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Messages - detonatorss

Pages: 1 2 3 [4] 5 6 ... 16
46
"Retro-Porting" / Re: Porting .WMO's to WOTLK?
« on: November 18, 2014, 08:05:43 pm »
can you give us a SBOM and all kind of bad stuff remover script please? if it's possible thanks  :D

47
Quote from: "dahaga"
then dont export while you are in edit-mode
thnks ^^

48
Quote from: "phantomx"
Quote from: "detonatorss"
Quote from: "dahaga"
beacuse thats not working option from viev of WoW

What can i make it ?


Did you not watch the tutorial video?

I explain what you have to do to the textures.

but it delete all the textures about the feet what can i do?

49
Quote from: "dahaga"
beacuse thats not working option from viev of WoW

What can i make it ?

50
sorry it doesn't export my model it says that i have an error

http://gyazo.com/eaeb690a0a75781456739af0419b8b06

51
Quote from: "phucko1"
Looks like a bad uv-map to me, Detonatorss.
in blender it's okay this is the problem :(

http://gyazo.com/2f3008f08e685daed11ab8c3644674ef

53
in the case of the pandas it corrupt it when try to fix the body and the face
tmorrow i'll sent screenshots

54
"Retro-Porting" / Re: ADT Converter MOP -> WOTLK
« on: September 23, 2013, 11:15:25 am »
it works like this i ported all the adt of the stating human zone and i have the same problem

55
Anthony is just to port it and yes i have portyed the adt's to xD but i am porting the wmo xD all of the folder xD it's just more easy xD

56
i change every 0x10 flag into ox1 and if doesn't have flag i set it to 0x1 with this things have to work i think now i am converting Stormwind.wmo the Both and tonight i test it if works

57
it's really easy to do a simple thing, so please thing a little.

Change the WoW.exe Build and change the AuthCodes really easy and you have minus problems

58
Miscellaneous / Re: How do i add Boost in noggit?
« on: April 12, 2013, 03:10:49 pm »
oh thx ^^ i don't know it that is debug XD

59
i have to put in the emulator the MapID I supose that's the problem and rextract all the things, i supose that are the problems, but i don't know how to put the map in the Srouce XD, i supose that can be, Map.cpp and Map.h but i don't know it XD

60
Miscellaneous / Re: How do i add Boost in noggit?
« on: April 12, 2013, 02:00:14 pm »
anyone knwos the solution?

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