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Author Topic: [RELEASE] [Classic] Imroved Models for 1.12  (Read 55254 times)

Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #60 on: December 18, 2016, 06:42:54 pm »
Quote from: "eratoc"
Yeah, I tried the same thing about two years ago but also never managed to get anywhere near finished. Got the water green though.  :D

Does this patch work on Elysium (ex Nostalrius) btw?

No, they not allow any mods at all.
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BenZomb

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #61 on: December 21, 2016, 09:52:47 am »
Hello! I found a bug in Fargodeep Mines with the kobold modell have black horns :D

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Dottore

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #62 on: December 21, 2016, 04:38:11 pm »
Quote from: "Uthil"
Quote from: "eratoc"
Yeah, I tried the same thing about two years ago but also never managed to get anywhere near finished. Got the water green though.  :D

Does this patch work on Elysium (ex Nostalrius) btw?

No, they not allow any mods at all.

You think there's a way for them to check the patches in your client without a launcher?
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #63 on: December 21, 2016, 05:24:10 pm »
Quote from: "Dottore"
You think there's a way for them to check the patches in your client without a launcher?

I think old nost didnt had a launcher and still they could ban kowards first release. Even if he merge his patch through the default people report that was ban due to modified files. So i guess they have also another way to check game files so im not sure that i can do anything.
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #64 on: December 21, 2016, 05:25:49 pm »
Quote from: "BenZomb"
Hello! I found a bug in Fargodeep Mines with the kobold modell have black horns :D


You using Blash wrong patch file.  You could check it in early posts, the answer is already there.  ;)  ;)
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BenZomb

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #65 on: December 21, 2016, 08:58:28 pm »
oh ok thanks
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #66 on: December 23, 2016, 06:36:28 pm »
I want to add a small update that did the past weeks on the main mod plus the replacements for armors. Im really busy from work those days, also Panimar had already suggest me a few additions which will be with the new update soon. Armors need some more work since i havent bypass their bugs.

ALPHA v2 (working on small fixes, not sure that if can make it better)
[media:ozhfdnqw]https://youtu.be/zMh2SNeDA7Q[/media:ozhfdnqw]

Alliance / Horde login screens, loading bar and char icons.





Zul'Gurn replacements

Priest

Hunter

Warrior

Paladin

Druid

Rogues


Raptors update thanks to finsternis addition

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eklipsa

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #67 on: January 04, 2017, 11:14:31 am »
so i need to download 1 more time all 9 files? or how it is work this armor patch?
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #68 on: January 04, 2017, 08:24:57 pm »
Quote from: "eklipsa"
so i need to download 1 more time all 9 files? or how it is work this armor patch?

Yeah, you will have to get the new files again, because the patch is kinda big i had to plit in lower capacities so all can get it pretty fast. Armor patch would be a separate file that you can add or not if you dont. Im kinda slucking these days so soon ill start re working it.
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Topkeker

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #69 on: January 06, 2017, 02:38:04 am »
Works fine on Elysium, no problems there.
By the way, can you include a version number or the date of the update next to the download link and/or on the titles of the archives? That way we can know if we have the older or the current version.
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #70 on: January 15, 2017, 10:14:28 pm »
We has an update. Finalized all PvP mounts and distinguished them from the normal mount looks. Finished Zul'Gurub armors. Still haven't manage to bypass the last 3 armor T19 bugs.

Zul'Gurub

Mage Zul'Gurub (Major Set replacement)


Warlock Zul'Gurub (Major set replacement)

PvP Mounts :

Alliance

Black War Steed Bridle (WoD Model Replacement)


Reins of the Black War Tiger (WoD Model Replacement)


Black Battlestrider (WoD Model replacement)


Horde

Horn of the Black War Wolf (WoD Model Replacement)


Whistle of the Black War Raptor (WoD Model Replacement)


Black War Kodo (WoD Model Replacement)


Red Skeletal Warhorse (Legion Model Replacement)


Soon i'll update the download link.
Uthil out!
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beauenheim

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #71 on: January 16, 2017, 01:11:25 am »
Everything looks great, the only bug I could possibly complain about is the spotlight effect with the Undead character selection, but other than that. I've paired your mods with Darker Nights and Balsh's mod, everything has been great!
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #72 on: January 16, 2017, 07:54:13 am »
Quote from: "beauenheim"
Everything looks great, the only bug I could possibly complain about is the spotlight effect with the Undead character selection, but other than that. I've paired your mods with Darker Nights and Balsh's mod, everything has been great!

If you turn Anistropic Filtering to max and Vertex Animation Shaders on the spotlights will stop.  ;)
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beauenheim

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #73 on: January 16, 2017, 10:08:23 pm »
http://puu.sh/toExc/e6d5b0e7ac.jpg  Here is a picture of my settings. Should I be turning something off to fix it?
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #74 on: January 17, 2017, 02:33:58 pm »
Quote from: "beauenheim"
http://puu.sh/toExc/e6d5b0e7ac.jpg  Here is a picture of my settings. Should I be turning something off to fix it?

Not sure why you still get  those beams. Maybe check your vga card driver. Also i dont use vert sync and tripple buffering.
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