I cannot get the converter to work for the life of me. I had to edit the python file because I could not get the environment variables to work, so I'm pointing it directly to my MMOSDK folder. This got the script operating, but then mmosdk_converter crashes as soon as it begins processing the data.Here's a dump file for ya: https://mega.co.nz/#!gApHGDzb!TaZhfEcLQ ... sElKRwoe1II followed the guide on the data conversion, and have setup mysql with the appropriate config files, so I know that's not the issue (or at least, it doesn't seem to be). I also converted all the Tileset blp's to 256x256 png's - I used xnview, which has support for blp files.I'm running Windows 8.1 RTM, if that matters, with UAC disabled.
That new build and adding the environment variable in system properties seems to have resolved my issues. It's converting the data now
It all seems to work quite well, at least through the editor. Do you have to run the databuild before the client/server will work appropriately? I created a player in the playerdb table, but once I try to log in to the client, nothing happens. I'm running databuild right now, to see if that 'fixes' the issue.Also, when I load up the editor, it seems that occlusion isn't working properly - I can see models that should be obscured by the terrain data. Not sure if this is working as intended, or if something is up with my configuration. I also did no add the two GFX settings that were added in build 12 to my config yet, so that may be something to do with it. I'll email you all my dumps and an image of the occlusion graphical glitch I'm seeing.