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Author Topic: [SHOWOFF] What Are You Working On  (Read 320204 times)

phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #675 on: October 08, 2014, 06:38:24 am »
Hello again, so I was just thinking of things to do for Halloween and well I decided to work on a special mount so here's what I got in about 40-50 minutes.



I still need to add some fine details and textures to it, once that's done I'm going to animate it and turn it into a 3 seater wow mount. :D

Update:

It's textured now, time to animate.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #676 on: October 08, 2014, 11:45:36 pm »
Hello again, here's the animated mount version.

[media:22pt1j5a]https://www.youtube.com/watch?v=7mwSijZaKjg[/media:22pt1j5a]

For some reason some of the verts seem to be broken and don't like being two-sided that's causing the flickering effect on the seats and back cloth, so I don't consider this fully finished but I'm not going to keep going it was just a little thing I wanted to do for Halloween heck I might even make Fred and put him into wow lol.
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Soldan

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Re: [SHOWOFF] What Are You Working On
« Reply #677 on: October 10, 2014, 05:10:37 pm »
Two-Sided renderflag might do the trick
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darkvexen

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Re: [SHOWOFF] What Are You Working On
« Reply #678 on: October 11, 2014, 08:59:25 pm »
Quote from: "Luzifix"
i working on a new housing system:
[media:1n7ztj9z]http://www.youtube.com/watch?v=jFjsuJPixYU[/media:1n7ztj9z]
[media:1n7ztj9z]http://www.youtube.com/watch?v=JAAtaEZ1t9U[/media:1n7ztj9z]


what hairstyle is that for bloodelf?
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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #679 on: October 12, 2014, 12:25:17 am »
Classic pony tail just extrodused geoset via editing of skin files
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phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #680 on: October 16, 2014, 02:10:48 am »
Hello again, here with more updates on WoD character models for WotLK.

These are the male trolls which are pretty much 90% finished I've already done all the textures but there are some geosets that need to be added back I.E the normal long cape geoset was broken so I had to remove it.







I need to slightly touch up some of the uv's to fix that darkish line around the upper part of the chest.

The deathknight for some reason has this geoset on top of the head which I have no idea what it is it's not hair and it doesn't matter what I do it's always there but only for deathknights.

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phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #681 on: October 16, 2014, 02:31:37 am »
I'm really hating the scourge models just because of the bone textures....



The only way to set the textures seems to be for me to separate the bone geosets and make them into one and hardcode the textures to it.
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phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #682 on: October 16, 2014, 03:04:26 am »
I've also been messing around with making some weapons and armor and well a certain sword came to mind and I got to it and this is what I got so far :P

Maybe Matija168 knows who this sword belongs to.


The hilt is the last thing I need to make for it and it's done :P
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matija168

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Re: [SHOWOFF] What Are You Working On
« Reply #683 on: October 19, 2014, 03:33:20 am »
Started on a set of simple, middle-east styled buildings. Mainly for practice but who knows, might make something out of it.



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phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #684 on: October 19, 2014, 04:07:35 am »
Nice, going old school format I see for no clipping ay?
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Orbas

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Re: [SHOWOFF] What Are You Working On
« Reply #685 on: October 19, 2014, 06:14:11 am »
Good day !
I am working at the moment at the WoD Undead's this was such a pain because the bones wont work korrect but ok enough of this^^
[attachment=0:7ke15v90]WoWScrnShot_101914_055327.jpg[/attachment:7ke15v90]
Oh wait what dit you think about the Beard and the Eyebrows i think it suits him :)
and big Thanks to phantomx for his Help :)

Sincerely

Orbas :)
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phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #686 on: October 19, 2014, 09:14:46 am »
Quote from: "Orbas"
Good day !
I am working at the moment at the WoD Undead's this was such a pain because the bones wont work korrect but ok enough of this^^
[attachment=0:2fejgwx9]WoWScrnShot_101914_055327.jpg[/attachment:2fejgwx9]
Oh wait what dit you think about the Beard and the Eyebrows i think it suits him :)
and big Thanks to phantomx for his Help :)

Sincerely

Orbas :)

Nice, you're using another texture for the bones then the ones from the default textures I take it, like from the face bones?

I forgot to post the orc males at least with their face and hair...





Little thing I did in the morning yesterday WIP Female Night Elf, I still need to remove 1 or 2 broken hair geosets and fix the facial textures.

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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #687 on: October 19, 2014, 04:01:20 pm »
Can you explain me what exactly are those corrupted geosets doing ? (i dont mean crashing game)
i mean ... why are they even corrupted and is there way to fix it ? or ?
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phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #688 on: October 19, 2014, 10:07:53 pm »
Quote from: "dahaga"
Can you explain me what exactly are those corrupted geosets doing ? (i dont mean crashing game)
i mean ... why are they even corrupted and is there way to fix it ? or ?

On the night elf female it's part of some sort of hair or scalp geoset it doesn't crash the game just looks ugly...

So I'll just delete the faces in blender and it should remove it from showing up. :D
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phantomx

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Re: [SHOWOFF] What Are You Working On
« Reply #689 on: October 19, 2014, 11:45:35 pm »
Here's a look at the Male Dwarf did it just now need to keep working on the face texture to get it just right.

In this model I decided to keep the feet instead of the painted on textures to a boot like surface idk I like the feet what do you guys think?











Most of the beards and hair styles are working but there are some minor things that need a little tweaking.

P.S

I decided to take the screenshot in Nagrand because of how much I like it so pretty.

This is in 3.3.5a with Draenor map in case anyone is wondering.
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