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Author Topic: [SHOWOFF] What Are You Working On  (Read 319421 times)

Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #690 on: October 20, 2014, 12:43:02 am »
i would like to try repair those corrupted part once i will have time ....
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phucko1

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Re: [SHOWOFF] What Are You Working On
« Reply #691 on: October 20, 2014, 07:10:06 am »
AFAIK the corrupted geosets in the wod models is caused of that they exceed the 64k poly limit that MOP and below engine uses. WOD allows for more polys in a model than 64k.
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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #692 on: October 20, 2014, 03:56:47 pm »
So basicaly we need to decimate those models("geosets") on count of polys
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matija168

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Re: [SHOWOFF] What Are You Working On
« Reply #693 on: October 20, 2014, 06:01:12 pm »
Made a number of different variations of the house, this is what I have thus far.






A few mandatory interior pics too, right?





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phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #694 on: October 20, 2014, 10:42:27 pm »
Quote from: "matija168"
Made a number of different variations of the house, this is what I have thus far.


Looking good man, maybe use smaller tiles for the floor but that may just be my thinking.
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Met@

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Re: [SHOWOFF] What Are You Working On
« Reply #695 on: October 20, 2014, 11:18:32 pm »
Your houses are awesome, good job! :D

( I work too on custom houses :p )
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Shelldon

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Re: [SHOWOFF] What Are You Working On
« Reply #696 on: October 22, 2014, 07:25:37 pm »
Yep, your houses made me to recall old idea about of making diablo-3 2nd act styled zone. Very nice work.

As for me, working on ingame shop.

[media:2g25oc07]https://www.youtube.com/watch?v=p4IJNyr0mbU[/media:2g25oc07]
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matija168

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Re: [SHOWOFF] What Are You Working On
« Reply #697 on: October 22, 2014, 10:23:25 pm »
Quote
Yep, your houses made me to recall old idea about of making diablo-3 2nd act styled zone. Very nice work.

Thanks, that does sound reeaaaly interesting. I myself am trying to create a set of buildings to use in my to-be recreation of the crusader-owned city of Acre, Kingdom of Jerusalem.

That shop looks pretty damn ballin', too.
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iindigo

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Re: [SHOWOFF] What Are You Working On
« Reply #698 on: October 22, 2014, 11:17:40 pm »
matija168, what's your workflow for creating WMOs? Is it mostly covered by the existing WMO tutorials?
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phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #699 on: October 23, 2014, 12:26:56 am »
Quote from: "Shelldon"
Yep, your houses made me to recall old idea about of making diablo-3 2nd act styled zone. Very nice work.

As for me, working on ingame shop.

[media:2rii94yl]https://www.youtube.com/watch?v=p4IJNyr0mbU[/media:2rii94yl]


Nice UI and good work man keep it up.
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phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #700 on: October 24, 2014, 07:23:12 am »
Hello again, got another update with player models.

This is the WoD Human female which was a little tricky to get working... I had to use an older.... version of WMV to get the correct geosets.... anywho I seem to have a problem with the upperface textures the only thing I can think of is that it's a scalp texture problem anywho...









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Vatoto

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Re: [SHOWOFF] What Are You Working On
« Reply #701 on: October 24, 2014, 03:07:19 pm »
I converted the new two garrison armors

Alliance

Horde
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TheBuG

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Re: [SHOWOFF] What Are You Working On
« Reply #702 on: October 25, 2014, 11:35:23 am »
Quote from: "Vatoto"
I converted the new two garrison armors

Alliance

Horde

The horde one looks like absolute shit on old character models.
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matija168

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Re: [SHOWOFF] What Are You Working On
« Reply #703 on: October 25, 2014, 07:35:08 pm »
Palace of the King's constable in Acre.



Comes with two floors of shiny interior, of course, as well as an open garden area in the middle.
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matija168

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Re: [SHOWOFF] What Are You Working On
« Reply #704 on: October 26, 2014, 01:42:41 am »
A guard tower/barracks kind of a thing, meant to be used on several locations within the city as a sentry point and a garrison for the guards.

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