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Texturing and 2D Art / Re: [HELP] UV Maping a character
« on: July 25, 2018, 10:06:54 pm »
How it's done the UV
When i try to export it to m2 i am having this trouble
When i try to export it to m2 i am having this trouble
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Texturing and 2D Art / Re: [HELP] UV Maping a character« on: July 25, 2018, 10:06:54 pm »
How it's done the UV
When i try to export it to m2 i am having this trouble 2
Texturing and 2D Art / Re: [HELP] UV Maping a character« on: July 25, 2018, 10:04:50 pm »
i've made with inicos tool the 00_00_extra image but...
i am having problems cause the rear head has to be at that file but i don't know how to it but the tail is done 3
Texturing and 2D Art / [HELP] UV Maping a character« on: July 25, 2018, 06:55:22 pm »
Hey guys i am having troubles uvmapping a character and i need help.
As far as i know i did my UV mapping but i am having problems with extra textures that i don't have and i don't know how to add the extra skin. UV Wrapped by me and the bug in the tail and rear head how it has to be 4
Modelling and Animation / Re: UV Map a new race« on: March 11, 2018, 05:19:57 am »then how you can put in a "Wotlk Style" the extra visuals from "Wod or Pandaria?" But... How i can add an extra texture in blender and in the m2? 5
Modelling and Animation / Re: UV Map a new race« on: February 01, 2018, 09:15:52 am »The UV must look like this if you want to equip items: then how you can put in a "Wotlk Style" the extra visuals from "Wod or Pandaria?" 6
Neo / Re: Neo - A WoW Development Suite« on: January 12, 2016, 02:27:58 am »Quote from: "Steff" i will try but i think i will need help for this. but it will be a client to if you have to add the animations and rendering of it own paths of npc it's very difficult, like to ad a good dbc parser and editor 7
Tools / Re: [TOOL] DB2/DBC <-> CSV convert« on: January 11, 2016, 06:39:27 pm »Quote from: "Luzifix" which is a bit complicated, dbc dont have a version in the header. db2 have a build in the header this i can used but currently you most rename your dbc/db2 line Spell335.dbc and create a map for Spell335 in the map.xml but you can tag it in the xml, in the parser you culd add a function to parse the type for example 8
Neo / Re: Neo - A WoW Development Suite« on: January 10, 2016, 04:35:04 pm »Quote from: "Steff" During the last 3 weeks I had no time to do stuff. so one simple question: you will add a function to setup movement paths for npc? 9
Tools / Re: [TOOL] DB2/DBC <-> CSV convert« on: January 10, 2016, 08:22:40 am »Quote from: "Luzifix" @Serendipity with the 0.0.4 Update i add the uint64 & int64 support for Spell.dbc So how you will make the structure for more than one version of wow for example in the xml you can use <wotlk></wotlk> <cata></cata> <mop></mop> or <spell type=wotlk></spell> 10
Software Development / c# doubt« on: November 05, 2015, 10:14:51 pm »
si hey people, i am doing a wow editor gui, but i am new in c#, how i can recursively get my dbc and convert it with dbcutil i know how to call the process but i don't know how to csll it for the dbc, what i can do?
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Serverside Modding / Re: [Question] Transport object« on: October 14, 2015, 12:08:08 am »Quote from: "ladiszlai" If the people want , i can make a tutorial for how can make a new transporter. Can you make it? i want to try it hahaha 12
Neo / Re: Neo - A WoW Development Suite« on: September 12, 2015, 02:38:38 pm »
@Kaev
You will made a wdt and map adder into neo? 13
Recruitment / Re: [NOT PAID] BLP editing« on: September 05, 2015, 04:02:34 am »Quote from: "Смердокрыл"
Contact vaanel... 14
Miscellaneous / Re: Slight problem editing class level stats.« on: September 04, 2015, 03:23:03 am »Quote from: "Tompoolk"
You have to change all the database acces examples authserver.con and worldserver.conf The port, the user and password 15
Resources and Tools / Re: [TOOL] Spell Editor GUI V2« on: August 16, 2015, 10:54:36 pm »Quote from: "Vildez" I'm assuming that the error on spell 8939 hasn't been fixed yet or was there a work around that I'm not seeing? I reported the bug but it's not fixed by the moment |