESC bug. You can now exit a map again to main menu.
- Discard the unused icons from Toolbar.
- FIx Server cords. Displayed in wrong order.
- Circle tuning

Hase now a heigher resolution and is only one line. So you can use it also if it is very smale.
- Add selected Model to Import.txt. This add the current selected modelpath to the bottom of the imports.txt file
- Add ULR to modcraft in Help menu.
- Add again the shortcuts to add last WMO ( ALT + v ) or last M2 ( Shift + v ) from Modelviewer. Its the same function as located in the menu but over shortcuts. Make it faster and was wished form some guys.
http://imagr.eu/up/4f2a78538e4988_01.jpgAdd Texture Swapper1. Activate texture mode.
2. Click on new Texture swapper button in settings window.
3. New Window open up.
4. Select the Texture you want to swap in toolbar. (U can also use texture picker for this)
5. Press Button set source
6. Set the new texture you want and just Shift paint on the chunks you want to swap.
Alternativ you can just press the swap ADT button to swap all chunks on the adts.
[youtube:yynbppp0]http://www.youtube.com/watch?v=Fqlw4BXs29E[/youtube:yynbppp0]
Save current position to ports.txt. This creates a file ports.txt inside the noggit folder if it do not exist and add every time you press the g key an entry for your current locations. This entry includes a trinity and a ArcEmu port command. (arcemu must get tested)
File with 2 port entry´s
Map: Brennende Steppe: Schreckensfels on ADT 37 46
Trinity:
.go -7980.23 -2735.4 231.522 0
ArcEmu:
.worldport 0 -7980.23 -2735.4 231.522
Map: Meberian on ADT 17 28
Trinity:
.go 1648.88 7499.56 19.9097 651
ArcEmu:
.worldport 651 1648.88 7499.56 19.9097
Mark ADTs from disc in minimap.ADTs that are located in your project path get now marked in a light orange on the map. This way you find your modded ADTs much easier.
http://imagr.eu/up/4f2dc3388b1173_onDisc.jpgESC warning.If you press now ESC if you have loaded a map, a warning will ask U if you really want to exit. This way you lost no work by pressing ESC not wanted.
http://imagr.eu/up/4f2dd23a563be2_ExitWarning.jpgAdd own window for helper models.Move the helper models out of the menu to a new window. Give more space in the menu and focus to the important stuff.
http://imagr.eu/up/4f2e729b2391a4_HelperModels.jpgCopy size and rotation option.You can now toggle the option "Copy size and rotation" in the edit menu.
If it is activated, what is the standard stat, then the size and rotation for M2s and the rotation for WMOs get copied from the source model.
http://imagr.eu/up/4f30a68b5f7476_SizeAndRot.jpgImport from Import.txt with selection window.If you select the menu point to import a model from Import.txt, a scroll pan open now up that shows all models from the file. You must select a chunk and can then add a model you want with a click in the list.
http://imagr.eu/up/4f344f48099a08_ModeImport.jpg