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Author Topic: [PROJECT]  MMOSDK (was WoW Factor)  (Read 64943 times)

thehsvdude

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #90 on: January 03, 2014, 09:07:49 pm »
When can we All get a fork of this Delicious Code.
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relaxok

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #91 on: January 07, 2014, 07:17:54 am »
Quote from: "thehsvdude"
When can we All get a fork of this Delicious Code.

I'm unlikely to release the entire codebase, at least not for a very long time.  However, I am looking toward preparations to release the libraries and headers once the system is in better shape. I imagine it will not be too long before I do that.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Skullbot

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #92 on: January 07, 2014, 11:37:48 am »
Nice to see you're back on this amazing thing o/

Keep up the good work, and good luck !
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thehsvdude

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #93 on: January 08, 2014, 10:15:37 am »
Quote from: "relaxok"
Quote from: "thehsvdude"
When can we All get a fork of this Delicious Code.

I'm unlikely to release the entire codebase, at least not for a very long time.  However, I am looking toward preparations to release the libraries and headers once the system is in better shape. I imagine it will not be too long before I do that.
In that case i might aswell Finish my Heavily modified version of Quake 3 engine. and make a fps game.
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thehsvdude

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #94 on: January 19, 2014, 12:49:27 am »
I Really need this Source code im Very experianced with LUA side of the code I am Really interested in making a MMORPG But Torque 3d Is too buggy for my needs
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relaxok

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #95 on: January 19, 2014, 03:54:58 am »
Quote from: "thehsvdude"
I Really need this Source code im Very experianced with LUA side of the code I am Really interested in making a MMORPG But Torque 3d Is too buggy for my needs

Oh don't worry, my stuff is WAY buggier than Torque ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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thehsvdude

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #96 on: February 27, 2014, 11:14:27 am »
I like the new screenshots with cata and mop Data running
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Putte08

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #97 on: April 16, 2014, 11:12:58 am »
Having our own "WoW engine" is like the best thing possible. Is the view/render distance locked in your engine to a certain distance, or can you change it to whatever you want? (Until your computer explodes etc).
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Hanfer

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #98 on: April 16, 2014, 03:35:22 pm »
Quote from: "Putte08"
Having our own "WoW engine" is like the best thing possible. Is the view/render distance locked in your engine to a certain distance, or can you change it to whatever you want? (Until your computer explodes etc).
it his code. he can change anything.
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Putte08

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #99 on: April 16, 2014, 03:49:15 pm »
Quote from: "Hanfer"
Quote from: "Putte08"
Having our own "WoW engine" is like the best thing possible. Is the view/render distance locked in your engine to a certain distance, or can you change it to whatever you want? (Until your computer explodes etc).
it his code. he can change anything.
Haha, great! I know he wanted to work on this as a learning experience, but are people still helping him out? I feel that this engine would mean so much to a lot of people.
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relaxok

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #100 on: April 16, 2014, 10:04:52 pm »
Quote from: "Putte08"
Quote from: "Hanfer"
Quote from: "Putte08"
Having our own "WoW engine" is like the best thing possible. Is the view/render distance locked in your engine to a certain distance, or can you change it to whatever you want? (Until your computer explodes etc).
it his code. he can change anything.
Haha, great! I know he wanted to work on this as a learning experience, but are people still helping him out? I feel that this engine would mean so much to a lot of people.

A lot of people enjoyed trying it out, but actual beta testing is real work, which most people are too lazy to do.. at least for free. ;)

It's understandable..
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Skullbot

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #101 on: April 16, 2014, 10:14:26 pm »
I always get bugs that no one else can get so I would gladly try it out for free :D
I also have some basic C++ knowledge if it can help needed :)
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Jøk3r

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #102 on: April 16, 2014, 11:27:15 pm »
Reaxlok i want to help. You just recomented to wait until next build and thats what I am doing right now ;)
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I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

relaxok

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #103 on: April 22, 2014, 11:22:56 pm »
Sorry for the huge delay guys.. I just checked in build 29 with MoP support, to github.

I've neglected the actual editing functionality for months now getting all that stuff working better, so build 30 will be coming very soon with much improved editing (e.g. actually useful).

If you talked to me about testing and I said to wait until the next build.. this is it.
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Lord1nsan2

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #104 on: April 28, 2014, 08:47:12 pm »
Epic work, i would be interested to download this tool, where can i get it?
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