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Author Topic: [PROJECT]  MMOSDK (was WoW Factor)  (Read 64923 times)

funnybunny

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #15 on: April 10, 2012, 11:20:54 pm »
this is an awesome project, are you planning on releasing source code for other c++ students to study? :) excellent work man
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Garthog

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #16 on: April 11, 2012, 06:44:55 pm »
Will it be able to connect to 3.3.5 WoW Emulator ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

relaxok

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #17 on: April 16, 2012, 04:48:17 am »
Quote from: "funnybunny"
this is an awesome project, are you planning on releasing source code for other c++ students to study? :) excellent work man

my plan is to release it in some form.. I'm not sure if it will be all code or core libraries plus some code, or what..

and thank you :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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relaxok

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #18 on: April 16, 2012, 04:49:37 am »
Quote from: "Garthog"
Will it be able to connect to 3.3.5 WoW Emulator ?

No, although you could most likely write new packet handlers to do so..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Serifaz

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #19 on: April 20, 2012, 04:52:55 am »
Really cool :)
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Zim4ik

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #20 on: April 26, 2012, 08:35:09 am »
nice job with stormwind)
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Eluo

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #21 on: April 29, 2012, 01:43:35 pm »
Amazing!

So if you create the client and server.... will you also do a kind of creation suite?

Just keep up that amazing work :D
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relaxok

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #22 on: May 01, 2012, 05:07:07 am »
Quote from: "Eluo"
Amazing!

So if you create the client and server.... will you also do a kind of creation suite?

Just keep up that amazing work :D

You are too kind  :D

Yes, at the moment i have an editor which is a front-end for the database side.. but I also am working on a world editor that should be similar to Noggit/WoWEdit style, as well as a separate UI designer to make it easy to create UI frames and elements. These editors are the part that is farthest from being completed though..
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Zim4ik

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Re: [PROJECT]  WoW Factor - a server and client wow facsimile
« Reply #23 on: May 10, 2012, 08:19:42 am »
oh, i finded similar game with open source code. It can connect Mangos server
it called PseuWoW
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Pinkhair3d

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Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #24 on: July 05, 2012, 10:19:25 am »
And with the conversion framework in place, at some point all wow world building can be converted over... blizzard assets replaced... and then you have a new MMO...
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relaxok

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Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #25 on: August 27, 2012, 09:36:24 pm »
Hi All - I had quite a summer of working (at real job) allll the time, So i didn't do much since April on the project.  However I just started up again so definitely check the tumblr if you're interested in seeing regular progress once more..

http://relaxok.tumblr.com/

converting northrend soon..
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Steff

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Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #26 on: August 28, 2012, 01:14:39 am »
Dont vorget to also add an edito so we have a full working mmo engine if you are finished ;)
Great work man!
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phucko1

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Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #27 on: September 05, 2012, 04:19:19 pm »
Awesome, what model types does it support?
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relaxok

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Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #28 on: September 05, 2012, 11:32:54 pm »
Quote from: "phucko1"
Awesome, what model types does it support?

Well, my model converter tool does use Asset Importer library, so technically I can convert anything it can import into my own format.  However of course there's tons of more specific data that is not in most formats that WoW uses.  I guess I'd say anything other than the actual WoW formats (wmo/wdl/m2/adt) the support is very low at the moment.   For example, no animation.

However of course I will change that so it can become a fully usable game creation engine..

If anyone has a complex model in some format that assimp imports - http://assimp.sourceforge.net/ - I can see how it works at the moment..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Shruik

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Re: [PROJECT]  WoW Factor - a server and client wow facsimil
« Reply #29 on: September 11, 2012, 02:59:20 am »
I spent the last 3,5 hours reading nearly all of your blog (i skipped some of the pure code parts as i understand as well as nothing of them) and i´ll be tired as fuck at work tomorrow but it was totally worth it. Great effort you put in this and great results as well. Keep it going!
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