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Author Topic: [SHOWOFF] What Are You Working On  (Read 318898 times)

spik96

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Re: [SHOWOFF] What Are You Working On
« Reply #1320 on: July 26, 2015, 10:17:16 am »
Quote from: "Method"
Spik this really is some awesome stuff, really glad you're working on stuff like this, 1.12.1 is my preferred patch.
Like I said above, if you could post guides or something on how you're doing this would be awesome, I'd love to potentially share some of the workload.
You can get yourself what you see on the screenshot by downloading HD models for 3.3.5a, renaming textures names like TaurenMaleUpperFace_HD.blp to TaurenMaleUpperFace.blp, and don't forget to REDUCE the size of each texture to their 1.12 counterpart or boom WoW Error.
Then use the last version of my converter like this :
Code: [Select]
lkbc_converter.exe TaurenMale_HD.m2 TaurenMale.m2 -c Put this in a patch with the textures and voilà. And to get textures correctly applied it's just a bit of DBC editing.
The conversion is not the hard task anymore. The hard task is in the WoD>LK conversion. I see new things everyday that makes it easier but I'm not the most competent guy for this job and it's time consuming.

I don't write tutorials at the moment because I always want a task as automated as possible for 2 reasons :
1. Nobody makes human mistakes
2. If it becomes easy enough to use you might don't ever need a tutorial

Once the mandatory repetitive tasks are gone, all that is left is creativity and concepts and that's always what you should go for in a modding community. Without abstraction layers, one person would have to learn EVERYTHING..
The guy who wants to edit maps should not worry about how models are done, he should just have to spawn it and place them in the editor.
The guy who make models in Blender should not need to know what 010 editor is. That's not his layer.
Etc.
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Github ]https://github.com/Koward[/url]    Skype : koward723 =)

Nekatus

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Re: [SHOWOFF] What Are You Working On
« Reply #1321 on: July 26, 2015, 04:20:18 pm »
Hello, yesterday i "learned" how to use alphamaps, so i tried it and this is my first test with alphamaps. :D
A big thanks to axel for his help :)
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stoneharry

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Re: [SHOWOFF] What Are You Working On
« Reply #1322 on: July 27, 2015, 02:08:42 pm »
[media:8ftlqegz]https://www.youtube.com/watch?v=VMB_TnqlnDo[/media:8ftlqegz]
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axel0099

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Re: [SHOWOFF] What Are You Working On
« Reply #1323 on: July 27, 2015, 02:31:13 pm »
Interesting, Good work stoneharry :)
I advice you to add music when certain events happen, the goldshire music is kinda happy :P
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stoneharry

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Re: [SHOWOFF] What Are You Working On
« Reply #1324 on: July 27, 2015, 02:47:27 pm »
Quote from: "axel0099"
Interesting, Good work stoneharry :)
I advice you to add music when certain events happen, the goldshire music is kinda happy :P

Aye, I'll come back and add the music later.

Protip for people who want to add custom sounds: there are two sound packets, PLAY_SOUND and PLAY_MUSIC. Play music is not even used by TrinityCore or ArcEmu once. It's really bad that they don't implement such a simple packet.

The difference is sound will directly broadcast over what is currently playing. Music will stop the zone music, play the input sound ID, then resume normal zone music afterwards. If you send it multiple times it will fade out whatever is currently playing and fade in the new music ID.
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Supora

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Re: [SHOWOFF] What Are You Working On
« Reply #1325 on: July 27, 2015, 03:07:36 pm »
Quote from: "stoneharry"
[media:38q2mdtb]https://www.youtube.com/watch?v=VMB_TnqlnDo[/media:38q2mdtb]
I like the quality of scripting and idea of universal class. But argent dawn and scourge in elwynn forest looks kinda weird. BTW those spell on levelup are  randomized you get or exact spells on exact levelup?
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axel0099

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Re: [SHOWOFF] What Are You Working On
« Reply #1326 on: July 27, 2015, 03:24:16 pm »
you should try to find someone to do a bit of voice acting for the scourge npcs, would be cool.
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stoneharry

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Re: [SHOWOFF] What Are You Working On
« Reply #1327 on: July 27, 2015, 03:39:58 pm »
Quote from: "axel0099"
you should try to find someone to do a bit of voice acting for the scourge npcs, would be cool.

I would love this, but it's hard to find someone who can do it and wants to do it. Plus you need to do some audio engineering to make it sound good. I possess none of these skills, and I can't find somebody who will do it for free and sounds professional, thus I will leave it unvoiced.

Quote from: "Supora"
I like the quality of scripting and idea of universal class. But argent dawn and scourge in elwynn forest looks kinda weird. BTW those spell on levelup are  randomized you get or exact spells on exact levelup?

Random some levels, exact other levels.
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Kaev

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Re: [SHOWOFF] What Are You Working On
« Reply #1328 on: July 27, 2015, 03:46:32 pm »
Quote from: "stoneharry"
Quote from: "axel0099"
Interesting, Good work stoneharry :)
I advice you to add music when certain events happen, the goldshire music is kinda happy :P

Aye, I'll come back and add the music later.

Protip for people who want to add custom sounds: there are two sound packets, PLAY_SOUND and PLAY_MUSIC. Play music is not even used by TrinityCore or ArcEmu once. It's really bad that they don't implement such a simple packet.

The difference is sound will directly broadcast over what is currently playing. Music will stop the zone music, play the input sound ID, then resume normal zone music afterwards. If you send it multiple times it will fade out whatever is currently playing and fade in the new music ID.

Maybe they forgot it, you could report it at their bug tracker or push it to their repo, if you already have it working. :)
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schlumpf

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Re: [SHOWOFF] What Are You Working On
« Reply #1329 on: July 27, 2015, 03:49:22 pm »
Quote from: "Kaev"
Maybe they forgot it, you could report it at their bug tracker or push it to their repo, if you already have it working. :)

They "forgot" about it since I last reported it in 2009 at least.
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inico

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Re: [SHOWOFF] What Are You Working On
« Reply #1330 on: July 27, 2015, 08:38:12 pm »
I know it's quite basic, but i'm working on a playable Arakkoa model just for fun. It's almost finished.

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Chase

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Re: [SHOWOFF] What Are You Working On
« Reply #1331 on: July 27, 2015, 10:27:45 pm »
Quote from: "inico"
I know it's quite basic, but i'm working on a playable Arakkoa model just for fun. It's almost finished.


You will have to streach the right side of the texture down to the bottom because the armor will apply on the texture in the wrong place.

EDIT: Or actually that's good, because you won't have armor on your claws.
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inico

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Re: [SHOWOFF] What Are You Working On
« Reply #1332 on: July 27, 2015, 11:31:42 pm »
Quote from: "Chase"
Or actually that's good, because you won't have armor on your claws.

Yes, it will have permanent bare feet like the trolls or worgen.
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Method

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Re: [SHOWOFF] What Are You Working On
« Reply #1333 on: July 28, 2015, 02:25:00 am »
Quote from: "stoneharry"
[media:398o8zfe]https://www.youtube.com/watch?v=VMB_TnqlnDo[/media:398o8zfe]

Awesome work Harry, few things:

1) You should make the starting experience more epic, do what Blizzard never did and have a Fallout 3 style starting experience. You start as a baby in Stratholme (Tauren might start as nomads, High Elves in Quel'thalas), your parents choose your actual player-name or something, you grow up in the location and based on your quest decisions you join various factions, even possibily joining the Lich King or something, each race has different faction possibilites avaliable to them.

2) you should make every race neutral to one another, and have faction vs. faction (argent vs. scourge, dwarf vs. dark iron) instead of conventional horde vs. alliance, like I said, you choose your faction based on your decisions in the starting area, could also choose faction later into the game but the process would be harder.



Or teach me how to work on the project and I will try my hand at stuff like this, I'd love to help out, looks amazing so far.


Quote from: "stoneharry"
I would love this, but it's hard to find someone who can do it and wants to do it. Plus you need to do some audio engineering to make it sound good. I possess none of these skills, and I can't find somebody who will do it for free and sounds professional, thus I will leave it unvoiced.

You should check fiverr, it's a site where you can pay for professional voice acting, and it literally only costs 5 dollars per paragraph.
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stoneharry

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Re: [SHOWOFF] What Are You Working On
« Reply #1334 on: July 28, 2015, 11:58:07 am »
Quote from: "Method"
Awesome work Harry, few things:

1) You should make the starting experience more epic, do what Blizzard never did and have a Fallout 3 style starting experience. You start as a baby in Stratholme (Tauren might start as nomads, High Elves in Quel'thalas), your parents choose your actual player-name or something, you grow up in the location and based on your quest decisions you join various factions, even possibily joining the Lich King or something, each race has different faction possibilites avaliable to them.

2) you should make every race neutral to one another, and have faction vs. faction (argent vs. scourge, dwarf vs. dark iron) instead of conventional horde vs. alliance, like I said, you choose your faction based on your decisions in the starting area, could also choose faction later into the game but the process would be harder.



Or teach me how to work on the project and I will try my hand at stuff like this, I'd love to help out, looks amazing so far.


Quote from: "stoneharry"
I would love this, but it's hard to find someone who can do it and wants to do it. Plus you need to do some audio engineering to make it sound good. I possess none of these skills, and I can't find somebody who will do it for free and sounds professional, thus I will leave it unvoiced.

You should check fiverr, it's a site where you can pay for professional voice acting, and it literally only costs 5 dollars per paragraph.

The questing aspect is not meant to be a large part of the server - it only serves as a quick introduction to the core gameplay. There is no Horde/Alliance, all players are friendly to each other in cities, sanctuaries, and argent dawn zones and it is FFA everywhere else.

The fiverr website is a good suggestion, I hadn't heard of that. I checked it out and although the concept is good, fitting this into a RPG style of voice is going to be hard since it is often modified with voice effects to achieve the 'bad guy' voices.

edit: Found this: https://uk.fiverr.com/sharpvoicing/prov ... oplay=true awesome.
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