This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [PROJECT]  MMOSDK (was WoW Factor)  (Read 64923 times)

venumfox

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 41
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #30 on: December 07, 2012, 06:30:55 am »
Just read through most of the Blog and I must say i'm very impressed, Amazing Work. haha any tips for someone just learning c++?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 407
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #31 on: December 07, 2012, 08:33:49 am »
relaxok, you're using Ogre engine for graphics?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stoneharry

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 617
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #32 on: December 07, 2012, 05:34:53 pm »
What you're doing is really impressive.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

relaxok

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 74
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #33 on: December 10, 2012, 01:43:51 am »
Quote from: "venumfox"
Just read through most of the Blog and I must say i'm very impressed, Amazing Work. haha any tips for someone just learning c++?

Glad you enjoyed it.   I would say that the best way to learn is by doing.  A good amount of what I know about making a C++ project came from working on this.   You are forced to solve problems of various degrees of difficulty at every turn.

It also helps if you have experience in some other language, because many of the issues are conceptual rather than something specific to C++.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
----------------------------------------------------------------------------------------------------------------------------

My project blog: http://relaxok.tumblr.com/

relaxok

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 74
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #34 on: December 10, 2012, 01:48:41 am »
Quote from: "Zim4ik"
relaxok, you're using Ogre engine for graphics?

Hi there -- no, the graphics engine is all mine and I wrote it simultaneously with the client code.  

I used the client as a challenge to learn DirectX 9 and then later 11.. so the code only works with DX at the moment..

To be honest, most of the time has been spent on writing the graphics engine and converters, so the server and client themselves have much more work to be done.  They are a good framework though.

My goal is to make it available at some point in a 'skeleton' form that a developer could work from, removing anything WoW-related.   The WoW aspect is important though, as it has given me concrete goals and of course ideas about how to structure everything.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
----------------------------------------------------------------------------------------------------------------------------

My project blog: http://relaxok.tumblr.com/

venumfox

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 41
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #35 on: December 10, 2012, 01:55:48 am »
Quote from: "relaxok"
Quote from: "venumfox"
Just read through most of the Blog and I must say i'm very impressed, Amazing Work. haha any tips for someone just learning c++?

Glad you enjoyed it.   I would say that the best way to learn is by doing.  A good amount of what I know about making a C++ project came from working on this.   You are forced to solve problems of various degrees of difficulty at every turn.

It also helps if you have experience in some other language, because many of the issues are conceptual rather than something specific to C++.

Thanks, simply put you're a genius, Good luck with your project, don't ever quit (:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 407
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #36 on: December 10, 2012, 01:16:06 pm »
relaxok, what is you doing.. it's just awesome)
Reminded me OpenMW
You're great codder)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

relaxok

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 74
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #37 on: April 11, 2013, 03:13:06 am »
Hi All - if you haven't been following along on the blog: I've been working steadily on the engine again.

Something interesting in the latest post:
http://relaxok.tumblr.com/post/47663283045/preparations-for-portability-release-april-10th

tl;dr I am interested in sometime soon having some trusted individuals of the community alpha test some aspects of the software now that I have the code base in a state where it can work on someone else's machine  :oops:

Respond here or PM me if interested.  Please note this is not for other developers to contribute to - but for people interested in possibly testing some aspects of the software suite, with an eye toward future use of it to create something new!  If you are just interested in modifying WoW, this may not be up your alley, but if you are interested in developing completely new worlds and games, with a strong similarity to WoW-style games, it may be!

People I communicate with regularly like Steff, gamh, Mjo (r.i.p.) - I would love your input.  Stoneharry also seems like a very serious designer as well.  I'm sure there are more of you.

Hope to hear from you - PM me a little about yourself if I don't know you.  :)

~rel
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
----------------------------------------------------------------------------------------------------------------------------

My project blog: http://relaxok.tumblr.com/

Gamh

  • Contributors
  • Loreweaver
  • *****
  • Posts: 81
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #38 on: April 12, 2013, 09:18:05 pm »
Hi, count me in ;)
(sorry I'm a bit busy right now, will be back on IRC in a week)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

relaxok

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 74
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #39 on: April 30, 2013, 05:22:48 pm »
Hi all!  Work on the editor is moving along.  I've made a short video showing some progress.  Since the blog version is quite destroyed, I'll post a direct link here.  Warning for those with slow connections, it is about 380 mb.

http://bh.polpo.org/mmosdk_editor_test1.avi

(sorry for the watermark, I was on a machine without good capturing)

Thanks to all for your suggestions so far, if you gave me feedback on IRC.  I do plan to turn it into a multi-window application so that the rendering viewport can be large and/or moved to a different monitor.

I will be deploying a release exe version on github soon for anyone who has had me add their username on github so let me know your user by pm if you want access.  The repo is http://github.com/relaxok/mmosdk

Lately I've had the thought that I may give the ablity to export as ADT even though the primary use is for my format.. then it might have wider use for modders.

Terrain alpha drawing + vertex adjustment wlil be in soon.

UPDATE: sorry, it seems this shitty codec isn't plain old MPEG-1.. if it won't play for you you can get the codec here: http://www.bandicam.com/codec/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
----------------------------------------------------------------------------------------------------------------------------

My project blog: http://relaxok.tumblr.com/

iindigo

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 198
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #40 on: May 01, 2013, 01:23:45 am »
Great work, relaxok!

Here's a much smaller (86MB) version of the video in MPEG-4 format. It should play on nearly anything.
https://mega.co.nz/#!BgBiULZa!HfSeXUnGm ... tZuD4obdbo
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Master674

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 5
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #41 on: May 01, 2013, 10:20:32 am »
Awesome as always! Keep it up. :)
How do you move the camera btw? Doesn't look smooth at the moment. Looks like you're moving forward with mouse wheel hehe :p
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

relaxok

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 74
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #42 on: May 01, 2013, 08:28:57 pm »
Quote from: "Master674"
How do you move the camera btw? Doesn't look smooth at the moment. Looks like you're moving forward with mouse wheel hehe :p

Right I'm using mousewheel.. pretty ugly looking, i will be changing that soon =) (W and S are for finer adjustment currently)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
----------------------------------------------------------------------------------------------------------------------------

My project blog: http://relaxok.tumblr.com/

Master674

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 5
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #43 on: May 04, 2013, 01:12:28 pm »
Quote from: "relaxok"
Quote from: "Master674"
How do you move the camera btw? Doesn't look smooth at the moment. Looks like you're moving forward with mouse wheel hehe :p

Right I'm using mousewheel.. pretty ugly looking, i will be changing that soon =) (W and S are for finer adjustment currently)

Hm it's not a bad idea to use mouse wheel but then you should add a small acceleration and it will look perfectly smooth :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

relaxok

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 74
    • View Profile
Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #44 on: June 04, 2013, 03:49:15 am »
Currently I'm in a little bit of a standstill because my main computer was built in 2006 and the solution is getting QUITE large to manage in visual studio (15+ projects), among other performance problems with that box.    I'll likely get a new machine before continuing work - that should happen very soon! (pricing out a new machine now)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
----------------------------------------------------------------------------------------------------------------------------

My project blog: http://relaxok.tumblr.com/