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Messages - gorq

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31
i have learned seeing Eluo's video tut and a lot of practice ;)

Some more stuff:








32
Modelling and Animation / Re: [RELEASE] Custom armor set
« on: June 19, 2011, 02:06:04 pm »
ouf! I luv it! :D keep this good work

33
Modelling and Animation / Re: WiP satyr custom model
« on: June 17, 2011, 12:29:36 am »
owned! hahaha :D i luv it

34
Well let me try to explain it lol. Some people in wow have passed the emerald portals before the player reach Emerald Dream. This people has built this stuff. :P I will send the historyline admin to explain it better haha Apologyze my poor english lol

35
I use modit to see and compare bones.i will see it in blender, thx

36
I have used animporter and change/add scripts from pym2 repository. Animporter seems to not work ok but u should use changeanimations.py instead.it has worked for me but u can only swap existing anims or add a solo new one.

Tell me if u need help to use them.

Satyr model is fantastic.it is almost alike a nelf. I want to make it playable too :D i have tried with animporter (all anims bad) but i have to test with scripts. Ill post the results

37
PyModelEditor / Re: [TOOL] PyModelEditor
« on: June 12, 2011, 05:04:47 pm »
I think something is wrong with writing bloick. Models modified by pym2 does not usually works for other programs. Maybe is it changing some format stuff? Wow reads it nice but i have several problems with this edited models then

38
Modelling and Animation / Re: Pandaren Monk model
« on: June 12, 2011, 04:39:18 pm »
Quote from: "doresain"
try to duplicate body and save it.
now import model with hair geoset, delete all bun no the hair geoset, then import the duplicated ogre, ctrl+p and ctrl+j between hair geoset and duplicated body and save, reload it and delete duplicated body
i think exporter can't handle a lots of changes on m2 in a single step, and sometime it fail to save new geoset, but after some try it works

Thx for ur attention. I have tried to duplicate a mesh in blender. It becomes a blank bugged model.
I have tried using pymodel and copygeoset.exe. It had worked only one time.all other times m2mod crashes or i get a blank bugged model.

I can add new geoset to existing ones as u said, but i cannot add new ones to work as hairstyle.

I have no skills in blender, maybe im doin something the wrong way.

39
Texturing and 2D Art / Re: [question]edit m2 with blender
« on: June 12, 2011, 05:35:28 am »
simply amazing. i have to learn bout ur work. keep it up :D

40
Modelling and Animation / Re: Pandaren Monk model
« on: June 12, 2011, 05:29:21 am »
oh no, im tryin to add new hairstyles to ogres ^^ (yes ogres). I duplicate a mesh, separate it to a new mesh and rename to SubMeshX where X is a number. It compiles to a m2 but this m2 is really really fucked up xD Any idea?

oh, i have no idea bout blender xD so maybe im doing all the wrong way

41
Modelling and Animation / Re: Pandaren Monk model
« on: June 12, 2011, 04:45:57 am »
i have problems adding meshes..i think it does not support it

42
PyModelEditor / [QUESTION] AnimPort
« on: June 10, 2011, 06:34:53 am »
I'm doing some tests with anim porting. So i need to know if i'm doing all work ok or i'm wrong.

I have tried to port animations from murloccostume to murloc and adding new ones.

When i try to make it with the old way, it ports the animations quite good. It has a little problem with translaton but all almost ok. But when i try to make the same with animporter GUI i do not get the same results. Animations are really bugged.

I have tried to port all animations and then add some animations to the same model but it does not work. I have tried to replace the original input murloc file to the new one on each animation added. It brokes the model.

The model gets broken too if i try to use examples and animporterGUI in the same model.

I use the keybones from raceinfo.py and 0 1 2 from other bones at each model.

Please give me some rules to work with it. Thanks

Edit: now i know bout key and single bones and how to use them on animport but i have noticed that all anims ported or added are half animatedm for example when u port "walk" it makes the half of the anim (only one step).

I think it could be a bug.

43
Noggit / Re: BETA V 120 B 21 - changeset 184 (bfe4670eae1d)
« on: May 22, 2011, 03:18:35 am »
Texturing is working really nice now ^^ Thanks for it!

i want to test it a bit more but i think this could be a public rev. Great work!

44
Noggit / Re: [BUG] LOW FPS
« on: May 21, 2011, 04:41:11 am »
try to update ur graphic card drivers; or buy a new one. I have bought an nvidia geforce gt 220 for 70€. It is working 60fps the most times.

good luck

45
Serverside Modding / Re: Adding new classes
« on: May 21, 2011, 04:38:14 am »
try it by your own. it is the best way to learn

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