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Author Topic: [RELEASE] [Classic] Imroved Models for 1.12  (Read 55249 times)

beauenheim

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #75 on: January 21, 2017, 07:30:17 pm »
It's not just me who has it, the people I recommended the mod to also have it. We have varying PCs ranging from GTX 970s to AMD Radeon 285s. Doesn't seem to matter which configuration. There's probably a lot of variables, for example, we are always using the most up to date OS's and drivers. By the way, verticle sync and triple buffering are specifically related to smoothness and capping FPS. As expected it doesn't make a difference turning those off. Thanks for the help though, we have just learned to deal with it.
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Topkeker

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #76 on: January 24, 2017, 11:46:06 pm »
So I started removing some things that I don't fancy with the MPQEditor ( Spirit Healer, Class and Faction UI icons ) and wanted to ask you if that will break something in someway. Also what are the names of the Mana Shield and Priest's shield, because I want to get the old ones back (the new ones are over the top for me).
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #77 on: January 25, 2017, 03:00:41 am »
Quote from: "Topkeker"
So I started removing some things that I don't fancy with the MPQEditor ( Spirit Healer, Class and Faction UI icons ) and wanted to ask you if that will break something in someway. Also what are the names of the Mana Shield and Priest's shield, because I want to get the old ones back (the new ones are over the top for me).

No those changes will not brake something, delete then only DivineBubble_Low_Base / DivineShield_Low_Base / DivineShield_Low_Chest / Holydivineshield_state_base and you will be ok.
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #78 on: January 26, 2017, 09:50:53 am »
New UPDATES are up.  :ugeek:   8-)   ;) , main topic is updated!
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beauenheim

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #79 on: January 29, 2017, 08:45:53 pm »
Thanks for the updates! Personally, the only thing that bothers me is the changes to the faction and class icons, they feel pretty out of place to me considering retail is a bit more classic in this regard. Love the new loading screens and especially the login screen.
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #80 on: January 29, 2017, 11:50:17 pm »
Quote from: "beauenheim"
Thanks for the updates! Personally, the only thing that bothers me is the changes to the faction and class icons, they feel pretty out of place to me considering retail is a bit more classic in this regard. Love the new loading screens and especially the login screen.


I would like to inform then that i had to re-up since i had forgot to remove an aplha version of UD mount that im working so people that have skeletal horse they have the bugged version. Anyway now i made the fix so all good.

UPDATED the LINK in main topic.
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Topkeker

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #81 on: February 05, 2017, 11:42:27 am »
I am having this weird issue and I'm positive that it's caused by the mod, because when I delete it the problem is gone and my friend also has this issue with the mod.

When there is heavy rain in Teldrassil GPU usage and FPS start spiking every second or two. From stable 96 FPS to 20-15 FPS and back up and down again every second. So far the only zone that I have encountered this is Teldrassil.

Might be something to look into.
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #82 on: February 05, 2017, 04:14:22 pm »
Quote from: "Topkeker"
I am having this weird issue and I'm positive that it's caused by the mod, because when I delete it the problem is gone and my friend also has this issue with the mod.

When there is heavy rain in Teldrassil GPU usage and FPS start spiking every second or two. From stable 96 FPS to 20-15 FPS and back up and down again every second. So far the only zone that I have encountered this is Teldrassil.

Might be something to look into.

OK thanks for the info. Ill look at it since i haven't experience such problem yet. Also if not sure how its going to behave in case you might using an extra graphics enhancement, like reshade or similar. Had such issues you mention when i was testing with reshade and ENBSeries. Without those two and a normal *.ini file im ok, im running tho under an ATI4850HD, since my GTX was overcooked :( but yet no major issues in normal cases with exception of raids that i had some fps drops.
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Topkeker

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #83 on: February 06, 2017, 03:15:27 am »
Just for more information,  I'm also using SweetFX 1.4, Config.wtf edited for maximum graphics and playing on 1440p resolution. Using VSync caped at 96FPS, GPU usage is around 30% (disabling VSync does't solve this issue).  My system is i7-4790k, GTX 1070.
My friend has his game setup exactly like mine but he is playing on lower resolution on AMD CPU (don't know which one) and GTX 760.
The game (even absolutely clean game) for me and other people seems to have the same issue (low FPS and FPS/GPU spikes every second or two) everywhere (even in the logging screen). Running TeamSpeak or Chrome (not as reliable as TeamSpeak) in the background solves this problem. I think I can rule this out, because when I was experiencing the low FPS in Teldrassil while there was heavy rain (light rain doesn't cause this) I was running TeamSpeak in the background and the FPS was stable stable 96 everywhere except when there was heavy rain. And I have experienced multiple heavy rains in Teldrassil with and without the mod, so it's not some one time thing, it's a consistent problem.
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #84 on: February 06, 2017, 11:56:12 am »
I would like to give me some more info, like on which server you are on ? have you got the newest version that i released with the optimization of the file ? you said that you faced the same issue even if game was under default state, means not custom patches . Currently on K1/K2 non report me such issue. Now not sure whats the impact of using Reshade/ENBseries when are set on kinda higher settings with Config.INI also set high, since my beast card died and i was under my old card but i had same issues of fps dive when was heavy rain in any area, but like i said i had im old card and thought it as a normal behavior since it isn't so good.
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Topkeker

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #85 on: February 06, 2017, 01:33:38 pm »
I am playing on Elysium and I have the latest release of the mod.
The FPS drop happens only in that zone when there is heavy rain, other zones with heavy rain are fine.
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #86 on: February 06, 2017, 03:33:09 pm »
Quote from: "Topkeker"
I am playing on Elysium and I have the latest release of the mod.
The FPS drop happens only in that zone when there is heavy rain, other zones with heavy rain are fine.

Ok ill investigate that Tedrasil area to see the behavior. Tho note since elysium has higher numbers  than Kronos in general, lagging effects count towards to such behavior.
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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #87 on: February 14, 2017, 03:31:53 pm »
Wyverns don't have a dead animation/pose. I have observed this with the Pridewing Wyverns in Stonetalon Mountains.
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crumsack

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #88 on: February 14, 2017, 07:50:27 pm »
Quote
I am playing on Elysium and I have the latest release of the mod.
The FPS drop happens only in that zone when there is heavy rain, other zones with heavy rain are fine.

I have the same thing happen to me. I can easily get 200+ FPS on this PC at highest settings, however, in Tedresill, it drops FPS when raining heavy.
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #89 on: February 15, 2017, 06:46:08 am »
Quote
Wyverns don't have a dead animation/pose. I have observed this with the Pridewing Wyverns in Stonetalon Mountains.
Yeah cause they dont support them. It suppose to be a fly mount only creature so the specific model have those animation, i had notice them to since its very first change.
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