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Author Topic: [PROJECT]  MMOSDK (was WoW Factor)  (Read 64923 times)

relaxok

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[PROJECT]  MMOSDK (was WoW Factor)
« on: April 01, 2012, 03:33:46 am »
HI all - some of you may know me from the #modcraft irc channel.

For some years I've been working on a 'clone' of WoW.  Or really, I'm using WoW as a source of artwork and game style but making a general game engine.  Of course that means, I'm attempting to get very close to WoW in every way ;)

I've made a large amount of blog posts to track the progress of the project, so if you're interested in following it and reading more about my experience making it, here you go:

http://relaxok.tumblr.com/

Thanks for reading.
« Last Edit: August 15, 2013, 10:38:06 pm by Admin »
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My project blog: http://relaxok.tumblr.com/

Zim4ik

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #1 on: April 01, 2012, 10:03:08 am »
Brilliant! :shock:
Very good! Actually i thought that you are making wow mod, but i read description and was shoked.
Bloody awesome!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #2 on: April 01, 2012, 10:37:32 am »
Yes this way we get perhaps to an full MMO environment in the future. Then we only need own texture and model and we are totaly away from Blizzard :)

Keep in mind to make it possible to modify the client easy to do other game mechanisems then wow.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
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relaxok

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #3 on: April 02, 2012, 09:23:11 pm »
Quote from: "Steff"
Keep in mind to make it possible to modify the client easy to do other game mechanisems then wow.

Exactly, my whole goal is to not tie it to WoW specifically.  People always ask me why I'm bothering to 'remake WoW' but they need to understand i'm only using WoW data :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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My project blog: http://relaxok.tumblr.com/

Zim4ik

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #4 on: April 02, 2012, 09:26:53 pm »
your engine using m2 model format?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #5 on: April 03, 2012, 12:16:32 am »
one word, impressive! works in Dx3d or opengl?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

relaxok

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #6 on: April 03, 2012, 09:42:30 am »
Quote from: "Zim4ik"
your engine using m2 model format?

No, I made my own model format (i call it .m)

I convert everything in WoW to *.m -- adt, wdl, wmo, m2

So it's quite a complex format
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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My project blog: http://relaxok.tumblr.com/

relaxok

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #7 on: April 03, 2012, 09:43:23 am »
Quote from: "doresain"
one word, impressive! works in Dx3d or opengl?

It's d3d11 only.

I don't know anything about opengl.. but maybe someday
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Garthog

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #8 on: April 03, 2012, 02:41:54 pm »
Really impressive, what a work !
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #9 on: April 03, 2012, 03:25:52 pm »
If you want you can have a featured project board and a traker if you will go sometimes in beta or alpha state. Just ask.

The baord you can use to show your progress and perhaps collect idea from others.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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Keta

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #10 on: April 04, 2012, 01:32:18 am »
Might I ask what language you're writing in? I mean, knowing the community of Modcraft, they're preferable languages is C++ and Java. But seeing as Java would be a COMPLETELY retarded choice for this kind of program, I'm assuming C++. But I still feel like asking.

OnTopic: Looks really amazing. Really, it does :)

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

relaxok

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #11 on: April 04, 2012, 02:01:41 am »
Quote from: "Keta"
Might I ask what language you're writing in? I mean, knowing the community of Modcraft, they're preferable languages is C++ and Java. But seeing as Java would be a COMPLETELY retarded choice for this kind of program, I'm assuming C++. But I still feel like asking.

Hi!  yes server and client are both 100% C++
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Zim4ik

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #12 on: April 04, 2012, 03:55:17 pm »
wow, amazing vertex lit.
But what is the purpose of your actions?)
why you making clone of wow?)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #13 on: April 04, 2012, 08:18:08 pm »
Quote from: "relaxok"
Quote from: "Steff"
Keep in mind to make it possible to modify the client easy to do other game mechanisems then wow.

Exactly, my whole goal is to not tie it to WoW specifically.  People always ask me why I'm bothering to 'remake WoW' but they need to understand i'm only using WoW data :)
lol
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

relaxok

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #14 on: April 04, 2012, 08:52:05 pm »
Quote from: "Zim4ik"
wow, amazing vertex lit.
But what is the purpose of your actions?)
why you making clone of wow?)

http://relaxok.tumblr.com/faq

Short one word answer is there, but basically I wanted to make an MMORPG client and server for learning purposes and I thought I would be much more likely to work on it if I had good art assets to work with and don't have to design a game and make art at the same time as coding it.  I'm purely interested in the technical challenge.  There's nothing that says you couldn't make another game with the engine I'm making - though it would have to be similar (as in, an MMORPG style).

Of course along the way I am picking up information that I hope to help the modcraft/etc community with.. I have already tried to share what I know with ppl on the irc channel and I plan to help update the wiki as well where appropriate..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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My project blog: http://relaxok.tumblr.com/