If you have any knowledge on converting ADT to a UDK compatible format (FBX, PSK, ASE, or a more general format that could be exported as one of those) I could add it to my WoW in Unreal Engine tutorial (Here) and I'd be sure to credit you. Thanks in advance.
Does the current FBX SDK allow you to populate and export as FBX datastructures? I recall looking at it a couple years ago and it wasn't clear to me that it allowed that... the SDK seemed more for importing FBXes.
I do have a question though, when you release it, will we be able to edit WoW to the fullest? By that I mean, editing terrain, add/removing objects, textures, etc (all the stuff I've seen here)http://31.media.tumblr.com/e9c5a66b469302b2a4d654f4e71ba843/tumblr_ml4vz3p9LC1rsifdno1_1280.png
Also, relaxok, you've mentioned you are working in game development. Any chance we can hear what is one project you've worked on that you are most proud of? (Question might be personal, so if you want feel free to avoid answering)Once again, thanks for sharing your brilliant work here.
Also, I may release the converter for m2/wmo/adt/wdl to this community but it won't be part of the 'package' of the SDK. It's just not legally a good idea.
This might be an early question, but do you have any plans to have an heightmap import function? Like import raw8 or raw16 from WorldMachine or Terragen.