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Author Topic: [PROJECT]  MMOSDK (was WoW Factor)  (Read 64929 times)

relaxok

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #120 on: October 06, 2014, 09:25:26 pm »
@Magnus

I thank you for your input but I'm happy with the way things are right now.

I still share everything I learn with other developers,, I just don't release the codebase.

The goals of the project are not the goals of the community.
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Magnus

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #121 on: October 07, 2014, 12:10:23 am »
Ok, I accept I may lost a bet. But I'm happy about that.

But now we can see another problem of such projects. They need too much time to come into a productive release. Software (and especialy game software) is part of a quite dynamic industry. And the developing people working with enthusasm unfortuntely also doesn't get younger. And an additional risk is that competitors are faster than you and you have lost years of work.

@relaxok
Nice to hear you still have fun in this and are satisfied. That's the most important thing.

@steff
No, I will not test it. The reasons I wrote already. Unfortunately my time is too much limited to test private codebase projects without any learning effect for me. Such a project is especially interesting if you are entering it from the beginning. You can see f.ex. at Trinity, how difficult it is to go into such a monster software after years of development. And it is also a good example how difficult it is to get devs even for public projects.

As for Noggit, 2 weeks ago I even didn't know that it is Open Source and you are looking for help. But if I google for Noggit I also can't find a project page.
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schlumpf

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #122 on: October 07, 2014, 12:47:43 am »
Quote from: "Magnus"
As for Noggit, 2 weeks ago I even didn't know that it is Open Source and you are looking for help. But if I google for Noggit I also can't find a project page.
This forum kind of is. Well, the Noggit sub forum. We never did marketing, yes.
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phantomx

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #123 on: October 07, 2014, 01:17:29 am »
Quote from: "Magnus"
Ok, I accept I may lost a bet. But I'm happy about that.

But now we can see another problem of such projects. They need too much time to come into a productive release. Software (and especialy game software) is part of a quite dynamic industry. And the developing people working with enthusasm unfortuntely also doesn't get younger. And an additional risk is that competitors are faster than you and you have lost years of work.

I would just like to point out that this is his personal project to create a powerful MMO Engine to be able to create mmo's with ease compared to standard engines.

From my point of view Relaxok doesn't have to make his project open source, mainly because  it's his project and his time he has  put into it which is over 2 years if I'm not mistaken and sometimes it's better to work on a project by yourself or in a small group, basically the less people involved the better the results tend to be and if you don't like that then you can make your own game engine.

Relaxok is only using wow as a base since wow has so many resources and has been the most successful mmo ever released, it's not going to be a wow custom engine but as you can clearly see it has enough potential to one day be used to create a wow clone so one can set their own values and pretty much copy wow or any mmo as long as you have the assets and build your mmo with those assets.

Any who I hope you understand what I'm trying to say it's his work and if you don't like that it's a private project then well make your own engine as it's very time consuming.

The knowledge is out there you just need to have the determination to look for it.

P.S

I'm not trying to single you out, there are many people that this is meant for.

I know I'm very redundant silly rant is silly.
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ratfer

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #124 on: October 10, 2014, 12:03:58 pm »
Hello. I can not find where to download MMOSDK
in relaxok no repository ...
Share'd like to try to make a map on the MOP.
Noggit not support.  :(
Sorry for my English.
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devil1234

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #125 on: October 10, 2014, 12:23:29 pm »
the mmosdk is private for now. Only time will decide when relaxok will release it or not.
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ratfer

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #126 on: October 10, 2014, 12:35:25 pm »
clear thanks ((
even an old version to take anywhere that supports MOP ((
I was late ...
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relaxok

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #127 on: November 18, 2014, 07:42:31 am »
Hi all.

Now that I have support for most of a WOW-style UI frontend and backend API, I thought I would put together a small video of the login => ingame flow in action.

Please ignore the various obvious glitches in models/etc as some things are still in limbo with graphics - I just wanted to give an example of the UI support.

Sound support (zone music and ambiences and some sfx) is also new.

The link below is an mpeg4 compressed avi.

http://bh.polpo.org/ui_show_out.avi
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thehsvdude

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #128 on: November 18, 2014, 01:18:20 pm »
when will it be released :O
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relaxok

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #129 on: November 18, 2014, 01:22:00 pm »
Quote from: "thehsvdude"
when will it be released :O

This version, soon(tm)
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thehsvdude

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #130 on: November 18, 2014, 01:37:58 pm »
Will it be open source? if so what licence will it be????
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relaxok

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #131 on: November 18, 2014, 01:41:42 pm »
Quote from: "thehsvdude"
Will it be open source? if so what licence will it be????

Not like you're thinking, and I'm not sure (respectively)
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thehsvdude

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #132 on: November 18, 2014, 02:12:06 pm »
:(
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relaxok

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #133 on: November 18, 2014, 08:43:57 pm »
Followup..

My tumblr has a video up in the latest entry in case that video didn't work for some reaosn:

(link is in my sig)
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Big Bad Bot

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Re: [PROJECT]  MMOSDK (was WoW Factor)
« Reply #134 on: November 23, 2014, 06:19:06 pm »
I really support the way that this project is taking and the idea of put free the source code could be a double-edged movement. As moders and server admins, we only need the app already done I think; at least if it have editors to spells, scripts, items, creatures, quest and such things. If the project will have all of this, we can't ask for more :/
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