You may or may not have mentioned it, but does this engine support a similiar system of maps as WoW does with ADTs? I wonder because it's really easy to add content by just adding ADTs in WoW whereas a lot of engines do not support this which makes it rather hard to add content to existing content.
The only thing i would find great is that the engine should also use nagative values. So you can set maptile_0_0 as center and expand the map in all directions endless. Makes creating much easyer and give the possibillity for bigger maps. But then you have to think about some clustering and load balanzing system
Any chance we can see more screenshots?
Screenshots of which, the editor? What exactly do you want to see about it?
As we speak I'm working on tile edit tagging, map saving, creating new maps, etc.I probably won't release even a pre-alpha version until there's some form of alpha painting for terrain.. without that, it's not very useful at all.I'm thinking of putting up a feed of changelist descriptions though in case someone is curious what is being worked on or making progress. Making a blog post about everything is not really feasible.I'm also considering just releasing the current state almost everyday on the github, for tinkerers/interested parties. I'm worried about someone coming by and complaining about stability or lack of features, or whatever though.. that's why i'm trying to limit the github access.
Hi! I played with it around today. First thing I did was set up the config files to match my sql server and execute the batch file in the SQL folder (successfully). But after I tried to run any of the applications they all crash and I clicked send crash to relaxok (I hope you got one then). The reason seems to be a invalid mutex which gets unlocked but I dont have the pdbs here to check.