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"Retro-Porting" / Re: Porting .WMO's to WOTLK?
« on: November 18, 2014, 08:05:43 pm »
can you give us a SBOM and all kind of bad stuff remover script please? if it's possible thanks
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 46
"Retro-Porting" / Re: Porting .WMO's to WOTLK?« on: November 18, 2014, 08:05:43 pm »
can you give us a SBOM and all kind of bad stuff remover script please? if it's possible thanks
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Resources and Tools / Re: [TOOL] [M2-editing] M2Mod4 scripts for Blender 2.62.« on: October 28, 2014, 06:55:03 pm »Quote from: "dahaga" then dont export while you are in edit-modethnks ^^ 48
"Retro-Porting" / Re: [TUTORIAL] How to get WoD Player models working in WotLK« on: October 28, 2014, 03:24:55 pm »Quote from: "phantomx"
but it delete all the textures about the feet what can i do? 49
"Retro-Porting" / Re: [TUTORIAL] How to get WoD Player models working in WotLK« on: October 28, 2014, 08:24:58 am »Quote from: "dahaga" beacuse thats not working option from viev of WoW What can i make it ? 50
Resources and Tools / Re: [TOOL] [M2-editing] M2Mod4 scripts for Blender 2.62.« on: October 28, 2014, 01:31:41 am »
sorry it doesn't export my model it says that i have an error
http://gyazo.com/eaeb690a0a75781456739af0419b8b06 51
"Retro-Porting" / Re: [TUTORIAL] How to get WoD Player models working in WotLK« on: October 28, 2014, 01:01:47 am »Quote from: "phucko1" Looks like a bad uv-map to me, Detonatorss.in blender it's okay this is the problem ![]() http://gyazo.com/2f3008f08e685daed11ab8c3644674ef 52
"Retro-Porting" / Re: [TUTORIAL] How to get WoD Player models working in WotLK« on: October 27, 2014, 11:30:15 pm »
With pandas i have this problem
http://gyazo.com/124a7b8b91d85ae0d4f904187fc732c0 http://gyazo.com/8517ba1b0699dbb2ab21e2b5f90432dc 53
"Retro-Porting" / Re: [TOOL] [RELEASE] WOD Char Texture Fixer for WOTLK PS Act« on: October 27, 2014, 10:50:38 pm »
in the case of the pandas it corrupt it when try to fix the body and the face
tmorrow i'll sent screenshots 54
"Retro-Porting" / Re: ADT Converter MOP -> WOTLK« on: September 23, 2013, 11:15:25 am »
it works like this i ported all the adt of the stating human zone and i have the same problem
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"Retro-Porting" / Re: [TUTORIAL] [VIDEO] How to Convert Cata/MoP WMOs to WoTLK« on: September 22, 2013, 02:07:42 am »
Anthony is just to port it and yes i have portyed the adt's to xD but i am porting the wmo xD all of the folder xD it's just more easy xD
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"Retro-Porting" / Re: [TUTORIAL] [VIDEO] How to Convert Cata/MoP WMOs to WoTLK« on: September 20, 2013, 11:17:04 am »
i change every 0x10 flag into ox1 and if doesn't have flag i set it to 0x1 with this things have to work i think now i am converting Stormwind.wmo the Both and tonight i test it if works
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Modelling and Animation / Re: [QUESTION] Making wow loginscreen read a remote var« on: April 18, 2013, 10:05:41 pm »
it's really easy to do a simple thing, so please thing a little.
Change the WoW.exe Build and change the AuthCodes really easy and you have minus problems 58
Miscellaneous / Re: How do i add Boost in noggit?« on: April 12, 2013, 03:10:49 pm »
oh thx ^^ i don't know it that is debug XD
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Miscellaneous / Re: How i add new custom areatable id's in TrinityCpre or Ma« on: April 12, 2013, 02:03:34 pm »
i have to put in the emulator the MapID I supose that's the problem and rextract all the things, i supose that are the problems, but i don't know how to put the map in the Srouce XD, i supose that can be, Map.cpp and Map.h but i don't know it XD
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Miscellaneous / Re: How do i add Boost in noggit?« on: April 12, 2013, 02:00:14 pm »
anyone knwos the solution?
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