This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - detonatorss

Pages: 1 2 [3] 4 5 ... 16
31
"Retro-Porting" / Re: [REQUEST] Worgen Racials to Wotlk
« on: March 03, 2015, 12:05:25 am »
Quote from: "Morfium"
You could always do something easier as a quick fix...
When i did mine quite some time ago I just copied the caverns of time spell that morphs all races to humans to fit the timeline.
And then made it a shapeshift spell. It wasn't that hard and worked quite ok for my purpose. Iircc you can change stuff like "breaks on combat" etc. with flags in spell.dbc.
It's not a complete port of that spell, but it transforms you into worgen/human form.
The only bad part of it is, that you can not control how your human form looks, it just takes the settings of your worgen and then applies those to the human race.

Edit:
In those shots it's my test char who has the male and female spell. You should obviously only use one for your chars. :)

So yes it's posible to do the same but with the new animations the problem is that you have to add it

32
"Retro-Porting" / Re: [REQUEST] Worgen Racials to Wotlk
« on: March 02, 2015, 04:25:17 pm »
Quote from: "soublast1337"
What do you expect? Its 2 spells converted from cata to wotlk, you want me to pay the full wage of a programmer and give you 500$ for those 2 spells?

this is world of wacraft moderation not a new iphone app your developing.

It's not difficult you have to play with the emu and no more add the new dbc's with the new entry's and add it in to the SharedDefines.h i think it you have to do a few more thinks but nothing very difficult
I was very close to reach it but i give up

33
"Retro-Porting" / Re: [RELEASE] MoP Beta Character Creation
« on: March 01, 2015, 06:03:22 pm »
Quote from: "OtecPolnoc"
How to install? (because as addon this not working)

It's not an addon you have to eliminate the hash function to make it working and made a new patch

34
"Retro-Porting" / Re: [REQUEST] Worgen Racials to Wotlk
« on: February 26, 2015, 10:55:07 am »
Quote from: "soublast1337"
Hi there!

I have been meddling around with various tutorials and got the m2 files, sounds and skins etc ported from cata to wotlk.

But how am I supposed to create the actual spell http://www.wowhead.com/spell=68996/two-forms in 3.3.5?

the dbc structures are completely different. How do i do it properly? How to attach the new skin files?

Hope someone can help me! :)

i'd tryied a lot time ago and i don't goal it it's really difficult you have to add the animations touch different spells and visuals

35
"Retro-Porting" / Re: [RELEASE] MoP Beta Character Creation
« on: February 24, 2015, 07:14:09 pm »
Quote from: "detonatorss"
Quote from: "Ghaster"
Hello.
I saw that a earlier build of MoP had a different Character Creation than the other builds. So i downloaded it and made it work in Cataclysm (But it should work in WotLK too).
Some parts of the code is from Stoneharry's port of the new Character Creation so credit to him for those parts.

EDIT: I uploaded the wrong files, I have updated it.

In wotlk client has a lot of functions not working because were implemented in the cata client you have to re-adapt it

Fixed charactersCreate.xml

But with the worgen and goblins button

PM: It has more problems but i don't know how to solve it

36
"Retro-Porting" / Re: [Question] 1.12 Race to Race swap.
« on: February 23, 2015, 08:14:30 pm »
Quote from: "spik96"
Quote from: "Method"
Vanilla swapping is NOT the exact same as 3.3.5 swapping as many of the tools are incompatible and many of the filetypes are different, but the thing is, it is more than possible, and BC and Cata models/races CAN be backdated to vanilla, the problem is, like I've said, there's no real guide, just scraps of information.

Hi !

The recipe is the same. You edit DBC file (which are databases used to link a race with its models, textures, and other related stuff) to change, for your race, which file it's "pointing" to. You want to make the race Gnome pointing to the High elf files instead of the original files. You can use modern DBC editors, like Taliis, for your 1.12 edits because the DBC organization is almost the same.

Now, the next problem is the files. If it's an 1.12 race then the files are already in the game.
Otherwise..

-Alpha BC races : you can take them for the client and use them

-BC races : you have to convert the BC m2, you can use M2TBC (a little BC <=> Classic converter)

-Cata races : You need strong knowledge in C++ to make something good. No one ever converted Cata races to vanilla. NO ONE. It's not about folliowing a couple of tutorials.. more like dozens. The easiest way if you have absolutely not knowledge in programming is probably to study a couple of years Computer Science in your nearest university, so I recommend you to forget about Cata Worgens & Goblins. Be sure I'm as much disappointed as you are.

It should be more easy that you thing i think it can be posible converting it to 3.3.5 and back to 2.4.3 and then to 1.12.1

37
"Retro-Porting" / Re: [RELEASE] MoP Beta Character Creation
« on: February 23, 2015, 03:40:12 pm »
Quote from: "Ghaster"
Hello.
I saw that a earlier build of MoP had a different Character Creation than the other builds. So i downloaded it and made it work in Cataclysm (But it should work in WotLK too).
Some parts of the code is from Stoneharry's port of the new Character Creation so credit to him for those parts.

EDIT: I uploaded the wrong files, I have updated it.

In wotlk client has a lot of functions not working because were implemented in the cata client you have to re-adapt it

38
Resources and Tools / Re: MoP exe how to remove you need to convert account
« on: February 22, 2015, 08:36:49 pm »
Quote from: "Konattchi"
Does anybody know how to remove the convert you account to battle.net check? I have no idea where to ask my question so since there are other wow.exe related topics in this section I am asking here.

If you compile your own SkyfireProject you can use his connection pacher

39
"Retro-Porting" / Re: [RELEASE] MoP Beta Character Creation
« on: February 20, 2015, 10:54:03 pm »
Quote from: "mariobox"
Quote from: "detonatorss"
Quote from: "mariobox"
The worgen and goblin deletes auto because of CharClasses.dbc
It's the class icons that fucks up for me.

You have to eliminate two buttons in the xml and delete it from the lua and reorganize the icons after all of this

Delete what buttons?

CharacterCreate.xml in there is where are the buttons

40
"Retro-Porting" / Re: [RELEASE] MoP Beta Character Creation
« on: February 20, 2015, 09:23:55 pm »
Quote from: "mariobox"
The worgen and goblin deletes auto because of CharClasses.dbc
It's the class icons that fucks up for me.

You have to eliminate two buttons in the xml and delete it from the lua and reorganize the icons after all of this

41
"Retro-Porting" / Re: [RELEASE] MoP Beta Character Creation
« on: February 20, 2015, 04:06:05 pm »
you only have to remove the worgen and goblins icons and races and it's workng ^^ or if you want it add it from the scartch

42
Tutorials / Re: [TUTORIAL] Own server messages in the alert box on login
« on: February 18, 2015, 11:42:10 pm »
Quote from: "osler"
AFAIK it is not possible to have two server alerts, although you may be able to send both serveralerts through the same event as a big string of text and then divide it.

and how i do it?

43
Tutorials / Re: [TUTORIAL] Own server messages in the alert box on login
« on: February 18, 2015, 05:01:46 pm »
i know it like an hour ago i thought it, but it has linked the link of server alert i am  trying to add my new link but is linked into the event the server alert and shos the same as the server alert

44
Tutorials / Re: [TUTORIAL] Own server messages in the alert box on login
« on: February 18, 2015, 01:11:35 pm »
just a little question if i'll try to add a clone of this windows if i made it all how i made to load it in the function?

45
The 3D View Script isn't working like in your video, everything you have is a lot diferent, you've made a lot of changes and we don't have it

Pages: 1 2 [3] 4 5 ... 16