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Messages - TheMetalCarrots

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31
"Retro-Porting" / [QUESTION] Lich King Alpha model
« on: September 22, 2016, 10:09:18 pm »
Anyone have the Lich King Alpha model or know if it even exists, I've been looking through old Alpha/beta files for WotLK and couldn't find anything relating to it, but I could have swore I saw it used in game at some point. If anyone doesn't know, it's the Lich King model that appears in the Wrathgate cinematic and it's the current Lich King rigged onto a human male.

Thanks in advance

32
"Retro-Porting" / Replicating Demon Hunter double jump in 3.3.5?
« on: July 27, 2016, 01:13:19 pm »
Heya all,

So most of you probably know that Demon Hunters in Legion have this exclusive ability to double jump in WoW and it is pretty fun to play around with, and was wondering if something similiar could be achieved in the technologically inferior Wrath of the Lich King version of the game.

I know something called an 'air jump' (as many jumps as you want) can be achieved through modifying the client, so maybe editing that to only allow two jumps instead of multiple jumps would get the right affect? If anyone has any knowledge on if this achievable, that'd be cool.

Thanks.

33
Pretty sure I saw that in one of Reznik's old patches (namely the ReznikEra one), take a look at MPQs you may have downloaded from him or added his stuff to.

34
"Retro-Porting" / Chinese HD Undead Models
« on: July 09, 2016, 12:52:31 pm »
Heya,

Was wondering if anyone had the censored (chinese) HD undead character models where the bones aren't shown, as I'm having a bunch of problems with the current one and would like to try downporting one that isn't as tricky.

Thanks in advance

35
Serverside Modding / Levelling an NPC to match your level
« on: July 02, 2016, 05:30:31 pm »
So, as level scaling is a thing in (most) MMOs nowadays, I was wondering if it could be implemented within 3.3.5, with an NPC that is below your level being upgraded to match you in terms of health and damage (when attacked). I've seen someone achieve something similar, but with the power of the NPC being scaled based on the number of players.

36
Serverside Modding / Re: Increase Time Speed
« on: June 08, 2016, 12:14:26 pm »
Looks like the Game_event doesn't visually change anything in game (which isn't the desired effect I was going for), so I'll take a look at doing what Rochet2 said, considering I haven't the first clue what I'm supposed to do with this memory editing thing.

37
Serverside Modding / Re: Increase Time Speed
« on: June 08, 2016, 11:17:10 am »
Thanks, I'll have a look at the Game_event entry as it seems to be exactly what I'm looking for.

38
Serverside Modding / Increase Time Speed
« on: June 08, 2016, 10:57:42 am »
So, as you probably all know, time in WoW is a 24 hour thing that is based upon the Server/Client's time. I was wondering if there was any way to speed up this time so, say, 1 hour in current game time was 1 minute (like Skyrim), so 24 minutes would span a 24 hour cycle (or something along those lines) if at all possible.

39
"Retro-Porting" / Re: Naga Female model (legion)
« on: June 06, 2016, 02:59:55 pm »
I fixed that by adding the _HD suffix to the new Naga models (like all updated models), leaving the old ones untouched.

40
"Retro-Porting" / Re: Naga Female model (legion)
« on: June 01, 2016, 08:30:23 pm »
Thanks, I got a rudimentary downport working!

41
"Retro-Porting" / Naga Female model (legion)
« on: May 29, 2016, 06:48:32 pm »
Anyone have this model handy? I need the Naga Female's new legion model for a project I'm working on for WotLK but of course everything went wrong and a crash occurs each time I try extracting it for whatever reason. I don't need it converted or anything (unless you already have one handy and are willing to share), for I can do all that jazz myself, it's really just a matter of getting the model in the first place.

Thanks in advance

42
Miscellaneous / Enabling Helmets/Shoulders to appear on a model
« on: May 07, 2016, 06:29:48 pm »
Heya, it's me again and am back asking wonderfully stupid questions. I tried looking around for an answer, but obviously came across nothing of use, and was wondering how I'd go about enabling shoulders/helmets to show on a character that is currently in use. Like (for example), if I was using the new Genn Greymane model and wanted shoulders and helmets to show when using that model, they will appear on the character select screen and on the dressing room, but I have no clue how to get it working in game. I had a quick look in CreatureDisplayInfo to see if there was anything there, but found nothing of use.

Any help would be appreciated,
Thanks.

43
"Retro-Porting" / Re: Nightfallen Female textures
« on: May 06, 2016, 05:59:16 pm »
Thanks, you helped me out quite a bit with actual functioning Nightfallen textures!

44
"Retro-Porting" / Nightfallen Female textures
« on: May 03, 2016, 07:37:56 pm »
Hey all,

Sounds a bit like a leechy thing to ask but does anyone have the NightfallenFemale textures, for some reason they end up being corrupted whenever I extract them whereas all other textures (and models) are fine. I don't need them edited or anything, and again I know it sounds a bit like a leech but I'm at a loss as to what to do regarding them, so it'd be appreciated if someone could kindly give the BLPs (I don't models or anything, that's all fine) whilst I keep looking for a cure for their corruption.

Thanks in advance,
Me.

45
Miscellaneous / Mounts stop functioning
« on: March 26, 2016, 11:47:44 am »
So, without any rhyme or reason and with no (that I'm aware of) changes to any of DBC files which may affect them, mounts have gone off the rocker and disappear as soon as they're summoned. Like, you summon the mount, it works the first time with the camera angle really far off and then summoning it again ends up with it disappearing as soon as it was summoned. I checked Spell.DBC, Creaturemodeldata.DBC and CreatureDisplayInfo.DBCs, as these were the likeliest culprits, but haven't come across any indication of what it could be, for it happens to every single character that tries to mount (aside from the HumanFemaleHD, for some reason), and for every single mount (aside from the Swift Flight Form).

Anyone who has any knowledge, or has come across this weird dismounting phenomenon, and can help would be really appreciated.

Thanks in advance,
Me

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