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Topic: Noggit3 SDL (Read 12031 times)
gorq
Contributors
Wiki Incarnate
Posts: 141
Re: Noggit3 SDL
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Reply #15 on:
February 05, 2012, 02:33:51 pm »
This is really nice
We will test it when u need
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Noggit3 SDL
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Reply #16 on:
February 05, 2012, 03:26:47 pm »
It so great! I love your work!) And all other codders too)
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Keta
Contributors
Model Change Addict
Posts: 210
Re: Noggit3 SDL
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Reply #17 on:
February 05, 2012, 11:14:15 pm »
Mind me, the ignorant mortal user, when I ask... What is SDL? >.<
Thanks
Keta
PS. Looks good
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Noggit3 SDL
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Reply #18 on:
February 06, 2012, 12:31:00 am »
http://www.libsdl.org/
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Growy_13
Registred Member
Race Changer
Posts: 28
Re: Noggit3 SDL
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Reply #19 on:
February 06, 2012, 03:47:01 pm »
So perfect, I like it!
Congratulations for the work!
Greetings, Graham
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Eremis
Registred Member
Polygonshifter
Posts: 54
Re: Noggit3 SDL
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Reply #20 on:
February 06, 2012, 11:41:26 pm »
God, its awesome
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Noggit3 SDL
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Reply #21 on:
February 07, 2012, 05:22:34 am »
Copy size and rotation option.
You can now toggle the option "Copy size and rotation" in the edit menu.
If it is activated, what is the standard stat, then the size and rotation for M2s and the rotation for WMOs get copied from the source model.
http://imagr.eu/up/4f30a68b5f7476_SizeAndRot.jpg
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Eluo
Moderators
Creator of Worlds
Posts: 509
Re: Noggit3 SDL
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Reply #22 on:
February 07, 2012, 06:30:29 pm »
Nice... i missed this feature a great deal as it is very important for a fluid process of worldbuilding.
Great process guys!
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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One is a genius, the other\'s insane!
Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Noggit3 SDL
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Reply #23 on:
February 08, 2012, 09:06:25 am »
Yes me too
That´s why I spend some time in the old version to get it in a stat where i can use it
«
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Noggit3 SDL
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Reply #24 on:
February 08, 2012, 03:25:35 pm »
will be source code of sdl released?)
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Noggit3 SDL
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Reply #25 on:
February 08, 2012, 05:06:39 pm »
This will be y final work to get something we can work with till qt is fine. So i don´t think so.
All stuff i add here will also get implemented in QT version.
«
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Shutok2
Registred Member
Loreweaver
Posts: 90
Re: Noggit3 SDL
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Reply #26 on:
February 08, 2012, 09:08:33 pm »
So F*cking Awesome ! Can't wait for the release
, i really like the new form to elevate and down and paint, the triangle sometimes fails at the position ^^
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: Noggit3 SDL
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Reply #27 on:
February 10, 2012, 12:04:26 am »
Import from Import.txt with selection window.
If you select the menu point to import a model from Import.txt, a scroll pan open now up that shows all models from the file. You must select a chunk and can then add a model you want with a click in the list.
http://imagr.eu/up/4f344f48099a08_ModeImport.jpg
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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glararan
Registred Member
Wiki Incarnate
Posts: 162
Re: Noggit3 SDL
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Reply #28 on:
February 11, 2012, 12:58:09 am »
fine work Steff. I waiting on u after u finish SDL.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Noggit3 SDL
«
Reply #29 on:
February 11, 2012, 06:59:13 am »
and this is awesome. now we can use listfiles)
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Modcraft - The community dedicated to quality WoW modding!
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Noggit3 SDL