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Messages - TheMetalCarrots

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46
Miscellaneous / Re: Legion Ashbringer model
« on: February 29, 2016, 06:02:03 pm »
Thanks Alastor, you're a Godsend.

47
Miscellaneous / Legion Ashbringer model
« on: February 24, 2016, 10:28:34 pm »
Heya, was quickly wondering if anyone had the base Legion Ashbringer model and are willing to share. It doesn't have to be converted or anything and I know it sounds leech-y, it's just that I have neither the time nor room on my computer to dedicate to downloading a Legion client just to extract and down-port one model to 3.3.5.

Thanks in advance,
Me.

48
Modelling and Animation / Add shine to a model
« on: February 13, 2016, 01:50:26 pm »
Hey all, I was wondering how I could add the shine that the Murloc has to another model. I've seen it done before, but I can't figure out how to do it myself, so any help would be appreciated.

Thanks in advance,
Me.

49
Quote from: "stan84"
Nope, just used oryginal ones, the backgroud tiles are 512x512, and the black ones are 512x256 or 256x128 i will try resizing them to square (256x256 or 128x128). Did You do something with textures while conversion of Your character UI_ models?

That looks like a lighting problem, where for some reason the conversion stopped any light from being shown. Did you replace the actual M2 or swap them via DBCs?

50
Modelling and Animation / Re: Rigged model has no camera
« on: January 10, 2016, 09:12:54 pm »
Thanks a lot, turns it out was the particles and removing the lot made it work.

51
Modelling and Animation / Re: Rigged model has no camera
« on: January 10, 2016, 08:39:57 pm »
The .anim files that accompany it, thanks for having a look

52
Modelling and Animation / Rigged model has no camera
« on: January 09, 2016, 11:12:44 pm »
Heya, I was wondering if anyone could tell me, or perhaps take a look at, the model I spent a few hours rigging, which works fine in things like WoWModelViewer (both before and after converting with CataToLk) but is not visible/has no camera in-game. I know the first answer to this would be to 'try again', but it took a while and spending another hour or two on something that may or may not work really doesn't appeal to me,which is why I'm asking here.

The bones and armature belonged to the Azshara model, which is what I rigged my model onto. I have not tampered with any of the armatures or bones, and I even unticked 'MergeCameras' on M2Mod with no avail. Any help would be appreciated.

Thanks in advance.

53
"Retro-Porting" / Re: [TUTORIAL:] a way to fix legion m2 anim
« on: November 29, 2015, 10:24:27 pm »
Nice, thanks to you, Greymane doesn't act like a man with some form of paralysis

54
Modelling and Animation / Remove geosets via 010 Editor
« on: November 29, 2015, 04:48:46 pm »
Heya, quick question here,

I was wondering if it was possible to remove geosets using the 010 Editor, as I've had a quick search and it yielded no results pertaining to whether this was a possibility. Does anyone know if this is possible and could tell me what needs to be done if it is?

Thanks in advance.

55
"Retro-Porting" / Legion models
« on: November 23, 2015, 12:45:26 am »
So I've seen an influx of Legion models as of late and am wondering if anyone could direct me to the magical source of this. I've had a quick look, but I didn't really know what to search for, so my quick browsing didn't really yield results. Didn't really know where to ask this, but Retro-Porting is what I intend on doing with these models, so I just figured I'd post here.

Thanks in advance.

56
Random / Re: [Request] - Your Greatest Idea - Play it later!
« on: November 18, 2015, 12:39:32 pm »
Not really that great of an idea, but having a combat system like Skyrim where you aim your spells and can dodge enemy attacks by moving out of their way. Not technically impossible, but it does require a whole lot of work on changing every single spell to make sure they don't home in on enemies and instead travel in a straight line from the caster, but it makes the world more interactive and combat less static.

57
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: November 18, 2015, 12:34:25 am »
GTA; Grand Theft Apocalypse

58
Modelling and Animation / M2ModRedux Model
« on: November 15, 2015, 02:34:39 pm »
Heya! So, I was tweaking the Lady Vashj model by adding assets from the newer Cataclysm naga model onto it. All went well, and it showed in the Model Viewer with no glitches or underlying problems. However, after a quick spin in the CataToLK converter, in game the model itself is invisible with no camera. I tried the same model, this time with the new NagaFemale one as the M2 base, and it worked but with an expected broken mesh, so it seems the problem lies in the base model.

It doesn't seem to have been any tweak I made that broke it, for I went and converted the Lady Vashj model (the original) the same way to see if the same problem persisted, and it did, so I'm sort of confused why that model is the only one to have such issues, especially when I've edited countless models and never had such problems arise.

As redoing it (four times) didn't work, and the exact same thing occurred when I tried with the Lady Nazjar model, I was wondering if anyone had a spare moment to use their vastly superior modding knowledge to find out why this is happening and tell me what I did wrong.

Thanks in advance.

59
Showoff - what you are working on / Re: [SHOWOFF:Worldbuild] Dark Fortress
« on: November 06, 2015, 01:15:14 am »
Looking really good, getting a load of Skyrim vibes from this.

60
Miscellaneous / Re: Make the Moon bigger
« on: October 11, 2015, 11:42:57 pm »
Aight, I'll try these suggestions and report back. Thanks!

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